本文整理汇总了C#中BitArray.ToPoints方法的典型用法代码示例。如果您正苦于以下问题:C# BitArray.ToPoints方法的具体用法?C# BitArray.ToPoints怎么用?C# BitArray.ToPoints使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BitArray
的用法示例。
在下文中一共展示了BitArray.ToPoints方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetWalkingSteps
public static LinkedList<Point> GetWalkingSteps(Point start, BitArray goals, bool walkInWater = false, bool nearbyOk = false)
{
Bb.ReadBoard();
if (!goals.ToPoints().Any())
{
return null;
}
Point[] starts = { start };
var passable = Solver.GetPassable(true);
var aStarPassable = new BitArray(passable);
aStarPassable.Set(start, true);
if (nearbyOk)
{
aStarPassable.Or(goals);
}
Func<Point, Point, int> cost = (c, n) => (Bb.Water.Get(n) && !walkInWater) ? 10 : 1;
var route = Pather.AStar(starts, p => goals.Get(p), aStarPassable, cost, p => 0);
if (route == null)
{
return null;
}
var steps = new LinkedList<Point>(route);
steps.RemoveFirst();
if (steps.Count > 0 && !passable.Get(steps.Last.Value))
{
steps.RemoveLast();
}
return steps;
}
示例2: ReadBoard
//.........这里部分代码省略.........
OurSpawnSet.Add(point);
}
// Their Spawns
if (tile.Owner == themId && tile.PumpID == -1)
{
TheirSpawns[offset] = true;
TheirSpawnSet.Add(point);
}
// Our Pumps
if (tile.Owner == usId && tile.PumpID != -1)
{
OurPumps[offset] = true;
}
// Their Pumps
if (tile.Owner == themId && tile.PumpID != -1)
{
TheirPumps[offset] = true;
}
// Neutral Pumps
if (tile.Owner == 2 && tile.PumpID != -1)
{
NeutralPumps[offset] = true;
}
}
// Units
foreach (Unit unit in BaseAI.units)
{
Point point = new Point(unit.X, unit.Y);
int offset = GetOffset(point);
// Our Units
if (unit.Owner == usId)
{
OurUnits[offset] = true;
OurUnitsSet.Add(unit);
switch (unit.Type)
{
case 0: OurWorkersSet.Add(unit); break;
case 1: OurScoutsSet.Add(unit); break;
case 2: OurTanksSet.Add(unit); break;
}
}
// Their Units
if (unit.Owner == themId)
{
TheirUnits[offset] = true;
TheirUnitsSet.Add(unit);
switch (unit.Type)
{
case 0: TheirWorkersSet.Add(unit); break;
case 1: TheirScoutsSet.Add(unit); break;
case 2: TheirTanksSet.Add(unit); break;
}
}
}
var pumps = new BitArray(OurPumps).Or(TheirPumps).Or(NeutralPumps);
var pumpLookup = BaseAI.pumpStations.ToDictionary(p => p.Id);
foreach (var p in pumps.ToPoints())
{
var tile = tileLookup[p];
if (!pumpLookup.ContainsKey(tile.PumpID))
{
continue;
}
var ps = pumpLookup[tile.PumpID];
pumpLookup.Remove(ps.Id);
var pump = new Pump(ps, p);
if (pump.station.SiegeAmount > 0)
{
UnderSiege[GetOffset(pump.SW.x, pump.SW.y)] = true;
UnderSiege[GetOffset(pump.NW.x, pump.NW.y)] = true;
UnderSiege[GetOffset(pump.SE.x, pump.SE.y)] = true;
UnderSiege[GetOffset(pump.NE.x, pump.NE.y)] = true;
}
if (tile.Owner == usId)
{
OurPumpSet.Add(pump);
}
else if (tile.Owner == themId)
{
TheirPumpSet.Add(pump);
}
else
{
NeutralPumpSet.Add(pump);
}
}
pumpPointLookup = OurPumpSet.Union(TheirPumpSet).Union(NeutralPumpSet)
.SelectMany(pump => pump.GetPoints().Select(point => new { ump = pump, oint = point }))
