本文整理汇总了C++中xml::Attribute::AsWhole方法的典型用法代码示例。如果您正苦于以下问题:C++ Attribute::AsWhole方法的具体用法?C++ Attribute::AsWhole怎么用?C++ Attribute::AsWhole使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类xml::Attribute
的用法示例。
在下文中一共展示了Attribute::AsWhole方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ConstructFromXML
void Entresol::ConstructFromXML(const String& EngineDataPath, const Mezzanine::ArchiveType ArchType, const String& InitializerFile)
{
//Add default manager factories
AddAllEngineDefaultManagerFactories();
//Set some sane Defaults for some values.
this->ManualLoopBreak = false;
// Create Ogre.
SetupOgre();
// Load the necessary plugins.
SubSystemParticleFXPlugin = new Ogre::ParticleFXPlugin();
Ogre::Root::getSingleton().installPlugin(SubSystemParticleFXPlugin);
// Set up the data we'll be populating.
XML::Attribute CurrAttrib;
String GUIInit, ResourceInit, PluginsInit, LogFileName;
String PluginExtension, PluginPath;
// Create or set the resource manager.
/// @todo This currently forces our default resource manager to be constructed, which isn't in line with our factory/initiailzation design.
/// This should be addressed somehow.
if(ResourceManager::SingletonValid())
{ AddManager(ResourceManager::GetSingletonPtr()); }
else
{ AddManager(new ResourceManager(EngineDataPath, ArchType)); }
// Open and load the initializer doc.
ResourceManager* ResourceMan = GetResourceManager();
/// @todo Replace this stack allocated stream for one initialized from the Resource Manager, after the system is ready.
Resource::FileStream InitStream(InitializerFile,EngineDataPath);
XML::Document InitDoc;
XML::ParseResult DocResult = InitDoc.Load(InitStream);
if( DocResult.Status != XML::StatusOk )
{
StringStream ExceptionStream;
ExceptionStream << "Failed to parse XML file \"" << InitializerFile << "\".";
MEZZ_EXCEPTION(Exception::SYNTAX_ERROR_EXCEPTION_XML,ExceptionStream.str());
}
XML::Node InitRoot = InitDoc.GetChild("InitializerRoot");
if( InitRoot.Empty() )
{
StringStream ExceptionStream;
ExceptionStream << "Failed to find expected Root node in \"" << InitializerFile << "\".";
MEZZ_EXCEPTION(Exception::SYNTAX_ERROR_EXCEPTION_XML,ExceptionStream.str());
}
// Get the world settings and set them.
XML::Node WorldSettings = InitRoot.GetChild("WorldSettings");
for( XML::NodeIterator SetIt = WorldSettings.begin() ; SetIt != WorldSettings.end() ; ++SetIt )
{
String SecName = (*SetIt).Name();
if( "FrameSettings" == SecName )
{
CurrAttrib = (*SetIt).GetAttribute("TargetFrameRate");
if(CurrAttrib.Empty())
{
CurrAttrib = (*SetIt).GetAttribute("TargetFrameTime");
if(!CurrAttrib.Empty())
SetTargetFrameTimeMicroseconds(CurrAttrib.AsWhole());
}else{
this->SetTargetFrameRate(CurrAttrib.AsWhole());
}
}
else
{
MEZZ_EXCEPTION(Exception::SYNTAX_ERROR_EXCEPTION_XML,String("Unknown WorldSetting ")+SecName);
}
}
SetupLogging(LogFileName);
// Get the other initializer files we'll be using, since we'll need the plugins initializer.
XML::Node InitFiles = InitRoot.GetChild("OtherInitializers");
for( XML::NodeIterator InitIt = InitFiles.begin() ; InitIt != InitFiles.end() ; ++InitIt )
{
String InitFileName = (*InitIt).Name();
if( "PluginInit" == InitFileName )
{
CurrAttrib = (*InitIt).GetAttribute("FileName");
if(!CurrAttrib.Empty())
PluginsInit = CurrAttrib.AsString();
}
else if( "ResourceInit" == InitFileName )
{
CurrAttrib = (*InitIt).GetAttribute("FileName");
if(!CurrAttrib.Empty())
ResourceInit = CurrAttrib.AsString();
}
else if( "GUIInit" == InitFileName )
{
CurrAttrib = (*InitIt).GetAttribute("FileName");
if(!CurrAttrib.Empty())
GUIInit = CurrAttrib.AsString();
}
}
// Load additional resource groups
/*if(!ResourceInit.empty())
//.........这里部分代码省略.........
