本文整理汇总了C++中sp::InteractionsGraph::vertices方法的典型用法代码示例。如果您正苦于以下问题:C++ InteractionsGraph::vertices方法的具体用法?C++ InteractionsGraph::vertices怎么用?C++ InteractionsGraph::vertices使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sp::InteractionsGraph
的用法示例。
在下文中一共展示了InteractionsGraph::vertices方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateSizeAndPositions
unsigned OSNSMatrix::updateSizeAndPositions(SP::InteractionsGraph indexSet)
{
// === Description ===
// For an interactionBlock (diagonal or extra diagonal) corresponding to
// an Interaction, we need to know the position of its first
// element in the full-matrix M. This position depends on the
// previous interactionBlocks sizes.
//
// Note FP: at the time positions are saved in the Interaction
// but this is wrong (I think) since it prevents the inter
// to be present in several different osns.
//
// Computes real size of the current matrix = sum of the dim. of all
// Interactionin indexSet
unsigned dim = 0;
InteractionsGraph::VIterator vd, vdend;
for (std11::tie(vd, vdend) = indexSet->vertices(); vd != vdend; ++vd)
{
assert(indexSet->descriptor(indexSet->bundle(*vd)) == *vd);
indexSet->bundle(*vd)->setAbsolutePosition(dim);
dim += (indexSet->bundle(*vd)->nonSmoothLaw()->size());
assert(indexSet->bundle(*vd)->absolutePosition() < dim);
}
return dim;
}
示例2: postCompute
void MLCPProjectOnConstraints::postCompute()
{
_hasBeenUpdated = true;
// This function is used to set y/lambda values using output from
// lcp_driver (w,z). Only Interactions (ie Interactions) of
// indexSet(leveMin) are concerned.
// === Get index set from Topology ===
SP::InteractionsGraph indexSet = simulation()->indexSet(indexSetLevel());
// y and lambda vectors
SP::SiconosVector lambda;
SP::SiconosVector y;
// === Loop through "active" Interactions (ie present in
// indexSets[1]) ===
/** We chose to do a small step _alpha in view of stabilized the algorithm.*/
#ifdef MLCPPROJ_DEBUG
printf("MLCPProjectOnConstraints::postCompute damping value = %f\n", _alpha);
#endif
(*_z) *= _alpha;
unsigned int pos = 0;
#ifdef MLCPPROJ_DEBUG
printf("MLCPProjectOnConstraints::postCompute _z\n");
_z->display();
display();
#endif
InteractionsGraph::VIterator ui, uiend;
for (std11::tie(ui, uiend) = indexSet->vertices(); ui != uiend; ++ui)
{
SP::Interaction inter = indexSet->bundle(*ui);
// Get the relative position of inter-interactionBlock in the vector w
// or z
pos = _M->getPositionOfInteractionBlock(*inter);
RELATION::TYPES relationType = inter->relation()->getType();
if (relationType == NewtonEuler)
{
postComputeNewtonEulerR(inter, pos);
}
else if (relationType == Lagrangian)
{
postComputeLagrangianR(inter, pos);
}
else
{
RuntimeException::selfThrow("MLCPProjectOnConstraints::computeInteractionBlock - relation type is not from Lagrangian type neither NewtonEuler.");
}
}
}
示例3: interactions
std::vector<SP::Interaction> interactions(SP::InteractionsGraph dsg)
{
std::vector<SP::Interaction> r = std::vector<SP::Interaction>();
InteractionsGraph::VIterator vi, viend;
for (boost::tie(vi, viend) = dsg->vertices(); vi != viend; ++vi)
{
