本文整理汇总了C#中Blob.BlobScale方法的典型用法代码示例。如果您正苦于以下问题:C# Blob.BlobScale方法的具体用法?C# Blob.BlobScale怎么用?C# Blob.BlobScale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Blob
的用法示例。
在下文中一共展示了Blob.BlobScale方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateBlobCellWithBlob
public void UpdateBlobCellWithBlob(int index, Blob blob)
{
BlobCell bc = blobCells[index];
bc.blob = blob;
if(blob == null)
{
bc.Reset();
bc.gameObject.SetActive(false);
return;
}
bc.gameObject.SetActive(true);
bc.egg.gameObject.SetActive(!blob.hasHatched);
bc.body.gameObject.SetActive(blob.hasHatched);
bc.face.gameObject.SetActive(blob.hasHatched);
bc.cheeks.gameObject.SetActive(blob.hasHatched && !blob.male);
if(!blob.hasHatched)
bc.heart.gameObject.SetActive(false);
UISprite bg = bc.GetComponent<UISprite>();
UIButton button = bc.GetComponentInChildren<UIButton>();
float c = 1.0f;
bg.color = (blob.male) ? new Color(0.62f*c, 0.714f*c, 0.941f*c,1f) : new Color(0.933f*c, 0.604f*c, 0.604f*c, 1f);
bg.color = (blob.hasHatched) ? bg.color : Color.grey;
button.defaultColor = button.hover = bg.color;
bc.qualityIndicator.color = (blob.hasHatched) ? Blob.ColorForQuality(blob.quality) : Color.clear;
bc.eggLabel.text = (blob.male || !blob.hasHatched) ? "" : blob.unfertilizedEggs.ToString();
bc.eggIcon.gameObject.SetActive(blob.female && blob.hasHatched);
// bc.geneIcon.gameObject.SetActive(blob.hasHatched);
// bc.geneCountLabel.text = blob.genes.Count.ToString();
bc.levelLabel.text = (blob.hasHatched) ? ("lv. " + blob.level.ToString()) : "";
Texture tex = blob.bodyPartSprites["Body"];
bc.body.spriteName = tex.name;
tex = blob.bodyPartSprites["Eyes"];
bc.face.spriteName = tex.name;
bc.body.color = blob.color;
int pixels = (int)(blob.BlobScale() * 50f);
bc.body.SetDimensions(pixels, pixels);
bc.face.SetDimensions(pixels, pixels);
bc.cheeks.SetDimensions(pixels, pixels);
bc.onMissionLabel.SetActive(blob.onMission);
}
示例2: UpdateWithBlob
public void UpdateWithBlob(Blob blob)
{
theBlob = blob;
if (blob == null)
{
UpdateAsNull();
return;
}
if (!blob.hasHatched)
{
UpdateAsEgg();
return;
}
blob.OrderGenes();
genePanel.gameObject.SetActive(false);//blob.hasHatched);
hatchButton.gameObject.SetActive(false);
addEggButton.gameObject.SetActive(theBlob.female);
breedButton.gameObject.SetActive(true);
moveButton.gameObject.SetActive(true);
deleteButton.gameObject.SetActive(true);
progress.gameObject.SetActive(false);
body.gameObject.SetActive(true);
face.gameObject.SetActive(true);
cheeks.gameObject.SetActive(!blob.male);
egg.gameObject.SetActive(false);
Texture tex = blob.bodyPartSprites["Body"];
body.spriteName = tex.name;
tex = blob.bodyPartSprites["Eyes"];
face.spriteName = tex.name;
body.color = blob.color;
bg.color = (blob.male) ? new Color(0.62f, 0.714f, 0.941f,1f) : new Color(0.933f, 0.604f, 0.604f, 1f);
eggsLabel.text = blob.unfertilizedEggs.ToString() + " eggs left";
qualityLabel.text = blob.quality.ToString() + " quality";
levelLabel.text = "Level " + blob.level.ToString();
if (blob.male)
{
genderLabel.text = "Male";
eggsLabel.text = "";
}
else
genderLabel.text = "Female";
int pixels = (int)(blob.BlobScale() * 50f);
body.SetDimensions(pixels, pixels);
face.SetDimensions(pixels, pixels);
cheeks.SetDimensions(pixels, pixels);
//UpdateGenePanel()
UpdateBreedButton(blob);
moveButton.isEnabled = false;
bool isIdle = blob.GetBlobStateString() == "";
moveButton.isEnabled = false;
deleteButton.isEnabled = isIdle;
addEggButton.isEnabled = !isIdle ? false : addEggButton.isEnabled;
UpdateSellValue();
}