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C# BinaryReader.ReadInt方法代码示例

本文整理汇总了C#中BinaryReader.ReadInt方法的典型用法代码示例。如果您正苦于以下问题:C# BinaryReader.ReadInt方法的具体用法?C# BinaryReader.ReadInt怎么用?C# BinaryReader.ReadInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BinaryReader的用法示例。


在下文中一共展示了BinaryReader.ReadInt方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ServiceDescriptor

        /// <summary>
        /// Initializes a new instance of the <see cref="ServiceDescriptor" /> class.
        /// </summary>
        /// <param name="name">Name.</param>
        /// <param name="reader">Reader.</param>
        /// <param name="services">Services.</param>
        public ServiceDescriptor(string name, BinaryReader reader, IServices services)
        {
            Debug.Assert(reader != null);
            Debug.Assert(services != null);
            Debug.Assert(!string.IsNullOrEmpty(name));

            _services = services;
            Name = name;

            CacheName = reader.ReadString();
            MaxPerNodeCount = reader.ReadInt();
            TotalCount = reader.ReadInt();
            OriginNodeId = reader.ReadGuid() ?? Guid.Empty;
            AffinityKey = reader.ReadObject<object>();

            var mapSize = reader.ReadInt();
            var snap = new Dictionary<Guid, int>(mapSize);

            for (var i = 0; i < mapSize; i++)
                snap[reader.ReadGuid() ?? Guid.Empty] = reader.ReadInt();

            TopologySnapshot = snap.AsReadOnly();
        }
开发者ID:dheep-purdessy,项目名称:ignite,代码行数:29,代码来源:ServiceDescriptor.cs

示例2: ReadNullableList

        /// <summary>
        /// Reads nullable list.
        /// </summary>
        /// <param name="reader">Reader.</param>
        /// <returns>List.</returns>
        private static List<object> ReadNullableList(BinaryReader reader)
        {
            if (!reader.ReadBoolean())
                return null;

            var size = reader.ReadInt();

            var list = new List<object>(size);

            for (int i = 0; i < size; i++)
                list.Add(reader.ReadObject<object>());

            return list;
        }
开发者ID:kjniemi,项目名称:ignite,代码行数:19,代码来源:ExceptionUtils.cs

示例3: TcpDiscoverySpi

        /// <summary>
        /// Initializes a new instance of the <see cref="TcpDiscoverySpi"/> class.
        /// </summary>
        /// <param name="reader">The reader.</param>
        internal TcpDiscoverySpi(BinaryReader reader)
        {
            IpFinder = reader.ReadBoolean() ? TcpDiscoveryIpFinderBase.ReadInstance(reader) : null;

            SocketTimeout = reader.ReadLongAsTimespan();
            AckTimeout = reader.ReadLongAsTimespan();
            MaxAckTimeout = reader.ReadLongAsTimespan();
            NetworkTimeout = reader.ReadLongAsTimespan();
            JoinTimeout = reader.ReadLongAsTimespan();

            ForceServerMode = reader.ReadBoolean();
            ClientReconnectDisabled = reader.ReadBoolean();
            LocalAddress = reader.ReadString();
            ReconnectCount = reader.ReadInt();
            LocalPort = reader.ReadInt();
            LocalPortRange = reader.ReadInt();
            MaxMissedHeartbeats = reader.ReadInt();
            MaxMissedClientHeartbeats = reader.ReadInt();
            StatisticsPrintFrequency = reader.ReadLongAsTimespan();
            IpFinderCleanFrequency = reader.ReadLongAsTimespan();
            ThreadPriority = reader.ReadInt();
            HeartbeatFrequency = reader.ReadLongAsTimespan();
            TopologyHistorySize = reader.ReadInt();
        }
开发者ID:RazmikMkrtchyan,项目名称:ignite,代码行数:28,代码来源:TcpDiscoverySpi.cs