r.push_back(dsg->bundle(*vi));
};
return r;
};
示例4: updateMu
void FrictionContact::updateMu()
{
_mu->clear();
SP::InteractionsGraph indexSet = simulation()->indexSet(indexSetLevel());
InteractionsGraph::VIterator ui, uiend;
for (std11::tie(ui, uiend) = indexSet->vertices(); ui != uiend; ++ui)
{
_mu->push_back(std11::static_pointer_cast<NewtonImpactFrictionNSL>
(indexSet->bundle(*ui)->nonSmoothLaw())->mu());
}
}
示例5: numberOfInvolvedDS
unsigned int Topology::numberOfInvolvedDS(unsigned int inumber)
{
if (inumber >= _IG.size())
{
RuntimeException::selfThrow("index number must be inferior to the number of indexSets");
}
/* on an adjoint graph a dynamical system may be on several edges */
std::map<SP::DynamicalSystem, bool> flag;
unsigned int return_value = 0;
SP::InteractionsGraph indexSet = _IG[inumber];
InteractionsGraph::VIterator vi, viend;
for(std11::tie(vi, viend) = indexSet->vertices();
vi != viend; ++vi)
{
if(indexSet->properties(*vi).source)
{
if (flag.find(indexSet->properties(*vi).source) == flag.end())
{
flag[indexSet->properties(*vi).source] = true;
return_value++;
}
}
if(indexSet->properties(*vi).target)
{
if (flag.find(indexSet->properties(*vi).target) == flag.end())
{
flag[indexSet->properties(*vi).target] = true;
return_value++;
}
}
}
InteractionsGraph::EIterator ei, eiend;
for(std11::tie(ei, eiend) = indexSet->edges();
ei != eiend; ++ei)
{
if (flag.find(indexSet->bundle(*ei)) == flag.end())
{
flag[indexSet->bundle(*ei)] = true;
return_value++;
}
}
return return_value;
}
示例6: initialize
void FrictionContact::initialize(SP::Simulation sim)
{
// - Checks memory allocation for main variables (M,q,w,z)
// - Formalizes the problem if the topology is time-invariant
// This function performs all steps that are time-invariant
// General initialize for OneStepNSProblem
LinearOSNS::initialize(sim);
// Connect to the right function according to dim. of the problem
// get topology
SP::Topology topology =
simulation()->model()->nonSmoothDynamicalSystem()->topology();
// Note that interactionBlocks is up to date since updateInteractionBlocks
// has been called during OneStepNSProblem::initialize()
// Fill vector of friction coefficients
int sizeMu = simulation()->model()->nonSmoothDynamicalSystem()
->topology()->indexSet(0)->size();
_mu->reserve(sizeMu);
// If the topology is TimeInvariant ie if M structure does not
// change during simulation:
if (topology->indexSet0()->size()>0)
{
// Get index set from Simulation
SP::InteractionsGraph indexSet =
simulation()->indexSet(indexSetLevel());
InteractionsGraph::VIterator ui, uiend;
for (std11::tie(ui, uiend) = indexSet->vertices(); ui != uiend; ++ui)
{
_mu->push_back(std11::static_pointer_cast<NewtonImpactFrictionNSL>
(indexSet->bundle(*ui)->nonSmoothLaw())->mu());
}
}
}
示例7: fill
// Fill the SparseMat
void BlockCSRMatrix::fill(SP::InteractionsGraph indexSet)
{
// ======> Aim: find inter1 and inter2 both in indexSets[level] and which
// have common DynamicalSystems. Then get the corresponding matrix
// from map blocks.
assert(indexSet);
// Number of blocks in a row = number of active constraints.
