本文整理汇总了C#中BlockPos.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# BlockPos.Equals方法的具体用法?C# BlockPos.Equals怎么用?C# BlockPos.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BlockPos
的用法示例。
在下文中一共展示了BlockPos.Equals方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ProcessBest
void ProcessBest()
{
float shortestDist = (distanceFromStartToTarget*maxDistToTravelMultiplier) + maxDistToTravelAfterDirect;
BlockPos bestPos = new BlockPos(0,10000,0);
foreach (var tile in open)
{
if (tile.Value.g + tile.Value.h < shortestDist)
{
bestPos = tile.Key;
shortestDist = tile.Value.g + tile.Value.h;
}
}
Heuristics parent;
open.TryGetValue(bestPos, out parent);
Debug.DrawLine(new Vector3(parent.parent.x, parent.parent.y + 1, parent.parent.z),
new Vector3(bestPos.x, bestPos.y + 1, bestPos.z), Color.blue, 40);
if (Distance(((Vector3)bestPos) + (Vector3.up*2), targetLocation) <= range)
{
PathComplete(bestPos);
return;
}
if (bestPos.Equals(new BlockPos(0, 10000, 0)))
{
noRoute = true;
Debug.Log("Failed to pf " + targetLocation.x + ", " + targetLocation.y + ", " + targetLocation.z);
complete = true;
path.Clear();
path.Add(startLocation);
open.Clear();
closed.Clear();
return;
}
ProcessTile(bestPos);
}
示例2: ProcessBest
void ProcessBest()
{
float shortestDist = (distanceFromStartToTarget * maxDistToTravelMultiplier) + maxDistToTravelAfterDirect;
BlockPos bestPos = new BlockPos(0, 10000, 0);
foreach (var tile in open) {
if (tile.Value.g + tile.Value.h < shortestDist) {
bestPos = tile.Key;
shortestDist = tile.Value.g + tile.Value.h;
}
}
Heuristics parent;
open.TryGetValue(bestPos, out parent);
if (Distance(((Vector3)bestPos) + (Vector3.up * 2), targetLocation) <= range) {
PathComplete(bestPos);
return;
}
if (bestPos.Equals(new BlockPos(0, 10000, 0))) {
Debug.Log("Failed to pf " + targetLocation.x + ", " + targetLocation.y + ", " + targetLocation.z);
bestPos = new BlockPos(0, 10000, 0);
foreach (var tile in open) {
if (tile.Value.g + tile.Value.h < shortestDist) {
bestPos = tile.Key;
shortestDist = tile.Value.g + tile.Value.h;
}
}
PathComplete(bestPos);
}
ProcessTile(bestPos);
}