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C++ xbmcthreads::EndTime类代码示例

本文整理汇总了C++中xbmcthreads::EndTime的典型用法代码示例。如果您正苦于以下问题:C++ EndTime类的具体用法?C++ EndTime怎么用?C++ EndTime使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了EndTime类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleZeroconfAnnouncement

void handleZeroconfAnnouncement()
{
#if defined(HAS_ZEROCONF)
  static XbmcThreads::EndTime timeout(10000);
  if(timeout.IsTimePast())
  {
    CZeroconf::GetInstance()->ForceReAnnounceService("servers.airplay");
    timeout.Set(10000);
  }
#endif
}
开发者ID:Montellese,项目名称:xbmc,代码行数:11,代码来源:AirPlayServer.cpp

示例2: WaitOnEvent

static NPT_Result WaitOnEvent(CEvent& event, XbmcThreads::EndTime& timeout, CGUIDialogBusy*& dialog)
{
  if(event.WaitMSec(0))
    return NPT_SUCCESS;

  if(dialog == NULL) {
    dialog = (CGUIDialogBusy*)g_windowManager.GetWindow(WINDOW_DIALOG_BUSY);
    dialog->Show();
  }

  g_windowManager.ProcessRenderLoop(false);

  do {
    if(event.WaitMSec(100))
      return NPT_SUCCESS;

    g_windowManager.ProcessRenderLoop(false);

    if(dialog->IsCanceled())
      return NPT_FAILURE;

  } while(!timeout.IsTimePast());

  return NPT_FAILURE;
}
开发者ID:wm3ndez,项目名称:xbmc,代码行数:25,代码来源:UPnPPlayer.cpp

示例3: PresentRender

void CRenderSystemDX::PresentRender(bool rendered, bool videoLayer)
{
  if (!m_bRenderCreated)
    return;

  if ( rendered 
    && ( m_stereoMode == RENDER_STEREO_MODE_INTERLACED
      || m_stereoMode == RENDER_STEREO_MODE_CHECKERBOARD))
  {
    auto m_pContext = m_deviceResources->GetD3DContext();

    // all views prepared, let's merge them before present
    ID3D11RenderTargetView *const views[1] = { m_deviceResources->GetBackBufferRTV() };
    m_pContext->OMSetRenderTargets(1, views, m_deviceResources->GetDSV());
    
    auto outputSize = m_deviceResources->GetOutputSize();
    CRect destRect = { 0.0f, 0.0f, float(outputSize.Width), float(outputSize.Height) };

    SHADER_METHOD method = RENDER_STEREO_MODE_INTERLACED == m_stereoMode
                           ? SHADER_METHOD_RENDER_STEREO_INTERLACED_RIGHT
                           : SHADER_METHOD_RENDER_STEREO_CHECKERBOARD_RIGHT;
    SetAlphaBlendEnable(true);
    CD3DTexture::DrawQuad(destRect, 0, &m_rightEyeTex, nullptr, method);
    CD3DHelper::PSClearShaderResources(m_pContext);
  }

  // time for decoder that may require the context
  {
    CSingleLock lock(m_decoderSection);
    XbmcThreads::EndTime timer;
    timer.Set(5);
    while (!m_decodingTimer.IsTimePast() && !timer.IsTimePast())
    {
      m_decodingEvent.wait(lock, 1);
    }
  }

  PresentRenderImpl(rendered);
}
开发者ID:FLyrfors,项目名称:xbmc,代码行数:39,代码来源:RenderSystemDX.cpp

示例4: Process

void CActiveAESink::Process()
{
  Message *msg = NULL;
  Protocol *port = NULL;
  bool gotMsg;
  XbmcThreads::EndTime timer;

  m_state = S_TOP_UNCONFIGURED;
  m_extTimeout = 1000;
  m_bStateMachineSelfTrigger = false;
  m_extAppFocused = true;

  while (!m_bStop)
  {
    gotMsg = false;
    timer.Set(m_extTimeout);

    if (m_bStateMachineSelfTrigger)
    {
      m_bStateMachineSelfTrigger = false;
      // self trigger state machine
      StateMachine(msg->signal, port, msg);
      if (!m_bStateMachineSelfTrigger)
      {
        msg->Release();
        msg = NULL;
      }
      continue;
    }
    // check control port
    else if (m_controlPort.ReceiveOutMessage(&msg))
    {
      gotMsg = true;
      port = &m_controlPort;
    }
    // check data port
    else if (m_dataPort.ReceiveOutMessage(&msg))
    {
      gotMsg = true;
      port = &m_dataPort;
    }

    if (gotMsg)
    {
      StateMachine(msg->signal, port, msg);
      if (!m_bStateMachineSelfTrigger)
      {
        msg->Release();
        msg = NULL;
      }
      continue;
    }

