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C++ Connection::setBlocking方法代码示例

本文整理汇总了C++中socket::Connection::setBlocking方法的典型用法代码示例。如果您正苦于以下问题:C++ Connection::setBlocking方法的具体用法?C++ Connection::setBlocking怎么用?C++ Connection::setBlocking使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在socket::Connection的用法示例。


在下文中一共展示了Connection::setBlocking方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: while

/// Blocks until either the stream encounters a pause mark or the sourceSocket errors.
/// This function is intended to be run after the 'q' command is sent, throwing away superfluous packets.
/// It will time out after 5 seconds, disconnecting the sourceSocket.
void DTSC::Stream::waitForPause(Socket::Connection & sourceSocket) {
  bool wasBlocking = sourceSocket.isBlocking();
  sourceSocket.setBlocking(false);
  //cancel the attempt after 5000 milliseconds
  long long int start = Util::getMS();
  while (lastType() != DTSC::PAUSEMARK && sourceSocket.connected() && Util::getMS() - start < 5000) {
    //we have data? parse it
    if (sourceSocket.Received().size()) {
      //return value is ignored because we're not interested.
      parsePacket(sourceSocket.Received());
    }
    //still no pause mark? check for more data
    if (lastType() != DTSC::PAUSEMARK) {
      if (sourceSocket.spool()) {
        //more received? attempt to read
        //return value is ignored because we're not interested in data packets, just metadata.
        parsePacket(sourceSocket.Received());
      } else {
        //nothing extra to receive? wait a bit and retry
        Util::sleep(10);
      }
    }
  }
  sourceSocket.setBlocking(wasBlocking);
  //if the timeout has passed, close the socket
  if (Util::getMS() - start >= 5000) {
    sourceSocket.close();
    //and optionally print a debug message that this happened
    DEBUG_MSG(DLVL_DEVEL, "Timing out while waiting for pause break");
  }
}
开发者ID:FihlaTV,项目名称:mistserver,代码行数:34,代码来源:dtsc.cpp

示例2: main

///\brief Contains the main code for the RAW connector.
///
///Expects a single commandline argument telling it which stream to connect to,
///then outputs the raw stream to stdout.
int main(int argc, char ** argv){
  Util::Config conf(argv[0], PACKAGE_VERSION);
  JSON::Value capa;
  conf.addBasicConnectorOptions(capa);
  conf.addOption("stream_name", JSON::fromString("{\"arg_num\":1, \"help\":\"Name of the stream to write to stdout.\"}"));
  conf.parseArgs(argc, argv);

  if (conf.getBool("json")){
    std::cout << "null" << std::endl;
    return -1;
  }

  //connect to the proper stream
  Socket::Connection S = Util::Stream::getStream(conf.getString("stream_name"));
  S.setBlocking(false);
  if ( !S.connected()){
    std::cout << "Could not open stream " << conf.getString("stream_name") << std::endl;
    return 1;
  }
  long long int lastStats = 0;
  long long int started = Util::epoch();
  while (std::cout.good()){
    if (S.spool()){
      while (S.Received().size()){
        std::cout.write(S.Received().get().c_str(), S.Received().get().size());
        S.Received().get().clear();
      }
    }else{
      Util::sleep(10); //sleep 10ms if no data
    }
    unsigned int now = Util::epoch();
    if (now != lastStats){
      lastStats = now;
      std::stringstream st;
      st << "S localhost RAW " << (Util::epoch() - started) << " " << S.dataDown() << " " << S.dataUp() << "\n";
      S.SendNow(st.str().c_str());
    }
  }
  std::stringstream st;
  st << "S localhost RAW " << (Util::epoch() - started) << " " << S.dataDown() << " " << S.dataUp() << "\n";
  S.SendNow(st.str().c_str());
  S.close();
  return 0;
}
开发者ID:svnlabs,项目名称:mistserver,代码行数:48,代码来源:conn_raw.cpp

示例3: Connector_HTTP_Dynamic

  /// Main function for Connector_HTTP_Dynamic
  int Connector_HTTP_Dynamic(Socket::Connection conn){
    std::deque<std::string> FlashBuf;
    std::vector<int> Timestamps;
    int FlashBufSize = 0;
    long long int FlashBufTime = 0;