_nr = indexSet->size();
// (re)allocate memory for ublas matrix
_blockCSR->resize(_nr, _nr, false);
_diagsize0->resize(_nr);
_diagsize1->resize(_nr);
// === Loop through "active" Interactions (ie present in
// indexSets[level]) ===
int sizeV = 0;
InteractionsGraph::VIterator vi, viend;
for (std11::tie(vi, viend) = indexSet->vertices();
vi != viend; ++vi)
{
SP::Interaction inter = indexSet->bundle(*vi);
assert(inter->nonSmoothLaw()->size() > 0);
sizeV += inter->nonSmoothLaw()->size();
(*_diagsize0)[indexSet->index(*vi)] = sizeV;
(*_diagsize1)[indexSet->index(*vi)] = sizeV;
assert((*_diagsize0)[indexSet->index(*vi)] > 0);
assert((*_diagsize1)[indexSet->index(*vi)] > 0);
(*_blockCSR)(indexSet->index(*vi), indexSet->index(*vi)) =
indexSet->properties(*vi).block->getArray();
}
InteractionsGraph::EIterator ei, eiend;
for (std11::tie(ei, eiend) = indexSet->edges();
ei != eiend; ++ei)
{
InteractionsGraph::VDescriptor vd1 = indexSet->source(*ei);
InteractionsGraph::VDescriptor vd2 = indexSet->target(*ei);
SP::Interaction inter1 = indexSet->bundle(vd1);
SP::Interaction inter2 = indexSet->bundle(vd2);
assert(indexSet->index(vd1) < _nr);
assert(indexSet->index(vd2) < _nr);
assert(indexSet->is_vertex(inter2));
assert(vd2 == indexSet->descriptor(inter2));
assert(indexSet->index(vd2) == indexSet->index(indexSet->descriptor(inter2)));
unsigned int pos = indexSet->index(vd1);
unsigned int col = indexSet->index(vd2);
assert(pos != col);
(*_blockCSR)(std::min(pos, col), std::max(pos, col)) =
indexSet->properties(*ei).upper_block->getArray();
(*_blockCSR)(std::max(pos, col), std::min(pos, col)) =
indexSet->properties(*ei).lower_block->getArray();
}
DEBUG_EXPR(display(););
示例8: fill
// Fill the matrix
void OSNSMatrix::fill(SP::InteractionsGraph indexSet, bool update)
{
DEBUG_BEGIN("void OSNSMatrix::fill(SP::InteractionsGraph indexSet, bool update)\n");
assert(indexSet);
if (update)
{
// Computes _dimRow and interactionBlocksPositions according to indexSet
_dimColumn = updateSizeAndPositions(indexSet);
_dimRow = _dimColumn;
}
if (_storageType == NM_DENSE)
{
// === Memory allocation, if required ===
// Mem. is allocate only if !M or if its size has changed.
if (update)
{
if (! _M1)
_M1.reset(new SimpleMatrix(_dimRow, _dimColumn));
else
{
if (_M1->size(0) != _dimRow || _M1->size(1) != _dimColumn)
_M1->resize(_dimRow, _dimColumn);
_M1->zero();
}
}
// ======> Aim: find inter1 and inter2 both in indexSet and which have
// common DynamicalSystems. Then get the corresponding matrix
// from map interactionBlocks, and copy it into M
unsigned int pos = 0, col = 0; // index position used for
// interactionBlock copy into M, see
// below.
