本文整理汇总了C++中std::string::Move方法的典型用法代码示例。如果您正苦于以下问题:C++ string::Move方法的具体用法?C++ string::Move怎么用?C++ string::Move使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类std::string
的用法示例。
在下文中一共展示了string::Move方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Render
/// Renders the credits screen.
/// @param[in,out] renderer - The renderer to use for rendering.
void CreditsScreen::Render(GRAPHICS::Renderer& renderer) const
{
// CALCULATE THE OFFSET OF THE TOP OF THE CREDITS BASED ON THE ELAPSED TIME.
// This helps implement scrolling of the credits text upward.
const float SCROLL_RATE_IN_PIXELS_PER_SECOND = -4.0f;
float elapsed_time_in_seconds = ElapsedTime.asSeconds();
float credits_text_top_offset_in_pixels = SCROLL_RATE_IN_PIXELS_PER_SECOND * elapsed_time_in_seconds;
// RENDER TEXT INDICATING THE PURPOSE OF THIS SCREEN.
const GRAPHICS::Color CREDITS_TEXT_COLOR = GRAPHICS::Color::WHITE;
MATH::FloatRectangle screen_rectangle = renderer.Screen->GetBoundingRectangle<float>();
float screen_left_x_position = screen_rectangle.GetLeftXPosition();
float screen_top_y_position = screen_rectangle.GetTopYPosition();
float screen_width_in_pixels = screen_rectangle.GetWidth();
float screen_height_in_pixels = screen_rectangle.GetHeight();
const float SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS = static_cast<float>(GRAPHICS::GUI::Glyph::DEFAULT_HEIGHT_IN_PIXELS);
float credits_text_start_top_y_position = screen_top_y_position + credits_text_top_offset_in_pixels;
MATH::FloatRectangle credits_title_text_screen_rectangle = MATH::FloatRectangle::FromLeftTopAndDimensions(
screen_left_x_position,
credits_text_start_top_y_position,
screen_width_in_pixels,
SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS);
renderer.RenderCenteredText(
"CREDITS",
RESOURCES::AssetId::FONT_TEXTURE,
credits_title_text_screen_rectangle,
CREDITS_TEXT_COLOR);
// RENDER TEXT CREDITING GOD.
const std::string GOD_CREDIT_TEXT = R"(Him by whom "all things were created" and "all things consist" - from Colossians 1:16-17 (KJV))";
// Some additional spacing is added to help offset this credit text from previous text.
float start_of_credits_top_y_position_in_pixels = 2 * SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS + credits_text_start_top_y_position;
// This text takes multiple lines to render using the current font.
const unsigned int GOD_CREDIT_TEXT_LINE_COUNT = 4;
const float GOD_CREDIT_TEXT_HEIGHT_IN_PIXELS = static_cast<float>(GOD_CREDIT_TEXT_LINE_COUNT * SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS);
MATH::FloatRectangle current_credit_text_screen_rectangle = MATH::FloatRectangle::FromLeftTopAndDimensions(
screen_left_x_position,
start_of_credits_top_y_position_in_pixels,
screen_width_in_pixels,
GOD_CREDIT_TEXT_HEIGHT_IN_PIXELS);
renderer.RenderCenteredText(
GOD_CREDIT_TEXT,
RESOURCES::AssetId::FONT_TEXTURE,
current_credit_text_screen_rectangle,
CREDITS_TEXT_COLOR);
// RENDER ADDITIONAL CREDITS FOR INDIVIDUAL PEOPLE.
// Some additional spacing is added to help offset this credit text from other text.
const float SPACING_BEFORE_REMAINING_CREDITS = (2 * SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS);
float current_credits_text_top_y_position_in_pixels =
start_of_credits_top_y_position_in_pixels +
GOD_CREDIT_TEXT_HEIGHT_IN_PIXELS +
SPACING_BEFORE_REMAINING_CREDITS;
current_credit_text_screen_rectangle = MATH::FloatRectangle::FromLeftTopAndDimensions(
screen_left_x_position,
current_credits_text_top_y_position_in_pixels,
screen_width_in_pixels,
SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS);
renderer.RenderCenteredText(
"Programming - Jacob Pike",
RESOURCES::AssetId::FONT_TEXTURE,
current_credit_text_screen_rectangle,
CREDITS_TEXT_COLOR);
const MATH::Vector2f MOVE_DOWN_SINGLE_LINE(0, SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS);
current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
renderer.RenderCenteredText(
"Graphics - Jacob Pike",
RESOURCES::AssetId::FONT_TEXTURE,
current_credit_text_screen_rectangle,
CREDITS_TEXT_COLOR);
current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
renderer.RenderCenteredText(
"Music - Chad Pike",
RESOURCES::AssetId::FONT_TEXTURE,
current_credit_text_screen_rectangle,
CREDITS_TEXT_COLOR);
// RENDER ADDITIONAL CREDITS FOR SOUND EFFECTS.
current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
renderer.RenderCenteredText(
"ANIMAL SOUNDS",
RESOURCES::AssetId::FONT_TEXTURE,
current_credit_text_screen_rectangle,
CREDITS_TEXT_COLOR);
current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
renderer.RenderCenteredText(
"soundbible.com",
RESOURCES::AssetId::FONT_TEXTURE,
current_credit_text_screen_rectangle,
//.........这里部分代码省略.........