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C# AllFramesReadyEventArgs.OpenSkeletonFrame方法代码示例

本文整理汇总了C#中AllFramesReadyEventArgs.OpenSkeletonFrame方法的典型用法代码示例。如果您正苦于以下问题:C# AllFramesReadyEventArgs.OpenSkeletonFrame方法的具体用法?C# AllFramesReadyEventArgs.OpenSkeletonFrame怎么用?C# AllFramesReadyEventArgs.OpenSkeletonFrame使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AllFramesReadyEventArgs的用法示例。


在下文中一共展示了AllFramesReadyEventArgs.OpenSkeletonFrame方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: KinectAllFramesReady

        public void KinectAllFramesReady(object sender,AllFramesReadyEventArgs e)
        {
            using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame())
            {
                if (skeletonFrame != null && screenManager != null)
                {
                    //  take skeleton data and update avatar state
                    skeletonFrame.CopySkeletonDataTo(skeletonData);
                    float headX = skeletonData[0].Joints[JointType.Head].Position.X; //floats between -1 and 1
                    float headY = skeletonData[0].Joints[JointType.Head].Position.Y;

                    midViewPort.X = screenManager.GraphicsDevice.Viewport.Width / 2;
                    midViewPort.Y = screenManager.GraphicsDevice.Viewport.Height / 2;
                    //set the posistion of the head's rectangle to be in the center of the screen and move by the joint amount
                    //TODO: figure out if skeleton data stream has lower left origin, because XNA has upper left origin and we adjust for that.
                    head.SetRectPos((int)((headX * 100) + midViewPort.X), (int)((headY * 100) + midViewPort.Y));
                    //head.SetRectPos((int)((headX * 100)), (int)((headY * 100) ));
            //
            Console.WriteLine( "head: " + head.Rectangle.X + ", " + head.Rectangle.Y );
            Console.WriteLine("joint: " + headX + ", " + headY);

                }
                else
                {
                    // skeletonFrame is null because the request did not arrive in time
                }
            }
        }
开发者ID:khoshino,项目名称:Imagination-Labs,代码行数:28,代码来源:Skeleton-FunctionalPrototypeI_bkp.cs

示例2: sensor_AllFramesReady

        void sensor_AllFramesReady(object sender, AllFramesReadyEventArgs e)
        {
            //throw new NotImplementedException();
            using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame())
            {
                // check for frame drop.
                if (skeletonFrame == null)
                {
                    return;
                }
                // copy the frame data in to the collection
                skeletonFrame.CopySkeletonDataTo(totalSkeleton);

                // get the first Tracked skeleton
                Skeleton firstSkeleton = (from trackskeleton in totalSkeleton
                                          where trackskeleton.TrackingState == SkeletonTrackingState.Tracked
                                          select trackskeleton).FirstOrDefault();

                // if the first skeleton returns null
                if (firstSkeleton == null)
                {
                    return;
                }
                this.myCanvas.Children.Clear();
                this.DrawSkeleton(firstSkeleton);
                recognitionEngine.Skeleton = firstSkeleton;
                recognitionEngine.StartRecognize();

            }
        }
开发者ID:h3nj3,项目名称:Kinect-Gesture-Recognizer,代码行数:30,代码来源:MainWindow.xaml.cs

示例3: GetTrackedSkeleton

        private Skeleton GetTrackedSkeleton(AllFramesReadyEventArgs e)
        {
            using (SkeletonFrame skeletonFrameData = e.OpenSkeletonFrame())
            {
                SkeletonDetected = false;

                if (skeletonFrameData == null)
                {
                    return null;
                }

                // Kinect SDK always returns 6 skeleton
                const int skeletonCount = 6;
                Skeleton[] allSkeletons = new Skeleton[skeletonCount];

                skeletonFrameData.CopySkeletonDataTo(allSkeletons);

                //Get the first tracked skeleton out of the 6
                Skeleton trackedSkeleton = null;

                foreach (Skeleton skeleton in allSkeletons)
                {
                    // if no skeleton is tracked, null will be returned.
                    if (skeleton.TrackingState == SkeletonTrackingState.Tracked)
                    {
                        trackedSkeleton = skeleton;
                        SkeletonDetected = true;
                        break;
                    }
                }

                return trackedSkeleton;
            }
        }
开发者ID:pvishal,项目名称:kinect-hands,代码行数:34,代码来源:JointTracker.cs

