本文整理汇总了C#中AsyncProtocolRequest.?.CompleteUser方法的典型用法代码示例。如果您正苦于以下问题:C# AsyncProtocolRequest.?.CompleteUser方法的具体用法?C# AsyncProtocolRequest.?.CompleteUser怎么用?C# AsyncProtocolRequest.?.CompleteUser使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AsyncProtocolRequest
的用法示例。
在下文中一共展示了AsyncProtocolRequest.?.CompleteUser方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StartFrameBody
private int StartFrameBody(int readBytes, byte[] buffer, int offset, int count, AsyncProtocolRequest asyncRequest)
{
if (readBytes == 0)
{
//EOF
asyncRequest?.CompleteUser(0);
return 0;
}
if (!(readBytes == _ReadHeader.Length))
{
NetEventSource.Fail(this, $"Frame size must be 4 but received {readBytes} bytes.");
}
// Replace readBytes with the body size recovered from the header content.
readBytes = _ReadHeader[3];
readBytes = (readBytes << 8) | _ReadHeader[2];
readBytes = (readBytes << 8) | _ReadHeader[1];
readBytes = (readBytes << 8) | _ReadHeader[0];
//
// The body carries 4 bytes for trailer size slot plus trailer, hence <=4 frame size is always an error.
// Additionally we'd like to restrict the read frame size to 64k.
//
if (readBytes <= 4 || readBytes > NegoState.MaxReadFrameSize)
{
throw new IOException(SR.net_frame_read_size);
}
//
// Always pass InternalBuffer for SSPI "in place" decryption.
// A user buffer can be shared by many threads in that case decryption/integrity check may fail cause of data corruption.
//
EnsureInternalBufferSize(readBytes);
if (asyncRequest != null)
{
asyncRequest.SetNextRequest(InternalBuffer, 0, readBytes, s_readCallback);
_FrameReader.AsyncReadPacket(asyncRequest);
if (!asyncRequest.MustCompleteSynchronously)
{
return 0;
}
readBytes = asyncRequest.Result;
}
else //Sync
{
readBytes = _FrameReader.ReadPacket(InternalBuffer, 0, readBytes);
}
return ProcessFrameBody(readBytes, buffer, offset, count, asyncRequest);
}
示例2: ProcessFrameBody
private int ProcessFrameBody(int readBytes, byte[] buffer, int offset, int count, AsyncProtocolRequest asyncRequest)
{
if (readBytes == 0)
{
// We already checked that the frame body is bigger than 0 bytes
// Hence, this is an EOF ... fire.
throw new IOException(SR.net_io_eof);
}
// Decrypt into internal buffer, change "readBytes" to count now _Decrypted Bytes_
int internalOffset;
readBytes = _negoState.DecryptData(InternalBuffer, 0, readBytes, out internalOffset);
// Decrypted data start from zero offset, the size can be shrunk after decryption.
AdjustInternalBufferOffsetSize(readBytes, internalOffset);
if (readBytes == 0 && count != 0)
{
// Read again.
return -1;
}
if (readBytes > count)
{
readBytes = count;
}
Buffer.BlockCopy(InternalBuffer, InternalOffset, buffer, offset, readBytes);
// This will adjust both the remaining internal buffer count and the offset.
DecrementInternalBufferCount(readBytes);
asyncRequest?.CompleteUser(readBytes);
return readBytes;
}
示例3: ProcessRead
//
// Combined sync/async read method. For sync request asyncRequest==null.
// There is a little overhead because we need to pass buffer/offset/count used only in sync.
// Still the benefit is that we have a common sync/async code path.
//
private int ProcessRead(byte[] buffer, int offset, int count, AsyncProtocolRequest asyncRequest)
{
ValidateParameters(buffer, offset, count);
if (Interlocked.Exchange(ref _NestedRead, 1) == 1)
{
throw new NotSupportedException(SR.Format(SR.net_io_invalidnestedcall, (asyncRequest != null ? "BeginRead" : "Read"), "read"));
}
bool failed = false;
try
{
if (InternalBufferCount != 0)
{
int copyBytes = InternalBufferCount > count ? count : InternalBufferCount;
if (copyBytes != 0)
{
Buffer.BlockCopy(InternalBuffer, InternalOffset, buffer, offset, copyBytes);
DecrementInternalBufferCount(copyBytes);
}
asyncRequest?.CompleteUser(copyBytes);
return copyBytes;
}
// Performing actual I/O.
