本文整理汇总了C++中sp::Topology类的典型用法代码示例。如果您正苦于以下问题:C++ Topology类的具体用法?C++ Topology怎么用?C++ Topology使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Topology类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: computeLevelsForInputAndOutput
void Simulation::computeLevelsForInputAndOutput(SP::Interaction inter, bool init)
{
DEBUG_PRINT("Simulation::computeLevelsForInputAndOutput(SP::Interaction inter, bool init)\n");
/** \warning. We test only for the first Dynamical of the interaction.
* we assume that the osi(s) are consistent for one interaction
*/
SP::InteractionsGraph indexSet0 = model()->nonSmoothDynamicalSystem()->topology()->indexSet(0);
SP::DynamicalSystem ds = indexSet0->properties(indexSet0->descriptor(inter)).source;
// Note FP : we should probably connect osi and graph before, in simulation->initialize?
DSOSIConstIterator it = _osiMap.find(ds);
SP::OneStepIntegrator osi = it->second;
if (!osi)
RuntimeException::selfThrow("Simulation::computeLevelsForInputAndOutput osi does not exists");
indexSet0->properties(indexSet0->descriptor(inter)).osi = osi;
std11::shared_ptr<SetupLevels> setupLevels;
setupLevels.reset(new SetupLevels(shared_from_this(), inter, ds));
osi->accept(*(setupLevels.get()));
if (!init) // We are not computing the levels at the initialization
{
SP::Topology topo = model()->nonSmoothDynamicalSystem()->topology();
unsigned int indxSize = topo->indexSetsSize();
assert (_numberOfIndexSets >0);
if ((indxSize == LEVELMAX) || (indxSize < _numberOfIndexSets ))
{
topo->indexSetsResize(_numberOfIndexSets);
// Init if the size has changed
for (unsigned int i = indxSize; i < topo->indexSetsSize(); i++) // ++i ???
topo->resetIndexSetPtr(i);
}
}
}
示例2: updateIndexSetsWithDoubleCondition
void EventDriven::updateIndexSetsWithDoubleCondition()
{
assert(_nsds);
assert(_nsds->topology());
// for all Interactions in indexSet[i-1], compute y[i-1] and
// update the indexSet[i]
SP::Topology topo = _nsds->topology();
SP::InteractionsGraph indexSet2 = topo->indexSet(2);
InteractionsGraph::VIterator ui, uiend, vnext;
std11::tie(ui, uiend) = indexSet2->vertices();
for (vnext = ui; ui != uiend; ui = vnext)
{
++vnext;
SP::Interaction inter = indexSet2->bundle(*ui);
double gamma = inter->getYRef(2);
double F = inter->getLambdaRef(2);
if (fabs(F) < _TOL_ED)
indexSet2->remove_vertex(inter);
else if ((gamma < -_TOL_ED) || (F < -_TOL_ED))
RuntimeException::selfThrow("EventDriven::updateIndexSetsWithDoubleCondition(), output[2] and lambda[2] for Interactionof indexSet[2] must be higher or equal to zero.");
else if (((fabs(gamma) > _TOL_ED) && (fabs(F) > _TOL_ED)))
RuntimeException::selfThrow("EventDriven::updateIndexSetsWithDoubleCondition(), something is wrong for the LCP resolution.");
}
}
示例3: initialize
void FrictionContact::initialize(SP::Simulation sim)
{
// - Checks memory allocation for main variables (M,q,w,z)
// - Formalizes the problem if the topology is time-invariant
// This function performs all steps that are time-invariant
// General initialize for OneStepNSProblem
LinearOSNS::initialize(sim);
// Connect to the right function according to dim. of the problem
// get topology
SP::Topology topology =
simulation()->model()->nonSmoothDynamicalSystem()->topology();
// Note that interactionBlocks is up to date since updateInteractionBlocks
// has been called during OneStepNSProblem::initialize()
// Fill vector of friction coefficients
int sizeMu = simulation()->model()->nonSmoothDynamicalSystem()
->topology()->indexSet(0)->size();
_mu->reserve(sizeMu);
// If the topology is TimeInvariant ie if M structure does not
// change during simulation:
if (topology->indexSet0()->size()>0)
{
// Get index set from Simulation
SP::InteractionsGraph indexSet =
simulation()->indexSet(indexSetLevel());
InteractionsGraph::VIterator ui, uiend;
for (std11::tie(ui, uiend) = indexSet->vertices(); ui != uiend; ++ui)
{
_mu->push_back(std11::static_pointer_cast<NewtonImpactFrictionNSL>
(indexSet->bundle(*ui)->nonSmoothLaw())->mu());
}
}
}
示例4: initOSNS
void TimeStepping::initOSNS()
{
// === creates links between work vector in OSI and work vector in
// Interactions
SP::OneStepIntegrator osi;
SP::Topology topo = _nsds->topology();
SP::InteractionsGraph indexSet0 = topo->indexSet(0);
InteractionsGraph::VIterator ui, uiend;
if (!_allNSProblems->empty()) // ie if some Interactions have been
// declared and a Non smooth problem
// built.
