本文整理汇总了C++中xn::GestureGenerator类的典型用法代码示例。如果您正苦于以下问题:C++ GestureGenerator类的具体用法?C++ GestureGenerator怎么用?C++ GestureGenerator使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了GestureGenerator类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GestureGenerator_GetAvailableGestures
BP::list GestureGenerator_GetAvailableGestures(xn::GestureGenerator& self) {
checkValid(self);
XnUInt16 gestures = self.GetNumberOfAvailableGestures();
BP::list ret;
if (gestures > 0) {
const XnUInt16 gestureNameBufferLength = 100; // pray that this is enough space per gesture name
XnChar** buf = new XnChar*[gestures];
for (XnUInt16 i = 0; i < gestures; i++)
buf[i] = new XnChar[gestureNameBufferLength];
check( self.EnumerateGestures(*buf, gestures) );
for (XnUInt16 i = 0; i < gestures; i++)
if (buf[i])
ret.append(std::string(buf[i]));
for (XnUInt16 i = 0; i < gestures; i++)
delete buf[i];
delete buf;
}
return ret;
}
示例2: CleanupExit
void CleanupExit()
{
g_ScriptNode.Release();
g_DepthGenerator.Release();
g_GestureGenerator.Release();
g_Context.Release();
exit (1);
}
示例3: Gesture_Recognized
// Define hand & gesture recognition callbacks
void XN_CALLBACK_TYPE Gesture_Recognized(
xn::GestureGenerator& generator,
const XnChar* strGesture,
const XnPoint3D* pIDPosition,
const XnPoint3D* pEndPosition,
void* pCookie)
{
gesture_generator.RemoveGesture(strGesture);
hands_generator.StartTracking(*pEndPosition);
}
示例4: configKinect
int configKinect(){
XnStatus rc = XN_STATUS_OK;
xn::EnumerationErrors errors;
// Initialize OpenNI
rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, g_ScriptNode, &errors);
CHECK_ERRORS(rc, errors, "InitFromXmlFile");
CHECK_RC(rc, "InitFromXmlFile");
rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
CHECK_RC(rc, "Find depth generator");
rc = g_Context.FindExistingNode(XN_NODE_TYPE_GESTURE, g_GestureGenerator);
CHECK_RC(rc, "Find gesture generator");
XnCallbackHandle hGestureIntermediateStageCompleted, hGestureProgress, hGestureReadyForNextIntermediateStage;
g_GestureGenerator.RegisterToGestureIntermediateStageCompleted(GestureIntermediateStageCompletedHandler, NULL, hGestureIntermediateStageCompleted);
g_GestureGenerator.RegisterToGestureReadyForNextIntermediateStage(GestureReadyForNextIntermediateStageHandler, NULL, hGestureReadyForNextIntermediateStage);
g_GestureGenerator.RegisterGestureCallbacks(NULL, GestureProgressHandler, NULL, hGestureProgress);
// Create NITE objects
g_pSessionManager = new XnVSessionManager;
rc = g_pSessionManager->Initialize(&g_Context, "Click,Wave", "RaiseHand");
CHECK_RC(rc, "SessionManager::Initialize");
g_pSessionManager->RegisterSession(NULL, SessionStarting, SessionEnding, FocusProgress);
pointHandler = new PointHandler(20, g_DepthGenerator);
g_pFlowRouter = new XnVFlowRouter;
g_pFlowRouter->SetActive(pointHandler);
g_pSessionManager->AddListener(g_pFlowRouter);
pointHandler->RegisterNoPoints(NULL, NoHands);
// Initialization done. Start generating
rc = g_Context.StartGeneratingAll();
CHECK_RC(rc, "StartGenerating");
return rc;
}
示例5: GestureRecognized
void XN_CALLBACK_TYPE Kinect::GestureRecognized( xn::GestureGenerator& generator,const XnChar* strGesture,
