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C# BlamLib.ReadAsciiString方法代码示例

本文整理汇总了C#中BlamLib.ReadAsciiString方法的典型用法代码示例。如果您正苦于以下问题:C# BlamLib.ReadAsciiString方法的具体用法?C# BlamLib.ReadAsciiString怎么用?C# BlamLib.ReadAsciiString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BlamLib的用法示例。


在下文中一共展示了BlamLib.ReadAsciiString方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Read

		public override void Read(BlamLib.IO.EndianReader s)
		{
			bool is_beta = false;
			bool is_odst = !((s.Owner as Blam.CacheFile).EngineVersion == BlamVersion.Halo3);
			Blam.CacheFile.ValidateHeader(s, kSizeOf);

			s.Seek(4);
			version = s.ReadInt32(); is_beta = version == 9;
			if (version != 9 && version != 11) throw new InvalidCacheFileException(s.FileName);
			fileLength = s.ReadInt32();
			s.ReadInt32();
			tagIndexAddress = s.ReadUInt32();
			memoryBufferOffset = s.ReadInt32();
			memoryBufferSize = s.ReadInt32();

			sourceFile = s.ReadAsciiString(256);
			build = s.ReadTagString();
			cacheType = (Blam.CacheType)s.ReadInt16();

			if (is_beta)
			{
				s.ReadInt16(); sharedType = Cache.SharedType.Beta;
				ReadBeta(s);
				return;
			}
			else
				sharedType = (Cache.SharedType)s.ReadInt16();

			s.ReadBool();
			s.ReadBool(); // false if it belongs to a untracked build
			s.ReadBool();
			s.ReadByte(); // appears to be an ODST-only field

			s.ReadInt32(); s.ReadInt32();
			s.ReadInt32(); s.ReadInt32(); s.ReadInt32();

			#region string id table
			// 0x158
			// old 128 byte aligned string table not used after the Delta builds of Halo 3

			stringIdsCount = s.ReadInt32();
			stringIdsBufferSize = s.ReadInt32(); // cstring buffer total size in bytes
			stringIdIndicesOffset = s.ReadInt32();
			stringIdsBufferOffset = s.ReadInt32(); // cstring buffer
			#endregion

			#region filetimes?
			// pretty sure this is a flags field
			// used to tell which of the following 64bit values
			// are used. Damn sure this are FILETIME structures, but
			// hex workshop doesn't like them so I can't be for sure...
			needsShared = s.ReadInt32() != 0; // just a little 'hack' if you will. if zero, the map is self reliant, so no worries
			Filetime.dwHighDateTime = s.ReadInt32();
			Filetime.dwLowDateTime = s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnShared); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnCampaign); s.ReadInt32();
			#endregion

			name = s.ReadTagString();
			s.ReadInt32();
			scenarioPath = s.ReadAsciiString(256);
			s.ReadInt32(); // minor version, normally not used

			#region tag names
			tagNamesCount = s.ReadInt32();
			tagNamesBufferOffset = s.ReadInt32(); // cstring buffer
			tagNamesBufferSize = s.ReadInt32(); // cstring buffer total size in bytes
			tagNameIndicesOffset = s.ReadInt32();
			#endregion

			checksum = s.ReadUInt32(); // 0x2C4
			s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same

			baseAddress = s.ReadUInt32(); // expected base address
			xdkVersion = s.ReadInt32(); // xdk version

			#region memory partitions
			// 0x2E8

			// memory partitions
			memoryPartitions = new Partition[6];
			memoryPartitions[0].BaseAddress = s.ReadUInt32(); // cache resource buffer
			memoryPartitions[0].Size = s.ReadInt32();

			// readonly
			memoryPartitions[1].BaseAddress = s.ReadUInt32(); // sound cache resource buffer
			memoryPartitions[1].Size = s.ReadInt32();

			memoryPartitions[2].BaseAddress = s.ReadUInt32(); // global tags buffer
			memoryPartitions[2].Size = s.ReadInt32();
			memoryPartitions[3].BaseAddress = s.ReadUInt32(); // shared tag blocks?
			memoryPartitions[3].Size = s.ReadInt32();
			memoryPartitions[4].BaseAddress = s.ReadUInt32(); // address
			memoryPartitions[4].Size = s.ReadInt32();

			// readonly
			memoryPartitions[5].BaseAddress = s.ReadUInt32(); // map tags buffer
			memoryPartitions[5].Size = s.ReadInt32();
			#endregion
//.........这里部分代码省略.........
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:101,代码来源:CacheFile.cs

示例2: ReadBeta

		void ReadBeta(BlamLib.IO.EndianReader s)
		{
			s.ReadUInt32();