示例4: LoadMap

    internal IEnumerator LoadMap(string s, Action onError = null, Action onLoaded = null)
    {
        mapLoading = true;
        loadMap = null;
        unityMap = "";
        swirl = 0;
        scale = 1;
        print(mainSite + s);
        WWW www = new WWW(mainSite + s);
        yield return www;
        if (!string.IsNullOrEmpty(www.error)) { if (onError != null) onError(); yield break; }
        BinaryReader ms = new BinaryReader(www.bytes);
        Debug.LogWarning("Loading Map " + ms.Length + " " + s);
        int version = 0;
        Dictionary<int, CurvySpline2> saveIds = new Dictionary<int, CurvySpline2>();
        //bool ingame = _Game != null;
        //HashSet<KeyValuePair<Vector3, string>> cells = new HashSet<KeyValuePair<Vector3, string>>();
        ModelObject modelObject = null;
        var enumType = typeof(LevelPackets);
        //var levelPackets = Enum.GetValues(enumType);
        LevelPackets P, oldP = LevelPackets.Unknown;
        while (ms.Position < ms.Length)
        {
            try
            {
                P = (LevelPackets)ms.ReadInt();
                if (!Enum.IsDefined(enumType, P))
                {
                    ms.Position++;
                    if (isDebug)
                        Debug.LogError("wrong Levelpacked " + oldP);
                    else
                        Loader.errors++;
                    P = (LevelPackets)ms.ReadInt();
                    if (!Enum.IsDefined(enumType, P))
                    {
                        ms.Position--;
                        continue;
                    }

                }
            }
            catch (Exception e)
            {
                Debug.LogError(e);
                continue;
            }
            oldP = P;

            if (P == LevelPackets.unityMap)
            {
                var map = ms.ReadString();
                yield return StartCoroutine(LoadUnityMap(map));
            }

            if (P == LevelPackets.Spline)
                yield return StartCoroutine(CreateSpline());


            if (P == LevelPackets.shape)
            {
                yield return StartCoroutine(CreateSpline(null, true));
                spline.CreatePivot(ms.ReadVector());
                spline.saveId = ms.ReadInt();
                saveIds[spline.saveId] = spline;
                spline.tunnel = ms.ReadBool();
                spline.materialId = ms.ReadInt();
                spline.color = ms.readColor();
                spline.name = ms.ReadString();
            }
            try
            {
                if (P == LevelPackets.flatTerrain)
                    SetFlatTerrain(true);
                if (P == LevelPackets.ClosedSpline)
                    spline.Closed = true;

                if (P == LevelPackets.CheckPoint2)
                {
                    var t = SetCheckPoint(ms.ReadVector());
                    t.eulerAngles = ms.ReadVector();
                }
                if (P == LevelPackets.disableTerrain)
                    hideTerrain = true;
                if (P == LevelPackets.Block)
                {
                    var readString = ms.ReadString();
                    GameObject go;
                    if (modelLib == null)
                    {
                        Debug.LogWarning("Model lib not loaded");
                        go = GameObject.CreatePrimitive(PrimitiveType.Cube);

                    }
                    else if (modelLib.dict.ContainsKey(readString) && modelLib.dict[readString].gameObj != null)
                    {
                        ModelFile modelFile = modelLib.dict[readString];
                        var gameObj = modelFile.gameObj;
                        modelFile.usedCount++;
                        go = (GameObject)Instantiate(gameObj);
//.........这里部分代码省略.........
开发者ID:friuns,项目名称:New-Unity-Project-tm2---Copy,代码行数:101,代码来源:MapLoader.cs

示例5: TcpCommunicationSpi

 /// <summary>
 /// Initializes a new instance of the <see cref="TcpCommunicationSpi"/> class.
 /// </summary>
 /// <param name="reader">The reader.</param>
 internal TcpCommunicationSpi(BinaryReader reader)
 {
     AckSendThreshold = reader.ReadInt();
     ConnectTimeout = reader.ReadLongAsTimespan();
     DirectBuffer = reader.ReadBoolean();
     DirectSendBuffer = reader.ReadBoolean();
     IdleConnectionTimeout = reader.ReadLongAsTimespan();
     LocalAddress = reader.ReadString();
     LocalPort = reader.ReadInt();
     LocalPortRange = reader.ReadInt();
     MaxConnectTimeout = reader.ReadLongAsTimespan();
     MessageQueueLimit = reader.ReadInt();
     ReconnectCount = reader.ReadInt();
     SelectorsCount = reader.ReadInt();
     SlowClientQueueLimit = reader.ReadInt();
     SocketReceiveBufferSize = reader.ReadInt();
     SocketSendBufferSize = reader.ReadInt();
     TcpNoDelay = reader.ReadBoolean();
     UnacknowledgedMessagesBufferSize = reader.ReadInt();
 }
开发者ID:RazmikMkrtchyan,项目名称:ignite,代码行数:24,代码来源:TcpCommunicationSpi.cs

