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C++ xml::Attribute类代码示例

本文整理汇总了C++中xml::Attribute的典型用法代码示例。如果您正苦于以下问题:C++ Attribute类的具体用法?C++ Attribute怎么用?C++ Attribute使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Attribute类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ProtoDeSerializeCustomParameters

        void ParticleAffector::ProtoDeSerializeCustomParameters(const XML::Node& SelfRoot)
        {
            XML::Attribute CurrAttrib;
            XML::Node CustomParametersNode = SelfRoot.GetChild( ParticleAffector::GetSerializableName() + "CustomParameters" );

            if( !CustomParametersNode.Empty() ) {
                if(CustomParametersNode.GetAttribute("Version").AsInt() == 1) {
                    String ParamName, ParamValue;

                    for( XML::NodeIterator ParamIt = CustomParametersNode.begin() ; ParamIt != CustomParametersNode.end() ; ++ParamIt )
                    {
                        if( !(*ParamIt).Empty() ) {
                            if((*ParamIt).GetAttribute("Version").AsInt() == 1) {
                                CurrAttrib = (*ParamIt).GetAttribute("ParamName");
                                if( !CurrAttrib.Empty() )
                                    ParamName = CurrAttrib.AsString();

                                CurrAttrib = (*ParamIt).GetAttribute("ParamValue");
                                if( !CurrAttrib.Empty() )
                                    ParamValue = CurrAttrib.AsString();

                                if( !ParamName.empty() && !ParamValue.empty() ) {
                                    this->SetCustomParam(ParamName,ParamValue);
                                }
                            }
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (ParticleAffector::GetSerializableName() + "CustomParameters" ) + ": Not Version 1.");
                }
            }else{
                MEZZ_EXCEPTION(ExceptionBase::II_IDENTITY_NOT_FOUND_EXCEPTION,ParticleAffector::GetSerializableName() + "CustomParameters" + " was not found in the provided XML node, which was expected.");
            }
        }
开发者ID:,项目名称:,代码行数:34,代码来源:

示例2: Name_

CapsuleCollisionShape::CapsuleCollisionShape(XML::Node OneNode)
{
    if(OneNode.GetAttribute("Version").AsInt() == 1)
    {
        XML::Attribute OneName = OneNode.GetChild("PrimitiveCollisionShape").GetChild("CollisionShape").GetAttribute("Name");               // get name
        if(!OneName) {
            MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Could not find Name Attribute on CollsionShape Node during preparation for deserialization");
        }
        String Name_(OneName.AsString());

        XML::Attribute Axis = OneNode.GetAttribute("Axis");
        if (!Axis) {
            DeSerializeError("find Axis Attribute",CapsuleCollisionShape::GetSerializableName());
        }
        /*
        XML::Attribute Radius = OneNode.GetAttribute("Radius");
        if (!Radius) { DeSerializeError("find Radius Attribute",CapsuleCollisionShape::GetSerializableName()); }
        XML::Attribute Height = OneNode.GetAttribute("Height");
        if (!Height) { DeSerializeError("find Height Attribute",CapsuleCollisionShape::GetSerializableName()); }
        //SetPointers(new CapsuleCollisionShape(Name_,Radius.AsReal(),Height.AsReal(), (StandardAxis)Axis.AsInteger());  // make and deserialize the shape
        this->Construct(Name_,Radius.AsReal(),Height.AsReal(),(StandardAxis)Axis.AsInteger());
        */
        this->Construct(Name_,0,0,(StandardAxis)Axis.AsInteger());

        this->ProtoDeSerialize(OneNode);

    } else {
        DeSerializeError("find usable serialization version",CapsuleCollisionShape::GetSerializableName());
    }
}
开发者ID:,项目名称:,代码行数:30,代码来源:

示例3: ProtoSerialize

        void GearConstraint::ProtoSerialize(XML::Node& CurrentRoot) const
        {
            XML::Node P2PNode = CurrentRoot.AppendChild(this->GearConstraint::SerializableName());                     // The base node all the base constraint stuff will go in
            if (!P2PNode)
                { SerializeError("Create P2PNode", SerializableName()); }

            XML::Attribute VerAttr = P2PNode.AppendAttribute("Version");
            XML::Attribute RatioAttr = P2PNode.AppendAttribute("Ratio");

            if( VerAttr && RatioAttr )
            {
                VerAttr.SetValue(1);
                RatioAttr.SetValue(this->GetRotationRatio());
            }else{
                SerializeError("Create P2PNode Attributes", SerializableName());
            }