{
//if (_allNSProblems->size()>1)
// RuntimeException::selfThrow("TimeStepping::initialize, at the time, a time stepping simulation can not have more than one non smooth problem.");
// At the time, we consider that for all systems, levelMin is
// equal to the minimum value of the relative degree - 1 except
// for degree 0 case where we keep 0.
// === update all index sets ===
updateIndexSets();
// initialization of OneStepNonSmoothProblem
for (OSNSIterator itOsns = _allNSProblems->begin(); itOsns != _allNSProblems->end(); ++itOsns)
{
if (*itOsns)
(*itOsns)->initialize(shared_from_this());
else
RuntimeException::selfThrow("TimeStepping::initOSNS failed. A OneStepNSProblem has not been set. ");
}
}
}
示例5: if
double D1MinusLinearOSI::computeResiduHalfExplicitAccelerationLevel()
{
DEBUG_BEGIN("\n D1MinusLinearOSI::computeResiduHalfExplicitAccelerationLevel()\n");
double t = _simulation->nextTime(); // end of the time step
double told = _simulation->startingTime(); // beginning of the time step
double h = _simulation->timeStep(); // time step length
SP::OneStepNSProblems allOSNS = _simulation->oneStepNSProblems(); // all OSNSP
SP::Topology topo = _simulation->nonSmoothDynamicalSystem()->topology();
SP::InteractionsGraph indexSet2 = topo->indexSet(2);
/**************************************************************************************************************
* Step 1- solve a LCP at acceleration level for lambda^+_{k} for the last set indices
* if index2 is empty we should skip this step
**************************************************************************************************************/
DEBUG_PRINT("\nEVALUATE LEFT HAND SIDE\n");
DEBUG_EXPR(std::cout<< "allOSNS->empty() " << std::boolalpha << allOSNS->empty() << std::endl << std::endl);
DEBUG_EXPR(std::cout<< "allOSNS->size() " << allOSNS->size() << std::endl << std::endl);
// -- LEFT SIDE --
DynamicalSystemsGraph::VIterator dsi, dsend;
for (std11::tie(dsi, dsend) = _dynamicalSystemsGraph->vertices(); dsi != dsend; ++dsi)
{
if (!checkOSI(dsi)) continue;
SP::DynamicalSystem ds = _dynamicalSystemsGraph->bundle(*dsi);
Type::Siconos dsType = Type::value(*ds);
SP::SiconosVector accFree;
SP::SiconosVector work_tdg;
SP::SiconosMatrix Mold;
DEBUG_EXPR((*it)->display());
if ((dsType == Type::LagrangianDS) || (dsType == Type::LagrangianLinearTIDS))
{
SP::LagrangianDS d = std11::static_pointer_cast<LagrangianDS> (ds);
accFree = d->workspace(DynamicalSystem::free); /* POINTER CONSTRUCTOR : will contain
* the acceleration without contact force */
accFree->zero();
// get left state from memory
SP::SiconosVector qold = d->qMemory()->getSiconosVector(0);
