本文整理汇总了C++中std::string::GetType方法的典型用法代码示例。如果您正苦于以下问题:C++ string::GetType方法的具体用法?C++ string::GetType怎么用?C++ string::GetType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类std::string
的用法示例。
在下文中一共展示了string::GetType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void GB2ShapeCache::addFixturesToBody(b2Body *body, const std::string &shape,float scale) {
/*if(scale == 1.0f)
{
addFixturesToBody(body,shape);
return;
}*/
std::map<std::string, BodyDef *>::iterator pos = shapeObjects.find(shape);
assert(pos != shapeObjects.end());
BodyDef *so = (*pos).second;
FixtureDef *fix = so->fixtures;
while (fix) {
const b2Shape* shape = fix->fixture.shape;
b2FixtureDef fixtureDef;
b2FixtureDef oldFixtureDef = fix->fixture;
if(shape->GetType() == b2Shape::e_circle )
{
b2CircleShape* oldCircle = (b2CircleShape*)fix->fixture.shape;
b2CircleShape newCircle;
newCircle.m_radius = oldCircle->m_radius * scale;
newCircle.m_p = scale * oldCircle->m_p;
fixtureDef.shape = &newCircle;
fixtureDef.density = oldFixtureDef.density;
fixtureDef.filter = oldFixtureDef.filter;
fixtureDef.friction = oldFixtureDef.friction;
fixtureDef.isSensor = oldFixtureDef.isSensor;
fixtureDef.restitution = oldFixtureDef.restitution;
fixtureDef.userData = oldFixtureDef.userData;
body->CreateFixture(&fixtureDef);
}
if(shape->GetType() == b2Shape::e_polygon)
{
b2PolygonShape* polygon = (b2PolygonShape*)fix->fixture.shape;
int count = polygon->GetVertexCount();
b2Vec2 *m_newVertices = new b2Vec2[count];
for(int i = 0;i<count;i++)
{
m_newVertices[i] = scale * polygon->GetVertex(i);
}
b2PolygonShape newPolygon;
newPolygon.Set(m_newVertices, count);
fixtureDef.shape = &newPolygon;
fixtureDef.density = oldFixtureDef.density;
fixtureDef.filter = oldFixtureDef.filter;
fixtureDef.friction = oldFixtureDef.friction;
fixtureDef.isSensor = oldFixtureDef.isSensor;
fixtureDef.restitution = oldFixtureDef.restitution;
fixtureDef.userData = oldFixtureDef.userData;
body->CreateFixture(&fixtureDef);
}
fix = fix->next;
}
}