本文整理汇总了C#中BitArray.CopyTo方法的典型用法代码示例。如果您正苦于以下问题:C# BitArray.CopyTo方法的具体用法?C# BitArray.CopyTo怎么用?C# BitArray.CopyTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BitArray
的用法示例。
在下文中一共展示了BitArray.CopyTo方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
// Update is called once per frame
void Update()
{
if (ListenClient.ori != null && ListenClient.ori.Length > 4)
{
//Debug.Log (ListenClient.ori);
string[] difPos = ListenClient.ori.Split('_');
Debug.Log (difPos);
string[] pos = difPos[0].Split(' ');
double accel = double.Parse(difPos[1]);
if (accel >= 7000 && !audio.isPlaying) {
audio.Play ();
}
int button = int.Parse(difPos[2]);
int trigger = int.Parse(difPos[3]);
Debug.Log (button);
b = new BitArray (new int[] { button });
bool[] bits = new bool[32];
if (button != 0) {
b.CopyTo (bits, 0);
}
Debug.Log ("button " + bits[19]);
if (bits [19]) {
globalExtended = true;
} else {
globalExtended = false;
}
if (pos.Length >= 4)
{
Quaternion q = new Quaternion(float.Parse(pos[1]), float.Parse(pos[2]), float.Parse(pos[3]), float.Parse(pos[0]));
//q = upInv * q;
//q = Quaternion.Inverse(q);
Vector3 e = q.eulerAngles;
e.x *= -1;
e.y *= -1;
pivot.transform.rotation = Quaternion.Euler(e);
//Debug.Log("transformed");
}
}
if (ListenClient.pos != null && ListenClient.pos.Length > 5)
{
string[] strPos = ListenClient.pos.Split(';');
for (int i = 0; i < strPos.Length; i++)
{
if (strPos[i].Contains("rwrist"))
{
string[] headPos = strPos[i].Split(' ');
Debug.Log("POS: " + ListenClient.pos);
Debug.Log("i: " + strPos[i]);
transform.position =
new Vector3(float.Parse(headPos[1]) * 5, float.Parse(headPos[2]) * 5, 7 - float.Parse(headPos[3]) * 2);
break;
}
}
}
}
示例2: runTest
public bool runTest()
{
Console.WriteLine(s_strTFPath + " " + s_strTFName + " , for " + s_strClassMethod + " , Source ver : " + s_strDtTmVer);
int iCountErrors = 0;
int iCountTestcases = 0;
String strLoc = "Loc_000oo";
BitArray bitArr1;
Boolean[] bolArr1;
Boolean[] bolArr2;
Int32 iNumOfElements;
Random rnd1;
try
{
do
{
iNumOfElements = 10;
rnd1 = new Random();
strLoc = "Loc_742dsf!";
iCountTestcases++;
bolArr1 = new Boolean[iNumOfElements];
for(int i=0; i<iNumOfElements; i++)
{
if(rnd1.Next(10)>5)
bolArr1[i] = true;
else
bolArr1[i] = false;
}
bitArr1 = new BitArray(bolArr1);
bolArr2 = new Boolean[iNumOfElements];
bitArr1.CopyTo(bolArr2, 0);
for(int i=0; i<iNumOfElements; i++)
{
if(bolArr1[i] != bolArr2[i])
{
iCountErrors++;
Console.WriteLine("Err_753qn_" + i + "! Wrong value returned, " + bolArr1[i] + " " + bolArr1[2]);
}
}
if(bitArr1.IsReadOnly)
{
iCountErrors++;
Console.WriteLine("Err_763dfsf! Wrong value returned");
}
} while (false);
}
catch (Exception exc_general )
{
++iCountErrors;
Console.WriteLine (s_strTFAbbrev + " : Error Err_8888yyy! strLoc=="+ strLoc +", exc_general==\n"+exc_general.ToString());
}
if ( iCountErrors == 0 )
{
Console.WriteLine( "paSs. "+s_strTFPath +" "+s_strTFName+" ,iCountTestcases=="+iCountTestcases);
return true;
}
else
{
Console.WriteLine("FAiL! "+s_strTFPath+" "+s_strTFName+" ,iCountErrors=="+iCountErrors+" , BugNums?: "+s_strActiveBugNums );
return false;
}
}
示例3: getIntFromBitArray
// public void initzialize(int UID) {
// //create texture with pattern form playerprefs
// pattern = new Texture2D((int)pattern_size.x,(int)pattern_size.y);
// pattern.filterMode = FilterMode.Point;
// BitArray pattern_array = new BitArray(System.BitConverter.GetBytes(UID));
//
// for(int x = 0; x < pattern.width; x++){
// for(int y = 0; y < pattern.height; y++){
// if((pattern_array[x + (y*pattern.width)])){
// pattern.SetPixel(x,y,new Color32(0,0,0,0));
// }
// else{
// pattern.SetPixel(x,y,Color.white);
// }
// }
// }
// pattern.Apply();