示例4: AllFramesReady

 private void AllFramesReady(object sender,AllFramesReadyEventArgs e)
 {
     using(ColorImageFrame colorImage=e.OpenColorImageFrame())
         using(SkeletonFrame skeletonFrame=e.OpenSkeletonFrame())
             if(colorImage!=null&&skeletonFrame!=null){
                 colorImage.CopyPixelDataTo(bitmappixels);
                 skeletonFrame.CopySkeletonDataTo(skeletons);
                 bitmap.WritePixels(updateRect,bitmappixels,bitmap.PixelWidth*sizeof(int),0);
                 using(DrawingContext drawingContext=drawingGroup.Open()){
                     drawingContext.DrawImage(bitmap,drawingRect);
                     //drawingContext.DrawGeometry(button1.IsHitting?Brushes.White:null,new Pen(Brushes.Blue,2.0),button1.Geometry);
                     //drawingContext.DrawGeometry(button2.IsHitting?Brushes.White:null,new Pen(Brushes.Blue,2.0),button2.Geometry);
                     foreach(Skeleton skel in skeletons){
                         if(skel.TrackingState==SkeletonTrackingState.Tracked){
                             foreach(Joint joint in skel.Joints){
                                 if(joint.TrackingState==JointTrackingState.Tracked){
                                     var depthPoint=sensor.MapSkeletonPointToDepth(joint.Position,DepthImageFormat.Resolution640x480Fps30);
                                     drawingContext.DrawEllipse(Brushes.Green,null,new Point(depthPoint.X,depthPoint.Y),15,15);
                                 }
                             }
                             drawingContext.DrawRectangle(Brushes.Red,null,new Rect(0.0,0.0,distance1.Distance,50.0));
                             drawingContext.DrawLine(new Pen(Brushes.Blue,10),volume1.MiddlePoint,volume1.RightHandLocation);
                             var mat=Matrix.Identity;
                             mat.RotateAt(volume1.Angle,volume1.MiddlePoint.X,volume1.MiddlePoint.Y);
                             drawingContext.DrawLine(new Pen(Brushes.Blue,10),volume1.MiddlePoint,mat.Transform(volume1.RightHandLocation));
                             drawingContext.DrawText(new FormattedText(volume1.Angle.ToString(),CultureInfo.CurrentCulture,FlowDirection.LeftToRight,new Typeface("MS Gothic"),150,Brushes.Blue),new Point());
                             break;
                         }
                     }
                 }
             }
     return;
 }
开发者ID:abcsharp,项目名称:KinectTestApp,代码行数:33,代码来源:MainWindow.xaml.cs

示例5: kinect_AllFramesReady

        void kinect_AllFramesReady( object sender, AllFramesReadyEventArgs e )
        {
            using ( var colorFrame = e.OpenColorImageFrame() ) {
                if ( colorFrame != null ) {
                    var pixel = new byte[colorFrame.PixelDataLength];
                    colorFrame.CopyPixelDataTo( pixel );

                    ImageRgb.Source = BitmapSource.Create( colorFrame.Width, colorFrame.Height, 96, 96,
                        PixelFormats.Bgr32, null, pixel, colorFrame.Width * 4 );
                }
            }

            using ( var depthFrame = e.OpenDepthImageFrame() ) {
                if ( depthFrame != null ) {
                    // Depth情報を入れる
                    // GetRawPixelData()はインタラクションライブラリ内で実装された拡張メソッド
                    stream.ProcessDepth( depthFrame.GetRawPixelData(), depthFrame.Timestamp );
                }
            }

            using ( var skeletonFrame = e.OpenSkeletonFrame() ) {
                if ( skeletonFrame != null ) {
                    var skeletons = new Skeleton[skeletonFrame.SkeletonArrayLength];
                    skeletonFrame.CopySkeletonDataTo( skeletons );

                    // スケルトン情報を入れる
                    stream.ProcessSkeleton( skeletons, kinect.AccelerometerGetCurrentReading(), skeletonFrame.Timestamp );
                }
            }
        }
开发者ID:penyatree,项目名称:KinectSDKv17Sample,代码行数:30,代码来源:MainWindow.xaml.cs