示例2: ProtoDeSerializeProperties
void MultiImageLayer::ProtoDeSerializeProperties(const XML::Node& SelfRoot)
{
this->ImageLayer::ProtoDeSerializeProperties(SelfRoot);
XML::Attribute CurrAttrib;
XML::Node PropertiesNode = SelfRoot.GetChild( MultiImageLayer::GetSerializableName() + "Properties" );
if( !PropertiesNode.Empty() ) {
if(PropertiesNode.GetAttribute("Version").AsInt() == 1) {
XML::Node LayerImagesNode = PropertiesNode.GetChild( MultiImageLayer::GetSerializableName() + "Properties" );
CurrAttrib = LayerImagesNode.GetAttribute("NumImages");
if( !CurrAttrib.Empty() )
this->ReserveMultiImageData( CurrAttrib.AsWhole() );
/// @todo This loop expects the listed order in the XML to match the order in which they were serialized. Within PugiXML at least this
/// shouldn't be a problem, however if Images start appearing out of order it may be worthwhile to investigate or add some ordering redundancy.
ImageDataIterator ImageIt = this->LayerImages.begin();
for( XML::NodeIterator ImageNodeIt = LayerImagesNode.begin() ; ImageNodeIt != LayerImagesNode.end() ; ++ImageNodeIt )
{
String SpriteName, SpriteAtlas;
if( ImageIt == this->LayerImages.end() ) {
MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_RANGE_EXCEPTION,"Seriailzed value for \"NumImages\" is smaller than number of nodes to deserialize. Verify serialized XML.");
}
CurrAttrib = (*ImageNodeIt).GetAttribute("SpriteName");
if( !CurrAttrib.Empty() )
SpriteName = CurrAttrib.AsString();
CurrAttrib = (*ImageNodeIt).GetAttribute("SpriteAtlas");
if( !CurrAttrib.Empty() )
SpriteAtlas = CurrAttrib.AsString();
(*ImageIt).LayerSprite = this->Parent->GetScreen()->GetSprite(SpriteName,SpriteAtlas);
XML::Node FillRectNode = (*ImageNodeIt).GetChild("FillRect").GetFirstChild();
if( !FillRectNode.Empty() )
(*ImageIt).FillRect.ProtoDeSerialize(FillRectNode);
XML::Node FillColoursNode = (*ImageNodeIt).GetChild("FillColours");
XML::Node TopLeftFillNode = FillColoursNode.GetChild("TopLeft").GetFirstChild();
if( !TopLeftFillNode.Empty() )
(*ImageIt).FillColours[UI::QC_TopLeft].ProtoDeSerialize(TopLeftFillNode);
XML::Node TopRightFillNode = FillColoursNode.GetChild("TopRight").GetFirstChild();
if( !TopRightFillNode.Empty() )
(*ImageIt).FillColours[UI::QC_TopRight].ProtoDeSerialize(TopRightFillNode);
XML::Node BottomLeftFillNode = FillColoursNode.GetChild("BottomLeft").GetFirstChild();
if( !BottomLeftFillNode.Empty() )
(*ImageIt).FillColours[UI::QC_BottomLeft].ProtoDeSerialize(BottomLeftFillNode);
XML::Node BottomRightFillNode = FillColoursNode.GetChild("BottomRight").GetFirstChild();
if( !BottomRightFillNode.Empty() )
(*ImageIt).FillColours[UI::QC_BottomRight].ProtoDeSerialize(BottomRightFillNode);
++ImageIt;
}
}else{
MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (String("MultiImageData") + "Properties") + ": Not Version 1.");
}
}else{
MEZZ_EXCEPTION(ExceptionBase::II_IDENTITY_NOT_FOUND_EXCEPTION,String("MultiImageData") + "Properties" + " was not found in the provided XML node, which was expected.");
}
}