    DTSC::Stream Strm; //Incoming stream buffer.
    HTTP::Parser HTTP_R, HTTP_S; //HTTP Receiver en HTTP Sender.

    bool ready4data = false; //Set to true when streaming is to begin.
    bool pending_manifest = false;
    bool receive_marks = false; //when set to true, this stream will ignore keyframes and instead use pause marks
    bool inited = false;
    Socket::Connection ss( -1);
    std::string streamname;
    std::string recBuffer = "";

    bool wantsVideo = false;
    bool wantsAudio = false;

    std::string Quality;
    int Segment = -1;
    long long int ReqFragment = -1;
    int temp;
    std::string tempStr;
    int Flash_RequestPending = 0;
    unsigned int lastStats = 0;
    conn.setBlocking(false); //do not block on conn.spool() when no data is available

    while (conn.connected()){
      if (conn.spool() || conn.Received().size()){
        //make sure it ends in a \n
        if ( *(conn.Received().get().rbegin()) != '\n'){
          std::string tmp = conn.Received().get();
          conn.Received().get().clear();
          if (conn.Received().size()){
            conn.Received().get().insert(0, tmp);
          }else{
            conn.Received().append(tmp);
          }
        }
        if (HTTP_R.Read(conn.Received().get())){
#if DEBUG >= 4
          std::cout << "Received request: " << HTTP_R.getUrl() << std::endl;
#endif
          conn.setHost(HTTP_R.GetHeader("X-Origin"));
          if (HTTP_R.url.find("Manifest") == std::string::npos){
            streamname = HTTP_R.url.substr(8, HTTP_R.url.find("/", 8) - 12);
            if ( !ss){
              ss = Util::Stream::getStream(streamname);
              if ( !ss.connected()){
#if DEBUG >= 1
                fprintf(stderr, "Could not connect to server!\n");
#endif
                ss.close();
                HTTP_S.Clean();
                HTTP_S.SetBody("No such stream " + streamname + " is available on the system. Please try again.\n");
                conn.SendNow(HTTP_S.BuildResponse("404", "Not found"));
                ready4data = false;
                continue;
              }
              ss.setBlocking(false);
              inited = true;
            }
            Quality = HTTP_R.url.substr(HTTP_R.url.find("/Q(", 8) + 3);
            Quality = Quality.substr(0, Quality.find(")"));
            tempStr = HTTP_R.url.substr(HTTP_R.url.find(")/") + 2);
            wantsAudio = false;
            wantsVideo = false;
            if (tempStr[0] == 'A'){
              wantsAudio = true;
            }
            if (tempStr[0] == 'V'){
              wantsVideo = true;
            }
            tempStr = tempStr.substr(tempStr.find("(") + 1);
            ReqFragment = atoll(tempStr.substr(0, tempStr.find(")")).c_str());
#if DEBUG >= 4
            printf("Quality: %s, Frag %d\n", Quality.c_str(), (ReqFragment / 10000));
#endif
            std::stringstream sstream;
            sstream << "s " << (ReqFragment / 10000) << "\no \n";
            ss.SendNow(sstream.str().c_str());
            Flash_RequestPending++;
          }else{
            streamname = HTTP_R.url.substr(8, HTTP_R.url.find("/", 8) - 12);
            if ( !Strm.metadata.isNull()){
              HTTP_S.Clean();
              HTTP_S.SetHeader("Content-Type", "text/xml");
              HTTP_S.SetHeader("Cache-Control", "no-cache");
              if (Strm.metadata.isMember("length")){
                receive_marks = true;
              }
              std::string manifest = BuildManifest(streamname, Strm.metadata);
              HTTP_S.SetBody(manifest);
              conn.SendNow(HTTP_S.BuildResponse("200", "OK"));
#if DEBUG >= 3
              printf("Sent manifest\n");
#endif
//.........这里部分代码省略.........
开发者ID:hb-loken,项目名称:mistserver,代码行数:101,代码来源:conn_http_smooth.cpp

示例4: dynamicConnector

  ///\brief Main function for the HTTP Dynamic Connector
  ///\param conn A socket describing the connection the client.
  ///\return The exit code of the connector.
  int dynamicConnector(Socket::Connection conn){
    std::deque<std::string> FlashBuf;
    int FlashBufSize = 0;
    long long int FlashBufTime = 0;
    FLV::Tag tmp; //temporary tag

    DTSC::Stream Strm; //Incoming stream buffer.
    HTTP::Parser HTTP_R, HTTP_S; //HTTP Receiver en HTTP Sender.

