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C++ EndTime::IsTimePast方法代码示例

本文整理汇总了C++中xbmcthreads::EndTime::IsTimePast方法的典型用法代码示例。如果您正苦于以下问题:C++ EndTime::IsTimePast方法的具体用法?C++ EndTime::IsTimePast怎么用?C++ EndTime::IsTimePast使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在xbmcthreads::EndTime的用法示例。


在下文中一共展示了EndTime::IsTimePast方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WaitOnEvent

static NPT_Result WaitOnEvent(CEvent& event, XbmcThreads::EndTime& timeout, CGUIDialogBusy*& dialog)
{
  if(event.WaitMSec(0))
    return NPT_SUCCESS;

  if(dialog == NULL) {
    dialog = (CGUIDialogBusy*)g_windowManager.GetWindow(WINDOW_DIALOG_BUSY);
    dialog->Show();
  }

  g_windowManager.ProcessRenderLoop(false);

  do {
    if(event.WaitMSec(100))
      return NPT_SUCCESS;

    g_windowManager.ProcessRenderLoop(false);

    if(dialog->IsCanceled())
      return NPT_FAILURE;

  } while(!timeout.IsTimePast());

  return NPT_FAILURE;
}
开发者ID:wm3ndez,项目名称:xbmc,代码行数:25,代码来源:UPnPPlayer.cpp

示例2: handleZeroconfAnnouncement

void handleZeroconfAnnouncement()
{
#if defined(HAS_ZEROCONF)
  static XbmcThreads::EndTime timeout(10000);
  if(timeout.IsTimePast())
  {
    CZeroconf::GetInstance()->ForceReAnnounceService("servers.airplay");
    timeout.Set(10000);
  }
#endif
}
开发者ID:Montellese,项目名称:xbmc,代码行数:11,代码来源:AirPlayServer.cpp

示例3: PresentRender

void CRenderSystemDX::PresentRender(bool rendered, bool videoLayer)
{
  if (!m_bRenderCreated)
    return;

  if ( rendered 
    && ( m_stereoMode == RENDER_STEREO_MODE_INTERLACED
      || m_stereoMode == RENDER_STEREO_MODE_CHECKERBOARD))
  {
    auto m_pContext = m_deviceResources->GetD3DContext();

    // all views prepared, let's merge them before present
    ID3D11RenderTargetView *const views[1] = { m_deviceResources->GetBackBufferRTV() };
    m_pContext->OMSetRenderTargets(1, views, m_deviceResources->GetDSV());
    
    auto outputSize = m_deviceResources->GetOutputSize();
    CRect destRect = { 0.0f, 0.0f, float(outputSize.Width), float(outputSize.Height) };

    SHADER_METHOD method = RENDER_STEREO_MODE_INTERLACED == m_stereoMode
                           ? SHADER_METHOD_RENDER_STEREO_INTERLACED_RIGHT
                           : SHADER_METHOD_RENDER_STEREO_CHECKERBOARD_RIGHT;
    SetAlphaBlendEnable(true);
    CD3DTexture::DrawQuad(destRect, 0, &m_rightEyeTex, nullptr, method);
    CD3DHelper::PSClearShaderResources(m_pContext);
  }

  // time for decoder that may require the context
  {
    CSingleLock lock(m_decoderSection);
    XbmcThreads::EndTime timer;
    timer.Set(5);
    while (!m_decodingTimer.IsTimePast() && !timer.IsTimePast())
    {
      m_decodingEvent.wait(lock, 1);
    }
  }

  PresentRenderImpl(rendered);
}
开发者ID:FLyrfors,项目名称:xbmc,代码行数:39,代码来源:RenderSystemDX.cpp

示例4: PlayFile


//.........这里部分代码省略.........
  timeout.Set(timeout.GetInitialTimeoutValue());
  NPT_CHECK_LABEL_SEVERE(m_control->GetTransportInfo(m_delegate->m_device
                                                     , m_delegate->m_instance
                                                     , m_delegate), failed_gettransportinfo);
  NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_traevnt, timeout, dialog), failed_gettransportinfo);

  if (m_delegate->m_trainfo.cur_transport_state != "NO_MEDIA_PRESENT" &&
      m_delegate->m_trainfo.cur_transport_state != "STOPPED")
  {
    timeout.Set(timeout.GetInitialTimeoutValue());
    NPT_CHECK_LABEL_SEVERE(m_control->Stop(m_delegate->m_device
                                           , m_delegate->m_instance
                                           , m_delegate), failed_stop);
    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed_stop);
    NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed_stop);
  }