// === Loop through "active" Interactions (ie present in
// indexSets[level]) ===
InteractionsGraph::VIterator vi, viend;
for (std11::tie(vi, viend) = indexSet->vertices();
vi != viend; ++vi)
{
SP::Interaction inter = indexSet->bundle(*vi);
pos = inter->absolutePosition();
std11::static_pointer_cast<SimpleMatrix>(_M1)
->setBlock(pos, pos, *indexSet->properties(*vi).block);
DEBUG_PRINTF("OSNSMatrix _M1: %i %i\n", _M1->size(0), _M1->size(1));
DEBUG_PRINTF("OSNSMatrix block: %i %i\n", indexSet->properties(*vi).block->size(0), indexSet->properties(*vi).block->size(1));
}
InteractionsGraph::EIterator ei, eiend;
for (std11::tie(ei, eiend) = indexSet->edges();
ei != eiend; ++ei)
{
InteractionsGraph::VDescriptor vd1 = indexSet->source(*ei);
InteractionsGraph::VDescriptor vd2 = indexSet->target(*ei);
SP::Interaction inter1 = indexSet->bundle(vd1);
SP::Interaction inter2 = indexSet->bundle(vd2);
pos = inter1->absolutePosition();
assert(indexSet->is_vertex(inter2));
col = inter2->absolutePosition();
assert(pos < _dimRow);
assert(col < _dimColumn);
DEBUG_PRINTF("OSNSMatrix _M1: %i %i\n", _M1->size(0), _M1->size(1));
DEBUG_PRINTF("OSNSMatrix upper: %i %i\n", indexSet->properties(*ei).upper_block->size(0), indexSet->properties(*ei).upper_block->size(1));
DEBUG_PRINTF("OSNSMatrix lower: %i %i\n", indexSet->properties(*ei).lower_block->size(0), indexSet->properties(*ei).lower_block->size(1));
assert(indexSet->properties(*ei).lower_block);
assert(indexSet->properties(*ei).upper_block);
std11::static_pointer_cast<SimpleMatrix>(_M1)
->setBlock(std::min(pos, col), std::max(pos, col),
*indexSet->properties(*ei).upper_block);
std11::static_pointer_cast<SimpleMatrix>(_M1)
->setBlock(std::max(pos, col), std::min(pos, col),
*indexSet->properties(*ei).lower_block);
}
}
else if (_storageType == NM_SPARSE_BLOCK)
{
if (! _M2)
{
DEBUG_PRINT("Reset _M2 shared pointer using new BlockCSRMatrix(indexSet) \n ");
_M2.reset(new BlockCSRMatrix(indexSet));
}
else
{
DEBUG_PRINT("fill existing _M2\n");
_M2->fill(indexSet);
//.........这里部分代码省略.........
示例9: updateInteractionBlocks
void OneStepNSProblem::updateInteractionBlocks()
{
DEBUG_PRINT("OneStepNSProblem::updateInteractionBlocks() starts\n");
// The present functions checks various conditions and possibly
// compute interactionBlocks matrices.
//
// Let interi and interj be two Interactions.
//
// Things to be checked are:
// 1 - is the topology time invariant?
// 2 - does interactionBlocks[interi][interj] already exists (ie has been
// computed in a previous time step)?
// 3 - do we need to compute this interactionBlock? A interactionBlock is
// to be computed if interi and interj are in IndexSet1 AND if interi and
// interj have common DynamicalSystems.
//
// The possible cases are:
//
// - If 1 and 2 are true then it does nothing. 3 is not checked.
// - If 1 == true, 2 == false, 3 == false, it does nothing.
// - If 1 == true, 2 == false, 3 == true, it computes the
// interactionBlock.
// - If 1==false, 2 is not checked, and the interactionBlock is
// computed if 3==true.
//
// Get index set from Simulation
SP::InteractionsGraph indexSet = simulation()->indexSet(indexSetLevel());
bool isLinear = simulation()->model()->nonSmoothDynamicalSystem()->isLinear();
// we put diagonal informations on vertices
// self loops with bgl are a *nightmare* at the moment
// (patch 65198 on standard boost install)
if (indexSet->properties().symmetric)
{
DEBUG_PRINT("OneStepNSProblem::updateInteractionBlocks(). Symmetric case");
InteractionsGraph::VIterator vi, viend;
for (std11::tie(vi, viend) = indexSet->vertices();
vi != viend; ++vi)
{
SP::Interaction inter = indexSet->bundle(*vi);
unsigned int nslawSize = inter->nonSmoothLaw()->size();
if (! indexSet->properties(*vi).block)
{
indexSet->properties(*vi).block.reset(new SimpleMatrix(nslawSize, nslawSize));
}
if (!isLinear || !_hasBeenUpdated)
{
computeDiagonalInteractionBlock(*vi);
}
}
/* interactionBlock must be zeroed at init */
std::vector<bool> initialized;
initialized.resize(indexSet->edges_number());
std::fill(initialized.begin(), initialized.end(), false);
InteractionsGraph::EIterator ei, eiend;
for (std11::tie(ei, eiend) = indexSet->edges();
ei != eiend; ++ei)