SP::SiconosVector vold = d->velocityMemory()->getSiconosVector(0); // right limit
Mold = d->mass();
DEBUG_EXPR(accFree->display());
DEBUG_EXPR(qold->display());
DEBUG_EXPR(vold->display());
DEBUG_EXPR(Mold->display());
if (! d->workspace(DynamicalSystem::free_tdg))
{
d->allocateWorkVector(DynamicalSystem::free_tdg, d->dimension()) ;
}
work_tdg = d->workspace(DynamicalSystem::free_tdg);
work_tdg->zero();
DEBUG_EXPR(work_tdg->display());
if (d->forces())
{
d->computeForces(told, qold, vold);
DEBUG_EXPR(d->forces()->display());
*accFree += *(d->forces());
}
Mold->PLUForwardBackwardInPlace(*accFree); // contains left (right limit) acceleration without contact force
d->addWorkVector(accFree,DynamicalSystem::free_tdg); // store the value in WorkFreeFree
}
else if(dsType == Type::NewtonEulerDS)
{
SP::NewtonEulerDS d = std11::static_pointer_cast<NewtonEulerDS> (ds);
accFree = d->workspace(DynamicalSystem::free); // POINTER CONSTRUCTOR : contains acceleration without contact force
accFree->zero();
// get left state from memory
SP::SiconosVector qold = d->qMemory()->getSiconosVector(0);
SP::SiconosVector vold = d->velocityMemory()->getSiconosVector(0); // right limit
//Mold = d->mass();
assert(!d->mass()->isPLUInversed());
Mold.reset(new SimpleMatrix(*(d->mass()))); // we copy the mass matrix to avoid its factorization
DEBUG_EXPR(accFree->display());
DEBUG_EXPR(qold->display());
DEBUG_EXPR(vold->display());
DEBUG_EXPR(Mold->display());
if (! d->workspace(DynamicalSystem::free_tdg))
{
d->allocateWorkVector(DynamicalSystem::free_tdg, d->dimension()) ;
}
work_tdg = d->workspace(DynamicalSystem::free_tdg);
work_tdg->zero();
DEBUG_EXPR(work_tdg->display());
if (d->forces())
{
d->computeForces(told, qold, vold);
DEBUG_EXPR(d->forces()->display());
//.........这里部分代码省略.........
示例6: updateIndexSet
void TimeStepping::updateIndexSet(unsigned int i)
{
// To update IndexSet i: add or remove Interactions from
// this set, depending on y values.
// boost::default_color_type is used to organize update in InteractionsGraph:
// - white_color : undiscovered vertex (Interaction)
// - gray_color : discovered vertex (Interaction) but searching descendants
// - black_color : discovered vertex (Interaction) together with the descendants
assert(_nsds);
assert(_nsds->topology());
SP::Topology topo = _nsds->topology();
assert(i < topo->indexSetsSize() &&
"TimeStepping::updateIndexSet(i), indexSets[i] does not exist.");
// IndexSets[0] must not be updated in simulation, since it belongs to Topology.
assert(i > 0 &&
"TimeStepping::updateIndexSet(i=0), indexSets[0] cannot be updated.");
// For all Interactions in indexSet[i-1], compute y[i-1] and
// update the indexSet[i].