示例6: kinect_AllFramesReady

        void kinect_AllFramesReady( object sender, AllFramesReadyEventArgs e )
        {
            image1.Source = e.OpenColorImageFrame().ToBitmapSource();

            // スケルトンフレームを取得する
            SkeletonFrame skeletonFrame = e.OpenSkeletonFrame();
            if ( skeletonFrame != null ) {
                // スケルトンデータを取得する
                Skeleton[] skeletonData = new Skeleton[skeletonFrame.SkeletonArrayLength];
                skeletonFrame.CopySkeletonDataTo( skeletonData );

                // プレーヤーごとのスケルトンを描画する
                foreach ( var skeleton in skeletonData ) {
                    var head = skeleton.Joints[JointType.Head];
                    if ( head.TrackingState == JointTrackingState.Tracked ) {
                        ColorImagePoint point = kinect.MapSkeletonPointToColor( head.Position, kinect.ColorStream.Format );
                        var x = image2.Width / 2;
                        var y = image2.Height / 2;

                        image2.Margin = new Thickness( point.X - x, point.Y - y, 0, 0 );
                        image2.Visibility = System.Windows.Visibility.Visible;
                    }
                }
            }
        }
开发者ID:kaorun55,项目名称:hanamegane,代码行数:25,代码来源:MainWindow.xaml.cs

示例7: AllFramesReady

 private void AllFramesReady(object sender,AllFramesReadyEventArgs e)
 {
     if(secondBuffer!=null){
         using(ColorImageFrame colorImage=e.OpenColorImageFrame())
             using(SkeletonFrame skeletonFrame=e.OpenSkeletonFrame())
                 if(colorImage!=null&&skeletonFrame!=null){
                     skeletonFrame.CopySkeletonDataTo(skeletons);
                     //colorImage.CopyPixelDataTo(bitmappixels);
                     //bitmap.WritePixels(updateRect,bitmappixels,bitmap.PixelWidth*sizeof(int),0);
                     using(DrawingContext drawingContext=drawingGroup.Open()){
                         //drawingContext.DrawImage(bitmap,drawingRect);
                         drawingContext.DrawRectangle(Brushes.Black,null,drawingRect);
                         var redPen=new Pen(Brushes.Red,5.0);
                         drawingContext.DrawGeometry(button.IsHitting?Brushes.White:null,redPen,button.Geometry);
                         drawingContext.DrawGeometry(muteButton.IsHitting?Brushes.White:null,redPen,muteButton.Geometry);
                         //drawingContext.DrawGeometry(boostButton.IsHitting?Brushes.White:null,redPen,boostButton.Geometry);
                         drawingContext.DrawGeometry(gateButton.IsHitting?Brushes.White:null,redPen,gateButton.Geometry);
                         drawingContext.DrawText(new FormattedText(secondBuffer.Status.Playing?"■":"▶",CultureInfo.CurrentCulture,FlowDirection.LeftToRight,new Typeface("メイリオ"),44,Brushes.Red),new Point(0,0));
                         foreach(Skeleton skel in skeletons){
                             if(skel.TrackingState==SkeletonTrackingState.Tracked){
                                 foreach(Joint joint in skel.Joints){
                                     if(joint.TrackingState==JointTrackingState.Tracked){
                                         var depthPoint=sensor.CoordinateMapper.MapSkeletonPointToDepthPoint(joint.Position,DepthImageFormat.Resolution640x480Fps30);
                                         drawingContext.DrawEllipse(Brushes.Green,null,new Point(depthPoint.X,depthPoint.Y),10,10);
                                     }
                                 }
                                 if(mode==1){
                                     drawingContext.DrawLine(new Pen(Brushes.DarkBlue,20),distance.Joint1Location,distance.Joint2Location);
                                     var volume=-10000+(distance.Distance<=250?distance.Distance:250)*35;
                                     if(timer.IsEnabled) prevvolume=volume;
                                     else secondBuffer.Volume=volume;
                                 }else if(mode==2){
                                     var pen=new Pen(new SolidColorBrush(Color.FromArgb(0x7F,0,0,0x8B)),12.5);
                                     drawingContext.DrawLine(pen,volume.MiddlePoint,volume.RightHandLocation);
                                     var mat=Matrix.Identity;
                                     mat.RotateAt(volume.Angle,volume.MiddlePoint.X,volume.MiddlePoint.Y);
                                     drawingContext.DrawLine(pen,volume.MiddlePoint,mat.Transform(volume.RightHandLocation));
                                     settings[0].Gain=15/180*(-volume.Angle);
                                     settings[1].Gain=10/180*(-volume.Angle);
                                     settings[2].Gain=15/180*(volume.Angle);
                                     settings[3].Gain=15/180*(volume.Angle);
                                     settings[4].Gain=15/180*(volume.Angle);
                                     for(int i=0;i<settings.Length;i++){
                                         var effectInst=(ParamEqEffect)secondBuffer.GetEffects(i);
                                         effectInst.AllParameters=settings[i];
                                     }
                                 }
                                 drawingContext.DrawText(new FormattedText("ControlMode:"+(mode==0?"None":mode==1?"Volume":"Filter"),CultureInfo.CurrentCulture,FlowDirection.LeftToRight,new Typeface("メイリオ"),40,Brushes.White),new Point(0,400));
                                 if(muteButton.IsHitting){
                                     secondBuffer.Volume=-10000;
                                 }
                                 break;
                             }
                         }
                     }
                 }
     }
     return;
 }
开发者ID:abcsharp,项目名称:KinectDJ,代码行数:59,代码来源:MainWindow.xaml.cs

