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C++ ui::Widget类代码示例

本文整理汇总了C++中ui::Widget的典型用法代码示例。如果您正苦于以下问题:C++ Widget类的具体用法?C++ Widget怎么用?C++ Widget使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Widget类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoWork

    void DoWork(Threading::DefaultThreadSpecificStorage::Type& CurrentThreadStorage)
    {
        /*RigidDebris* Deb1 = TheEntresol->GetActorManager()->GetActor("RobotWayUpFrontLeft");
        RigidDebris* Deb2 = TheEntresol->GetActorManager()->GetActor("RobotWayUpFrontRight");
        if( Deb1->IsAnimated() )
        {
            Deb1->AdvanceAnimation((Real)0.001 * TheEntresol->GetLastFrameTimeMilliseconds() );
        }

        if( Deb2->IsAnimated() )
        {
            Deb2->AdvanceAnimation((Real)0.0001 * TheEntresol->GetLastFrameTimeMilliseconds() );
        }// */

        // Update Stat information
        Graphics::GameWindow* MainWindow = static_cast<Graphics::GraphicsManager*>( TheEntresol->GetManager(ManagerBase::MT_GraphicsManager) )->GetGameWindow(0);
        UI::Screen* DScreen = static_cast<UI::UIManager*>( TheEntresol->GetManager(ManagerBase::MT_UIManager) )->GetScreen("DefaultScreen");
        UI::Widget* CurFPS = static_cast<UI::Widget*>(DScreen->GetWidget("D_CurFPS"));
        UI::Widget* AvFPS = static_cast<UI::Widget*>(DScreen->GetWidget("D_AvFPS"));
        StringStream CFPSstream;
        StringStream AFPSstream;
        CFPSstream << MainWindow->GetLastFPS();
        AFPSstream << MainWindow->GetAverageFPS();
        String CFPS = CFPSstream.str();
        String AFPS = AFPSstream.str();
        static_cast<UI::SingleLineTextLayer*>(CurFPS->GetRenderLayer(0))->SetText(CFPS);
        static_cast<UI::SingleLineTextLayer*>(AvFPS->GetRenderLayer(0))->SetText(AFPS);
    }
开发者ID:,项目名称:,代码行数:28,代码来源:

示例2: l_set_font_size

	static int l_set_font_size(lua_State *l) {
		UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
		UI::Widget::Font font = static_cast<UI::Widget::Font>(LuaConstants::GetConstantFromArg(l, "UIFont", 2));
		w->SetFont(font);
		lua_pushvalue(l, 1);
		return 1;
	}
开发者ID:GizmoR13,项目名称:pioneer,代码行数:7,代码来源:LuaWidget.cpp

示例3: l_bind

	static int l_bind(lua_State *l) {
		UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
		const std::string bindName(luaL_checkstring(l, 2));
		PropertiedObject *po = LuaObject<PropertiedObject>::CheckFromLua(3);
		const std::string propertyName(luaL_checkstring(l, 4));
		w->Bind(bindName, po, propertyName);
		return 0;
	}
开发者ID:Loki999,项目名称:pioneer,代码行数:8,代码来源:LuaWidget.cpp

示例4: l_set_enabled

	static int l_set_enabled(lua_State *l) {
		UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
		const bool enable = lua_toboolean(l, 2);
		if (enable) {
			w->Enable();
		} else {
			w->Disable();
		}
		return 0;
	}
开发者ID:Faiva78,项目名称:pioneer,代码行数:10,代码来源:LuaWidget.cpp

示例5: dialog_button_callback

static void dialog_button_callback( ui::Widget widget, gpointer data ){
	int *loop, *ret;

	auto parent = widget.window();
	loop = (int*)g_object_get_data( G_OBJECT( parent ), "loop" );
	ret = (int*)g_object_get_data( G_OBJECT( parent ), "ret" );

	*loop = 0;
	*ret = gpointer_to_int( data );
}
开发者ID:xonotic,项目名称:netradient,代码行数:10,代码来源:AboutDialog.cpp

示例6: destroy

/**
 * @brief destroy widget if destroy signal is passed to widget
 */
static void destroy( ui::Widget widget, gpointer data ){
	widget.destroy();
}
开发者ID:xonotic,项目名称:netradient,代码行数:6,代码来源:ufoai_gtk.cpp

示例7: MakeGUI

void MakeGUI()
{
    String DefaultScreen = "DefaultScreen";
    UI::UIManager* GUI = static_cast<UI::UIManager*>( TheEntresol->GetManager(ManagerBase::MT_UIManager) );
    Graphics::Viewport* UIViewport = static_cast<Graphics::GraphicsManager*>( TheEntresol->GetManager(ManagerBase::MT_GraphicsManager) )->GetGameWindow(0)->GetViewport(0);
    GUI->LoadMTA("EngineDemo_Menu.mta","Group1");
    GUI->AddAutoRegisterCode(Input::MetaCode(Input::BUTTON_PRESSING,Input::MOUSEBUTTON_1));
    GUI->EnableButtonAutoRegister(true);
    UI::Screen* DScreen = GUI->CreateScreen(DefaultScreen, "EngineDemo_Menu", UIViewport,0);