    Socket::Connection ss( -1);
    std::string streamname;
    std::string recBuffer = "";

    std::string Quality;
    int Segment = -1;
    int ReqFragment = -1;
    unsigned int lastStats = 0;
    conn.setBlocking(false); //do not block on conn.spool() when no data is available

    while (conn.connected()){
      if (conn.spool() || conn.Received().size()){
        //make sure it ends in a \n
        if ( *(conn.Received().get().rbegin()) != '\n'){
          std::string tmp = conn.Received().get();
          conn.Received().get().clear();
          if (conn.Received().size()){
            conn.Received().get().insert(0, tmp);
          }else{
            conn.Received().append(tmp);
          }
        }
        if (HTTP_R.Read(conn.Received().get())){
#if DEBUG >= 5
          std::cout << "Received request: " << HTTP_R.getUrl() << std::endl;
#endif
          conn.setHost(HTTP_R.GetHeader("X-Origin"));
          streamname = HTTP_R.GetHeader("X-Stream");
          if ( !ss){
            ss = Util::Stream::getStream(streamname);
            if ( !ss.connected()){
              HTTP_S.Clean();
              HTTP_S.SetBody("No such stream is available on the system. Please try again.\n");
              conn.SendNow(HTTP_S.BuildResponse("404", "Not found"));
              continue;
            }
            ss.setBlocking(false);
            //make sure metadata is received
            while ( !Strm.metadata && ss.connected()){
              if (ss.spool()){
                while (Strm.parsePacket(ss.Received())){
                  //do nothing
                }
              }
            }
          }
          if (HTTP_R.url.find(".abst") != std::string::npos){
            HTTP_S.Clean();
            HTTP_S.SetBody(dynamicBootstrap(streamname, Strm.metadata));
            HTTP_S.SetHeader("Content-Type", "binary/octet");
            HTTP_S.SetHeader("Cache-Control", "no-cache");
            conn.SendNow(HTTP_S.BuildResponse("200", "OK"));
            HTTP_R.Clean(); //clean for any possible next requests
            continue;
          }
          if (HTTP_R.url.find("f4m") == std::string::npos){
            Quality = HTTP_R.url.substr(HTTP_R.url.find("/", 10) + 1);
            Quality = Quality.substr(0, Quality.find("Seg"));
            int temp;
            temp = HTTP_R.url.find("Seg") + 3;
            Segment = atoi(HTTP_R.url.substr(temp, HTTP_R.url.find("-", temp) - temp).c_str());
            temp = HTTP_R.url.find("Frag") + 4;
            ReqFragment = atoi(HTTP_R.url.substr(temp).c_str());
#if DEBUG >= 5
            printf("Quality: %s, Seg %d Frag %d\n", Quality.c_str(), Segment, ReqFragment);
#endif
            if (Strm.metadata.isMember("live")){
              int seekable = Strm.canSeekFrame(ReqFragment);
              if (seekable == 0){
                // iff the fragment in question is available, check if the next is available too
                seekable = Strm.canSeekFrame(ReqFragment + 1);
              }
              if (seekable < 0){
                HTTP_S.Clean();
                HTTP_S.SetBody("The requested fragment is no longer kept in memory on the server and cannot be served.\n");
                conn.SendNow(HTTP_S.BuildResponse("412", "Fragment out of range"));
                HTTP_R.Clean(); //clean for any possible next requests
                std::cout << "Fragment @ F" << ReqFragment << " too old (F" << Strm.metadata["keynum"][0u].asInt() << " - " << Strm.metadata["keynum"][Strm.metadata["keynum"].size() - 1].asInt() << ")" << std::endl;
                continue;
              }
              if (seekable > 0){
                HTTP_S.Clean();
                HTTP_S.SetBody("Proxy, re-request this in a second or two.\n");
                conn.SendNow(HTTP_S.BuildResponse("208", "Ask again later"));
                HTTP_R.Clean(); //clean for any possible next requests
                std::cout << "Fragment @ F" << ReqFragment << " not available yet (F" << Strm.metadata["keynum"][0u].asInt() << " - " << Strm.metadata["keynum"][Strm.metadata["keynum"].size() - 1].asInt() << ")" << std::endl;
                continue;
              }
//.........这里部分代码省略.........
开发者ID:CloudMetal,项目名称:mistserver,代码行数:101,代码来源:conn_http_dynamic.cpp