.ToDictionary(a => a.oint, a => a.ump);
}
示例3: MoveFarthestAndAttack
public static void MoveFarthestAndAttack(Droid attacker, BitArray targets)
{
if (attacker.AttacksLeft == 0)
{
return;
}
var liveTargets = targets.ToPoints().Where(p => Bb.DroidLookup[p].HealthLeft > 0);
Func<Point, bool> patherPassable = p => IsPassable(p) || p.Equals(attacker.ToPoint());
var movementSearch = new Pather.Search(new Point[] { attacker.ToPoint() }, patherPassable, p => false, (p1, p2) => 1, attacker.MovementLeft);
var walkables = movementSearch.GScore.Keys.Where(p => movementSearch.GScore[p] <= attacker.MovementLeft);
var walkablesWithTargets = walkables.Where(p => liveTargets.Any(t => p.IsInRange(attacker.Range, t)));
Console.WriteLine("MoveFarthestAndAttack " + attacker.ToPoint());
Console.WriteLine("Walkables: " + walkables.Count());
Console.WriteLine("WalkablesWithTargets: " + walkablesWithTargets.Count());
if (walkablesWithTargets.Any())
{
var walkTo = walkablesWithTargets.MaxBy(p => movementSearch.GScore[p]);
var path = Pather.ConstructPath(movementSearch.CameFrom, walkTo);
foreach (var step in path.Skip(1))
{
Console.WriteLine("Move {0} -> {1}", attacker.ToPoint(), step);
attacker.move(step.x, step.y);
}
var target = liveTargets.First(t => attacker.IsInRange(t));
attacker.operate(target.x, target.y);
}
}
示例4: MoveAndAttack
public static void MoveAndAttack(Droid attacker, BitArray targets)
{
Bb.ReadBoard();
if (attacker.AttacksLeft <= 0)
{
return;
}
BitArray validTargets;
if ((Unit)attacker.Variant == Unit.HACKER)
{
validTargets = targets.ToPoints().Where(t => t.IsHackable()).ToBitArray();
}
else if ((Unit)attacker.Variant == Unit.REPAIRER)
{
validTargets = targets.ToPoints().Where(t => t.IsRepairable()).ToBitArray();
}
else
{
validTargets = targets.ToPoints().Where(t => t.IsAttackable()).ToBitArray();
if (Bb.KillHangerCountDown > 0)
{
validTargets = validTargets.ToPoints().Where(t =>
{
var droid = Bb.DroidLookup[t];
return !((Unit)droid.Variant == Unit.HANGAR && droid.HealthLeft <= attacker.Attack);
}).ToBitArray();
}
}
Func<Point, bool> patherPassable = p => IsPassable(p) || p.Equals(attacker.ToPoint()) || validTargets.Get(p);
var path = Pather.AStar(new[] { attacker.ToPoint() }, patherPassable, validTargets.ToFunc());
if (path == null)
{
return;
}
if (path.Count() < 2)
{
Console.WriteLine("Bad path from attacker " + attacker.Id);
}
MoveAndAttack(attacker, path.Skip(1));
}
示例5: Reach
public static IEnumerable<Point> Reach(Point start, BitArray targets, BitArray passable)
{
var open = new Queue<Point>();
open.Enqueue(start);
var closed = new HashSet<Point>();
var targetSet = new HashSet<Point>(targets.ToPoints());
var reach = new HashSet<Point>();
while (open.Count > 0)
{
Point current = open.Dequeue();
closed.Add(current);
if (targets.Get(current))
{
reach.Add(current);
if (reach.Count == targetSet.Count)
{
break;
}
}
foreach (var n in GetNeighbors(current, passable))
{
if (!closed.Contains(n))
{
open.Enqueue(n);
}
}
}
return reach;
}