// billboard = (GameObject)Instantiate(Resources.Load("GUI/billboard_sign"),transform.position + Vector3.up*5f,Quaternion.identity);
// billboard.transform.LookAt(Camera.main.transform,Vector3.up);
// billboard.renderer.material.SetTexture("_MainTex",pattern);
// }
// void OnGUI(){
// if(pattern != null){
// Vector3 GOSP = Camera.main.WorldToScreenPoint(gameObject.transform.position);
// GOSP = new Vector3(GOSP.x,Screen.height - GOSP.y,GOSP.z); //converting screenspace go "lol" GUIspace
//
// int buttonWidth = (int)(32 * Mathf.Clamp(visibilityRange - GOSP.z,0.1f,1));
// int buttonHeight = (int)(32 * Mathf.Clamp(visibilityRange - GOSP.z,0.1f,1));
//
// if(GOSP.z < visibilityRange && GOSP.z > 0){ //if point is within frustrum and range
// Graphics.DrawTexture(new Rect(GOSP.x - buttonWidth/2 + offset.x ,GOSP.y - buttonHeight/2 + offset.y, buttonWidth, buttonHeight),pattern);
// }
// }
// }
private int getIntFromBitArray(BitArray bitArray)
{
int[] array = new int[1];
bitArray.CopyTo(array, 0);
return array[0];
}
示例4: binaryStringToBytes
/* converts binary string to binary bytes */
public byte[] binaryStringToBytes(string _binaryString)
{
string binary = _binaryString;
int i = 0;
int j = 0;
BitArray bits = new BitArray(8);
byte[] bytes = new byte[binary.Length/8];
while (j!=binary.Length) {
for (i=0;i!=8;i++) {
bits.Set(i,(binary[j+i]=='1'?true:false));
}
bits.CopyTo(bytes,j/8);
j+=8;
}
return bytes;
}
示例5: DontDestroyOnLoad
// Update is called once per frame
//void Update () {
//}
// Use this for initialization
/*void Awake()
{
DontDestroyOnLoad(this);
GameObject M_TC1_01 = GameObject.Find("M_TC1_01");
GameObject M_TC1_2 = GameObject.Find("M_TC1_01");
}*/
private byte[] BitArrayToByteArray(BitArray bits)
{
byte[] ret = new byte[bits.Length / 8];
bits.CopyTo(ret, 0);
return ret;
}
示例6: Decode
/*
* Decodes received data (checks for validity, corrects network order, etc.).
*
* receive: The bytes received from the server.
* carry: Bits that are being carried over from a previous packet.
*
* return: A Decode object with decoded data or null if packet is too corrupt.
*/
static byte[] Decode(byte[] receive)
{
int readcnt = 0;
int readlen = (receive.Length-4) * 8; // Bytes of data -> bits.
readlen -= (readlen / 32) * 6; // Each 32 bits has 6 parity bits.
readlen -= (new int[] { 0, 4, 5, 5 })[receive.Length % 4]; // Parity bits for smaller packets.
BitArray read = new BitArray(readlen);
// Loop through each 32 bit packet after the first 32 bit header.
for ( int i = 4; i < receive.Length; ) {
int size = receive.Length - i;
if ( size > 4 ) size = 4; // Packet is between 1 and 4 bytes.
BitArray[] data = new BitArray[size];
for ( int e = size - 1; e >= 0; e-- ) // Copy out the bytes in reverse order.
data[e] = Reversed(receive[i++]); // Reverse the bits too.
bool even;
int badloc = -1;
BitArray bits = Reversed(ToBits(data)); // Read in the bits.
// Iterate through parity values (1, 2, 4, 8, ...), but skip the last parity.
for ( int p = 1; p < bits.Length-1; p *= 2 ) {
even = ! bits.Get(p-1); // Even state is the opposite of the parity bit.
// Iterate through starting points for take positions.
for ( int l = p-1; l < bits.Length; l += p)
// Iterate through take values.
for ( int e = 0; e < p && l < bits.Length; e++, l++ )
// Check if take value is a parity bit.
if ( Math.Log(l+1, 2) % 1 != 0 )
even ^= bits.Get(l); // Flip bit if 1.
if ( ! even ) badloc += p; // Bad bit = sum of failed parity values.
}
// Flip the bad bit if necessary.
if ( badloc >= 0 ) bits.Set(badloc, ! bits.Get(badloc));
even = true; // Run the checksum over the full packet.
foreach ( bool bit in bits ) even ^= bit;
if ( ! even ) return null; // Packet cant be fixed.