SP::InteractionsGraph indexSet0 = topo->indexSet(0);
SP::InteractionsGraph indexSet1 = topo->indexSet(1);
assert(indexSet0);
assert(indexSet1);
DynamicalSystemsGraph& DSG0= *nonSmoothDynamicalSystem()->dynamicalSystems();
topo->setHasChanged(false);
DEBUG_PRINTF("TimeStepping::updateIndexSet(unsigned int i). update indexSets start : indexSet0 size : %ld\n", indexSet0->size());
DEBUG_PRINTF("TimeStepping::updateIndexSet(unsigned int i). update IndexSets start : indexSet1 size : %ld\n", indexSet1->size());
// Check indexSet1
InteractionsGraph::VIterator ui1, ui1end, v1next;
std11::tie(ui1, ui1end) = indexSet1->vertices();
//Remove interactions from the indexSet1
for (v1next = ui1; ui1 != ui1end; ui1 = v1next)
{
++v1next;
SP::Interaction inter1 = indexSet1->bundle(*ui1);
if (indexSet0->is_vertex(inter1))
{
InteractionsGraph::VDescriptor inter1_descr0 = indexSet0->descriptor(inter1);
assert((indexSet0->color(inter1_descr0) == boost::white_color));
indexSet0->color(inter1_descr0) = boost::gray_color;
if (Type::value(*(inter1->nonSmoothLaw())) != Type::EqualityConditionNSL)
{
// We assume that the integrator of the ds1 drive the update of the index set
//SP::OneStepIntegrator Osi = indexSet1->properties(*ui1).osi;
SP::DynamicalSystem ds1 = indexSet1->properties(*ui1).source;
OneStepIntegrator& osi = *DSG0.properties(DSG0.descriptor(ds1)).osi;
//if(predictorDeactivate(inter1,i))
if (osi.removeInteractionFromIndexSet(inter1, i))
{
// Interaction is not active
// ui1 becomes invalid
indexSet0->color(inter1_descr0) = boost::black_color;
indexSet1->eraseProperties(*ui1);
InteractionsGraph::OEIterator oei, oeiend;
for (std11::tie(oei, oeiend) = indexSet1->out_edges(*ui1);
oei != oeiend; ++oei)
{
InteractionsGraph::EDescriptor ed1, ed2;
std11::tie(ed1, ed2) = indexSet1->edges(indexSet1->source(*oei), indexSet1->target(*oei));
if (ed2 != ed1)
{
indexSet1->eraseProperties(ed1);
indexSet1->eraseProperties(ed2);
}
else
{
indexSet1->eraseProperties(ed1);
}
}
indexSet1->remove_vertex(inter1);
/* \warning V.A. 25/05/2012 : Multiplier lambda are only set to zero if they are removed from the IndexSet*/
inter1->lambda(1)->zero();
topo->setHasChanged(true);
}
}
}
else
{
// Interaction is not in indexSet0 anymore.
// ui1 becomes invalid
indexSet1->eraseProperties(*ui1);
InteractionsGraph::OEIterator oei, oeiend;
for (std11::tie(oei, oeiend) = indexSet1->out_edges(*ui1);
oei != oeiend; ++oei)
{
InteractionsGraph::EDescriptor ed1, ed2;
std11::tie(ed1, ed2) = indexSet1->edges(indexSet1->source(*oei), indexSet1->target(*oei));
if (ed2 != ed1)
//.........这里部分代码省略.........
示例7: updateIndexSet
void EventDriven::updateIndexSet(unsigned int i)
{
assert(_nsds);
assert(_nsds->topology());
SP::Topology topo = _nsds->topology();
assert(i < topo->indexSetsSize() &&
"EventDriven::updateIndexSet(i), indexSets[i] does not exist.");
// IndexSets[0] must not be updated in simulation, since it belongs to Topology.
assert(i > 0 &&
"EventDriven::updateIndexSet(i=0), indexSets[0] cannot be updated.");
// For all Interactions in indexSet[i-1], compute y[i-1] and
// update the indexSet[i].
SP::InteractionsGraph indexSet1 = topo->indexSet(1);
SP::InteractionsGraph indexSet2 = topo->indexSet(2);
assert(_indexSet0);
assert(indexSet1);
assert(indexSet2);
// DEBUG_PRINTF("update indexSets start : indexSet0 size : %ld\n", indexSet0->size());
// DEBUG_PRINTF("update IndexSets start : indexSet1 size : %ld\n", indexSet1->size());
// DEBUG_PRINTF("update IndexSets start : indexSet2 size : %ld\n", indexSet2->size());
InteractionsGraph::VIterator uibegin, uipend, uip;
std11::tie(uibegin, uipend) = _indexSet0->vertices();
// loop over all vertices of the indexSet[i-1]
for (uip = uibegin; uip != uipend; ++uip)
{
SP::Interaction inter = _indexSet0->bundle(*uip);
if (i == 1) // IndexSet[1]
{
// if indexSet[1]=>getYRef(0): output y
// if indexSet[2]=>getYRef(1): output ydot