            XML::Node ActorANode = P2PNode.AppendChild("ActorA");
            if (!ActorANode)
                { SerializeError("Create ActorANode", SerializableName()); }
            this->GetAxisA().ProtoSerialize(ActorANode);

            XML::Node ActorBNode = P2PNode.AppendChild("ActorB");
            if (!ActorBNode)
                { SerializeError("Create ActorBNode", SerializableName()); }
            this->GetAxisB().ProtoSerialize(ActorBNode);

            this->Constraint::ProtoSerialize(P2PNode);
        }
开发者ID:zester,项目名称:Mezzanine,代码行数:29,代码来源:gearconstraint.cpp

示例4: ProtoSerialize

    void NonStaticWorldObject::ProtoSerialize(XML::Node& CurrentRoot) const
    {
        XML::Node NonStaticWorldObjectNode = CurrentRoot.AppendChild("NonStaticWorldObject");
        if (!NonStaticWorldObjectNode) { ThrowSerialError("create NonStaticWorldObjectNode");}

        XML::Attribute Version = NonStaticWorldObjectNode.AppendAttribute("Version");
        Version.SetValue(1);

        XML::Node OrientationNode = NonStaticWorldObjectNode.AppendChild("Orientation");
        if(!OrientationNode)  { ThrowSerialError("create OrientationNode"); }

        this->GetOrientation().ProtoSerialize(OrientationNode);

        // if actor node is in scenemanager just save a name
        /*if( Entresol::GetSingletonPtr()->GetSceneManager()->GetNode( this->ObjectWorldNode->GetName() ) )
        {
            XML::Attribute NonStaticWorldObjectNodeAttrib = NonStaticWorldObjectNode.AppendAttribute("WorldNode");
            if(!NonStaticWorldObjectNodeAttrib.SetValue(this->ObjectWorldNode->GetName()))
                {ThrowSerialError("store WorldNode Name");}
        }else{
            SloppyProtoSerialize( *(this->ObjectWorldNode),NonStaticWorldObjectNode);                                   //Serialization performed in older style
        }// */

        WorldObject::ProtoSerialize(NonStaticWorldObjectNode);
    }
开发者ID:zester,项目名称:Mezzanine,代码行数:25,代码来源:worldobject.cpp

示例5: ProtoDeSerializeEvents

        void Widget::ProtoDeSerializeEvents(const XML::Node& SelfRoot)
        {
            this->RemoveAllEvents();

            XML::Attribute CurrAttrib;
            XML::Node EventsNode = SelfRoot.GetChild( "Events" );

            if( !EventsNode.Empty() ) {
                if( EventsNode.GetAttribute("Version").AsInt() == 1 ) {
                    for( XML::NodeIterator EvNodeIt = EventsNode.begin() ; EvNodeIt != EventsNode.end() ; ++EvNodeIt )
                    {
                        if( (*EvNodeIt).GetAttribute("Version").AsInt() == 1 ) {
                            String EvName;

                            CurrAttrib = (*EvNodeIt).GetAttribute("Name");
                            if( !CurrAttrib.Empty() )
                                EvName = CurrAttrib.AsString();

                            if( !EvName.empty() ) {
                                this->AddEvent(EvName);
                            }
                        }else{
                            MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("Events") + ": Not Version 1.");
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("Events") + ": Not Version 1.");
                }
            }
        }
开发者ID:,项目名称:,代码行数:30,代码来源:

示例6: ProtoDeSerializeProperties

    void WorldProxy::ProtoDeSerializeProperties(const XML::Node& SelfRoot)
    {
        XML::Attribute CurrAttrib;
        XML::Node PropertiesNode = SelfRoot.GetChild( WorldProxy::GetSerializableName() + "Properties" );

        if( !PropertiesNode.Empty() ) {
            if(PropertiesNode.GetAttribute("Version").AsInt() == 1) {
                CurrAttrib = PropertiesNode.GetAttribute("ProxyID");
                if( !CurrAttrib.Empty() )
                    this->ProxyID = static_cast<UInt32>( CurrAttrib.AsUint() );

                XML::Node PositionNode = PropertiesNode.GetChild("Location").GetFirstChild();
                if( !PositionNode.Empty() ) {
                    Vector3 Loc(PositionNode);
                    this->SetLocation(Loc);
                }

                XML::Node OrientationNode = PropertiesNode.GetChild("Orientation").GetFirstChild();
                if( !PositionNode.Empty() ) {
                    Quaternion Rot(OrientationNode);
                    this->SetOrientation(Rot);
                }

