本文整理汇总了C++中xbox::VJSParms_callStaticFunction::GetBoolParam方法的典型用法代码示例。如果您正苦于以下问题:C++ VJSParms_callStaticFunction::GetBoolParam方法的具体用法?C++ VJSParms_callStaticFunction::GetBoolParam怎么用?C++ VJSParms_callStaticFunction::GetBoolParam使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类xbox::VJSParms_callStaticFunction
的用法示例。
在下文中一共展示了VJSParms_callStaticFunction::GetBoolParam方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _getParents
void VJSGroup::_getParents( XBOX::VJSParms_callStaticFunction& ioParms, CUAGGroup* inGroup)
{
bool firstlevel = ioParms.GetBoolParam(1, "firstLevel", "allLevels");
CUAGGroupVector groups;
inGroup->RetainOwners(groups, firstlevel);
ioParms.ReturnValue(buildArrFromGroups(ioParms, groups, nil));
}
示例2: _getUsers
void VJSGroup::_getUsers( XBOX::VJSParms_callStaticFunction& ioParms, CUAGGroup* inGroup)
{
bool firstlevel = ioParms.GetBoolParam(1, "firstLevel", "allLevels");
CUAGUserVector users;
inGroup->RetainUsers(users, firstlevel);
ioParms.ReturnValue(buildArrFromUsers(ioParms, users, nil));
}
示例3: _setPublishGlobalNamespace
void VJSRPCServiceCore::_setPublishGlobalNamespace( XBOX::VJSParms_callStaticFunction& ioParms, VRPCService *inService)
{
bool publishGlobalNamespace = false;
if (ioParms.GetBoolParam( 1, &publishGlobalNamespace))
{
inService->SetPublishInClientGlobalNamespace( publishGlobalNamespace);
}
}
示例4: _filterParents
void VJSGroup::_filterParents( XBOX::VJSParms_callStaticFunction& ioParms, CUAGGroup* inGroup)
{
VString s;
ioParms.GetStringParam(1,s);
s.AppendUniChar(ioParms.GetWildChar());
CUAGGroupVector groups;
bool firstlevel = ioParms.GetBoolParam(2, "firstLevel", "allLevels");
inGroup->RetainOwners(groups, firstlevel);
ioParms.ReturnValue(buildArrFromGroups(ioParms, groups, &s));
}
示例5: _Open
void VJSXMLHttpRequest::_Open(XBOX::VJSParms_callStaticFunction& ioParms, XMLHttpRequest* inXhr)
{
XBOX::VString pMethod;
bool resMethod;
resMethod=ioParms.GetStringParam(1, pMethod);
XBOX::VString pUrl;
bool resUrl; //jmo - todo : Verifier les longueurs max d'une chaine et d'une URL
resUrl=ioParms.GetStringParam(2, pUrl);
bool pAsync;
bool resAsync;
resAsync=ioParms.GetBoolParam(3, &pAsync);
if(resMethod && resUrl && inXhr)
{
XBOX::VError res=inXhr->Open(pMethod, pUrl, pAsync); //ASync is optional, we don't care if it's not set
if(res!=XBOX::VE_OK)
XBOX::vThrowError(res);
}
else
XBOX::vThrowError(VE_XHRQ_JS_BINDING_ERROR);
}
示例6: _GetCompletions
void VJSLanguageSyntaxTester::_GetCompletions( XBOX::VJSParms_callStaticFunction &ioParams, void * )
{
// We are expecting 5 parameters for JavaScript. One for the path to the symbol table, one for the path to the test file (which
// must already be a part of the symbol table), one for the line number within the file, one for the string that
// we are going to be completing at that point and one for the completion mode. If we get only three parameters, then it's a CSS completion test, which is
// fine -- we just modify the parameters we pass into GetSuggestionsForTesting.
VString symTablePathStr, testFilePathStr, completionString, completionModeStr;
sLONG completionLocation;
if (ioParams.CountParams() == 5) {
if (!ioParams.GetStringParam( 1, symTablePathStr )) return;
if (!ioParams.GetStringParam( 2, completionString )) return;
if (!ioParams.GetStringParam( 3, testFilePathStr )) return;
if (!ioParams.GetLongParam( 4, &completionLocation )) return;
if (!ioParams.GetStringParam( 5, completionModeStr )) return;
} else if (ioParams.CountParams() == 3) {
bool curlyBraces;
if (!ioParams.GetStringParam( 1, completionString )) return;
if (!ioParams.GetBoolParam( 2, &curlyBraces )) return;
if (!ioParams.GetStringParam( 3, testFilePathStr )) return;
// We fudge the completion location information when working with CSS files so that it
// denotes whether we're inside of curly braces or not.
completionLocation = curlyBraces ? 1 : 0;
} else {
return;
}
VFilePath symbolTablePath( symTablePathStr, FPS_POSIX);
VFilePath testFilePath( testFilePathStr, FPS_POSIX);
if ( ! symbolTablePath.IsValid() || ! testFilePath.IsValid() )
return;
EJSCompletionTestingMode completionMode;
if (completionModeStr == "text")
completionMode = eText;
else if (completionModeStr == "displayText")
completionMode = eDisplayText;
else
return;
CLanguageSyntaxComponent *languageSyntax = (CLanguageSyntaxComponent *)VComponentManager::RetainComponent( (CType)CLanguageSyntaxComponent::Component_Type );
if (languageSyntax)
{
// First, load up the symbol table as an actual table instead of just a path string
ISymbolTable *symTable = NULL;
if (!symTablePathStr.IsEmpty())
{
symTable = languageSyntax->CreateSymbolTable();
if ( symTable )
{
VFile file(symbolTablePath);
if (symTable->OpenSymbolDatabase( file ))
{
// Now that we have all of the parameters grabbed, we can figure out which language syntax engine
// we want to load up (based on the test file), and ask it to give us completions. We can then take
// those completions and turn them into an array of values to pass back to the caller.
VString extension;
testFilePath.GetExtension( extension );
ISyntaxInterface *syntaxEngine = languageSyntax->GetSyntaxByExtension( extension );
if (syntaxEngine)
{
// Now that we've got the syntax engine, we can ask it for the completions we need
std::vector< VString > suggestions;
syntaxEngine->GetSuggestionsForTesting( completionString, symTable, testFilePath.GetPath() , completionLocation, completionMode, suggestions );
JSResult *results = new JSResult( suggestions );
ioParams.ReturnValue( VJSLanguageSyntaxTesterResults::CreateInstance( ioParams.GetContextRef(), results ) );
results->Release();
}
}
symTable->Release();
}
}
languageSyntax->Release();
}
}