本文整理汇总了C++中xn::DepthMetaData::FrameID方法的典型用法代码示例。如果您正苦于以下问题:C++ DepthMetaData::FrameID方法的具体用法?C++ DepthMetaData::FrameID怎么用?C++ DepthMetaData::FrameID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类xn::DepthMetaData
的用法示例。
在下文中一共展示了DepthMetaData::FrameID方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DrawDepthMap
//.........这里部分代码省略.........
glColor4f(1-Colors[aUsers[i]%nColors][0], 1-Colors[aUsers[i]%nColors][1], 1-Colors[aUsers[i]%nColors][2], 1);
// Draw Joints
if (g_bMarkJoints)
{
// Try to draw all joints
DrawJoint(aUsers[i], XN_SKEL_HEAD);
DrawJoint(aUsers[i], XN_SKEL_NECK);
DrawJoint(aUsers[i], XN_SKEL_TORSO);
DrawJoint(aUsers[i], XN_SKEL_WAIST);
DrawJoint(aUsers[i], XN_SKEL_LEFT_COLLAR);
DrawJoint(aUsers[i], XN_SKEL_LEFT_SHOULDER);
DrawJoint(aUsers[i], XN_SKEL_LEFT_ELBOW);
DrawJoint(aUsers[i], XN_SKEL_LEFT_WRIST);
DrawJoint(aUsers[i], XN_SKEL_LEFT_HAND);
DrawJoint(aUsers[i], XN_SKEL_LEFT_FINGERTIP);
DrawJoint(aUsers[i], XN_SKEL_RIGHT_COLLAR);
DrawJoint(aUsers[i], XN_SKEL_RIGHT_SHOULDER);
DrawJoint(aUsers[i], XN_SKEL_RIGHT_ELBOW);
DrawJoint(aUsers[i], XN_SKEL_RIGHT_WRIST);
DrawJoint(aUsers[i], XN_SKEL_RIGHT_HAND);
DrawJoint(aUsers[i], XN_SKEL_RIGHT_FINGERTIP);
DrawJoint(aUsers[i], XN_SKEL_LEFT_HIP);
DrawJoint(aUsers[i], XN_SKEL_LEFT_KNEE);
DrawJoint(aUsers[i], XN_SKEL_LEFT_ANKLE);
DrawJoint(aUsers[i], XN_SKEL_LEFT_FOOT);
DrawJoint(aUsers[i], XN_SKEL_RIGHT_HIP);
DrawJoint(aUsers[i], XN_SKEL_RIGHT_KNEE);
DrawJoint(aUsers[i], XN_SKEL_RIGHT_ANKLE);
DrawJoint(aUsers[i], XN_SKEL_RIGHT_FOOT);
}
#ifndef USE_GLES
glBegin(GL_LINES);
#endif
// Draw Limbs
DrawLimb(aUsers[i], XN_SKEL_HEAD, XN_SKEL_NECK);
DrawLimb(aUsers[i], XN_SKEL_NECK, XN_SKEL_LEFT_SHOULDER);
DrawLimb(aUsers[i], XN_SKEL_LEFT_SHOULDER, XN_SKEL_LEFT_ELBOW);
if (!DrawLimb(aUsers[i], XN_SKEL_LEFT_ELBOW, XN_SKEL_LEFT_WRIST))
{
DrawLimb(aUsers[i], XN_SKEL_LEFT_ELBOW, XN_SKEL_LEFT_HAND);
}
else
{
DrawLimb(aUsers[i], XN_SKEL_LEFT_WRIST, XN_SKEL_LEFT_HAND);
DrawLimb(aUsers[i], XN_SKEL_LEFT_HAND, XN_SKEL_LEFT_FINGERTIP);
}
DrawLimb(aUsers[i], XN_SKEL_NECK, XN_SKEL_RIGHT_SHOULDER);
DrawLimb(aUsers[i], XN_SKEL_RIGHT_SHOULDER, XN_SKEL_RIGHT_ELBOW);
if (!DrawLimb(aUsers[i], XN_SKEL_RIGHT_ELBOW, XN_SKEL_RIGHT_WRIST))
{
DrawLimb(aUsers[i], XN_SKEL_RIGHT_ELBOW, XN_SKEL_RIGHT_HAND);
}
else
{
DrawLimb(aUsers[i], XN_SKEL_RIGHT_WRIST, XN_SKEL_RIGHT_HAND);
DrawLimb(aUsers[i], XN_SKEL_RIGHT_HAND, XN_SKEL_RIGHT_FINGERTIP);
}
DrawLimb(aUsers[i], XN_SKEL_LEFT_SHOULDER, XN_SKEL_TORSO);
DrawLimb(aUsers[i], XN_SKEL_RIGHT_SHOULDER, XN_SKEL_TORSO);
DrawLimb(aUsers[i], XN_SKEL_TORSO, XN_SKEL_LEFT_HIP);
DrawLimb(aUsers[i], XN_SKEL_LEFT_HIP, XN_SKEL_LEFT_KNEE);
DrawLimb(aUsers[i], XN_SKEL_LEFT_KNEE, XN_SKEL_LEFT_FOOT);
DrawLimb(aUsers[i], XN_SKEL_TORSO, XN_SKEL_RIGHT_HIP);
DrawLimb(aUsers[i], XN_SKEL_RIGHT_HIP, XN_SKEL_RIGHT_KNEE);
DrawLimb(aUsers[i], XN_SKEL_RIGHT_KNEE, XN_SKEL_RIGHT_FOOT);
DrawLimb(aUsers[i], XN_SKEL_LEFT_HIP, XN_SKEL_RIGHT_HIP);
#ifndef USE_GLES
glEnd();
#endif
}
}
if (g_bPrintFrameID)
{
static XnChar strFrameID[80];
xnOSMemSet(strFrameID, 0, 80);
XnUInt32 nDummy = 0;
xnOSStrFormat(strFrameID, sizeof(strFrameID), &nDummy, "%d", dmd.FrameID());
glColor4f(1, 0, 0, 1);
glRasterPos2i(10, 10);
glPrintString(GLUT_BITMAP_HELVETICA_18, strFrameID);
}
}