    ColourValue Transparent(0.0,0.0,0.0,0.0);
    ColourValue Black(0.0,0.0,0.0,1.0);
    ColourValue TransBlack(0.0,0.0,0.0,0.3);

    ColourValue ButtonColour(0.6,0.2,0.2,1.0);
    ColourValue HoveredButtonColour(0.8,0.7,0.05,1.0);
    ColourValue MenuColour(0.4,0.8,0.3,1.0);

    //Build the HUD
    UI::StackButton* MenuAccess = DScreen->CreateStackButton("D_MenuAccess",UI::UnifiedRect(0.008,0.932,0.14,0.06));
    UI::SingleImageLayer* AccessBackground = MenuAccess->CreateSingleImageLayer(UI::GroupOrderEntry(UI::Widget::WG_Normal,0));
    AccessBackground->SetColour(ButtonColour);
    UI::SingleImageLayer* AccessHoveredBackground = MenuAccess->CreateSingleImageLayer(UI::GroupOrderEntry(UI::Widget::WG_Hovered,0));
    AccessHoveredBackground->SetColour(HoveredButtonColour);
    UI::SingleLineTextLayer* AccessText = MenuAccess->CreateSingleLineTextLayer(1,1);
    AccessText->HorizontallyAlign(UI::LA_Center);
    AccessText->VerticallyAlign(UI::LA_Center);
    AccessText->SetDefaultFont("Ubuntu-14");
    AccessText->SetText("Menu");
    DScreen->AddChild(MenuAccess,1);

    UI::Widget* CurFPS = DScreen->CreateWidget("D_CurFPS",UI::UnifiedRect(0.16,0.008,0.06,0.065));
    UI::SingleLineTextLayer* CurFPSText = CurFPS->CreateSingleLineTextLayer(1,1);
    CurFPSText->HorizontallyAlign(UI::LA_TopLeft);
    CurFPSText->VerticallyAlign(UI::LA_Center);
    CurFPSText->SetDefaultFont("Ubuntu-14");
    CurFPSText->SetText("0.0");
    DScreen->AddChild(CurFPS,2);

    UI::Widget* CurFPSStat = DScreen->CreateWidget("D_CurFPSStat",UI::UnifiedRect(0.008,0.008,0.15,0.065));
    UI::SingleLineTextLayer* CurFPSStatText = CurFPSStat->CreateSingleLineTextLayer(1,1);
    CurFPSStatText->HorizontallyAlign(UI::LA_TopLeft);
    CurFPSStatText->VerticallyAlign(UI::LA_Center);
    CurFPSStatText->SetDefaultFont("Ubuntu-14");
    CurFPSStatText->SetText("Current FPS: ");
    DScreen->AddChild(CurFPSStat,3);

    UI::Widget* AvFPS = DScreen->CreateWidget("D_AvFPS",UI::UnifiedRect(0.16,0.081,0.06,0.065));
    UI::SingleLineTextLayer* AvFPSText = AvFPS->CreateSingleLineTextLayer(1,1);
    AvFPSText->HorizontallyAlign(UI::LA_TopLeft);
    AvFPSText->VerticallyAlign(UI::LA_Center);
    AvFPSText->SetDefaultFont("Ubuntu-14");
    AvFPSText->SetText("0.0");
    DScreen->AddChild(AvFPS,4);

    UI::Widget* AvFPSStat = DScreen->CreateWidget("D_AvFPSStat",UI::UnifiedRect(0.008,0.081,0.15,0.065));
    UI::SingleLineTextLayer* AvFPSStatText = AvFPSStat->CreateSingleLineTextLayer(1,1);
    AvFPSStatText->HorizontallyAlign(UI::LA_TopLeft);
    AvFPSStatText->VerticallyAlign(UI::LA_Center);
    AvFPSStatText->SetDefaultFont("Ubuntu-14");
    AvFPSStatText->SetText("Average FPS: ");
    DScreen->AddChild(AvFPSStat,5);
    //End of HUD
    //Build the Menu
    UI::MenuEntry* DemoMenu = DScreen->CreateMenuEntry("D_Menu",UI::UnifiedRect(0.35,0.27,0.3,0.45));
    UI::SingleImageLayer* DemoMenuBackground = DemoMenu->CreateSingleImageLayer(1,1);
    DemoMenuBackground->SetColour(MenuColour);
    DScreen->AddChild(DemoMenu,6);