double y = inter->getYRef(0); // output to define the IndexSets at this Interaction
if (y < -_TOL_ED) // y[0] < 0
{
inter->display();
cout << "y = " << y << " < -_TOL_ED = " << -_TOL_ED <<endl;
RuntimeException::selfThrow("EventDriven::updateIndexSet, output of level 0 must be positive!!! ");
}
// 1 - If the Interaction is not yet in the set
if (!indexSet1->is_vertex(inter)) // Interaction is not yet in the indexSet[i]
{
if (fabs(y) <= _TOL_ED)
{
// vertex and edges insertions
indexSet1->copy_vertex(inter, *_indexSet0);
}
}
else // if the Interaction was already in the set
{
if (fabs(y) > _TOL_ED)
{
indexSet1->remove_vertex(inter); // remove the Interaction from IndexSet[1]
inter->lambda(1)->zero(); // reset the lambda[1] to zero
}
}
}
else if (i == 2) // IndexSet[2]
{
if (indexSet1->is_vertex(inter)) // Interaction is in the indexSet[1]
{
double y = inter->getYRef(1); // output of level 1 at this Interaction
if (!indexSet2->is_vertex(inter)) // Interaction is not yet in the indexSet[2]
{
if (fabs(y) <= _TOL_ED)
{
// vertex and edges insertions
indexSet2->copy_vertex(inter, *_indexSet0);
}
}
else // if the Interaction was already in the set
{
if (fabs(y) > _TOL_ED)
{
indexSet2->remove_vertex(inter); // remove the Interaction from IndexSet[1]
inter->lambda(2)->zero(); // reset the lambda[i] to zero
}
}
}
else // Interaction is not in the indexSet[1]
{
if (indexSet2->is_vertex(inter)) // Interaction is in the indexSet[2]
{
indexSet2->remove_vertex(inter); // remove the Interaction from IndexSet[2]
inter->lambda(2)->zero(); // reset the lambda[i] to zero
}
}
}
else
{
RuntimeException::selfThrow("EventDriven::updateIndexSet, IndexSet[i > 2] doesn't exist");
}
}
// DEBUG_PRINTF("update indexSets end : indexSet0 size : %ld\n", indexSet0->size());
// DEBUG_PRINTF("update IndexSets end : indexSet1 size : %ld\n", indexSet1->size());
// DEBUG_PRINTF("update IndexSets end : indexSet2 size : %ld\n", indexSet2->size());
}
示例8: initOSNS
void EventDriven::initOSNS()
{
assert(_nsds);
assert(_nsds->topology());
// for all Interactions in indexSet[i-1], compute y[i-1] and
// update the indexSet[i]
// Note that interactions set may be empty.
InteractionsGraph::VIterator ui, uiend;
SP::Topology topo = _nsds->topology();
// === update all index sets ===
updateIndexSets();
initOSIRhs();
if (!_allNSProblems->empty()) // ie if at least a non smooth problem has been built.
{
OSI::TYPES osiType = (*_allOSI->begin())->getType();
if (osiType == OSI::LSODAROSI || osiType == OSI::HEM5OSI) //EventDriven associated with LsodarOSI OSI
{
}
else if (osiType == OSI::NEWMARKALPHAOSI) // EventDriven associated with NewMarkAlpha
{
if (_allNSProblems->size() != 3)
RuntimeException::selfThrow
(" EventDriven::initialize, \n an EventDriven simulation associated with NewMarkAlphaOSI must have three non smooth problems.\n Here, there are "
+ _allNSProblems->size());
// Initialize OSNSP at position level
(*_allNSProblems)[SICONOS_OSNSP_ED_SMOOTH_POS]->setInputOutputLevel(2);
(*_allNSProblems)[SICONOS_OSNSP_ED_SMOOTH_POS]->setIndexSetLevel(2);
(*_allNSProblems)[SICONOS_OSNSP_ED_SMOOTH_POS]->initialize(shared_from_this());
}
else
{
RuntimeException::selfThrow(" EventDriven::initialize, OSI not yet implemented.");
}
if (!((*_allNSProblems)[SICONOS_OSNSP_ED_IMPACT])) /* ie if the impact problem does not
* exist */
RuntimeException::selfThrow
("EventDriven::initialize, an EventDriven simulation must have an 'impact' non smooth problem.");
if (!((*_allNSProblems)[SICONOS_OSNSP_ED_SMOOTH_ACC])) /* ie if the acceleration-level problem
* does not exist */
RuntimeException::selfThrow
("EventDriven::initialize, an EventDriven simulation must have an 'acceleration' non smooth problem.");
// Initialize OSNSP for impact problem and at the acceleration level
// WARNING: only for Lagrangian systems - To be reviewed for other ones.
