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C++ Emitter::size方法代码示例

本文整理汇总了C++中yaml::Emitter::size方法的典型用法代码示例。如果您正苦于以下问题:C++ Emitter::size方法的具体用法?C++ Emitter::size怎么用?C++ Emitter::size使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在yaml::Emitter的用法示例。


在下文中一共展示了Emitter::size方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

std::string cfg::node::to_string() const
{
	YAML::Emitter out;
	cfg::encode(out, *this);

	return {out.c_str(), out.size()};
}
开发者ID:cjpeterson,项目名称:rpcs3,代码行数:7,代码来源:Config.cpp

示例2: save_gui_cfg

void save_gui_cfg()
{
	YAML::Emitter out;
	out.SetSeqFormat(YAML::Flow);
	out << g_gui_cfg;

	// Save to file
	s_gui_cfg.seek(0);
	s_gui_cfg.trunc(0);
	s_gui_cfg.write(out.c_str(), out.size());
}
开发者ID:sergioengineer,项目名称:rpcs3,代码行数:11,代码来源:rpcs3.cpp

示例3: saveSettings

void SettingsHandler::saveSettings()
{
    mutex.lock();

    YAML::Emitter out;
    out << S;

    settingsFile->open(QFile::WriteOnly | QFile::Text);
    settingsFile->write(out.c_str(), out.size());
    settingsFile->close();

    mutex.unlock();
}
开发者ID:gitter-badger,项目名称:Kournal,代码行数:13,代码来源:SettingsHandler.cpp

示例4: closeButtonPressed

void LightingWindow::closeButtonPressed() {
  if (runningInTest_) {
    quit();

  } else if (SocketLineGetter* getter = SocketLineGetter::instance()) {
    YAML::Emitter out;

    out << YAML::BeginMap
        << YAML::Key << "type"
        << YAML::Value << "hide"
        << YAML::EndMap;

    getter->writeSocket(out.c_str(), out.size());
  }
}
开发者ID:florian-f,项目名称:echomesh,代码行数:15,代码来源:LightingWindow.cpp

示例5: moved

void LightingWindow::moved() {
  if (initialized_) {
    if (SocketLineGetter* getter = SocketLineGetter::instance()) {
      YAML::Emitter out;

      out << YAML::BeginMap
          << YAML::Key << "type"
          << YAML::Value << "move"
          << YAML::Key << "top_left"
          << YAML::Value << YAML::BeginSeq
          << getX() << getY() - getTitleBarHeight()
          << YAML::EndSeq
          << YAML::EndMap;

      getter->writeSocket(out.c_str(), out.size());
    }
  }
}
开发者ID:florian-f,项目名称:echomesh,代码行数:18,代码来源:LightingWindow.cpp

示例6: SaveSettings

void emu_settings::SaveSettings()
{
	fs::file config;
	YAML::Emitter out;
	emitData(out, m_currentSettings);

	if (!m_title_id.empty())
	{
		config = fs::file(Emu.GetCustomConfigPath(m_title_id), fs::read + fs::write + fs::create);
	}
	else
	{
		config = fs::file(fs::get_config_dir() + "/config.yml", fs::read + fs::write + fs::create);
	}

	// Save config
	config.seek(0);
	config.trunc(0);
	config.write(out.c_str(), out.size());
	config.close();
}
开发者ID:ikki84,项目名称:rpcs3,代码行数:21,代码来源:emu_settings.cpp

示例7: emitDefaultSettings

void SettingsHandler::emitDefaultSettings()
{
    QFileInfo settingsFileInfo(settingsFile->fileName());
    settingsFileInfo.absoluteDir().mkpath(QStringLiteral("."));

    YAML::Emitter out;
    out.SetIndent(4);
    out.SetMapFormat(YAML::Flow);

    out << YAML::BeginMap
            << YAML::Key << "general"
            << YAML::Value << YAML::BeginMap
                << YAML::Key << "userInfo"
                << YAML::Value << YAML::BeginMap
                    << YAML::Key << "userName"
                    << YAML::Value << tr("User", "Default user name in settings")
                << YAML::EndMap
            << YAML::EndMap
        << YAML::EndMap;

    settingsFile->open(QFile::WriteOnly | QFile::Text);
    settingsFile->write(out.c_str(), out.size());
    settingsFile->close();
}
开发者ID:gitter-badger,项目名称:Kournal,代码行数:24,代码来源:SettingsHandler.cpp