示例8: Kinect_AllFramesReady

        void Kinect_AllFramesReady(object sender, AllFramesReadyEventArgs e)
        {
            using (var Frame = e.OpenColorImageFrame())
            {
                if (Frame != null)
                {
                    Frame.CopyPixelDataTo(Pixels);
                    Bitmap.WritePixels(
                        new Int32Rect(0, 0, Bitmap.PixelWidth, Bitmap.PixelHeight),
                        Pixels, Bitmap.PixelWidth * sizeof(int), 0);
                }
            }

            using (var Frame = e.OpenSkeletonFrame())
            {
                if (Frame != null)
                {
                    var skeletons = new Skeleton[Frame.SkeletonArrayLength];
                    Frame.CopySkeletonDataTo(skeletons);
                    var skel = (from s in skeletons where s.TrackingState == SkeletonTrackingState.Tracked select s).FirstOrDefault();
                    if (skel != null)
                    {
                        var left_hand = skel.Joints[JointType.HandLeft];
                        var rite_hand = skel.Joints[JointType.HandRight];
                        var shoulderRight = skel.Joints[JointType.ShoulderRight];
                        var fleft = skel.Joints[JointType.FootLeft];
                        var frite = skel.Joints[JointType.FootRight];

                        Joint head = skel.Joints[JointType.Head];

                        Point mousePos = new Point((rite_hand.Position.X * 1300 + 683), (rite_hand.Position.Y * -1300 + 768));

                        //двойное нажатие левой кнопкой мыши
                        if (distance(head.Position, left_hand.Position) < 0.06f) {
                            NatiteMethods.sendMouseDoubleClick(mousePos);

                        // правая кнопка мыши
                        } else if(distance(left_hand.Position, rite_hand.Position) < 0.03f) {
                            NatiteMethods.mouseLeftButtonDown(mousePos);

                        // перетаскивание
                        } else if(distance(shoulderRight.Position, left_hand.Position) < 0.03f) {
                            NatiteMethods.sendMouseRightclick(mousePos);
                        }
                        if (fleft.Position.Y <= fleft.Position.Y + 0.5f) {

                            // Get the virtual key code for the character we want to press
                            //int key = 87;
                            //uint vkKey = NatiteMethods.VkKeyScan((char) key);

                            //NatiteMethods.keybd_event(vkKey, 0, 0, 0);
                            //NatiteMethods.keybd_event(vkKey, 0, 2, 0);
                        }

                        NatiteMethods.SetCursorPos((int) mousePos.X, (int) mousePos.Y);
                    }
                }
            }
        }
开发者ID:JastAir,项目名称:Kinect,代码行数:59,代码来源:MainWindow.xaml.cs

示例9: ManageAllFrame

        /// <summary>
        /// Manage frames of kinect sensor according to the services activated
        /// </summary>
        /// <param name="e"></param>
        private void ManageAllFrame(AllFramesReadyEventArgs e)
        {
            if (!IsRunning)
            {
                return;
            }