return StartReading(buffer, offset, count, asyncRequest);
}
catch (Exception e)
{
failed = true;
if (e is IOException)
{
throw;
}
throw new IOException(SR.net_io_read, e);
}
finally
{
if (asyncRequest == null || failed)
{
_NestedRead = 0;
}
}
}
示例4: ProcessReadErrorCode
private int ProcessReadErrorCode(SecurityStatusPal status, byte[] buffer, int offset, int count, AsyncProtocolRequest asyncRequest, byte[] extraBuffer)
{
ProtocolToken message = new ProtocolToken(null, status);
if (NetEventSource.IsEnabled) NetEventSource.Info(null, $"***Processing an error Status = {message.Status}");
if (message.Renegotiate)
{
_sslState.ReplyOnReAuthentication(extraBuffer);
// Loop on read.
return -1;
}
if (message.CloseConnection)
{
_sslState.FinishRead(null);
asyncRequest?.CompleteUser(0);
return 0;
}
throw new IOException(SR.net_io_decrypt, message.GetException());
}
示例5: ProcessFrameBody
//
// readBytes == SSL Data Payload size on input or 0 on EOF.
//
private int ProcessFrameBody(int readBytes, byte[] buffer, int offset, int count, AsyncProtocolRequest asyncRequest)
{
if (readBytes == 0)
{
// EOF
throw new IOException(SR.net_io_eof);
}
// Set readBytes to total number of received bytes.
readBytes += SecureChannel.ReadHeaderSize;
// Decrypt into internal buffer, change "readBytes" to count now _Decrypted Bytes_.
int data_offset = 0;
SecurityStatusPal status = _sslState.DecryptData(InternalBuffer, ref data_offset, ref readBytes);
if (status.ErrorCode != SecurityStatusPalErrorCode.OK)
{
byte[] extraBuffer = null;
if (readBytes != 0)
{
extraBuffer = new byte[readBytes];
Buffer.BlockCopy(InternalBuffer, data_offset, extraBuffer, 0, readBytes);
}
// Reset internal buffer count.
SkipBytes(InternalBufferCount);
return ProcessReadErrorCode(status, buffer, offset, count, asyncRequest, extraBuffer);
}
if (readBytes == 0 && count != 0)
{
// Read again since remote side has sent encrypted 0 bytes.
SkipBytes(InternalBufferCount);
return -1;
}
// Decrypted data start from "data_offset" offset, the total count can be shrunk after decryption.
EnsureInternalBufferSize(0, data_offset + readBytes);
SkipBytes(data_offset);
if (readBytes > count)
{
readBytes = count;
}
Buffer.BlockCopy(InternalBuffer, InternalOffset, buffer, offset, readBytes);
// This will adjust both the remaining internal buffer count and the offset.
SkipBytes(readBytes);
_sslState.FinishRead(null);
asyncRequest?.CompleteUser(readBytes);
return readBytes;
}
示例6: StartFrameBody
private int StartFrameBody(int readBytes, byte[] buffer, int offset, int count, AsyncProtocolRequest asyncRequest)
{
if (readBytes == 0)
{
//EOF : Reset the buffer as we did not read anything into it.
SkipBytes(InternalBufferCount);
asyncRequest?.CompleteUser(0);
return 0;
}
// Now readBytes is a payload size.
readBytes = _sslState.GetRemainingFrameSize(InternalBuffer, readBytes);
if (readBytes < 0)
{
throw new IOException(SR.net_frame_read_size);
}
EnsureInternalBufferSize(SecureChannel.ReadHeaderSize, readBytes);
if (asyncRequest != null)
{
asyncRequest.SetNextRequest(InternalBuffer, SecureChannel.ReadHeaderSize, readBytes, s_readFrameCallback);
_reader.AsyncReadPacket(asyncRequest);
if (!asyncRequest.MustCompleteSynchronously)
{
return 0;
}
readBytes = asyncRequest.Result;
}
else
{
readBytes = _reader.ReadPacket(InternalBuffer, SecureChannel.ReadHeaderSize, readBytes);
}
return ProcessFrameBody(readBytes, buffer, offset, count, asyncRequest);
}
示例7: StartReading
//
// To avoid recursion when decrypted 0 bytes this method will loop until a decrypted result at least 1 byte.
//
private int StartReading(byte[] buffer, int offset, int count, AsyncProtocolRequest asyncRequest)
{
int result = 0;
if (InternalBufferCount != 0)
{
NetEventSource.Fail(this, $"Previous frame was not consumed. InternalBufferCount: {InternalBufferCount}");
}
do
{
if (asyncRequest != null)
{
asyncRequest.SetNextRequest(buffer, offset, count, s_resumeAsyncReadCallback);
}
int copyBytes = _sslState.CheckEnqueueRead(buffer, offset, count, asyncRequest);
if (copyBytes == 0)
{
// Queued but not completed!
return 0;
}
if (copyBytes != -1)
{
asyncRequest?.CompleteUser(copyBytes);
return copyBytes;
}
}
// When we read -1 bytes means we have decrypted 0 bytes or rehandshaking, need looping.
while ((result = StartFrameHeader(buffer, offset, count, asyncRequest)) == -1);
return result;
}