(*_allNSProblems)[SICONOS_OSNSP_ED_IMPACT]->setInputOutputLevel(1);
(*_allNSProblems)[SICONOS_OSNSP_ED_IMPACT]->setIndexSetLevel(1);
(*_allNSProblems)[SICONOS_OSNSP_ED_IMPACT]->initialize(shared_from_this());
(*_allNSProblems)[SICONOS_OSNSP_ED_SMOOTH_ACC]->setInputOutputLevel(2);
(*_allNSProblems)[SICONOS_OSNSP_ED_SMOOTH_ACC]->setIndexSetLevel(2);
(*_allNSProblems)[SICONOS_OSNSP_ED_SMOOTH_ACC]->initialize(shared_from_this());
//
// Detect NonSmoothEvent at the beginning of the simulation
if( topo->indexSetsSize() > 1)
{
SP::InteractionsGraph indexSet1 = _nsds->topology()->indexSet(1);
if (indexSet1->size() != 0) // There is one non-smooth event to be added
{
_eventsManager->scheduleNonSmoothEvent(*this, _eventsManager->startingTime(), false);
};
}
}
}
示例9: computeg
void EventDriven::computeg(SP::OneStepIntegrator osi,
integer * sizeOfX, doublereal* time,
doublereal* x, integer * ng,
doublereal * gOut)
{
assert(_nsds);
assert(_nsds->topology());
InteractionsGraph::VIterator ui, uiend;
SP::Topology topo = _nsds->topology();
SP::InteractionsGraph indexSet2 = topo->indexSet(2);
unsigned int nsLawSize, k = 0 ;
SP::SiconosVector y, ydot, yddot, lambda;
SP::LsodarOSI lsodar = std11::static_pointer_cast<LsodarOSI>(osi);
// Solve LCP at acceleration level to calculate the lambda[2] at Interaction of indexSet[2]
lsodar->fillXWork(sizeOfX, x);
//
double t = *time;
if (!_allNSProblems->empty())
{
if (((*_allNSProblems)[SICONOS_OSNSP_ED_SMOOTH_ACC]->hasInteractions()))
{
(*_allNSProblems)[SICONOS_OSNSP_ED_SMOOTH_ACC]->compute(t);
}
};
/*
double * xdottmp = (double *)malloc(*sizeOfX*sizeof(double));
computef(osi, sizeOfX,time,x,xdottmp);
free(xdottmp);
*/
// Update the output from level 0 to level 1
_nsds->updateOutput(t,0);
_nsds->updateOutput(t,1);
_nsds->updateOutput(t,2);
//
for (std11::tie(ui, uiend) = _indexSet0->vertices(); ui != uiend; ++ui)
{
SP::Interaction inter = _indexSet0->bundle(*ui);
nsLawSize = inter->nonSmoothLaw()->size();
y = inter->y(0); // output y at this Interaction
ydot = inter->y(1); // output of level 1 at this Interaction
yddot = inter->y(2);
lambda = inter->lambda(2); // input of level 2 at this Interaction
if (!(indexSet2->is_vertex(inter))) // if Interaction is not in the indexSet[2]
{
for (unsigned int i = 0; i < nsLawSize; ++i)
{
if ((*y)(i) > _TOL_ED)
{
gOut[k] = (*y)(i);
}
else
{
if ((*ydot)(i) > -_TOL_ED)
{
gOut[k] = 100 * _TOL_ED;
}
else
{
gOut[k] = (*y)(i);
}
}
k++;
}
}
else // If Interaction is in the indexSet[2]
{
for (unsigned int i = 0; i < nsLawSize; ++i)
{
if ((*lambda)(i) > _TOL_ED)
{
gOut[k] = (*lambda)(i); // g = lambda[2]
}
else
{
if ((*yddot)(i) > _TOL_ED)
{
gOut[k] = (*lambda)(i);
}
else
