本文整理汇总了C++中sklayerdrawlooper::Builder::detach方法的典型用法代码示例。如果您正苦于以下问题:C++ Builder::detach方法的具体用法?C++ Builder::detach怎么用?C++ Builder::detach使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sklayerdrawlooper::Builder
的用法示例。
在下文中一共展示了Builder::detach方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: test_layerDrawLooper
static void test_layerDrawLooper(skiatest::Reporter* reporter, sk_sp<SkMaskFilter> mf,
SkScalar sigma, SkBlurStyle style, SkBlurQuality quality,
bool expectSuccess) {
SkLayerDrawLooper::LayerInfo info;
SkLayerDrawLooper::Builder builder;
// 1 layer is too few
make_noop_layer(&builder);
test_looper(reporter, builder.detach(), sigma, style, quality, false);
// 2 layers is good, but need blur
make_noop_layer(&builder);
make_noop_layer(&builder);
test_looper(reporter, builder.detach(), sigma, style, quality, false);
// 2 layers is just right
make_noop_layer(&builder);
make_blur_layer(&builder, mf);
test_looper(reporter, builder.detach(), sigma, style, quality, expectSuccess);
// 3 layers is too many
make_noop_layer(&builder);
make_blur_layer(&builder, mf);
make_noop_layer(&builder);
test_looper(reporter, builder.detach(), sigma, style, quality, false);
}
示例2:
DEF_TEST(Paint_copy, reporter) {
SkPaint paint;
// set a few member variables
paint.setStyle(SkPaint::kStrokeAndFill_Style);
paint.setTextAlign(SkPaint::kLeft_Align);
paint.setStrokeWidth(SkIntToScalar(2));
// set a few pointers
SkLayerDrawLooper::Builder looperBuilder;
paint.setLooper(looperBuilder.detach());
paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(1)));
// copy the paint using the copy constructor and check they are the same
SkPaint copiedPaint = paint;
REPORTER_ASSERT(reporter, paint == copiedPaint);
// copy the paint using the equal operator and check they are the same
copiedPaint = paint;
REPORTER_ASSERT(reporter, paint == copiedPaint);
// clean the paint and check they are back to their initial states
SkPaint cleanPaint;
paint.reset();
copiedPaint.reset();
REPORTER_ASSERT(reporter, cleanPaint == paint);
REPORTER_ASSERT(reporter, cleanPaint == copiedPaint);
}
示例3: init
void init() {
if (fLooper) return;
constexpr struct {
SkColor fColor;
SkPaint::Style fStyle;
SkScalar fWidth;
SkScalar fOffset;
SkScalar fBlur;
} gParams[] = {
{ SK_ColorWHITE, SkPaint::kStroke_Style, SkIntToScalar(1)*3/4, 0, 0 },
{ SK_ColorRED, SkPaint::kStroke_Style, SkIntToScalar(4), 0, 0 },
{ SK_ColorBLUE, SkPaint::kFill_Style, 0, 0, 0 },
{ 0x88000000, SkPaint::kFill_Style, 0, SkIntToScalar(10), SkIntToScalar(3) }
};
SkLayerDrawLooper::Builder looperBuilder;
SkLayerDrawLooper::LayerInfo info;
info.fPaintBits = SkLayerDrawLooper::kStyle_Bit | SkLayerDrawLooper::kMaskFilter_Bit;
info.fColorMode = SkBlendMode::kSrc;
for (size_t i = 0; i < SK_ARRAY_COUNT(gParams); i++) {
info.fOffset.set(gParams[i].fOffset, gParams[i].fOffset);
SkPaint* paint = looperBuilder.addLayer(info);
paint->setColor(gParams[i].fColor);
paint->setStyle(gParams[i].fStyle);
paint->setStrokeWidth(gParams[i].fWidth);
if (gParams[i].fBlur > 0) {
paint->setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(gParams[i].fBlur)));
}
}
fLooper = looperBuilder.detach();
}
示例4: createLooper
sk_sp<SkDrawLooper> createLooper(SkScalar xOff, SkScalar sigma) {
SkLayerDrawLooper::Builder looperBuilder;
//-----------------------------------------------
SkLayerDrawLooper::LayerInfo info;
// TODO: add a color filter to better match what is seen in the wild
info.fPaintBits = /* SkLayerDrawLooper::kColorFilter_Bit |*/
SkLayerDrawLooper::kMaskFilter_Bit;
info.fColorMode = SkXfermode::kDst_Mode;
info.fOffset.set(xOff, 0);
info.fPostTranslate = false;
SkPaint* paint = looperBuilder.addLayer(info);
paint->setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma,
SkBlurMaskFilter::kHighQuality_BlurFlag));
//-----------------------------------------------
info.fPaintBits = 0;
info.fOffset.set(0, 0);
paint = looperBuilder.addLayer(info);
return looperBuilder.detach();
}
示例5: onDraw
void onDraw(int loops, SkCanvas* canvas) override {
SkLayerDrawLooper::Builder looperBuilder;
{
SkLayerDrawLooper::LayerInfo info;
info.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit
| SkLayerDrawLooper::kColorFilter_Bit;
info.fColorMode = (SK_XFERMODE_MODE_PARAM)SkBlendMode::kSrc;
info.fOffset = SkPoint::Make(SkIntToScalar(-1), SkIntToScalar(0));
info.fPostTranslate = false;
SkPaint* paint = looperBuilder.addLayerOnTop(info);
paint->setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(0.5),