const XnPoint3D* pIDPosition,const XnPoint3D* pEndPosition,void* pCookie )
{
Kinect * kinect = ((Kinect *)pCookie);
if( strcmp( strGesture, "Wave" ) == 0 )
{
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
}
else if( strcmp( strGesture, "RaiseHand" ) == 0 )
{
generator.RemoveGesture(strGesture);
kinect->m_HandsGenerator.StartTracking( *pEndPosition );
}
}
示例6: handDestroy
void XN_CALLBACK_TYPE handDestroy(HandsGenerator &generator, XnUserID user, XnFloat fTime, void *pCookie){
printf("hand destroy \n");
if (hand1ID == user) {
hand1ID = -1;
while (hand1.size() > 0) {
hand1.pop();
}
} else if (hand2ID == user) {
hand2ID = -1;
while (hand2.size() > 0) {
hand2.pop();
}
}
oldZoom = 1;
oldAngle = 0;
g_GestureGenerator.AddGesture(GESTURE_TO_USE, NULL);
}
示例7: Gesture_Recognized
//gesture callbacks
void XN_CALLBACK_TYPE Gesture_Recognized(xn::GestureGenerator& generator, const XnChar* strGesture, const XnPoint3D* pIDPosition, const XnPoint3D* pEndPosition, void* pCookie) {
printf("{\"gesture\":{\"type\":\"%s\"}, \"elapsed\":%.3f}}\n", strGesture, clockAsFloat(last));
gestureGenerator.RemoveGesture(strGesture);
handsGenerator.StartTracking(*pEndPosition);
}
示例8: main
int main(int argc, char* argv[])
{
// Start
VideoCapture capture (CV_CAP_OPENNI);
if(!capture.isOpened())
{
int error = -1;
return 1;
}
namedWindow( "Color Image", 1 );
//namedWindow( "Depth Map", 1);
Mat view;
bool blink = false;
// NITE + openni
XnStatus rc = XN_STATUS_OK;
Context context;
rc = context.Init();
rc = g_GestureGenerator.Create(context);
rc = g_HandsGenerator.Create(context);
XnCallbackHandle hcb1,hcb2;
g_GestureGenerator.RegisterGestureCallbacks(Gesture_Recognized, Gesture_Process, NULL, hcb1);
g_HandsGenerator.RegisterHandCallbacks(handCreate, handUpdate, handDestroy, NULL, hcb2);
rc = context.StartGeneratingAll();
rc = g_GestureGenerator.AddGesture(GESTURE_TO_USE, NULL);
double d = 1.0;
double angle = 0.0;
double angleZ = 0.0;
Mat result;
Mat orig = imread("crocus.jpg");
result.create(750, 750, CV_8UC3);
double centerX = orig.cols/2;
double centerY = orig.rows/2;
warpPerspective(orig, orig, getScaleMatrix(1.0), orig.size(), INTER_CUBIC, BORDER_TRANSPARENT);
while( capture.isOpened() )
{
rc = context.WaitAndUpdateAll();
d = getZoom();
angle = getAngle();
angleZ = getAngle3D();
if (abs(d - oldZoom) > 0.009) {
//printf("angle = %f \n",angle);
oldAngle += angle;
//create the transformation to be passed to warp
Mat openCVTransform = getRotationMatrix2D(Point2f(centerX, centerY), oldAngle, d);
//warp image to apply transformation
result.setTo(Scalar(0));
warpAffine(orig, result, openCVTransform, result.size(), INTER_CUBIC, BORDER_TRANSPARENT);
oldZoom = d;
}
imshow("Result", result);
Mat bgrImage;
capture.grab();
capture.retrieve( bgrImage, CV_CAP_OPENNI_BGR_IMAGE );
if (hand1ID != -1) {
circle(bgrImage,Point(hand1.back().X + bgrImage.rows/2, bgrImage.cols/2 - hand1.back().Y),2,CV_RGB(0,255,0),3);
}
if (hand2ID != -1) {
circle(bgrImage,Point(hand2.back().X + bgrImage.rows/2, bgrImage.cols/2 - hand2.back().Y),2,CV_RGB(0,255,0),3);
}
flip(bgrImage,bgrImage,1);
imshow("Color Image", bgrImage);
result.create(750, 750, CV_8UC3);
if(waitKey(33) == 'q')
{
break;
}
}
context.Shutdown();
return 0;