{
SP::Interaction inter1 = indexSet->bundle(indexSet->source(*ei));
SP::Interaction inter2 = indexSet->bundle(indexSet->target(*ei));
/* on adjoint graph there is at most 2 edges between source and target */
InteractionsGraph::EDescriptor ed1, ed2;
std11::tie(ed1, ed2) = indexSet->edges(indexSet->source(*ei), indexSet->target(*ei));
assert(*ei == ed1 || *ei == ed2);
/* the first edge has the lower index */
assert(indexSet->index(ed1) <= indexSet->index(ed2));
// Memory allocation if needed
unsigned int nslawSize1 = inter1->nonSmoothLaw()->size();
unsigned int nslawSize2 = inter2->nonSmoothLaw()->size();
unsigned int isrc = indexSet->index(indexSet->source(*ei));
unsigned int itar = indexSet->index(indexSet->target(*ei));
SP::SiconosMatrix currentInteractionBlock;
if (itar > isrc) // upper block
{
if (! indexSet->properties(ed1).upper_block)
{
indexSet->properties(ed1).upper_block.reset(new SimpleMatrix(nslawSize1, nslawSize2));
if (ed2 != ed1)
indexSet->properties(ed2).upper_block = indexSet->properties(ed1).upper_block;
}
currentInteractionBlock = indexSet->properties(ed1).upper_block;
}
else // lower block
{
if (! indexSet->properties(ed1).lower_block)
{
indexSet->properties(ed1).lower_block.reset(new SimpleMatrix(nslawSize1, nslawSize2));
if (ed2 != ed1)
//.........这里部分代码省略.........
示例10: updateInteractionBlocks
void MLCPProjectOnConstraints::updateInteractionBlocks()
{
// The present functions checks various conditions and possibly
// compute interactionBlocks matrices.
//
// Let interi and interj be two Interactions.
//
// Things to be checked are:
// 1 - is the topology time invariant?
// 2 - does interactionBlocks[interi][interj] already exists (ie has been
// computed in a previous time step)?
// 3 - do we need to compute this interactionBlock? A interactionBlock is
// to be computed if interi and interj are in IndexSet1 AND if interi and
// interj have common DynamicalSystems.
//
// The possible cases are:
//
// - If 1 and 2 are true then it does nothing. 3 is not checked.
// - If 1 == true, 2 == false, 3 == false, it does nothing.
// - If 1 == true, 2 == false, 3 == true, it computes the
// interactionBlock.
// - If 1==false, 2 is not checked, and the interactionBlock is
// computed if 3==true.
//
#ifdef MLCPPROJ_DEBUG
std::cout << " " << std::endl;
std::cout << "===================================================" << std::endl;
std::cout << "MLCPProjectOnConstraints::updateInteractionBlocks()" << std::endl;
#endif
// Get index set from Simulation
SP::InteractionsGraph indexSet = simulation()->indexSet(indexSetLevel());
// It seems that index() in not update in Index(0)
// see comment in void Simulation::updateIndexSets()
if (indexSetLevel() == 0)
{
indexSet->update_vertices_indices();
indexSet->update_edges_indices();
}
bool isLinear = simulation()->model()->nonSmoothDynamicalSystem()->isLinear();
// we put diagonal informations on vertices
// self loops with bgl are a *nightmare* at the moment
// (patch 65198 on standard boost install)
if (indexSet->properties().symmetric)
{
RuntimeException::selfThrow
(" MLCPProjectOnConstraints::updateInteractionBlocks() - not yet implemented for symmetric case");
}
else // not symmetric => follow out_edges for each vertices
{
if (!_hasBeenUpdated)
{
// printf("MLCPProjectOnConstraints::updateInteractionBlocks must be updated.\n");
_n = 0;
_m = 0;
_curBlock = 0;
}
InteractionsGraph::VIterator vi, viend;
for (std11::tie(vi, viend) = indexSet->vertices();
vi != viend; ++vi)
{
SP::Interaction inter = indexSet->bundle(*vi);
unsigned int nslawSize = std11::static_pointer_cast<OSNSMatrixProjectOnConstraints>
(_M)->computeSizeForProjection(inter);
#ifdef MLCPPROJ_DEBUG
std::cout << " " << std::endl;
std::cout << "Start to work on Interaction " << inter->number() << "of vertex" << *vi << std::endl;
#endif
if (! indexSet->blockProj[*vi])
{
#ifdef MLCPPROJ_DEBUG
std::cout << "Allocation of blockProj of size " << nslawSize << " x " << nslawSize << " for interaction " << inter->number() << std::endl;
#endif
indexSet->blockProj[*vi].reset(new SimpleMatrix(nslawSize, nslawSize));
}
if (!isLinear || !_hasBeenUpdated)
{
computeDiagonalInteractionBlock(*vi);
}
//.........这里部分代码省略.........