                XML::Node ScaleNode = PropertiesNode.GetChild("Scale").GetFirstChild();
                if( !PositionNode.Empty() ) {
                    Vector3 Scale(ScaleNode);
                    this->SetScale(Scale);
                }
            }else{
                MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (WorldProxy::GetSerializableName() + "Properties" ) + ": Not Version 1.");
            }
        }else{
            MEZZ_EXCEPTION(ExceptionBase::II_IDENTITY_NOT_FOUND_EXCEPTION,WorldProxy::GetSerializableName() + "Properties" + " was not found in the provided XML node, which was expected.");
        }
    }
开发者ID:,项目名称:,代码行数:35,代码来源:

示例7: ProtoSerialize

        void CapsuleCollisionShape::ProtoSerialize(XML::Node& CurrentRoot) const
        {
            XML::Node CollisionNode = CurrentRoot.AppendChild(this->CapsuleCollisionShape::SerializableName());
            if (!CollisionNode) { SerializeError("create CollisionNode",this->CapsuleCollisionShape::SerializableName());}

            XML::Attribute Version = CollisionNode.AppendAttribute("Version");
            if (Version)
                { Version.SetValue(1); }
            else
                { SerializeError("Create Version Attribute", SerializableName()); }
/*
            XML::Attribute RadiusAttr = CollisionNode.AppendAttribute("Radius");
            if (RadiusAttr)
                { RadiusAttr.SetValue(this->GetCleanRadius()); }
            else
                { SerializeError("Create RadiusAttr Attribute", SerializableName()); }

            XML::Attribute HeightAttr = CollisionNode.AppendAttribute("Height");
            if (HeightAttr)
                { HeightAttr.SetValue(this->GetCleanHeight()); }
            else
                { SerializeError("Create HeightAttr Attribute", SerializableName()); }
*/
            XML::Attribute AxisAttr = CollisionNode.AppendAttribute("Axis");
            if (AxisAttr)
                { AxisAttr.SetValue(this->GetUpStandardAxis()); }
            else
                { SerializeError("Create AxisAttr Attribute", SerializableName()); }

            this->PrimitiveCollisionShape::ProtoSerialize(CollisionNode);
        }
开发者ID:zester,项目名称:Mezzanine,代码行数:31,代码来源:capsulecollisionshape.cpp

示例8: ProtoSerialize

    void AreaEffect::ProtoSerialize(XML::Node& CurrentRoot) const
    {
        XML::Node AreaEffectNode = CurrentRoot.AppendChild("AreaEffect");
        if (!AreaEffectNode) { ThrowSerialError("create AreaEffectNode");}

        XML::Attribute AreaEffectVersion = AreaEffectNode.AppendAttribute("Version");
        AreaEffectVersion.SetValue(1);

        NonStaticWorldObject::ProtoSerialize(AreaEffectNode);
    }
开发者ID:zester,项目名称:Mezzanine,代码行数:10,代码来源:areaeffect.cpp

示例9: ProtoSerialize

    void ActorRigid::ProtoSerialize(XML::Node& CurrentRoot) const
    {
        XML::Node ActorNode = CurrentRoot.AppendChild("ActorRigid");
        if (!ActorNode) { ThrowSerialError("create ActorRigidNode");}

        XML::Attribute Version = ActorNode.AppendAttribute("Version");
        if (Version)
            { Version.SetValue(1); }
        else
            { SerializeError("Create set Version on ActorRigid node", SerializableName()); }

        XML::Attribute ActorName = ActorNode.AppendAttribute("Name");
            ActorName.SetValue(this->GetName());
        XML::Attribute ActorFile = ActorNode.AppendAttribute("File");
            ActorFile.SetValue(this->GraphicsObject->getMesh()->getName());
        XML::Attribute ActorGroup = ActorNode.AppendAttribute("Group");
            ActorGroup.SetValue(this->GraphicsObject->getMesh()->getGroup());
        if( !(ActorName && ActorFile && ActorGroup) )
            { ThrowSerialError("creating ActorRigid Attributes");}

        XML::Node LinearMovementFactor = ActorNode.AppendChild("LinearMovementFactor");
        if (!LinearMovementFactor) { ThrowSerialError("create LinearMovementFactor Node"); }
        this->GetLinearMovementFactor().ProtoSerialize(LinearMovementFactor);