}
示例9: GestureGenerator_UnregisterGestureCallbacks_wrapped
void GestureGenerator_UnregisterGestureCallbacks_wrapped(xn::GestureGenerator& self, XnCallbackHandle* handle) {
checkValid(self);
self.UnregisterGestureCallbacks(*handle);
}
示例10: GestureGenerator_IsGestureAvailable_wrapped
XnBool GestureGenerator_IsGestureAvailable_wrapped(xn::GestureGenerator& self, std::string gesture) {
checkValid(self);
return self.IsGestureAvailable(gesture.c_str());
}
示例11: GestureGenerator_IsGestureProgressSupported_wrapped
XnBool GestureGenerator_IsGestureProgressSupported_wrapped(xn::GestureGenerator& self, std::string gesture) {
checkValid(self);
return self.IsGestureProgressSupported(gesture.c_str());
}
示例12: GestureGenerator_RemoveGesture_wrapped
void GestureGenerator_RemoveGesture_wrapped(xn::GestureGenerator& self, std::string gesture) {
checkValid(self);
check( self.RemoveGesture(gesture.c_str()) );
}
示例13: GestureGenerator_AddGesture_wrapped
void GestureGenerator_AddGesture_wrapped(xn::GestureGenerator& self, std::string gesture) {
checkValid(self);
check( self.AddGesture(gesture.c_str(), NULL) ); //FIXME: add default params here
}
示例14: GestureGenerator_Create_wrapped
void GestureGenerator_Create_wrapped(xn::GestureGenerator& self, xn::Context& context) {
check( self.Create(context, NULL, NULL) );
}
示例15: main
int main(int argc, char **argv) {
ros::init(argc, argv, "openni_hand_tracker");
ros::NodeHandle nh;
string configFilename = ros::package::getPath("openni_tracker") + "/openni_tracker.xml";
XnStatus nRetVal = g_Context.InitFromXmlFile(configFilename.c_str());
CHECK_RC(nRetVal, "InitFromXml");
nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
CHECK_RC(nRetVal, "Find depth generator");
// Create generators
nRetVal = g_GestureGenerator.Create(g_Context);
CHECK_RC(nRetVal, "Unable to create GestureGenerator.");
nRetVal = g_HandsGenerator.Create(g_Context);
CHECK_RC(nRetVal, "Unable to create HandsGenerator.");
ROS_INFO("Create Generator Success");
/*
nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
if (nRetVal != XN_STATUS_OK) {
nRetVal = g_UserGenerator.Create(g_Context);
CHECK_RC(nRetVal, "Find user generator");
}
if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) {
ROS_INFO("Supplied user generator doesn't support skeleton");
return 1;
}
XnCallbackHandle hUserCallbacks;
g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
XnCallbackHandle hCalibrationCallbacks;
g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks);
if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) {
g_bNeedPose = TRUE;
if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) {
ROS_INFO("Pose required, but not supported");
return 1;
}
XnCallbackHandle hPoseCallbacks;
g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks);
g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
}
g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);
*/
nRetVal = g_Context.StartGeneratingAll();
CHECK_RC(nRetVal, "StartGenerating");
ros::Rate r(30);
ros::NodeHandle pnh("~");
string frame_id("openni_depth_frame");
pnh.getParam("camera_frame_id", frame_id);
while (ros::ok()) {
g_Context.WaitAndUpdateAll();
r.sleep();
}
g_Context.Shutdown();
return 0;
}