示例11: updateInteractionBlocksOLD
void MLCPProjectOnConstraints::updateInteractionBlocksOLD()
{
SP::InteractionsGraph indexSet = simulation()->indexSet(indexSetLevel());
bool isLinear = simulation()->model()->nonSmoothDynamicalSystem()->isLinear();
// std::cout<<"isLinear: "<<isLinear<<" hasTopologyChanged: "<<hasTopologyChanged<<"hasBeenUpdated: "<<_hasBeenUpdated<<endl;
if (indexSet->properties().symmetric)
{
RuntimeException::selfThrow
("MLCPProjectOnConstraints::updateInteractionBlocks() - symmetric case for the indexSet is not yet implemented");
}
else // not symmetric => follow out_edges for each vertices
{
if (!_hasBeenUpdated || !isLinear)
{
if (!_hasBeenUpdated)
{
// printf("MLCPProjectOnConstraints::updateInteractionBlocks must be updated.\n");
_n = 0;
_m = 0;
_curBlock = 0;
}
InteractionsGraph::VIterator vi, viend;
for (std11::tie(vi, viend) = indexSet->vertices();
vi != viend; ++vi)
{
SP::Interaction inter = indexSet->bundle(*vi);
unsigned int sizeY = 0;
sizeY = std11::static_pointer_cast<OSNSMatrixProjectOnConstraints>
(_M)->computeSizeForProjection(inter);
// #ifdef MLCPPROJ_DEBUG
// std::cout<<"\nMLCPProjectOnConstraints::updateInteractionBlocks()"<<endl;
// std::cout << "indexSet :"<< indexSet << std::endl;
// indexSet->display();
// std::cout << "vi :"<< *vi << std::endl;
// std::cout << "indexSet->blockProj[*vi]: before"<< indexSet->blockProj[*vi] << std::endl;
// #endif
if (! indexSet->blockProj[*vi])
{
indexSet->blockProj[*vi].reset(new SimpleMatrix(sizeY, sizeY));
}
// #ifdef MLCPPROJ_DEBUG
// std::cout << "indexSet->blockProj[*vi]: after"<< indexSet->blockProj[*vi] << std::endl;
// #endif
computeDiagonalInteractionBlock(*vi);
}
InteractionsGraph::EIterator ei, eiend;
for (std11::tie(ei, eiend) = indexSet->edges();
ei != eiend; ++ei)
{
SP::Interaction inter1 = indexSet->bundle(indexSet->source(*ei));
SP::Interaction inter2 = indexSet->bundle(indexSet->target(*ei));
unsigned int sizeY1 = 0;
unsigned int sizeY2 = 0;
sizeY1 = std11::static_pointer_cast<OSNSMatrixProjectOnConstraints>
(_M)->computeSizeForProjection(inter1);
sizeY2 = std11::static_pointer_cast<OSNSMatrixProjectOnConstraints>
(_M)->computeSizeForProjection(inter2);
// Memory allocation if needed
unsigned int isrc = indexSet->index(indexSet->source(*ei));
unsigned int itar = indexSet->index(indexSet->target(*ei));
if (itar > isrc) // upper block
{
if (! indexSet->upper_blockProj[*ei])
{
indexSet->upper_blockProj[*ei].reset(new SimpleMatrix(sizeY1, sizeY2));
}
}
else // lower block
{
if (! indexSet->lower_blockProj[*ei])
{
indexSet->lower_blockProj[*ei].reset(new SimpleMatrix(sizeY1, sizeY2));
}
}
// Computation of the diagonal block
computeInteractionBlock(*ei);
// allocation for transposed block
// should be avoided
if (itar > isrc) // upper block has been computed
{
// if (!indexSet->lower_blockProj[*ei])
// {
// indexSet->lower_blockProj[*ei].