// Extract parity bits.
for ( int lb = bits.Length; lb > 0; lb-- )
if ( Math.Log(lb, 2) % 1 != 0 )
read.Set(readcnt++, bits.Get(lb-1));
}
// Allocate a byte array space equal to the number of bytes read.
byte[] bytes;
if ( readlen % 8 == 0 )
bytes = new byte[(readlen / 8)];
else
bytes = new byte[(readlen / 8) + (8 - readlen % 8)];
read.CopyTo(bytes, 0);
// Last block (block less than max size, 516), eliminate trailing nulls.
if ( receive.Length < 516 ) {
int size = bytes.Length;
for ( ; size > 0 && bytes[size-1] == 0; size-- );
byte[] trimmed = new byte[size];
for ( int i = 0; i < size; i++ ) trimmed[i] = bytes[i];
bytes = trimmed;
}
return bytes;
}
示例7: GetData
//.........这里部分代码省略.........
ba.Set(8, true); ba.Set(9, false); ba.Set(10, true); ba.Set(11, false);
break;
case ParaBorderStyle.PointGrayDashed3_4:
ba.Set(8, true); ba.Set(9, false); ba.Set(10, true); ba.Set(11, true);
break;
default: // no borders
ba.Set(8, false); ba.Set(9, false); ba.Set(10, false); ba.Set(11, false);
break;
}
#endregion
#region BORDER COLOR
/*
0000 Black
0001 Blue
0010 Cyan
0011 Green
0100 Magenta
0101 Red
0110 Yellow
0111 White
1000 DarkBlue
1001 DarkCyan
1010 DarkGreen
1011 DarkMagenta
1100 DarkRed
1101 DarkYellow
1110 DarkGray
1111 LightGray
*/
switch (_color)
{
case ParaBorderColor.Black:
ba.Set(12, false); ba.Set(13, false); ba.Set(14, false); ba.Set(15, false);
break;
case ParaBorderColor.Blue:
ba.Set(12, false); ba.Set(13, false); ba.Set(14, false); ba.Set(15, true);
break;
case ParaBorderColor.Cyan:
ba.Set(12, false); ba.Set(13, false); ba.Set(14, true); ba.Set(15, false);
break;
case ParaBorderColor.Green:
ba.Set(12, false); ba.Set(13, false); ba.Set(14, true); ba.Set(15, true);
break;
case ParaBorderColor.Magenta:
ba.Set(12, false); ba.Set(13, true); ba.Set(14, false); ba.Set(15, false);
break;
case ParaBorderColor.Red:
ba.Set(12, false); ba.Set(13, true); ba.Set(14, false); ba.Set(15, true);
break;
case ParaBorderColor.Yellow:
ba.Set(12, false); ba.Set(13, true); ba.Set(14, true); ba.Set(15, false);
break;
case ParaBorderColor.White:
ba.Set(12, false); ba.Set(13, true); ba.Set(14, true); ba.Set(15, true);
break;
case ParaBorderColor.DarkBlue:
ba.Set(12, true); ba.Set(13, false); ba.Set(14, false); ba.Set(15, false);
break;
case ParaBorderColor.DarkCyan:
ba.Set(12, true); ba.Set(13, false); ba.Set(14, false); ba.Set(15, true);
break;
case ParaBorderColor.DarkGreen:
ba.Set(12, true); ba.Set(13, false); ba.Set(14, true); ba.Set(15, false);
break;
case ParaBorderColor.DarkMagenta:
ba.Set(12, true); ba.Set(13, false); ba.Set(14, true); ba.Set(15, true);
break;
case ParaBorderColor.DarkRed:
ba.Set(12, true); ba.Set(13, true); ba.Set(14, false); ba.Set(15, false);
break;
case ParaBorderColor.DarkYellow:
ba.Set(12, true); ba.Set(13, true); ba.Set(14, false); ba.Set(15, true);
break;
case ParaBorderColor.DarkGray:
ba.Set(12, true); ba.Set(13, true); ba.Set(14, true); ba.Set(15, false);
break;
case ParaBorderColor.LightGray:
ba.Set(12, true); ba.Set(13, true); ba.Set(14, true); ba.Set(15, true);
break;
default:
ba.Set(12, false); ba.Set(13, false); ba.Set(14, false); ba.Set(15, false); //Default to Black
break;
}
#endregion
byte[] arr = (byte[])Array.CreateInstance(typeof(byte), 2);
ba.CopyTo(arr, 0);
return BitConverter.ToInt16(arr, 0);
//}
//catch (Exception)
//{
// return 0;
//}
}
示例8: CopyTo_Invalid
public void CopyTo_Invalid()
{
ICollection bitArray = new BitArray(10);
// Invalid array
