本文整理汇总了C#中Asset.Decode方法的典型用法代码示例。如果您正苦于以下问题:C# Asset.Decode方法的具体用法?C# Asset.Decode怎么用?C# Asset.Decode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Asset
的用法示例。
在下文中一共展示了Asset.Decode方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Assets_OnAssetReceived
void Assets_OnAssetReceived(AssetDownload transfer, Asset asset)
{
if (InvokeRequired)
{
if (!instance.MonoRuntime || IsHandleCreated)
BeginInvoke(new MethodInvoker(() => Assets_OnAssetReceived(transfer, asset)));
return;
}
if (!transfer.Success || asset.AssetType != AssetType.LSLText)
{
lblScripStatus.Text = rtb.Text = "Failed to download.";
return;
}
else
lblScripStatus.Text = rtb.Text = "OK";
asset.Decode();
rtb.Text = ((AssetScriptText)asset).Source;
lineNubersForRtb.Invalidate();
SetTitle();
}
示例2: Decode
public static bool Decode(Asset sa)
{
if (sa == null) return false;
try
{
return sa.Decode();
}
catch (Exception exception)
{
DLRConsole.DebugWriteLine("decoded " + sa.GetType() + " " + exception);
return false;
}
}
示例3: Assets_OnAssetReceived
public override void Assets_OnAssetReceived(AssetDownload transfer, Asset asset)
{
bool xfrFailed = !transfer.Success;
bool decodeFailed = false;
if (transfer.Success)
{
try
{
try
{
bool tf = asset.Decode();
decodeFailed = !tf;
if (decodeFailed) Debug("Asset decoded " + tf + " as " + asset.AssetType);
}
catch (Exception ex)
{
decodeFailed = true;
Debug("Asset not decoded: " + ex);
}
}
catch (Exception ex)
{
Logger.Log(ex.Message, Helpers.LogLevel.Error, ex);
}
}
if (asset == null)
{
lock (AssetRequestType)
if (AssetRequestType.ContainsKey(transfer.AssetID))
{
Debug("Failed transfer for " + AssetRequestType[transfer.AssetID] +
" " + transfer.ID + " ");
}
else
{
Debug("Unknown transfer Failed for " + transfer.AssetType + " " + transfer.ID + " ");
}
return;
}
lock (AssetRequestType)
{
EnsureCached(asset, asset.AssetID);
if (AssetRequestType.ContainsKey(asset.AssetID))
{
AssetType assetRequestType = AssetRequestType[transfer.AssetID];
if (assetRequestType == asset.AssetType)
{
if (false) Debug("Transfer succeeded for " + assetRequestType + " " + transfer.AssetID + " ");
}
else
Debug("Transfer succeeded weirdly as " + asset.AssetType + " for " + assetRequestType +
" " + transfer.AssetID + " ");
}
else
{
Debug("Unknown transfer succeeded for " + asset.AssetType + " " + transfer.ID + " ");
}
OnAssetDownloaded(asset.AssetID, asset);
}
}
示例4: OnDownloaded
public void OnDownloaded(AssetDownload transfer, Asset asset)
{
if (transfer.AssetID != NewID) return;
if (assetType == AssetType.Texture && !asset.Decode())
{
Difference(asset.AssetData, AssetData);
asset.AssetData = AssetData;
if (false)
{
Inventory.RemoveItem(NewItemID);
NewItemID = UUID.Zero;
NewID = UUID.Zero;
UploadAssetData(false);
/*Inventory.RequestCreateItemFromAsset(AssetData, "" + OldID, ProgressString,
assetType, inventoryType,
GetAssetUploadsFolder(),
Permissions.FullPermissions,
InvItemCreated);*/
//UpdateAsset(AssetData);
return;
}
}
if (!transfer.Success)
{
Importing.Error(ExportCommand.Exporting.LocalFailure, "bad transfer on " + this);
}
else
{
WriteProgress();
}
_NewItem = asset;
NewUUID2OBJECT[NewID] = this;
UUID2OBJECT[OldID] = this;
AssetUploaded.Set();
}
示例5: DecodeFile
private void DecodeFile(string filename, string decodeType, Asset asset)
{
try
{
asset.Decode();
WriteLine("Asset decoded as " + asset.AssetType);
}
catch (Exception ex)
{
WriteLine("Asset not decoded: " + ex);
}
MemberInfo[] getTypeGetMember = GetType().GetMember("Decode_" + decodeType);
MethodInfo mi = null;
if (getTypeGetMember != null && getTypeGetMember.Length > 0)
{
mi = getTypeGetMember[0] as MethodInfo;
}
if (mi != null)
{
mi.Invoke(this, new object[] {filename, decodeType, asset});
}
else
{
Decode_none(filename, decodeType, asset);
}
}