// reset(new SimpleMatrix(indexSet->upper_blockProj[*ei]->size(1),
// indexSet->upper_blockProj[*ei]->size(0)));
//.........这里部分代码省略.........
示例12: displayBlocks
void MLCPProjectOnConstraints::displayBlocks(SP::InteractionsGraph indexSet)
{
std::cout << "MLCPProjectOnConstraints::displayBlocks(SP::InteractionsGraph indexSet) " << std::endl;
std::cout << " indexSet :" << indexSet << std::endl;
InteractionsGraph::VIterator vi, viend;
for (std11::tie(vi, viend) = indexSet->vertices();
vi != viend; ++vi)
{
SP::Interaction inter = indexSet->bundle(*vi);
std::cout << " vertex :" << *vi << std::endl;
std::cout << " bundle :" << indexSet->bundle(*vi) << std::endl;
if (indexSet->blockProj[*vi])
{
std::cout << " blockProj ";
indexSet->blockProj[*vi]->display();
}
InteractionsGraph::OEIterator oei, oeiend;
for (std11::tie(oei, oeiend) = indexSet->out_edges(*vi);
oei != oeiend; ++oei)
{
unsigned int isrc = indexSet->index(indexSet->source(*oei));
unsigned int itar = indexSet->index(indexSet->target(*oei));
std::cout << " isrc :" << isrc << std::endl;
std::cout << " itar :" << itar << std::endl;
InteractionsGraph::EDescriptor ed1, ed2;
std::cout << " outedges :" << *oei << std::endl;
std11::tie(ed1, ed2) = indexSet->edges(indexSet->source(*oei), indexSet->target(*oei));
std::cout << " edges(ed1,ed2) :" << ed1 << " " << ed2 << std::endl;
std::cout << " (ed1)->upper_blockProj : ";
if (indexSet->upper_blockProj[ed1])
{
std::cout << indexSet->upper_blockProj[ed1] << " :" ;
indexSet->upper_blockProj[ed1]->display();
}
else
std::cout << "NULL " << std::endl;
std::cout << " (ed1)->lower_blockProj : ";
if (indexSet->lower_blockProj[ed1])
{
std::cout << indexSet->lower_blockProj[ed1] << " :" ;
indexSet->lower_blockProj[ed1]->display();
}
else
std::cout << "NULL " << std::endl;
std::cout << " (ed2)->upper_blockProj : ";
if (indexSet->upper_blockProj[ed2])
{
std::cout << indexSet->upper_blockProj[ed2] << " :" ;
indexSet->upper_blockProj[ed2]->display();
}
else
std::cout << "NULL" << std::endl;
std::cout << " (ed2)->lower_blockProj : ";
if (indexSet->lower_blockProj[ed2])
{
std::cout << indexSet->lower_blockProj[ed2] << " :" ;
indexSet->lower_blockProj[ed2]->display();
}
else
std::cout << "NULL" << std::endl;
}
}
}