本文整理汇总了C++中yaml::Emitter::SetBoolFormat方法的典型用法代码示例。如果您正苦于以下问题:C++ Emitter::SetBoolFormat方法的具体用法?C++ Emitter::SetBoolFormat怎么用?C++ Emitter::SetBoolFormat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类yaml::Emitter
的用法示例。
在下文中一共展示了Emitter::SetBoolFormat方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GenerateReportData
void GenerateReportData(const Game& game,
std::list<Message>& messages,
const std::list<Plugin>& plugins,
const std::string& masterlistVersion,
const std::string& masterlistDate,
const bool masterlistUpdateEnabled) {
YAML::Node oldDetails;
GetOldReportDetails(game.ReportDataPath(), oldDetails);
//Need to output YAML as a JSON Javascript variable.
YAML::Emitter yout;
yout.SetOutputCharset(YAML::EscapeNonAscii);
yout.SetStringFormat(YAML::DoubleQuoted);
yout.SetBoolFormat(YAML::TrueFalseBool);
yout.SetSeqFormat(YAML::Flow);
yout.SetMapFormat(YAML::Flow);
BOOST_LOG_TRIVIAL(debug) << "Generating JSON report data.";
yout << YAML::BeginMap;
yout << YAML::Key << "lootVersion"
<< YAML::Value << IntToString(g_version_major) + "." + IntToString(g_version_minor) + "." + IntToString(g_version_patch);
yout << YAML::Key << "masterlist"
<< YAML::BeginMap
<< YAML::Key << "updaterEnabled"
<< YAML::Value;
if (masterlistUpdateEnabled)
yout << boost::locale::translate("Enabled").str();
else
yout << boost::locale::translate("Disabled").str();
yout << YAML::Key << "revision"
<< YAML::Value << masterlistVersion
<< YAML::Key << "date"
<< YAML::Value << masterlistDate
<< YAML::EndMap;
if (!plugins.empty()) {
BOOST_LOG_TRIVIAL(debug) << "Generating JSON plugin data.";
YAML::Emitter tempout;
tempout.SetOutputCharset(YAML::EscapeNonAscii);
tempout.SetStringFormat(YAML::DoubleQuoted);
tempout.SetBoolFormat(YAML::TrueFalseBool);
tempout.SetSeqFormat(YAML::Flow);
tempout.SetMapFormat(YAML::Flow);
tempout << YAML::BeginSeq;
for (std::list<Plugin>::const_iterator it = plugins.begin(), endit = plugins.end(); it != endit; ++it) {
WritePlugin(tempout, *it, game);
}
tempout << YAML::EndSeq;
YAML::Node node = YAML::Load(tempout.c_str());
if (AreDetailsEqual(node, oldDetails))
messages.push_front(loot::Message(loot::Message::say, boost::locale::translate("There have been no changes in the Details tab since LOOT was last run for this game.").str()));
//Need to generate output twice because passing the node causes !<!> to be written before every key and value for some reason.
yout << YAML::Key << "plugins"
<< YAML::Value << YAML::BeginSeq;
for (std::list<Plugin>::const_iterator it = plugins.begin(), endit = plugins.end(); it != endit; ++it) {
WritePlugin(yout, *it, game);
}
yout << YAML::EndSeq;
}
else if (oldDetails.size() == 0)
messages.push_front(loot::Message(loot::Message::say, boost::locale::translate("There have been no changes in the Details tab since LOOT was last run for this game.").str()));
if (!messages.empty()) {
BOOST_LOG_TRIVIAL(debug) << "Generating JSON general message data.";
yout << YAML::Key << "globalMessages"
<< YAML::Value << YAML::BeginSeq;
for (std::list<Message>::const_iterator it = messages.begin(), endit = messages.end(); it != endit; ++it) {
WriteMessage(yout, *it);
}
yout << YAML::EndSeq;
}
BOOST_LOG_TRIVIAL(debug) << "Generating text translations.";
yout << YAML::Key << "l10n"
<< YAML::BeginMap
<< YAML::Key << "txtSummarySec"
<< YAML::Value << boost::locale::translate("Summary").str()
<< YAML::Key << "txtSummary"
<< YAML::Value << boost::locale::translate("Summary").str()
<< YAML::Key << "txtLootVersion"
<< YAML::Value << boost::locale::translate("LOOT Version").str()
<< YAML::Key << "txtMasterlistRevision"
<< YAML::Value << boost::locale::translate("Masterlist Revision").str()
<< YAML::Key << "txtMasterlistDate"
<< YAML::Value << boost::locale::translate("Masterlist Date").str()
//.........这里部分代码省略.........