本文整理汇总了C++中xbox::VJSParms_callStaticFunction::IsStringParam方法的典型用法代码示例。如果您正苦于以下问题:C++ VJSParms_callStaticFunction::IsStringParam方法的具体用法?C++ VJSParms_callStaticFunction::IsStringParam怎么用?C++ VJSParms_callStaticFunction::IsStringParam使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类xbox::VJSParms_callStaticFunction
的用法示例。
在下文中一共展示了VJSParms_callStaticFunction::IsStringParam方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _setPath
void VJSImage::_setPath(XBOX::VJSParms_callStaticFunction& ioParms, VJSPictureContainer* inPict)
{
VPicture* pic = inPict->GetPict();
VString path;
if (pic != nil)
{
if (ioParms.CountParams() == 0 || ioParms.IsNullParam(1))
{
pic->SetOutsidePath(""); // empty string means no outside
}
else if (ioParms.IsBooleanParam(1))
{
pic->SetOutsidePath("*");
}
else if (ioParms.IsStringParam(1))
{
ioParms.GetStringParam(1, path);
pic->SetOutsidePath(path);
if (!path.IsEmpty())
pic->ReloadFromOutsidePath();
}
else
{
VFile* file = ioParms.RetainFileParam(1);
if (file != nil)
{
file->GetPath(path, FPS_POSIX);
pic->SetOutsidePath(path);
if (file->Exists())
pic->ReloadFromOutsidePath();
}
else
pic->SetOutsidePath("");
QuickReleaseRefCountable(file);
}
//inPict->SetModif();
}
}
示例2: _listen
void VJSNetServerSyncClass::_listen (XBOX::VJSParms_callStaticFunction &ioParms, VJSNetServerObject *inServer)
{
xbox_assert(inServer != NULL);
sLONG port;
if (ioParms.CountParams() >= 1) {
if (!ioParms.IsNumberParam(1) || !ioParms.GetLongParam(1, &port)) {
XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1");
return;
}
} else
port = 0; // Will use a random port (useful?).
// Re-use code of async listen().
#if WITH_DEPRECATED_IPV4_API
uLONG address;
if (ioParms.CountParams() >= 2) {
XBOX::VString hostname;
if (!ioParms.IsStringParam(2) || !ioParms.GetStringParam(2, hostname)) {
XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_STRING, "2");
return;
}
address = XBOX::ServerNetTools::ResolveAddress(hostname);
} else
address = 0; // Same as "localhost".
#else
//jmo - je ne comprends pas bien la logique du resolve sur le hostname...
// On veut une IP 'publique' ? J'ai simplifié.
VString address=VNetAddress::GetAnyIP();
#endif
// We are already listening, stop previous listener.
if (inServer->fConnectionListener != NULL)
inServer->Close();
// Setup new listener.
if ((inServer->fSockListener = new XBOX::VSockListener()) == NULL) {
XBOX::vThrowError(XBOX::VE_MEMORY_FULL);
return;
}
XBOX::VError error;
error = XBOX::VE_OK;
if (inServer->fIsSSL)
error = inServer->fSockListener->SetKeyAndCertificate(inServer->fKey, inServer->fCertificate);
if (error != XBOX::VE_OK) {
inServer->Close();
XBOX::vThrowError(error);
}
else if (!inServer->fSockListener->SetBlocking(true)
|| !inServer->fSockListener->AddListeningPort(address, port, inServer->fIsSSL)
|| !inServer->fSockListener->StartListening()) {
inServer->Close();
XBOX::vThrowError(XBOX::VE_SRVR_FAILED_TO_CREATE_LISTENING_SOCKET);
}
else {
inServer->fAddress = address;
inServer->fPort = port;
}
}