  timeout.Set(timeout.GetInitialTimeoutValue());
  NPT_CHECK_LABEL_SEVERE(m_control->SetAVTransportURI(m_delegate->m_device
                                                    , m_delegate->m_instance
                                                    , obj->m_Resources[res_index].m_Uri
                                                    , (const char*)tmp
                                                    , m_delegate), failed_setavtransporturi);
  NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed_setavtransporturi);
  NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed_setavtransporturi);

  timeout.Set(timeout.GetInitialTimeoutValue());
  NPT_CHECK_LABEL_SEVERE(m_control->Play(m_delegate->m_device
                                       , m_delegate->m_instance
                                       , "1"
                                       , m_delegate), failed_play);
  NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed_play);
  NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed_play);


  /* wait for PLAYING state */
  timeout.Set(timeout.GetInitialTimeoutValue());
  do {
    NPT_CHECK_LABEL_SEVERE(m_control->GetTransportInfo(m_delegate->m_device
                                                     , m_delegate->m_instance
                                                     , m_delegate), failed_waitplaying);


    { CSingleLock lock(m_delegate->m_section);
      if(m_delegate->m_trainfo.cur_transport_state == "PLAYING"
      || m_delegate->m_trainfo.cur_transport_state == "PAUSED_PLAYBACK")
        break;

      if(m_delegate->m_trainfo.cur_transport_state  == "STOPPED"
      && m_delegate->m_trainfo.cur_transport_status != "OK")
      {
        CLog::Log(LOGERROR, "UPNP: CUPnPPlayer::OpenFile - remote player signalled error %s", file.GetPath().c_str());
        return NPT_FAILURE;
      }
    }

    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_traevnt, timeout, dialog), failed_waitplaying);

  } while(!timeout.IsTimePast());

  if(options.starttime > 0)
  {
    /* many upnp units won't load file properly until after play (including xbmc) */
    NPT_CHECK_LABEL(m_control->Seek(m_delegate->m_device
                                    , m_delegate->m_instance
                                    , "REL_TIME"
                                    , PLT_Didl::FormatTimeStamp((NPT_UInt32)options.starttime)
                                    , m_delegate), failed_seek);
  }

  return NPT_SUCCESS;
failed_todidl:
  CLog::Log(LOGERROR, "CUPnPPlayer::PlayFile(%s) failed to serialize item into DIDL-Lite", file.GetPath().c_str());
  return NPT_FAILURE;
failed_findbestresource:
  CLog::Log(LOGERROR, "CUPnPPlayer::PlayFile(%s) failed to find a matching resource", file.GetPath().c_str());
  return NPT_FAILURE;
failed_gettransportinfo:
  CLog::Log(LOGERROR, "CUPnPPlayer::PlayFile(%s): call to GetTransportInfo failed", file.GetPath().c_str());
  return NPT_FAILURE;
failed_stop:
  CLog::Log(LOGERROR, "CUPnPPlayer::PlayFile(%s) failed to stop current playback", file.GetPath().c_str());
  return NPT_FAILURE;
failed_setavtransporturi:
  CLog::Log(LOGERROR, "CUPnPPlayer::PlayFile(%s) failed to set the playback URI", file.GetPath().c_str());
  return NPT_FAILURE;
failed_play:
  CLog::Log(LOGERROR, "CUPnPPlayer::PlayFile(%s) failed to start playback", file.GetPath().c_str());
  return NPT_FAILURE;
failed_waitplaying:
  CLog::Log(LOGERROR, "CUPnPPlayer::PlayFile(%s) failed to wait for PLAYING state", file.GetPath().c_str());
  return NPT_FAILURE;
failed_seek:
  CLog::Log(LOGERROR, "CUPnPPlayer::PlayFile(%s) failed to seek to start offset", file.GetPath().c_str());
  return NPT_FAILURE;
failed:
  CLog::Log(LOGERROR, "CUPnPPlayer::PlayFile(%s) failed", file.GetPath().c_str());
  return NPT_FAILURE;
}
开发者ID:wm3ndez,项目名称:xbmc,代码行数:101,代码来源:UPnPPlayer.cpp

