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C# BinaryReader.ReadUInt32Array方法代码示例

本文整理汇总了C#中BinaryReader.ReadUInt32Array方法的典型用法代码示例。如果您正苦于以下问题:C# BinaryReader.ReadUInt32Array方法的具体用法?C# BinaryReader.ReadUInt32Array怎么用?C# BinaryReader.ReadUInt32Array使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BinaryReader的用法示例。


在下文中一共展示了BinaryReader.ReadUInt32Array方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReadInTexture

		public BSPMipTexture ReadInTexture (long Texoffset, BinaryReader stream, string wadname)
		{

				long textureOffset = Texoffset; // need this below to locate colour array of this texture
				stream.BaseStream.Position = textureOffset;

				BSPMipTexture miptex = new BSPMipTexture (stream.LoadCleanString (16), stream.ReadUInt32 (), stream.ReadUInt32 (), stream.ReadUInt32Array (4));
	
				//check to see if texture is in a wad file
				if (miptex.offset [0] == 0)//if its zero then the texture is in a wad file, So skip this texture
				{
			
						Debug.Log ("Error Error");

						miptex.texture = null;
						return miptex;
			
				}
				

				miptex.texture = new Texture2D (miptex.width, miptex.height);//set size of texture
				//color palette is 2 bytes after the end of mipmap[4]

				stream.BaseStream.Position = ((miptex.width * miptex.height / 64) + miptex.offset [3] + textureOffset + 2); //Move stream to start of  Palette.
		
		
				byte[] colourArray = stream.ReadBytes (256 * 3);

				//move stream to start of the texture array
				stream.BaseStream.Position = (textureOffset + miptex.offset [0]);
				int NumberOfPixels = (int)(miptex.height * miptex.width);
				byte[] pixelArray = stream.ReadBytes (NumberOfPixels);
				miptex.texture = MakeTexture2D (miptex.height, miptex.width, colourArray, pixelArray);
	

				return miptex;

		}
开发者ID:Avatarchik,项目名称:unityHalf-life,代码行数:38,代码来源:BSP30map.cs


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