本文整理汇总了C++中xn::GestureGenerator::RegisterGestureCallbacks方法的典型用法代码示例。如果您正苦于以下问题:C++ GestureGenerator::RegisterGestureCallbacks方法的具体用法?C++ GestureGenerator::RegisterGestureCallbacks怎么用?C++ GestureGenerator::RegisterGestureCallbacks使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类xn::GestureGenerator
的用法示例。
在下文中一共展示了GestureGenerator::RegisterGestureCallbacks方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: configKinect
int configKinect(){
XnStatus rc = XN_STATUS_OK;
xn::EnumerationErrors errors;
// Initialize OpenNI
rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, g_ScriptNode, &errors);
CHECK_ERRORS(rc, errors, "InitFromXmlFile");
CHECK_RC(rc, "InitFromXmlFile");
rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
CHECK_RC(rc, "Find depth generator");
rc = g_Context.FindExistingNode(XN_NODE_TYPE_GESTURE, g_GestureGenerator);
CHECK_RC(rc, "Find gesture generator");
XnCallbackHandle hGestureIntermediateStageCompleted, hGestureProgress, hGestureReadyForNextIntermediateStage;
g_GestureGenerator.RegisterToGestureIntermediateStageCompleted(GestureIntermediateStageCompletedHandler, NULL, hGestureIntermediateStageCompleted);
g_GestureGenerator.RegisterToGestureReadyForNextIntermediateStage(GestureReadyForNextIntermediateStageHandler, NULL, hGestureReadyForNextIntermediateStage);
g_GestureGenerator.RegisterGestureCallbacks(NULL, GestureProgressHandler, NULL, hGestureProgress);
// Create NITE objects
g_pSessionManager = new XnVSessionManager;
rc = g_pSessionManager->Initialize(&g_Context, "Click,Wave", "RaiseHand");
CHECK_RC(rc, "SessionManager::Initialize");
g_pSessionManager->RegisterSession(NULL, SessionStarting, SessionEnding, FocusProgress);
pointHandler = new PointHandler(20, g_DepthGenerator);
g_pFlowRouter = new XnVFlowRouter;
g_pFlowRouter->SetActive(pointHandler);
g_pSessionManager->AddListener(g_pFlowRouter);
pointHandler->RegisterNoPoints(NULL, NoHands);
// Initialization done. Start generating
rc = g_Context.StartGeneratingAll();
CHECK_RC(rc, "StartGenerating");
return rc;
}
示例2: main
int main(int argc, char* argv[])
{
// Start
VideoCapture capture (CV_CAP_OPENNI);
if(!capture.isOpened())
{
int error = -1;
return 1;
}
namedWindow( "Color Image", 1 );
//namedWindow( "Depth Map", 1);
Mat view;
bool blink = false;
// NITE + openni
XnStatus rc = XN_STATUS_OK;
Context context;
rc = context.Init();
rc = g_GestureGenerator.Create(context);
rc = g_HandsGenerator.Create(context);
XnCallbackHandle hcb1,hcb2;
g_GestureGenerator.RegisterGestureCallbacks(Gesture_Recognized, Gesture_Process, NULL, hcb1);
g_HandsGenerator.RegisterHandCallbacks(handCreate, handUpdate, handDestroy, NULL, hcb2);
rc = context.StartGeneratingAll();
rc = g_GestureGenerator.AddGesture(GESTURE_TO_USE, NULL);
double d = 1.0;
double angle = 0.0;
double angleZ = 0.0;
Mat result;
Mat orig = imread("crocus.jpg");
result.create(750, 750, CV_8UC3);
double centerX = orig.cols/2;
double centerY = orig.rows/2;
warpPerspective(orig, orig, getScaleMatrix(1.0), orig.size(), INTER_CUBIC, BORDER_TRANSPARENT);
while( capture.isOpened() )
{
rc = context.WaitAndUpdateAll();
d = getZoom();
angle = getAngle();
angleZ = getAngle3D();
if (abs(d - oldZoom) > 0.009) {
//printf("angle = %f \n",angle);
oldAngle += angle;