示例5: rtmpConnector

  ///\brief Main function for the RTMP Connector
  ///\param conn A socket describing the connection the client.
  ///\return The exit code of the connector.
  int rtmpConnector(Socket::Connection conn){
    Socket = conn;
    Socket.setBlocking(false);
    FLV::Tag tag, init_tag;
    DTSC::Stream Strm;

    while ( !Socket.Received().available(1537) && Socket.connected()){
      Socket.spool();
      Util::sleep(5);
    }
    RTMPStream::handshake_in = Socket.Received().remove(1537);
    RTMPStream::rec_cnt += 1537;

    if (RTMPStream::doHandshake()){
      Socket.SendNow(RTMPStream::handshake_out);
      while ( !Socket.Received().available(1536) && Socket.connected()){
        Socket.spool();
        Util::sleep(5);
      }
      Socket.Received().remove(1536);
      RTMPStream::rec_cnt += 1536;
  #if DEBUG >= 5
      fprintf(stderr, "Handshake succcess!\n");
  #endif
    }else{
  #if DEBUG >= 5
      fprintf(stderr, "Handshake fail!\n");
  #endif
      return 0;
    }

    unsigned int lastStats = 0;
    bool firsttime = true;

    while (Socket.connected()){
      if (Socket.spool() || firsttime){
        parseChunk(Socket.Received());
        firsttime = false;
      }else{
        Util::sleep(1); //sleep 1ms to prevent high CPU usage
      }
      if (ready4data){
        if ( !inited){
          //we are ready, connect the socket!
          ss = Util::Stream::getStream(streamName);
          if ( !ss.connected()){
  #if DEBUG >= 1
            fprintf(stderr, "Could not connect to server!\n");
  #endif
            Socket.close(); //disconnect user
            break;
          }
          ss.setBlocking(false);
          Strm.waitForMeta(ss);
          //find first audio and video tracks
          for (JSON::ObjIter objIt = Strm.metadata["tracks"].ObjBegin(); objIt != Strm.metadata["tracks"].ObjEnd(); objIt++){
            if (videoID == -1 && objIt->second["type"].asStringRef() == "video"){
              videoID = objIt->second["trackid"].asInt();
            }
            if (audioID == -1 && objIt->second["type"].asStringRef() == "audio"){
              audioID = objIt->second["trackid"].asInt();
            }
          }
          //select the tracks and play
          std::stringstream cmd;
          cmd << "t";
          if (videoID != -1){
            cmd << " " << videoID;
          }
          if (audioID != -1){
            cmd << " " << audioID;
          }
          cmd << "\np\n";
          ss.SendNow(cmd.str().c_str());
          inited = true;
        }
        if (inited && !noStats){
          long long int now = Util::epoch();
          if (now != lastStats){
            lastStats = now;
            ss.SendNow(Socket.getStats("RTMP"));
          }
        }
        if (ss.spool()){
          while (Strm.parsePacket(ss.Received())){
            if (playTransaction != -1){
              //send a status reply
              AMF::Object amfreply("container", AMF::AMF0_DDV_CONTAINER);
              amfreply.addContent(AMF::Object("", "onStatus")); //status reply
              amfreply.addContent(AMF::Object("", (double)playTransaction)); //same transaction ID
              amfreply.addContent(AMF::Object("", (double)0, AMF::AMF0_NULL)); //null - command info
              amfreply.addContent(AMF::Object("")); //info
              amfreply.getContentP(3)->addContent(AMF::Object("level", "status"));
              amfreply.getContentP(3)->addContent(AMF::Object("code", "NetStream.Play.Reset"));
              amfreply.getContentP(3)->addContent(AMF::Object("description", "Playing and resetting..."));
              amfreply.getContentP(3)->addContent(AMF::Object("details", "DDV"));
              amfreply.getContentP(3)->addContent(AMF::Object("clientid", (double)1337));
//.........这里部分代码省略.........
开发者ID:svnlabs,项目名称:mistserver,代码行数:101,代码来源:conn_rtmp.cpp


注:本文中的socket::Connection::setBlocking方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。