			//s.ReadBool();
			//s.ReadBool(); // false if it belongs to a untracked build
			//s.ReadBool();
			//s.ReadBool();
			// Just read the booleans as a fucking int...
			s.ReadInt32();

			// Filetime.dwHighDateTime = s.ReadInt32();
			// Filetime.dwLowDateTime = s.ReadInt32();
			s.ReadInt32(); s.ReadInt32();

			s.ReadInt32(); s.ReadInt32(); s.ReadInt32();

			#region string id
			// retail doesn't include the 128 byte per string id table, so nix the members
			/*stringIdsBufferAlignedOffset = */s.ReadInt32();
			stringIdsCount = s.ReadInt32();

			stringIdsBufferSize = s.ReadInt32();
			stringIdIndicesOffset = s.ReadInt32();
			stringIdsBufferOffset = s.ReadInt32();
			#endregion

			#region filetimes?
			// pretty sure this is a flags field
			// used to tell which of the following 64bit values
			// are used. Damn sure this are FILETIME structures, but
			// hex workshop doesn't like them so I can't be for sure...
			s.ReadInt32();
			Filetime.dwHighDateTime = s.ReadInt32();
			Filetime.dwLowDateTime = s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnShared); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnCampaign); s.ReadInt32();
			#endregion

			name = s.ReadTagString();
			s.ReadInt32();
			scenarioPath = s.ReadAsciiString(256);
			needsShared = s.ReadInt32() == 1;

			#region tag names
			tagNamesCount = s.ReadInt32();
			tagNamesBufferOffset = s.ReadInt32();
			tagNamesBufferSize = s.ReadInt32();
			tagNameIndicesOffset = s.ReadInt32();
			#endregion

			checksum = s.ReadUInt32(); // 0x2CC
			s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same

			baseAddress = s.ReadUInt32(); // expected base address
			xdkVersion = s.ReadInt32(); // xdk version

			#region memory partitions
			memoryPartitions = new Partition[3];
			memoryPartitions[0].BaseAddress = s.ReadUInt32(); // address
			memoryPartitions[0].Size = s.ReadInt32(); // size
			memoryPartitions[1].BaseAddress = s.ReadUInt32(); // address
			memoryPartitions[1].Size = s.ReadInt32(); // size
			memoryPartitions[2].BaseAddress = s.ReadUInt32(); // address
			memoryPartitions[2].Size = s.ReadInt32(); // size
			#endregion

			s.Seek(256, System.IO.SeekOrigin.Current);

			s.Seek(1004 + sizeof(uint), System.IO.SeekOrigin.Current);


			Managers.BlamDefinition bdef = Program.GetManager(BlamVersion.Halo3_Beta);

			uint base_address = (s.Owner as Blam.CacheFile).AddressMask = bdef[BlamVersion.Halo3_Beta].CacheTypes.BaseAddress - (uint)MemoryBufferOffset;

			offsetToIndex = (int)(tagIndexAddress - base_address);
			CalculatePartitionOffsets();
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:80,代码来源:CacheFile.cs

示例3: Read

		public void Read(BlamLib.IO.EndianReader s)
		{
			DataOffset = s.ReadInt32();
			DataSize = s.ReadInt32();
			int name_length = s.ReadInt32();
			if (name_length > 0) Name = s.ReadAsciiString(name_length);
			else Name = string.Empty;
			Type = (DataType)s.ReadInt32();
			unknown1 = s.ReadInt32();
			unknown2 = s.ReadInt32();

			if (unknown1 != 0) System.Diagnostics.Debugger.Break();
			if (unknown2 != 0) System.Diagnostics.Debugger.Break();
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:14,代码来源:PAK.cs

示例4: Read

			public override void Read(BlamLib.IO.EndianReader s)
			{
				base.Read(s);

				MapId = s.ReadInt32();
				ScenarioType = s.ReadInt32();
				Names.Read(s);
				Descriptions.Read(s);
				BlfName = s.ReadAsciiString(256);
				FileName = s.ReadAsciiString(256);
				MapIndex = s.ReadInt32();
				Unknown1118 = s.ReadInt32();
				Unknown111C = s.ReadByte();
				Unknown111D = s.ReadByte();
				MaxTeams = s.ReadBytes(11);
				Unknown1129 = s.ReadByte();
				s.Seek(2, System.IO.SeekOrigin.Current);
				Unknown112C = s.ReadUInt32();
				foreach (CheckpointData cp in Checkpoints) cp.Read(s);
			}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:20,代码来源:BLF.cs


注:本文中的BlamLib.ReadAsciiString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。