示例8: ppu_decoder_modes


//.........这里部分代码省略.........
	s_subpanel_core1->Add(chbox_core_load_liblv2, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_core2->Add(s_round_core_lle, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_core->Add(s_subpanel_core1);
	s_subpanel_core->Add(s_subpanel_core2);

	// Graphics
	s_subpanel_graphics1->Add(s_round_gs_render, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(s_round_gs_res, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(s_round_gs_d3d_adapter, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(chbox_gs_dump_color, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(chbox_gs_read_color, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(chbox_gs_dump_depth, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(chbox_gs_read_depth, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(chbox_gs_gl_legacy_buffers, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics2->Add(s_round_gs_aspect, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics2->Add(s_round_gs_frame_limit, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics2->AddSpacer(68);
	s_subpanel_graphics2->Add(chbox_gs_debug_output, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics2->Add(chbox_gs_overlay, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics2->Add(chbox_gs_log_prog, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics2->Add(chbox_gs_vsync, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics->Add(s_subpanel_graphics1);
	s_subpanel_graphics->Add(s_subpanel_graphics2);

	// Input - Output
	s_subpanel_io1->Add(s_round_io_pad_handler, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_io1->Add(s_round_io_keyboard_handler, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_io1->Add(s_round_io_mouse_handler, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_io2->Add(s_round_io_camera, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_io2->Add(s_round_io_camera_type, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_io->Add(s_subpanel_io1);
	s_subpanel_io->Add(s_subpanel_io2);

	// Audio
	s_subpanel_audio->Add(s_round_audio_out, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_audio->Add(chbox_audio_dump, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_audio->Add(chbox_audio_conv, wxSizerFlags().Border(wxALL, 5).Expand());

	// Miscellaneous
	s_subpanel_misc->Add(chbox_hle_exitonstop, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_misc->Add(chbox_hle_always_start, wxSizerFlags().Border(wxALL, 5).Expand());

	// Auto Pause
	s_subpanel_misc->Add(chbox_dbg_ap_systemcall, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_misc->Add(chbox_dbg_ap_functioncall, wxSizerFlags().Border(wxALL, 5).Expand());

	// Networking
	s_subpanel_networking->Add(s_round_net_status, wxSizerFlags().Border(wxALL, 5).Expand());

	// System
	s_subpanel_system->Add(chbox_vfs_enable_host_root, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_system->Add(s_round_sys_lang, wxSizerFlags().Border(wxALL, 5).Expand());

	// Buttons
	wxBoxSizer* s_b_panel(new wxBoxSizer(wxHORIZONTAL));
	s_b_panel->Add(new wxButton(this, wxID_OK), wxSizerFlags().Border(wxALL, 5).Bottom());
	s_b_panel->Add(new wxButton(this, wxID_CANCEL), wxSizerFlags().Border(wxALL, 5).Bottom());

	// Resize panels
	SetSizerAndFit(s_subpanel_core, false);
	SetSizerAndFit(s_subpanel_graphics, false);
	SetSizerAndFit(s_subpanel_io, false);
	SetSizerAndFit(s_subpanel_audio, false);
	SetSizerAndFit(s_subpanel_misc, false);
	SetSizerAndFit(s_subpanel_networking, false);
	SetSizerAndFit(s_subpanel_system, false);
	SetSizerAndFit(s_b_panel, false);

	SetSize(width + 26, height + 80);

	if (ShowModal() == wxID_OK)
	{
		std::set<std::string> lle_selected;

		for (auto& i : lle_module_list)
		{
			if (i.second) // selected
			{
				lle_selected.emplace(i.first);
			}
		}

		saved.reset();
		saved["Core"]["Load libraries"] = std::vector<std::string>(lle_selected.begin(), lle_selected.end());

		for (auto& pad : pads)
		{
			pad->save();
		}

		loaded += saved;
		YAML::Emitter out;
		emit(out, loaded);

		// Save config
		config.seek(0);
		config.trunc(0);
		config.write(out.c_str(), out.size());
	}
}
开发者ID:Zangetsu38,项目名称:rpcs3,代码行数:101,代码来源:SettingsDialog.cpp

示例9: Load

void Emulator::Load(bool add_only)
{
	Stop();

	try
	{
		Init();

