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C# BoundingSphereD.Transform方法代码示例

本文整理汇总了C#中BoundingSphereD.Transform方法的典型用法代码示例。如果您正苦于以下问题:C# BoundingSphereD.Transform方法的具体用法?C# BoundingSphereD.Transform怎么用?C# BoundingSphereD.Transform使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BoundingSphereD的用法示例。


在下文中一共展示了BoundingSphereD.Transform方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FindOtherConnector

        private MyShipConnector FindOtherConnector()
        {
            BoundingSphereD sphere = new BoundingSphereD(ConnectionPosition, m_detectorRadius);
            sphere = sphere.Transform(CubeGrid.PositionComp.WorldMatrix);

            var connector = TryFindConnectorInGrid(ref sphere, CubeGrid, this);
            if (connector != null) return connector;

            foreach (var entity in m_detectedGrids)
            {
                Debug.Assert(entity is MyCubeGrid);
                if (!(entity is MyCubeGrid)) continue;

                var grid = entity as MyCubeGrid;
                if (grid == this.CubeGrid) continue;

                connector = TryFindConnectorInGrid(ref sphere, grid, this);
                if (connector != null) return connector;
            }

            return null;
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:22,代码来源:MyShipConnector.cs

示例2: FindOtherConnector

        private MyShipConnector FindOtherConnector(long? otherConnectorId = null)
        {
            MyShipConnector connector = null;
            BoundingSphereD sphere = new BoundingSphereD(ConnectionPosition, m_detectorRadius);

            if (otherConnectorId.HasValue)
            {
                MyEntities.TryGetEntityById<MyShipConnector>(otherConnectorId.Value, out connector);
            }
            else
            {
                sphere = sphere.Transform(CubeGrid.PositionComp.WorldMatrix);
                connector = TryFindConnectorInGrid(ref sphere, CubeGrid, this);
            }

            if (connector != null) return connector;

            foreach (var entity in m_detectedGrids)
            {
                if (entity.MarkedForClose)
                    continue;
                Debug.Assert(entity is MyCubeGrid);
                if (!(entity is MyCubeGrid)) continue;

                var grid = entity as MyCubeGrid;
                if (grid == this.CubeGrid) continue;

                connector = TryFindConnectorInGrid(ref sphere, grid, this);
                if (connector != null) return connector;
            }

            return null;
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:33,代码来源:MyShipConnector.cs


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