        XML::Node AngularMovementFactor = ActorNode.AppendChild("AngularMovementFactor");
        if (!AngularMovementFactor) { ThrowSerialError("create AngularMovementFactor Node"); }
        this->GetAngularMovementFactor().ProtoSerialize(AngularMovementFactor);

        ActorBase::ProtoSerialize(ActorNode);
    }
开发者ID:zester,项目名称:Mezzanine,代码行数:30,代码来源:actorrigid.cpp

示例10: ProtoDeSerialize

    void WorldProxy::ProtoDeSerialize(const XML::Node& SelfRoot)
    {
        Boole WasInWorld = false;
        XML::Attribute InWorldAttrib = SelfRoot.GetAttribute("InWorld");
        if( !InWorldAttrib.Empty() ) {
            WasInWorld = StringTools::ConvertToBool( InWorldAttrib.AsString() );
        }

        this->ProtoDeSerializeImpl(SelfRoot);

        if( WasInWorld ) {
            this->AddToWorld();
        }
    }
开发者ID:,项目名称:,代码行数:14,代码来源:

示例11: ProtoSerialize

        void MeshCollisionShape::ProtoSerialize(XML::Node& CurrentRoot) const
        {
            XML::Node CollisionNode = CurrentRoot.AppendChild(this->MeshCollisionShape::GetSerializableName());
            if (!CollisionNode) { SerializeError("create CollisionNode",this->MeshCollisionShape::GetSerializableName());}

            XML::Attribute Version = CollisionNode.AppendAttribute("Version");
            if (Version)
                { Version.SetValue(1); }
            else
                { SerializeError("Create Version Attribute", GetSerializableName()); }

            this->CollisionShape::ProtoSerialize(CollisionNode);

        }
开发者ID:,项目名称:,代码行数:14,代码来源:

示例12: ProtoDeSerializeButtonBindings

        void TabSet::ProtoDeSerializeButtonBindings(const XML::Node& SelfRoot)
        {
            this->SubSetBindings.clear();

            XML::Attribute CurrAttrib;
            XML::Node BindingsNode = SelfRoot.GetChild( "SubSetBindings" );

            if( !BindingsNode.Empty() ) {
                if( BindingsNode.GetAttribute("Version").AsInt() == 1 ) {
                    for( XML::NodeIterator BindingNodeIt = BindingsNode.begin() ; BindingNodeIt != BindingsNode.end() ; ++BindingNodeIt )
                    {
                        if( (*BindingNodeIt).GetAttribute("Version").AsInt() == 1 ) {
                            UInt16 ConfigID = 0;
                            String ButtonName;

                            CurrAttrib = (*BindingNodeIt).GetAttribute("ConfigID");
                            if( !CurrAttrib.Empty() )
                                ConfigID = static_cast<UInt16>( CurrAttrib.AsUint() );

                            CurrAttrib = (*BindingNodeIt).GetAttribute("ButtonName");
                            if( !CurrAttrib.Empty() )
                                ButtonName = CurrAttrib.AsString();

                            if( !ButtonName.empty() ) {
                                Widget* NamedButton = this->ParentScreen->GetWidget(ButtonName);
                                if( NamedButton != NULL && NamedButton->GetTypeName() == StackButton::TypeName ) {
                                    this->SetButtonConfig(ConfigID,static_cast<StackButton*>(NamedButton));
                                }else{
                                    StringStream ExceptionStream;
                                    ExceptionStream << "Named StackButton \"" << ButtonName << "\" not found when deserializing Widget named \"" << this->GetName() << "\".";
                                    MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,ExceptionStream.str());
                                }
                            }
                        }else{
                            MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("SubSetBindings") + ": Not Version 1.");
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("SubSetBindings") + ": Not Version 1.");
                }
            }
        }
开发者ID:,项目名称:,代码行数:42,代码来源:

示例13: SaveShapesToXMLFile

        void CollisionShapeManager::SaveShapesToXMLFile(const String& FileName, ShapeVector& ShapesToSave)
        {
            XML::Document ShapesDoc;
            XML::Node DeclNode = ShapesDoc.AppendChild(XML::NodeDeclaration);
            XML::Attribute VerAttrib = DeclNode.AppendAttribute("version");

            if( DeclNode.SetName("xml") && VerAttrib.SetValue("1.0") ) {
                XML::Node ShapesRoot = ShapesDoc.AppendChild( "ShapesRoot" );
                for( ShapeVectorIterator ShapeIt = ShapesToSave.begin() ; ShapeIt != ShapesToSave.end() ; ++ShapeIt )
                {
                    (*ShapeIt)->ProtoSerialize( ShapesRoot );
                }