{
gOut[k] = 100 * _TOL_ED;
}
}
k++;
}
}
}
}
示例10: detectEvents
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
double EventDriven::detectEvents(bool updateIstate)
{
double _minResiduOutput = 0.0; // maximum of g_i with i running over all activated or deactivated contacts
// Loop over all interactions to detect whether some constraints are activated or deactivated
bool _IsContactClosed = false;
bool _IsContactOpened = false;
bool _IsFirstTime = true;
InteractionsGraph::VIterator ui, uiend;
SP::SiconosVector y, ydot, lambda;
SP::Topology topo = _nsds->topology();
SP::InteractionsGraph indexSet2 = topo->indexSet(2);
//
#ifdef DEBUG_MESSAGES
cout << "======== In EventDriven::detectEvents =========" <<endl;
#endif
for (std11::tie(ui, uiend) = _indexSet0->vertices(); ui != uiend; ++ui)
{
SP::Interaction inter = _indexSet0->bundle(*ui);
double nsLawSize = inter->nonSmoothLaw()->size();
if (nsLawSize != 1)
{
RuntimeException::selfThrow("In EventDriven::detectEvents, the interaction size > 1 has not been implemented yet!!!");
}
y = inter->y(0); // output y at this Interaction
ydot = inter->y(1); // output of level 1 at this Interaction
lambda = inter->lambda(2); // input of level 2 at this Interaction
if (!(indexSet2->is_vertex(inter))) // if Interaction is not in the indexSet[2]
{
if ((*y)(0) < _TOL_ED) // gap at the current interaction <= 0
{
_IsContactClosed = true;
}
if (_IsFirstTime)
{
_minResiduOutput = (*y)(0);
_IsFirstTime = false;
}
else
{
if (_minResiduOutput > (*y)(0))
{
_minResiduOutput = (*y)(0);
}
}
}
else // If interaction is in the indexSet[2]
{
if ((*lambda)(0) < _TOL_ED) // normal force at the current interaction <= 0
{
_IsContactOpened = true;
}
if (_IsFirstTime)
{
_minResiduOutput = (*lambda)(0);
_IsFirstTime = false;
}
else
{
if (_minResiduOutput > (*lambda)(0))
{
_minResiduOutput = (*lambda)(0);
}
}
}
//
#ifdef DEBUG_MESSAGES
cout.precision(15);
cout << "Contact number: " << inter->number() <<endl;
cout << "Contact gap: " << (*y)(0) <<endl;
cout << "Contact force: " << (*lambda)(0) <<endl;
cout << "Is contact is closed: " << _IsContactClosed <<endl;
cout << "Is contact is opened: " << _IsContactOpened <<endl;
#endif
//
}
//
if (updateIstate)
{
if ((!_IsContactClosed) && (!_IsContactOpened))
{
_istate = 2; //no event is detected
}
else if ((_IsContactClosed) && (!_IsContactOpened))
{
_istate = 3; // Only some contacts are closed
}
else if ((!_IsContactClosed) && (_IsContactOpened))
{
_istate = 4; // Only some contacts are opened
}
else
{
_istate = 5; // Some contacts are closed AND some contacts are opened
}
}
//
return _minResiduOutput;
//.........这里部分代码省略.........
示例11: main
//.........这里部分代码省略.........
