本文整理汇总了C++中torque::Path::setRoot方法的典型用法代码示例。如果您正苦于以下问题:C++ Path::setRoot方法的具体用法?C++ Path::setRoot怎么用?C++ Path::setRoot使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类torque::Path
的用法示例。
在下文中一共展示了Path::setRoot方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: checkAndMountSketchup
bool ColladaShapeLoader::checkAndMountSketchup(const Torque::Path& path, String& mountPoint, Torque::Path& daePath)
{
bool isSketchup = path.getExtension().equal("kmz", String::NoCase);
if (isSketchup)
{
// Mount the zip so files can be found (it will be unmounted before we return)
mountPoint = String("sketchup_") + path.getFileName();
String zipPath = path.getFullPath();
if (!Torque::FS::Mount(mountPoint, new Torque::ZipFileSystem(zipPath)))
return false;
Vector<String> daeFiles;
Torque::Path findPath;
findPath.setRoot(mountPoint);
S32 results = Torque::FS::FindByPattern(findPath, "*.dae", true, daeFiles);
if (results == 0 || daeFiles.size() == 0)
{
Torque::FS::Unmount(mountPoint);
return false;
}
daePath = daeFiles[0];
}
else
{
daePath = path;
}
return isSketchup;
}
示例2: copySketchupTexture
//-----------------------------------------------------------------------------
/// Copy a texture from a KMZ to a cache. Note that the texture filename is modified
void copySketchupTexture(const Torque::Path &path, String &textureFilename)
{
if (textureFilename.isEmpty())
return;
Torque::Path texturePath(textureFilename);
texturePath.setExtension(findTextureExtension(texturePath));
String cachedTexFilename = String::ToString("%s_%s.cached",
TSShapeLoader::getShapePath().getFileName().c_str(), texturePath.getFileName().c_str());
Torque::Path cachedTexPath;
cachedTexPath.setRoot(path.getRoot());
cachedTexPath.setPath(path.getPath());
cachedTexPath.setFileName(cachedTexFilename);
cachedTexPath.setExtension(texturePath.getExtension());
FileStream *source;
FileStream *dest;
if ((source = FileStream::createAndOpen(texturePath.getFullPath(), Torque::FS::File::Read)) == NULL)
return;
if ((dest = FileStream::createAndOpen(cachedTexPath.getFullPath(), Torque::FS::File::Write)) == NULL)
{
delete source;
return;
}
dest->copyFrom(source);
delete dest;
delete source;
// Update the filename in the material
cachedTexPath.setExtension("");
textureFilename = cachedTexPath.getFullPath();
}