            // SkeletonTracking Frame Manager
            using (SkeletonFrame SFrame = e.OpenSkeletonFrame())
            {
                try
                {
                    ManageSkeletonFrame(SFrame);
                }
                catch (Exception ex)
                {
                    // Just log the error
                    Console.Error.WriteLine("Error with skeleton frame : " + ex.Message + " _ " + ex.StackTrace);
                }
            }

            // Color Frame Manager
            if (PropertiesPluginKinect.Instance.EnableColorFrameService)
            {
                using (ColorImageFrame CFrame = e.OpenColorImageFrame())
                {
                    try
                    {
                        ManageColorFrame(CFrame);
                    }
                    catch (Exception ex)
                    {
                        // Just log the error
                        Console.Error.WriteLine("Error with color frame : " + ex.Message + " _ " + ex.StackTrace);
                    }
                }
            }

            // Depth Frame Manager
            if (PropertiesPluginKinect.Instance.EnableDepthFrameService ||
                PropertiesPluginKinect.Instance.KinectPointingModeEnabled ||
                PropertiesPluginKinect.Instance.EnableGestureGrip)
            {
                using (DepthImageFrame DFrame = e.OpenDepthImageFrame())
                {
                    try
                    {
                        ManageDepthFrame(DFrame);
                    }
                    catch (Exception ex)
                    {
                        // Just log the error
                        Console.Error.WriteLine("Error with depth frame : " + ex.Message + " _ " + ex.StackTrace);
                    }

                }
            }
        }
开发者ID:intuilab,项目名称:KinectIA,代码行数:62,代码来源:KinectFrameManager.cs

示例10: updateVis

 private void updateVis(object sender, AllFramesReadyEventArgs e)
 {
     if (recorder.areRecording)
     {
         ellipse1.Fill = new SolidColorBrush(Colors.Red);
     }
     else if (recorder.handsMet)
     {
         ellipse1.Fill = new SolidColorBrush(Colors.Blue);
     }
     else
     {
         ellipse1.Fill = new SolidColorBrush(Colors.Green);
     }
     if (e.OpenSkeletonFrame() != null)
     {
         Skeleton[] skelData = new Skeleton[6];
         e.OpenSkeletonFrame().CopySkeletonDataTo(skelData);
         label1.Content = (skelData[0].Joints[JointType.HandLeft].Position.X - skelData[0].Joints[JointType.HandRight].Position.X).ToString();
     }
 }
开发者ID:Daniel-Nichol,项目名称:sign-align,代码行数:21,代码来源:recordingWindow.xaml.cs

示例11: FrameHandler

        static void FrameHandler(object sender, AllFramesReadyEventArgs afrea)
        {
            using(var sf = afrea.OpenSkeletonFrame())
            {
                var data = new Skeleton[kinect.SkeletonStream.FrameSkeletonArrayLength];
                sf.CopySkeletonDataTo(data);

                foreach(Joint joint in data[0].Joints) {
                    if(joint.JointType == JointType.WristLeft)
                        Console.WriteLine("Left Wrist: ({0},{1},{2})", joint.Position.X,  joint.Position.Y,  joint.Position.Z);
                }
            }
        }
开发者ID:CRogers,项目名称:Kinect,代码行数:13,代码来源:Program.cs

示例12: GetFirstSkeleton

 Skeleton GetFirstSkeleton(AllFramesReadyEventArgs e)
 {
     using (SkeletonFrame skeletonFrameData = e.OpenSkeletonFrame())
     {
         if (skeletonFrameData == null)
             return null;
         skeletonFrameData.CopySkeletonDataTo(allSkeletons);
         Skeleton first = (from s in allSkeletons
                           where s.TrackingState == SkeletonTrackingState.Tracked
                           select s).FirstOrDefault();
         return first;
     }
 }
开发者ID:LucianLungu,项目名称:SkeletonTrack,代码行数:13,代码来源:MainWindow.xaml.cs

示例13: FramesReady

        //returns the latest picture!!!!!
        void FramesReady(object sender, AllFramesReadyEventArgs e)
        {
            ColorImageFrame VFrame = e.OpenColorImageFrame();
            if (VFrame == null) return;
            byte[] pixelS = new byte[VFrame.PixelDataLength];
            bmp = ImageToBitmap(VFrame);

