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C++ Path::setPath方法代码示例

本文整理汇总了C++中torque::Path::setPath方法的典型用法代码示例。如果您正苦于以下问题:C++ Path::setPath方法的具体用法?C++ Path::setPath怎么用?C++ Path::setPath使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在torque::Path的用法示例。


在下文中一共展示了Path::setPath方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: copySketchupTexture

//-----------------------------------------------------------------------------
/// Copy a texture from a KMZ to a cache. Note that the texture filename is modified
void copySketchupTexture(const Torque::Path &path, String &textureFilename)
{
   if (textureFilename.isEmpty())
      return;

   Torque::Path texturePath(textureFilename);
   texturePath.setExtension(findTextureExtension(texturePath));

   String cachedTexFilename = String::ToString("%s_%s.cached",
      TSShapeLoader::getShapePath().getFileName().c_str(), texturePath.getFileName().c_str());

   Torque::Path cachedTexPath;
   cachedTexPath.setRoot(path.getRoot());
   cachedTexPath.setPath(path.getPath());
   cachedTexPath.setFileName(cachedTexFilename);
   cachedTexPath.setExtension(texturePath.getExtension());

   FileStream *source;
   FileStream *dest;
   if ((source = FileStream::createAndOpen(texturePath.getFullPath(), Torque::FS::File::Read)) == NULL)
      return;

   if ((dest = FileStream::createAndOpen(cachedTexPath.getFullPath(), Torque::FS::File::Write)) == NULL)
   {
      delete source;
      return;
   }

   dest->copyFrom(source);

   delete dest;
   delete source;

   // Update the filename in the material
   cachedTexPath.setExtension("");
   textureFilename = cachedTexPath.getFullPath();
}
开发者ID:mray,项目名称:terminal-overload,代码行数:39,代码来源:colladaShapeLoader.cpp

示例2: _loadLegacy


//.........这里部分代码省略.........
      if ( mFileVersion > 3 && mFileVersion < 6 )
      {
         // Between version 3 and 5 we store the texture file names 
         // relative to the terrain file.  We restore the full path
         // here so that we can create a TerrainMaterial from it.
         materials.push_back( Torque::Path::CompressPath( mFilePath.getRoot() + mFilePath.getPath() + '/' + matName ) );
      }
      else
         materials.push_back( matName );
   }

   if ( mFileVersion <= 3 )
   {
      GFXTexHandle terrainMat;
      Torque::Path matRelPath;

      // Try to automatically fix up our material file names
      for (U32 i = 0; i < materials.size(); i++)
      {
         if ( materials[i].isEmpty() )
            continue;
            
         terrainMat.set( materials[i], &GFXDefaultPersistentProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
         if ( terrainMat )
            continue;

         matRelPath = materials[i];

         String path = matRelPath.getPath();

         String::SizeType n = path.find( '/', 0, String::NoCase );
         if ( n != String::NPos )
         {
            matRelPath.setPath( String(Con::getVariable( "$defaultGame" )) + path.substr( n, path.length() - n ) );

            terrainMat.set( matRelPath, &GFXDefaultPersistentProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
            if ( terrainMat )
            {
               materials[i] = matRelPath.getFullPath();
               mNeedsResaving = true;
            }
         }
         
      } // for (U32 i = 0; i < TerrainBlock::MaterialGroups; i++)
      
   } // if ( mFileVersion <= 3 )

   if ( mFileVersion == 1 )
   {
      for( S32 j = 0; j < sampleCount; j++ )
      {
         if ( materialAlphaMap[baseMaterialMap[j]] == NULL )
         {
            materialAlphaMap[baseMaterialMap[j]] = new U8[sampleCount];
            dMemset(materialAlphaMap[baseMaterialMap[j]], 0, sampleCount);
         }

         materialAlphaMap[baseMaterialMap[j]][j] = 255;
      }
   }
   else
   {
      for( S32 k=0; k < materials.size(); k++ )
      {
         AssertFatal(materialAlphaMap[k] == NULL, "Bad assumption.  There should be no alpha map at this point...");
         materialAlphaMap[k] = new U8[sampleCount];
开发者ID:campadrenalin,项目名称:terminal-overload,代码行数:67,代码来源:terrFile.cpp


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