                /// @todo Replace this stack allocated stream for one initialized from the Resource Manager, after the system is ready.
                Resource::FileStream SettingsStream(FileName,".",Resource::SF_Truncate | Resource::SF_Write);
                ShapesDoc.Save(SettingsStream,"\t",XML::FormatIndent);
            }else{
                MEZZ_EXCEPTION(ExceptionBase::INVALID_STATE_EXCEPTION,"Failed to create XML document declaration for file \"" + FileName + "\".");
            }
        }
开发者ID:,项目名称:,代码行数:20,代码来源:

示例14: ProtoDeSerializeStateGroupBindings

        void Widget::ProtoDeSerializeStateGroupBindings(const XML::Node& SelfRoot)
        {
            this->StateGroupBindings.clear();

            XML::Attribute CurrAttrib;
            XML::Node BindingsNode = SelfRoot.GetChild( "StateGroupBindings" );

            if( !BindingsNode.Empty() ) {
                if( BindingsNode.GetAttribute("Version").AsInt() == 1 ) {
                    for( XML::NodeIterator BindingNodeIt = BindingsNode.begin() ; BindingNodeIt != BindingsNode.end() ; ++BindingNodeIt )
                    {
                        if( (*BindingNodeIt).GetAttribute("Version").AsInt() == 1 ) {
                            UInt32 StateID = 0;

                            CurrAttrib = (*BindingNodeIt).GetAttribute("StateID");
                            if( !CurrAttrib.Empty() )
                                StateID = CurrAttrib.AsUint();

                            CurrAttrib = (*BindingNodeIt).GetAttribute("LayerGroupID");
                            if( !CurrAttrib.Empty() ) {
                                UInt16 LayerGroupID = CurrAttrib.AsUint();
                                RenderLayerGroup* NamedGroup = this->GetRenderLayerGroup( LayerGroupID );
                                if( NamedGroup != NULL ) {
                                    this->StateGroupBindings.insert( std::pair<UInt32,RenderLayerGroup*>(StateID,NamedGroup) );
                                }else{
                                    StringStream ExceptionStream;
                                    ExceptionStream << "Named RenderLayerGroup \"" << LayerGroupID << "\" not found when deserializing Widget named \"" << this->GetName() << "\".";
                                    MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,ExceptionStream.str());
                                }
                            }
                        }else{
                            MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("StateGroupBindings") + ": Not Version 1.");
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("StateGroupBindings") + ": Not Version 1.");
                }
            }
        }
开发者ID:,项目名称:,代码行数:39,代码来源:

示例15: ProtoDeSerializeGroupButtons

        void RadioButton::ProtoDeSerializeGroupButtons(const XML::Node& SelfRoot)
        {
            this->RemoveFromButtonGroup();

            XML::Attribute CurrAttrib;
            XML::Node ButtonsNode = SelfRoot.GetChild( "GroupButtons" );

            if( !ButtonsNode.Empty() ) {
                if( ButtonsNode.GetAttribute("Version").AsInt() == 1 ) {
                    for( XML::NodeIterator ButtonNodeIt = ButtonsNode.begin() ; ButtonNodeIt != ButtonsNode.end() ; ++ButtonNodeIt )
                    {
                        if( (*ButtonNodeIt).GetAttribute("Version").AsInt() == 1 ) {
                            String GroupButtonName;

                            CurrAttrib = (*ButtonNodeIt).GetAttribute("GroupButtonName");
                            if( !CurrAttrib.Empty() )
                                GroupButtonName = CurrAttrib.AsString();

                            if( !GroupButtonName.empty() ) {
                                Widget* NamedButton = this->ParentScreen->GetWidget(GroupButtonName);
                                if( NamedButton != NULL && NamedButton->GetTypeName() == RadioButton::TypeName ) {
                                    this->AddToButtonGroup( static_cast<RadioButton*>( NamedButton ) );
                                }else{
                                    StringStream ExceptionStream;
                                    ExceptionStream << "Named Widget \"" << GroupButtonName << "\" not found or not a RadioButton when deserializing Widget named \"" << this->GetName() << "\".";
                                    MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,ExceptionStream.str());
                                }
                            }
                        }else{
                            MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("GroupButtons") + ": Not Version 1.");
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("GroupButtons") + ": Not Version 1.");
                }
            }
        }
开发者ID:,项目名称:,代码行数:37,代码来源:


注:本文中的xml::Attribute类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。