    UI::StackButton* ReturnButton = DScreen->CreateStackButton("D_Return",UI::UnifiedRect(0.10,0.56,0.80,0.16));
    UI::SingleImageLayer* ReturnBackground = ReturnButton->CreateSingleImageLayer(UI::GroupOrderEntry(UI::Widget::WG_Normal,0));
    ReturnBackground->SetColour(ButtonColour);
    UI::SingleImageLayer* ReturnHoveredBackground = ReturnButton->CreateSingleImageLayer(UI::GroupOrderEntry(UI::Widget::WG_Hovered,0));
    ReturnHoveredBackground->SetColour(HoveredButtonColour);
    UI::SingleLineTextLayer* ReturnText = ReturnButton->CreateSingleLineTextLayer(1,1);
    ReturnText->HorizontallyAlign(UI::LA_Center);
    ReturnText->VerticallyAlign(UI::LA_Center);
    ReturnText->SetDefaultFont("Ubuntu-14");
    ReturnText->SetText("Return To Demo");
    DemoMenu->AddChild(ReturnButton,1);

    UI::Button* GameExitButton = DScreen->CreateButton("D_Exit",UI::UnifiedRect(0.10,0.78,0.80,0.16));
    UI::SingleImageLayer* GameExitBackground = GameExitButton->CreateSingleImageLayer(UI::GroupOrderEntry(UI::Widget::WG_Normal,0));
    GameExitBackground->SetColour(ButtonColour);
    UI::SingleImageLayer* GameExitHoveredBackground = GameExitButton->CreateSingleImageLayer(UI::GroupOrderEntry(UI::Widget::WG_Hovered,0));
    GameExitHoveredBackground->SetColour(HoveredButtonColour);
    UI::SingleLineTextLayer* GameExitText = GameExitButton->CreateSingleLineTextLayer(1,1);
    GameExitText->HorizontallyAlign(UI::LA_Center);
    GameExitText->VerticallyAlign(UI::LA_Center);
    GameExitText->SetDefaultFont("Ubuntu-14");
    GameExitText->SetText("Exit Demo");
    DemoMenu->AddChild(GameExitButton,2);

    DemoMenu->SetPushButton(MenuAccess);
    DemoMenu->SetPopButton(ReturnButton);
    //End of Menu
}
开发者ID:,项目名称:,代码行数:97,代码来源:

示例8: CHECK_RESTORE

inline void CHECK_RESTORE( ui::Widget w ){
	if ( gpointer_to_int( g_object_get_data( G_OBJECT( w ), "was_mapped" ) ) != 0 ) {
		w.show();
	}
}
开发者ID:xonotic,项目名称:netradient,代码行数:5,代码来源:window.cpp

示例9: CHECK_MINIMIZE

inline void CHECK_MINIMIZE( ui::Widget w ){
	g_object_set_data( G_OBJECT( w ), "was_mapped", gint_to_pointer( gtk_widget_get_visible( w ) ) );
	w.hide();
}
开发者ID:xonotic,项目名称:netradient,代码行数:4,代码来源:window.cpp

示例10: l_attr_disabled

		static int l_attr_disabled(lua_State *l)
		{
			UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
			lua_pushboolean(l, w->IsDisabled());
			return 1;
		}
开发者ID:ecraven,项目名称:pioneer,代码行数:6,代码来源:LuaWidget.cpp

示例11: l_attr_height

		static int l_attr_height(lua_State *l)
		{
			UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
			lua_pushnumber(l, w->GetSize().y);
			return 1;
		}
开发者ID:ecraven,项目名称:pioneer,代码行数:6,代码来源:LuaWidget.cpp

示例12: l_enable

		static int l_enable(lua_State *l)
		{
			UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
			w->Enable();
			return 0;
		}
开发者ID:ecraven,项目名称:pioneer,代码行数:6,代码来源:LuaWidget.cpp

示例13: l_remove_shortcut

		static int l_remove_shortcut(lua_State *l)
		{
			UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
			w->RemoveShortcut(UI::KeySym::FromString(luaL_checkstring(l, 2)));
			return 0;
		}
开发者ID:ecraven,项目名称:pioneer,代码行数:6,代码来源:LuaWidget.cpp

示例14: l_hide

		static int l_hide(lua_State *l)
		{
			UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
			w->Hidden();
			return 0;
		}
开发者ID:ecraven,项目名称:pioneer,代码行数:6,代码来源:LuaWidget.cpp

示例15: dialog_delete_callback

static gint dialog_delete_callback( ui::Widget widget, GdkEvent* event, gpointer data ){
	widget.hide();
	int *loop = (int *) g_object_get_data(G_OBJECT(widget), "loop");
	*loop = 0;
	return TRUE;
}
开发者ID:xonotic,项目名称:netradient,代码行数:6,代码来源:AboutDialog.cpp


注:本文中的ui::Widget类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。