SP::Relation relation4(new LagrangianScleronomousR("SliderCrankPlugin:g4", "SliderCrankPlugin:W4"));
SP::Interaction inter4(new Interaction(1, nslaw4, relation4, 4));
#endif
// -------------
// --- Model ---
// -------------
SP::Model sliderWithClearance(new Model(t0, T));
sliderWithClearance->nonSmoothDynamicalSystem()->insertDynamicalSystem(slider);
sliderWithClearance->nonSmoothDynamicalSystem()->link(inter1, slider);
sliderWithClearance->nonSmoothDynamicalSystem()->link(inter2, slider);
sliderWithClearance->nonSmoothDynamicalSystem()->link(inter3, slider);
sliderWithClearance->nonSmoothDynamicalSystem()->link(inter4, slider);
// ----------------
// --- Simulation ---
// ----------------
SP::MoreauJeanOSI OSI(new MoreauJeanOSI(slider, 0.5, 0.0));
SP::TimeDiscretisation t(new TimeDiscretisation(t0, h));
#ifdef WITH_FRICTION
SP::OneStepNSProblem impact(new FrictionContact(2, SICONOS_FRICTION_2D_ENUM));
#else
SP::OneStepNSProblem impact(new LCP(SICONOS_LCP_LEMKE));
#endif
impact->numericsSolverOptions()->dparam[0] = 1e-08;
impact->numericsSolverOptions()->iparam[0] = 100;
impact->numericsSolverOptions()->iparam[2] = 1; // random
SP::TimeStepping s(new TimeStepping(t));
s->insertIntegrator(OSI);
s->insertNonSmoothProblem(impact, SICONOS_OSNSP_TS_VELOCITY);
s->setNewtonTolerance(1e-10);
s->setNewtonMaxIteration(200);
SP::Topology topo = sliderWithClearance->nonSmoothDynamicalSystem()->topology();
// =========================== End of model definition ===========================
// ================================= Computation =================================
// --- Simulation initialization ---
cout << "====> Initialisation ..." << endl << endl;
sliderWithClearance->initialize(s);
int N = ceil((T - t0) / h) + 1; // Number of time steps
// --- Get the values to be plotted ---
// -> saved in a matrix dataPlot
unsigned int outputSize = 27;
SimpleMatrix dataPlot(N + 1, outputSize);
SP::SiconosVector q = slider->q();
SP::SiconosVector v = slider->velocity();
dataPlot(0, 0) = sliderWithClearance->t0();
dataPlot(0, 1) = (*q)(0) / (2.*M_PI); // crank revolution
dataPlot(0, 2) = (*q)(1);
dataPlot(0, 3) = (*q)(2);
dataPlot(0, 4) = (*v)(0);
dataPlot(0, 5) = (*v)(1);
dataPlot(0, 6) = (*v)(2);
dataPlot(0, 7) = (l1 * sin((*q)(0)) + l2 * sin((*q)(1)) - a * sin((*q)(2)) + b * cos((*q)(2)) - b) / c; // y corner 1 (normalized)
dataPlot(0, 8) = (l1 * sin((*q)(0)) + l2 * sin((*q)(1)) + a * sin((*q)(2)) + b * cos((*q)(2)) - b) / c; // y corner 2 (normalized)
dataPlot(0, 9) = (l1 * sin((*q)(0)) + l2 * sin((*q)(1)) - a * sin((*q)(2)) - b * cos((*q)(2)) + b) / (-c); // y corner 3 (normalized)
dataPlot(0, 10) = (l1 * sin((*q)(0)) + l2 * sin((*q)(1)) + a * sin((*q)(2)) - b * cos((*q)(2)) + b) / (-c); // y corner 4 (normalized)
dataPlot(0, 11) = (l1 * cos((*q)(0)) + l2 * cos((*q)(1)) - l2) / l1; // x slider (normalized)
dataPlot(0, 12) = (l1 * sin((*q)(0)) + l2 * sin((*q)(1))) / c; // y slider (normalized
dataPlot(0, 13) = (*inter1->y(0))(0) ; // g1
dataPlot(0, 14) = (*inter2->y(0))(0) ; // g2
示例12: getNumberOfDS
/** get the number of Dynamical Systems present in the NSDS
\return an unsigned int
*/
inline unsigned int getNumberOfDS() const
{
return _topology->dSG(0)->size();
}
示例13: dynamicalSystem
/** get Dynamical system number I
* \param nb the identifier of the DynamicalSystem to get
* \return a pointer on DynamicalSystem
*/
inline SP::DynamicalSystem dynamicalSystem(int nb) const
{
return _topology->getDynamicalSystem(nb);
}
示例14: insertDynamicalSystem
/** add a dynamical system
* \param ds a pointer to the system to add
*/
inline void insertDynamicalSystem(SP::DynamicalSystem ds)
{
_topology->insertDynamicalSystem(ds);
_mIsLinear = ((ds)->isLinear() && _mIsLinear);
};
示例15: removeInteraction
/** remove an interaction to the system
* \param inter a pointer to the interaction to remove
*/
inline void removeInteraction(SP::Interaction inter)
{
_topology->removeInteraction(inter);
};