            SkeletonFrame SFrame = e.OpenSkeletonFrame();
            if (SFrame == null) return;

            Graphics g = Graphics.FromImage(bmp);
            Skeleton[] Skeletons = new Skeleton[SFrame.SkeletonArrayLength];
            SFrame.CopySkeletonDataTo(Skeletons);

            foreach (Skeleton S in Skeletons)
            {
                if (S.TrackingState == SkeletonTrackingState.Tracked)
                {

                    //body
                    DrawBone(JointType.Head, JointType.ShoulderCenter, S, g);
                    DrawBone(JointType.ShoulderCenter, JointType.Spine, S, g);
                    DrawBone(JointType.Spine, JointType.HipCenter, S, g);
                    //left leg
                    DrawBone(JointType.HipCenter, JointType.HipLeft, S, g);
                    DrawBone(JointType.HipLeft, JointType.KneeLeft, S, g);
                    DrawBone(JointType.KneeLeft, JointType.AnkleLeft, S, g);
                    DrawBone(JointType.AnkleLeft, JointType.FootLeft, S, g);
                    //Right Leg
                    DrawBone(JointType.HipCenter, JointType.HipRight, S, g);
                    DrawBone(JointType.HipRight, JointType.KneeRight, S, g);
                    DrawBone(JointType.KneeRight, JointType.AnkleRight, S, g);
                    DrawBone(JointType.AnkleRight, JointType.FootRight, S, g);
                    //Left Arm
                    DrawBone(JointType.ShoulderCenter, JointType.ShoulderLeft, S, g);
                    DrawBone(JointType.ShoulderLeft, JointType.ElbowLeft, S, g);
                    DrawBone(JointType.ElbowLeft, JointType.WristLeft, S, g);
                    DrawBone(JointType.WristLeft, JointType.HandLeft, S, g);
                    //Right Arm
                    DrawBone(JointType.ShoulderCenter, JointType.ShoulderRight, S, g);
                    DrawBone(JointType.ShoulderRight, JointType.ElbowRight, S, g);
                    DrawBone(JointType.ElbowRight, JointType.WristRight, S, g);
                    DrawBone(JointType.WristRight, JointType.HandRight, S, g);

                }

            }
        }
开发者ID:jpchiodini,项目名称:Gesture-Recognition-Interface,代码行数:49,代码来源:getSkeletonStream.cs

示例14: Get

 public static Skeleton Get(AllFramesReadyEventArgs e, Skeleton[] allSkeletons)
 {
     using (SkeletonFrame skeletonFrameData = e.OpenSkeletonFrame())
     {
         if (skeletonFrameData != null)
         {
             skeletonFrameData.CopySkeletonDataTo(allSkeletons);
             //get the first tracked skeleton
             Skeleton first = (from s in allSkeletons
                               where s.TrackingState == SkeletonTrackingState.Tracked
                               select s).FirstOrDefault();
             return first;
         }
     }
     return null;
 }
开发者ID:12vidusha,项目名称:kinect-human-action-recognition,代码行数:16,代码来源:GetFirstSkeleton.cs

示例15: kinect_AllFramesReady

        private void kinect_AllFramesReady(object sender, AllFramesReadyEventArgs e)
        {
            byte[] imagem =  ObterImagemSensorRGB(e.OpenColorImageFrame());

            if( chkEscalaCinza.IsChecked.HasValue && chkEscalaCinza.IsChecked.Value)
                ReconhecerDistancia(e.OpenDepthImageFrame(),imagem, 2000);

            if (imagem != null)
                canvasKinect.Background = new ImageBrush(BitmapSource.Create(kinect.ColorStream.FrameWidth, kinect.ColorStream.FrameHeight,
                                    96, 96, PixelFormats.Bgr32, null, imagem,
                                    kinect.ColorStream.FrameWidth * kinect.ColorStream.FrameBytesPerPixel));

            canvasKinect.Children.Clear();
            DesenharEsqueletoUsuario(e.OpenSkeletonFrame());
            
        }
开发者ID:gilgaljunior,项目名称:CrieAplicacoesInterativascomoMicrosoftKinect,代码行数:16,代码来源:MainWindow.xaml.cs


注:本文中的AllFramesReadyEventArgs.OpenSkeletonFrame方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。