		// Load game list (maps ABCD12345 IDs to /dev_bdvd/ locations) 
		YAML::Node games = YAML::Load(fs::file{fs::get_config_dir() + "/games.yml", fs::read + fs::create}.to_string());

		if (!games.IsMap())
		{
			games.reset();
		}

		LOG_NOTICE(LOADER, "Path: %s", m_path);

		const std::string elf_dir = fs::get_parent_dir(m_path);

		// Load PARAM.SFO (TODO)
		const auto _psf = psf::load_object([&]
		{
			if (fs::file sfov{elf_dir + "/sce_sys/param.sfo"})
			{
				return sfov;
			}
			else
			{
				return fs::file(elf_dir + "/../PARAM.SFO");
			}
		}());
		m_title = psf::get_string(_psf, "TITLE", m_path);
		m_title_id = psf::get_string(_psf, "TITLE_ID");
		const auto _cat = psf::get_string(_psf, "CATEGORY");

		LOG_NOTICE(LOADER, "Title: %s", GetTitle());
		LOG_NOTICE(LOADER, "Serial: %s", GetTitleID());

		// Initialize data/cache directory
		m_cache_path = fs::get_data_dir(m_title_id, m_path);
		LOG_NOTICE(LOADER, "Cache: %s", GetCachePath());

		// Load custom config-0
		if (fs::file cfg_file{m_cache_path + "/config.yml"})
		{
			LOG_NOTICE(LOADER, "Applying custom config: %s/config.yml", m_cache_path);
			g_cfg.from_string(cfg_file.to_string());
		}

		// Load custom config-1
		if (fs::file cfg_file{fs::get_config_dir() + "data/" + m_title_id + "/config.yml"})
		{
			LOG_NOTICE(LOADER, "Applying custom config: data/%s/config.yml", m_title_id);
			g_cfg.from_string(cfg_file.to_string());
		}

		// Load custom config-2
		if (fs::file cfg_file{m_path + ".yml"})
		{
			LOG_NOTICE(LOADER, "Applying custom config: %s.yml", m_path);
			g_cfg.from_string(cfg_file.to_string());
		}

		LOG_NOTICE(LOADER, "Used configuration:\n%s\n", g_cfg.to_string());

		// Load patches from different locations
		fxm::check_unlocked<patch_engine>()->append(fs::get_config_dir() + "data/" + m_title_id + "/patch.yml");
		fxm::check_unlocked<patch_engine>()->append(m_cache_path + "/patch.yml");

		// Mount all devices
		const std::string emu_dir_ = g_cfg.vfs.emulator_dir;
		const std::string emu_dir = emu_dir_.empty() ? fs::get_config_dir() : emu_dir_;
		const std::string home_dir = g_cfg.vfs.app_home;
		std::string bdvd_dir = g_cfg.vfs.dev_bdvd;

		vfs::mount("dev_hdd0", fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", emu_dir));
		vfs::mount("dev_hdd1", fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", emu_dir));
		vfs::mount("dev_flash", fmt::replace_all(g_cfg.vfs.dev_flash, "$(EmulatorDir)", emu_dir));
		vfs::mount("dev_usb", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir));
		vfs::mount("dev_usb000", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir));
		vfs::mount("app_home", home_dir.empty() ? elf_dir + '/' : fmt::replace_all(home_dir, "$(EmulatorDir)", emu_dir));

		// Detect boot location
		const std::string hdd0_game = vfs::get("/dev_hdd0/game/");
		const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/");

		if (_cat == "DG" && m_path.find(hdd0_game + m_title_id + '/') != -1)
		{
			// Booting disc game from wrong location
			LOG_ERROR(LOADER, "Disc game found at invalid location: /dev_hdd0/game/%s/", m_title_id);

			// Move and retry from correct location
			if (fs::rename(hdd0_game + m_title_id, hdd0_disc + m_title_id))
			{
				LOG_SUCCESS(LOADER, "Disc game moved to special location: /dev_hdd0/disc/%s/", m_title_id);
				return SetPath(hdd0_disc + m_path.substr(hdd0_game.size())), Load();
			}
			else
			{
//.........这里部分代码省略.........
开发者ID:Pataua,项目名称:rpcs3,代码行数:101,代码来源:System.cpp

示例10: size

 size_t size()
 {
     return emitter.size();
 }
开发者ID:8c6794b6,项目名称:supercollider,代码行数:4,代码来源:sc_ipc_client.cpp


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