    // wait for message
    else if (m_outMsgEvent.WaitMSec(m_extTimeout))
    {
      m_extTimeout = timer.MillisLeft();
      continue;
    }
    // time out
    else
    {
      msg = m_controlPort.GetMessage();
      msg->signal = CSinkControlProtocol::TIMEOUT;
      port = 0;
      // signal timeout to state machine
      StateMachine(msg->signal, port, msg);
      if (!m_bStateMachineSelfTrigger)
      {
        msg->Release();
        msg = NULL;
      }
    }
  }
}
开发者ID:Karlson2k,项目名称:xbmc,代码行数:75,代码来源:ActiveAESink.cpp

示例5: PlayFile

int CUPnPPlayer::PlayFile(const CFileItem& file, const CPlayerOptions& options, CGUIDialogBusy*& dialog, XbmcThreads::EndTime& timeout)
{
  CFileItem item(file);
  NPT_Reference<CThumbLoader> thumb_loader;
  NPT_Reference<PLT_MediaObject> obj;
  NPT_String path(file.GetPath().c_str());
  NPT_String tmp, resource;
  EMediaControllerQuirks quirks = EMEDIACONTROLLERQUIRKS_NONE;

  NPT_CHECK_POINTER_LABEL_SEVERE(m_delegate, failed);

  if (file.IsVideoDb())
    thumb_loader = NPT_Reference<CThumbLoader>(new CVideoThumbLoader());
  else if (item.IsMusicDb())
    thumb_loader = NPT_Reference<CThumbLoader>(new CMusicThumbLoader());

  obj = BuildObject(item, path, false, thumb_loader, NULL, CUPnP::GetServer(), UPnPPlayer);
  if(obj.IsNull()) goto failed;

  NPT_CHECK_LABEL_SEVERE(PLT_Didl::ToDidl(*obj, "", tmp), failed_todidl);
  tmp.Insert(didl_header, 0);
  tmp.Append(didl_footer);

  quirks = GetMediaControllerQuirks(m_delegate->m_device.AsPointer());
  if (quirks & EMEDIACONTROLLERQUIRKS_X_MKV)
  {
    for (NPT_Cardinal i=0; i< obj->m_Resources.GetItemCount(); i++) {
      if (obj->m_Resources[i].m_ProtocolInfo.GetContentType().Compare("video/x-matroska") == 0) {
        CLog::Log(LOGDEBUG, "CUPnPPlayer::PlayFile(%s): applying video/x-mkv quirk", file.GetPath().c_str());
        NPT_String protocolInfo = obj->m_Resources[i].m_ProtocolInfo.ToString();
        protocolInfo.Replace(":video/x-matroska:", ":video/x-mkv:");
        obj->m_Resources[i].m_ProtocolInfo = PLT_ProtocolInfo(protocolInfo);
      }
    }
  }

  /* The resource uri's are stored in the Didl. We must choose the best resource
   * for the playback device */
  NPT_Cardinal res_index;
  NPT_CHECK_LABEL_SEVERE(m_control->FindBestResource(m_delegate->m_device, *obj, res_index), failed_findbestresource);

  // get the transport info to evaluate the TransportState to be able to
  // determine whether we first need to call Stop()
  timeout.Set(timeout.GetInitialTimeoutValue());
  NPT_CHECK_LABEL_SEVERE(m_control->GetTransportInfo(m_delegate->m_device
                                                     , m_delegate->m_instance
                                                     , m_delegate), failed_gettransportinfo);
  NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_traevnt, timeout, dialog), failed_gettransportinfo);

  if (m_delegate->m_trainfo.cur_transport_state != "NO_MEDIA_PRESENT" &&
      m_delegate->m_trainfo.cur_transport_state != "STOPPED")
  {
    timeout.Set(timeout.GetInitialTimeoutValue());
    NPT_CHECK_LABEL_SEVERE(m_control->Stop(m_delegate->m_device
                                           , m_delegate->m_instance
                                           , m_delegate), failed_stop);
    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed_stop);
    NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed_stop);
  }


  timeout.Set(timeout.GetInitialTimeoutValue());
  NPT_CHECK_LABEL_SEVERE(m_control->SetAVTransportURI(m_delegate->m_device
                                                    , m_delegate->m_instance
                                                    , obj->m_Resources[res_index].m_Uri
                                                    , (const char*)tmp
                                                    , m_delegate), failed_setavtransporturi);
  NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed_setavtransporturi);
  NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed_setavtransporturi);

  timeout.Set(timeout.GetInitialTimeoutValue());
  NPT_CHECK_LABEL_SEVERE(m_control->Play(m_delegate->m_device
                                       , m_delegate->m_instance
                                       , "1"
                                       , m_delegate), failed_play);
  NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed_play);
  NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed_play);


  /* wait for PLAYING state */
  timeout.Set(timeout.GetInitialTimeoutValue());
  do {
    NPT_CHECK_LABEL_SEVERE(m_control->GetTransportInfo(m_delegate->m_device
                                                     , m_delegate->m_instance
                                                     , m_delegate), failed_waitplaying);