示例6: ReadReplay

 private Replay ReadReplay(byte[] buffer)
 {
     Replay rep = new Replay();
     if (buffer == null) { print("Buffer is null"); return rep; }
     rep.contry = _Loader.Country;
     using (var ms = new BinaryReader(buffer))
     {
         Vector3 oldPos = Vector3.zero;
         float oldmeters = 0;
         PosVel posvel = null;
         int vers = 0;
         int errors = 0;
         while (ms.Position < ms.Length)
         {
             lastRd = curredRd;
             var b = curredRd = ms.ReadByte();
             try
             {
                 if (b == RD.playerName)
                 {
                     rep.playerName = ms.ReadString();
                     Debug.LogWarning(rep.playerName);
                 }
                 else if (b == RD.clan)
                     rep.clanTag = ms.ReadString();
                 else if (b == RD.version)
                 {
                     if (vers == 1241 || vers == 1234) return null;
                     vers = ms.ReadInt();
                 }
                 else if (b == RD.posVel)
                 {
                     posvel = new PosVel();
                     posvel.pos = ms.ReadVector();
                     if (oldPos == Vector3.zero)
                         oldPos = posvel.pos;
                     posvel.meters = oldmeters = oldmeters + (posvel.pos - oldPos).magnitude;
                     oldPos = posvel.pos;
                     posvel.rot.eulerAngles = ms.ReadVector();
                     posvel.vel = ms.ReadVector();
                     rep.posVels.Add(posvel);
                 }
                 else if (b == RD.score)
                     /*posvel.score = */
                     ms.ReadInt();
                 else if (b == RD.posVelMouse)
                     posvel.mouserot = ms.ReadFloat();
                 else if (b == RD.posVelSkid)
                     posvel.skid = ms.ReadFloat();
                 else if (b == RD.keyCode)
                 {
                     var kc = (KeyCode)ms.ReadInt();
                     float t = ms.ReadFloat();
                     bool d = ms.ReadBool();
                     //if (Player.recordKeys.Contains(kc))
                     rep.keyDowns.Add(new KeyDown() { down = d, keyCode = kc, time = t });
                 }
                 else if (b == RD.avatarId)
                     rep.avatarId = ms.ReadInt();
                 else if (b == RD.carSkin)
                     rep.carSkin = ms.ReadInt();
                 else if (b == RD.FinnishTime)
                     rep.finnishTime = ms.ReadFloat();
                 else if (b == RD.country)
                 {
                     CountryCodes countryCodes = (CountryCodes)ms.ReadByte();
                     //if (countryCodes != CountryCodes.fi)
                     rep.contry = countryCodes;
                     //print("Read Country " + rep.contry);
                 }
                 else if (b == RD.color)
                     rep.color = new Color(ms.ReadFloat(), ms.ReadFloat(), ms.ReadFloat());
                 else if (b == RD.avatarUrl)
                     rep.avatarUrl = ms.ReadString();
                 else if (b == RD.rank)
                     rep.rank = ms.ReadInt();
                 else
                 {
                     if (errors == 0)
                         Debug.LogError("byte unknown type " + b + " lastType " + lastRd + " version " + vers);
                     errors++;
                     //if (isDebug)
                     //    Debug.LogError("byte unknown type " + b);
                 }
             }
             catch (Exception e)
             {
                 if (errors == 0)
                     Debug.LogError("error curType" + b + " lastType " + lastRd + " version " + vers + "\n" + e);
                 errors++;
             }
         }
         print("Replay version " + vers + " errors" + errors);
     }
     return rep;
 }
开发者ID:friuns,项目名称:New-Unity-Project-tm2---Copy,代码行数:96,代码来源:Loader.cs


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