本文整理汇总了C#中BaseQuestGump类的典型用法代码示例。如果您正苦于以下问题:C# BaseQuestGump类的具体用法?C# BaseQuestGump怎么用?C# BaseQuestGump使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BaseQuestGump类属于命名空间,在下文中一共展示了BaseQuestGump类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RenderMessage
public override void RenderMessage(BaseQuestGump gump)
{
if (this.CurProgress > 0 && this.CurProgress < this.MaxProgress)
gump.AddHtmlObject(70, 130, 300, 100, 1050028, BaseQuestGump.Blue, false, false); // Victoria has accepted the Daemon bones, but the requirement is not yet met.
else
base.RenderMessage(gump);
}
示例2: RenderMessage
public override void RenderMessage( BaseQuestGump gump )
{
if ( CurProgress > 0 && CurProgress < MaxProgress )
gump.AddHtmlObject( 70, 130, 300, 100, "Zuleika has accepted the Poison fungus, but the requirement is not yet met.", BaseQuestGump.Blue, false, false );
else
base.RenderMessage( gump );
}
示例3: RenderProgress
public override void RenderProgress(BaseQuestGump gump)
{
string count = NestArea.NonSpecialCount.ToString();
gump.AddHtmlLocalized(70, 260, 270, 100, 1054055, BaseQuestGump.Blue, false, false); // Solen Nests Studied :
gump.AddLabel(70, 280, 0x64, count);
gump.AddLabel(100, 280, 0x64, "/");
gump.AddLabel(130, 280, 0x64, count);
}
示例4: RenderProgress
public override void RenderProgress(BaseQuestGump gump)
{
if (!Completed)
{
gump.AddLabel(70, 260, 270, "Abysmal Horror");
gump.AddLabel(70, 280, 0x64, CurProgress.ToString());
gump.AddLabel(100, 280, 0x64, "/");
gump.AddLabel(130, 280, 0x64, MaxProgress.ToString());
}
else
{
base.RenderProgress(gump);
}
}
示例5: RenderProgress
public override void RenderProgress( BaseQuestGump gump )
{
if ( !Completed )
{
// Black/Red Solen Infiltrators killed:
gump.AddHtmlLocalized( 70, 260, 270, 100, ((SolenMatriarchQuest)System).RedSolen ? 1054088 : 1054087, BaseQuestGump.Blue, false, false );
gump.AddLabel( 70, 280, 0x64, CurProgress.ToString() );
gump.AddLabel( 100, 280, 0x64, "/" );
gump.AddLabel( 130, 280, 0x64, MaxProgress.ToString() );
}
else
{
base.RenderProgress( gump );
}
}
示例6: RenderProgress
public override void RenderProgress( BaseQuestGump gump )
{
if ( !Completed )
{
// Red/Black Solen Queens killed:
gump.AddHtmlLocalized( 70, 260, 270, 100, ((AmbitiousQueenQuest)System).RedSolen ? 1054064 : 1054065, BaseQuestGump.Blue, false, false );
gump.AddLabel( 70, 280, 0x64, CurProgress.ToString() );
gump.AddLabel( 100, 280, 0x64, "/" );
gump.AddLabel( 130, 280, 0x64, MaxProgress.ToString() );
}
else
{
base.RenderProgress( gump );
}
}
示例7: RenderProgress
public override void RenderProgress(BaseQuestGump gump)
{
if (this.CurProgress > 0 && this.CurProgress < this.MaxProgress)
{
gump.AddHtmlObject(70, 260, 270, 100, 1050019, BaseQuestGump.Blue, false, false); // Number of bones collected:
gump.AddLabel(70, 280, 100, this.CurProgress.ToString());
gump.AddLabel(100, 280, 100, "/");
gump.AddLabel(130, 280, 100, this.MaxProgress.ToString());
}
else
{
base.RenderProgress(gump);
}
}
示例8: RenderProgress
public override void RenderProgress( BaseQuestGump gump )
{
if ( !Completed )
{
gump.Intern( "/" );
gump.Intern( CurProgress.ToString() );
gump.Intern( MaxProgress.ToString() );
gump.AddHtmlObject( 70, 260, 270, 100, 1063318, BaseQuestGump.Blue, false, false ); // Deathwatch Beetle Hatchlings killed:
gump.AddLabelIntern( 70, 280, 0x64, 1 );
gump.AddLabelIntern( 100, 280, 0x64, 0 );
gump.AddLabelIntern( 130, 280, 0x64, 2 );
}
else
{
base.RenderProgress( gump );
}
}
示例9: RenderProgress
public override void RenderProgress( BaseQuestGump gump )
{
if ( !Completed )
{
IngredientInfo info = IngredientInfo.Get( this.Ingredient );
gump.AddHtmlLocalized( 70, 260, 270, 100, info.Name, BaseQuestGump.Blue, false, false );
gump.AddLabel( 70, 280, 0x64, CurProgress.ToString() );
gump.AddLabel( 100, 280, 0x64, "/" );
gump.AddLabel( 130, 280, 0x64, info.Quantity.ToString() );
}
else
{
base.RenderProgress( gump );
}
}