Assert.Throws<ArgumentNullException>("array", () => bitArray.CopyTo(null, 0));
Assert.Throws<ArgumentException>(null, () => bitArray.CopyTo(new long[10], 0));
Assert.Throws<ArgumentException>(null, () => bitArray.CopyTo(new int[10, 10], 0));
// Invalid index
Assert.Throws<ArgumentOutOfRangeException>("index", () => bitArray.CopyTo(new byte[10], -1));
Assert.Throws<ArgumentException>(null, () => bitArray.CopyTo(new byte[1], 2));
Assert.Throws<ArgumentException>(null, () => bitArray.CopyTo(new bool[10], 2));
}
示例9: GetFrequency
private void GetFrequency(params bool[] twoBits)
{
int[] frequencyTable = GetFrequencyTable();
Array.Reverse(twoBits);
BitArray bArray = new BitArray(twoBits);
byte[] index = new byte[1];
bArray.CopyTo(index, 0);
this.frequency = frequencyTable[index[0]];
}
示例10: GetBitrate
private void GetBitrate(params bool[] fourBits)
{
int[] bitrateTable = GetBitrateTable();
Array.Reverse(fourBits);
BitArray bArray = new BitArray(fourBits);
byte[] index = new byte[1];
bArray.CopyTo(index, 0);
this.bitrate = bitrateTable[index[0]];
}
示例11: ToByteArray
public static byte[] ToByteArray(BitArray bits)
{
byte[] ret = new byte[bits.Length / 8];
bits.CopyTo(ret, 0);
return ret;
}
示例12: runTest
public bool runTest()
{
Console.WriteLine(s_strTFPath + " " + s_strTFName + " , for " + s_strClassMethod + " , Source ver : " + s_strDtTmVer);
int iCountErrors = 0;
int iCountTestcases = 0;
String strLoc = "Loc_000oo";
BitArray bitArr1;
BitArray bitArr2;
Boolean[] bolArr1;
Boolean[] bolArr2;
Byte[] bytArr1;
Byte[] bytArr2;
Int32[] intArr1;
Int32[] intArr2;
SByte[] sbtArr1;
Int32 iNumOfElements;
Random rnd1;
try
{
do
{
iNumOfElements = 10;
rnd1 = new Random();
strLoc = "Loc_742dsf!";
iCountTestcases++;
bolArr1 = new Boolean[iNumOfElements];
for(int i=0; i<iNumOfElements; i++)
{
if(rnd1.Next(10)>5)
bolArr1[i] = true;
else
bolArr1[i] = false;
}
bitArr1 = new BitArray(bolArr1);
bolArr2 = new Boolean[iNumOfElements];
bitArr1.CopyTo(bolArr2, 0);
for(int i=0; i<iNumOfElements; i++)
{
if(bolArr1[i] != bolArr2[i])
{
iCountErrors++;
Console.WriteLine("Err_753qn_" + i + "! Wrong value returned, " + bolArr1[i] + " " + bolArr1[2]);
}
}
bolArr2 = new Boolean[iNumOfElements + 20];
bitArr1.CopyTo(bolArr2, 20);
for(int i=0; i<iNumOfElements; i++)
{
if(bolArr1[i] != bolArr2[i+20])
{
iCountErrors++;
Console.WriteLine("Err_763dfsf! Wrong value returned");
}
}
try
{
bolArr2 = new Boolean[iNumOfElements];
bitArr1.CopyTo(bolArr2, 5);
iCountErrors++;
Console.WriteLine("Err_97452dsaf! No exception thrown");
}
catch(ArgumentException)
{
}
catch(Exception ex)
{
iCountErrors++;
Console.WriteLine("Err_742dsf! Unexpected exception thrown, " + ex);
}
try
{
bolArr2 = new Boolean[iNumOfElements-1];
bitArr1.CopyTo(bolArr2, 0);
iCountErrors++;
Console.WriteLine("Err_97452dsaf! No exception thrown");
}
catch(ArgumentException)
{
}
catch(Exception ex)
{
iCountErrors++;
Console.WriteLine("Err_753edfsf! Unexpected exception thrown, " + ex);
}
try
{
bolArr2 = new Boolean[iNumOfElements];
bitArr1.CopyTo(bolArr2, -1);
iCountErrors++;
Console.WriteLine("Err_97452dsaf! No exception thrown");
}
catch(ArgumentOutOfRangeException)
{
}
catch(Exception ex)
{
iCountErrors++;
Console.WriteLine("Err_742efsg! Unexpected exception thrown, " + ex);
}
try
//.........这里部分代码省略.........
示例13: ToByteArray
public static byte[] ToByteArray(BitArray bits){
var bytes = new byte[bits.Length / 8];
bits.CopyTo(bytes,0);
return bytes;
}