示例5: OpenFile

bool CUPnPPlayer::OpenFile(const CFileItem& file, const CPlayerOptions& options)
{
  CFileItem item(file);
  NPT_Reference<CThumbLoader> thumb_loader;
  NPT_Reference<PLT_MediaObject> obj;
  NPT_String path(file.GetPath().c_str());
  NPT_String tmp, resource;
  XbmcThreads::EndTime timeout;
  CGUIDialogBusy* dialog = NULL;

  NPT_CHECK_POINTER_LABEL_SEVERE(m_delegate, failed);

  timeout.Set(10000);

  /* if no path we want to attach to a already playing player */
  if(path != "") {
    if (file.IsVideoDb())
      thumb_loader = NPT_Reference<CThumbLoader>(new CVideoThumbLoader());
    else if (item.IsMusicDb())
      thumb_loader = NPT_Reference<CThumbLoader>(new CMusicThumbLoader());

    obj = BuildObject(item, path, false, thumb_loader, NULL, CUPnP::GetServer());
    if(obj.IsNull()) goto failed;

    NPT_CHECK_LABEL_SEVERE(PLT_Didl::ToDidl(*obj, "", tmp), failed);
    tmp.Insert(didl_header, 0);
    tmp.Append(didl_footer);

    /* The resource uri's are stored in the Didl. We must choose the best resource
     * for the playback device */
    NPT_Cardinal res_index;
    NPT_CHECK_LABEL_SEVERE(m_control->FindBestResource(m_delegate->m_device, *obj, res_index), failed);


    /* dlna specifies that a return code of 705 should be returned
     * if TRANSPORT_STATE is not STOPPED or NO_MEDIA_PRESENT */
    NPT_CHECK_LABEL_SEVERE(m_control->Stop(m_delegate->m_device
                                           , m_delegate->m_instance
                                           , m_delegate), failed);
    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed);
    NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed);


    NPT_CHECK_LABEL_SEVERE(m_control->SetAVTransportURI(m_delegate->m_device
                                                      , m_delegate->m_instance
                                                      , obj->m_Resources[res_index].m_Uri
                                                      , (const char*)tmp
                                                      , m_delegate), failed);
    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed);
    NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed);

    NPT_CHECK_LABEL_SEVERE(m_control->Play(m_delegate->m_device
                                         , m_delegate->m_instance
                                         , "1"
                                         , m_delegate), failed);
    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed);
    NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed);
  }


  /* wait for PLAYING state */
  do {
    NPT_CHECK_LABEL_SEVERE(m_control->GetTransportInfo(m_delegate->m_device
                                                     , m_delegate->m_instance
                                                     , m_delegate), failed);


    { CSingleLock lock(m_delegate->m_section);
      if(m_delegate->m_trainfo.cur_transport_state == "PLAYING"
      || m_delegate->m_trainfo.cur_transport_state == "PAUSED_PLAYBACK")
        break;

      if(m_delegate->m_trainfo.cur_transport_state  == "STOPPED"
      && m_delegate->m_trainfo.cur_transport_status != "OK")
      {
        CLog::Log(LOGERROR, "UPNP: CUPnPPlayer::OpenFile - remote player signalled error %s", file.GetPath().c_str());
        goto failed;
      }
    }

    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_traevnt, timeout, dialog), failed);

  } while(!timeout.IsTimePast());

  if(options.starttime > 0)
  {
    /* many upnp units won't load file properly until after play (including xbmc) */
    NPT_CHECK_LABEL(m_control->Seek(m_delegate->m_device
                                    , m_delegate->m_instance
                                    , "REL_TIME"
                                    , PLT_Didl::FormatTimeStamp((NPT_UInt32)options.starttime)
                                    , m_delegate), failed);
  }

  m_started = true;
  m_callback.OnPlayBackStarted();
  NPT_CHECK_LABEL_SEVERE(m_control->GetPositionInfo(m_delegate->m_device
                                                  , m_delegate->m_instance
                                                  , m_delegate), failed);
  NPT_CHECK_LABEL_SEVERE(m_control->GetMediaInfo(m_delegate->m_device
//.........这里部分代码省略.........
开发者ID:cvsuser-chromium,项目名称:librhino,代码行数:101,代码来源:UPnPPlayer.cpp


注:本文中的xbmcthreads::EndTime::IsTimePast方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。