//create the transformation to be passed to warp
Mat openCVTransform = getRotationMatrix2D(Point2f(centerX, centerY), oldAngle, d);
//warp image to apply transformation
result.setTo(Scalar(0));
warpAffine(orig, result, openCVTransform, result.size(), INTER_CUBIC, BORDER_TRANSPARENT);
oldZoom = d;
}
imshow("Result", result);
Mat bgrImage;
capture.grab();
capture.retrieve( bgrImage, CV_CAP_OPENNI_BGR_IMAGE );
if (hand1ID != -1) {
circle(bgrImage,Point(hand1.back().X + bgrImage.rows/2, bgrImage.cols/2 - hand1.back().Y),2,CV_RGB(0,255,0),3);
}
if (hand2ID != -1) {
circle(bgrImage,Point(hand2.back().X + bgrImage.rows/2, bgrImage.cols/2 - hand2.back().Y),2,CV_RGB(0,255,0),3);
}
flip(bgrImage,bgrImage,1);
imshow("Color Image", bgrImage);
result.create(750, 750, CV_8UC3);
if(waitKey(33) == 'q')
{
break;
}
}
context.Shutdown();
return 0;
}
示例3: main
int main(int argc, char ** argv)
{
XnStatus rc = XN_STATUS_OK;
xn::EnumerationErrors errors;
// Initialize OpenNI
rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, g_ScriptNode, &errors);
CHECK_ERRORS(rc, errors, "InitFromXmlFile");
CHECK_RC(rc, "InitFromXmlFile");
rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
CHECK_RC(rc, "Find depth generator");
rc = g_Context.FindExistingNode(XN_NODE_TYPE_HANDS, g_HandsGenerator);
CHECK_RC(rc, "Find hands generator");
rc = g_Context.FindExistingNode(XN_NODE_TYPE_GESTURE, g_GestureGenerator);
CHECK_RC(rc, "Find gesture generator");
XnCallbackHandle h;
if (g_HandsGenerator.IsCapabilitySupported(XN_CAPABILITY_HAND_TOUCHING_FOV_EDGE))
{
g_HandsGenerator.GetHandTouchingFOVEdgeCap().RegisterToHandTouchingFOVEdge(TouchingCallback, NULL, h);
}
XnCallbackHandle hGestureIntermediateStageCompleted, hGestureProgress, hGestureReadyForNextIntermediateStage;
g_GestureGenerator.RegisterToGestureIntermediateStageCompleted(GestureIntermediateStageCompletedHandler, NULL, hGestureIntermediateStageCompleted);
g_GestureGenerator.RegisterToGestureReadyForNextIntermediateStage(GestureReadyForNextIntermediateStageHandler, NULL, hGestureReadyForNextIntermediateStage);
g_GestureGenerator.RegisterGestureCallbacks(NULL, GestureProgressHandler, NULL, hGestureProgress);
// Create NITE objects
g_pSessionManager = new XnVSessionManager;
rc = g_pSessionManager->Initialize(&g_Context, "Click,Wave", "RaiseHand");
CHECK_RC(rc, "SessionManager::Initialize");
g_pSessionManager->RegisterSession(NULL, SessionStarting, SessionEnding, FocusProgress);
g_pDrawer = new XnVPointDrawer(20, g_DepthGenerator);
g_pFlowRouter = new XnVFlowRouter;
g_pFlowRouter->SetActive(g_pDrawer);
g_pSessionManager->AddListener(g_pFlowRouter);
g_pDrawer->RegisterNoPoints(NULL, NoHands);
g_pDrawer->SetDepthMap(g_bDrawDepthMap);
// Initialization done. Start generating
rc = g_Context.StartGeneratingAll();
CHECK_RC(rc, "StartGenerating");
// Mainloop
#ifdef USE_GLUT
glInit(&argc, argv);
glutMainLoop();
#elif defined(USE_GLES)
if (!opengles_init(GL_WIN_SIZE_X, GL_WIN_SIZE_Y, &display, &surface, &context))
{
printf("Error initializing opengles\n");
CleanupExit();
}
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
while ((!_kbhit()) && (!g_bQuit))
{
glutDisplay();
eglSwapBuffers(display, surface);
}
opengles_shutdown(display, surface, context);
CleanupExit();
#endif
}