本文整理汇总了C++中tomahawk::query_ptr::resolvingFinished方法的典型用法代码示例。如果您正苦于以下问题:C++ query_ptr::resolvingFinished方法的具体用法?C++ query_ptr::resolvingFinished怎么用?C++ query_ptr::resolvingFinished使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tomahawk::query_ptr
的用法示例。
在下文中一共展示了query_ptr::resolvingFinished方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ErrorStatusMessage
void
AudioEngine::playItem( Tomahawk::playlistinterface_ptr playlist, const Tomahawk::query_ptr& query )
{
if ( query->resolvingFinished() )
{
if ( query->numResults() && query->results().first()->isOnline() )
{
playItem( playlist, query->results().first() );
return;
}
JobStatusView::instance()->model()->addJob(
new ErrorStatusMessage( tr( "Sorry, Tomahawk couldn't find the track '%1' by %2" ).arg( query->track() ).arg( query->artist() ), 15 ) );
if ( isStopped() )
emit stopped(); // we do this so the original caller knows we couldn't find this track
}
else
{
Pipeline::instance()->resolve( query );
NewClosure( query.data(), SIGNAL( resolvingFinished( bool ) ),
const_cast<AudioEngine*>(this), SLOT( playItem( Tomahawk::playlistinterface_ptr, Tomahawk::query_ptr ) ), playlist, query );
}
}
示例2:
void
PlaylistModel::append( const Tomahawk::query_ptr& query )
{
if ( query.isNull() )
return;
if ( !query->resolvingFinished() )
Pipeline::instance()->resolve( query );
TrackModel::append( query );
}