    { CSingleLock lock(m_delegate->m_section);
      if(m_delegate->m_trainfo.cur_transport_state == "PLAYING"
      || m_delegate->m_trainfo.cur_transport_state == "PAUSED_PLAYBACK")
        break;

      if(m_delegate->m_trainfo.cur_transport_state  == "STOPPED"
      && m_delegate->m_trainfo.cur_transport_status != "OK")
      {
        CLog::Log(LOGERROR, "UPNP: CUPnPPlayer::OpenFile - remote player signalled error %s", file.GetPath().c_str());
        return NPT_FAILURE;
      }
    }

//.........这里部分代码省略.........
开发者ID:wm3ndez,项目名称:xbmc,代码行数:101,代码来源:UPnPPlayer.cpp

示例6: OpenFile

bool CUPnPPlayer::OpenFile(const CFileItem& file, const CPlayerOptions& options)
{
  CFileItem item(file);
  NPT_Reference<CThumbLoader> thumb_loader;
  NPT_Reference<PLT_MediaObject> obj;
  NPT_String path(file.GetPath().c_str());
  NPT_String tmp, resource;
  XbmcThreads::EndTime timeout;
  CGUIDialogBusy* dialog = NULL;

  NPT_CHECK_POINTER_LABEL_SEVERE(m_delegate, failed);

  timeout.Set(10000);

  /* if no path we want to attach to a already playing player */
  if(path != "") {
    if (file.IsVideoDb())
      thumb_loader = NPT_Reference<CThumbLoader>(new CVideoThumbLoader());
    else if (item.IsMusicDb())
      thumb_loader = NPT_Reference<CThumbLoader>(new CMusicThumbLoader());

    obj = BuildObject(item, path, false, thumb_loader, NULL, CUPnP::GetServer());
    if(obj.IsNull()) goto failed;

    NPT_CHECK_LABEL_SEVERE(PLT_Didl::ToDidl(*obj, "", tmp), failed);
    tmp.Insert(didl_header, 0);
    tmp.Append(didl_footer);

    /* The resource uri's are stored in the Didl. We must choose the best resource
     * for the playback device */
    NPT_Cardinal res_index;
    NPT_CHECK_LABEL_SEVERE(m_control->FindBestResource(m_delegate->m_device, *obj, res_index), failed);


    /* dlna specifies that a return code of 705 should be returned
     * if TRANSPORT_STATE is not STOPPED or NO_MEDIA_PRESENT */
    NPT_CHECK_LABEL_SEVERE(m_control->Stop(m_delegate->m_device
                                           , m_delegate->m_instance
                                           , m_delegate), failed);
    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed);
    NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed);


    NPT_CHECK_LABEL_SEVERE(m_control->SetAVTransportURI(m_delegate->m_device
                                                      , m_delegate->m_instance
                                                      , obj->m_Resources[res_index].m_Uri
                                                      , (const char*)tmp
                                                      , m_delegate), failed);
    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed);
    NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed);

    NPT_CHECK_LABEL_SEVERE(m_control->Play(m_delegate->m_device
                                         , m_delegate->m_instance
                                         , "1"
                                         , m_delegate), failed);
    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed);
    NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed);
  }


  /* wait for PLAYING state */
  do {
    NPT_CHECK_LABEL_SEVERE(m_control->GetTransportInfo(m_delegate->m_device
                                                     , m_delegate->m_instance
                                                     , m_delegate), failed);


    { CSingleLock lock(m_delegate->m_section);
      if(m_delegate->m_trainfo.cur_transport_state == "PLAYING"
      || m_delegate->m_trainfo.cur_transport_state == "PAUSED_PLAYBACK")
        break;

      if(m_delegate->m_trainfo.cur_transport_state  == "STOPPED"
      && m_delegate->m_trainfo.cur_transport_status != "OK")
      {
        CLog::Log(LOGERROR, "UPNP: CUPnPPlayer::OpenFile - remote player signalled error %s", file.GetPath().c_str());
        goto failed;
      }
    }

    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_traevnt, timeout, dialog), failed);

  } while(!timeout.IsTimePast());

  if(options.starttime > 0)
  {
    /* many upnp units won't load file properly until after play (including xbmc) */
    NPT_CHECK_LABEL(m_control->Seek(m_delegate->m_device
                                    , m_delegate->m_instance
                                    , "REL_TIME"
                                    , PLT_Didl::FormatTimeStamp((NPT_UInt32)options.starttime)
                                    , m_delegate), failed);
  }

  m_started = true;
  m_callback.OnPlayBackStarted();
  NPT_CHECK_LABEL_SEVERE(m_control->GetPositionInfo(m_delegate->m_device
                                                  , m_delegate->m_instance
                                                  , m_delegate), failed);
  NPT_CHECK_LABEL_SEVERE(m_control->GetMediaInfo(m_delegate->m_device
//.........这里部分代码省略.........
开发者ID:cvsuser-chromium,项目名称:librhino,代码行数:101,代码来源:UPnPPlayer.cpp


注:本文中的xbmcthreads::EndTime类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。