SkBlurMaskFilter::kHighQuality_BlurFlag));
paint->setColorFilter(SkColorFilter::MakeModeFilter(SK_ColorLTGRAY,
SkBlendMode::kSrcIn));
paint->setColor(SK_ColorGRAY);
}
{
SkLayerDrawLooper::LayerInfo info;
looperBuilder.addLayerOnTop(info);
}
SkPaint dullPaint;
dullPaint.setAntiAlias(true);
SkPaint loopedPaint;
loopedPaint.setLooper(looperBuilder.detach());
loopedPaint.setAntiAlias(true);
loopedPaint.setColor(SK_ColorCYAN);
for (int i = 0; i < loops; i++) {
canvas->drawRect(fRRect.rect(), dullPaint);
canvas->drawRRect(fRRect, loopedPaint);
}
}
示例6:
// Create a 1-tier drawlooper
sk_sp<SkDrawLooper> create1Looper(SkScalar xOff, SkScalar yOff, SkColor color) {
SkLayerDrawLooper::Builder looperBuilder;
SkLayerDrawLooper::LayerInfo info;
info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
SkLayerDrawLooper::kMaskFilter_Bit;
info.fColorMode = (SK_XFERMODE_MODE_PARAM)SkBlendMode::kSrc;
info.fOffset.set(xOff, yOff);
info.fPostTranslate = false;
SkPaint* paint = looperBuilder.addLayer(info);
paint->setMaskFilter(MakeBlur());
paint->setColorFilter(SkColorFilter::MakeModeFilter(color, SkBlendMode::kSrcIn));
return looperBuilder.detach();
}
示例7:
// Create a 1-tier drawlooper
sk_sp<SkDrawLooper> create1Looper(SkScalar xOff, SkScalar yOff, SkColor color) {
SkLayerDrawLooper::Builder looperBuilder;
SkLayerDrawLooper::LayerInfo info;
info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
SkLayerDrawLooper::kMaskFilter_Bit;
info.fColorMode = SkXfermode::kSrc_Mode;
info.fOffset.set(xOff, yOff);
info.fPostTranslate = false;
SkPaint* paint = looperBuilder.addLayer(info);
paint->setMaskFilter(this->createBlur())->unref();
paint->setColorFilter(SkColorFilter::MakeModeFilter(color, SkXfermode::kSrcIn_Mode));
return looperBuilder.detach();
}
示例8: test_backToFront
static void test_backToFront(skiatest::Reporter* reporter) {
SkLayerDrawLooper::Builder looperBuilder;
SkLayerDrawLooper::LayerInfo layerInfo;
// Add the back layer, with the defaults.
(void)looperBuilder.addLayerOnTop(layerInfo);
// Add the front layer, with some layer info set.
layerInfo.fOffset.set(10.0f, 20.0f);
layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo);
layerPaint->setBlendMode(SkBlendMode::kSrc);
FakeDevice device;
SkCanvas canvas(&device);
SkPaint paint;
auto looper(looperBuilder.detach());
SkArenaAlloc alloc{48};
SkDrawLooper::Context* context = looper->makeContext(&canvas, &alloc);
// The back layer should come first.
REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrcOver);
canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
paint.reset();
// Then the front layer.
REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrc);
canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
// Only two layers were added, so that should be the end.
REPORTER_ASSERT(reporter, !context->next(&canvas, &paint));
}
示例9:
// Create a 4-tier draw looper
sk_sp<SkDrawLooper> create4Looper(SkScalar xOff, SkScalar yOff) {
SkLayerDrawLooper::Builder looperBuilder;
SkLayerDrawLooper::LayerInfo info;
info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
SkLayerDrawLooper::kMaskFilter_Bit;
info.fColorMode = SkXfermode::kSrc_Mode;
info.fPostTranslate = false;
SkPaint* paint;
for (int i = 3; i >= 0; --i) {
info.fOffset.set(xOff+gBlurOffsets[i].fX, yOff+gBlurOffsets[i].fY);
paint = looperBuilder.addLayer(info);
paint->setMaskFilter(this->createBlur())->unref();
SkColorFilter* cf = SkColorFilter::CreateModeFilter(gColors[i], SkXfermode::kSrcIn_Mode);
paint->setColorFilter(cf)->unref();
}
return looperBuilder.detach();
}
示例10:
sk_sp<SkDrawLooper> SkBlurDrawLooper::Make(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy)
{
sk_sp<SkMaskFilter> blur = nullptr;
if (sigma > 0.0f) {
blur = SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma, true);
}
SkLayerDrawLooper::Builder builder;
// First layer
SkLayerDrawLooper::LayerInfo defaultLayer;
builder.addLayer(defaultLayer);
// Blur layer
SkLayerDrawLooper::LayerInfo blurInfo;
blurInfo.fColorMode = SkBlendMode::kSrc;
blurInfo.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit;
blurInfo.fOffset = SkVector::Make(dx, dy);
SkPaint* paint = builder.addLayer(blurInfo);
paint->setMaskFilter(std::move(blur));
paint->setColor(color);
return builder.detach();
}
示例11: setupLooper
static sk_sp<SkDrawLooper> setupLooper(SkLayerDrawLooper::BitFlags bits,
LooperProc proc,
const LooperSettings settings[],
size_t size) {
SkLayerDrawLooper::Builder looperBuilder;
SkLayerDrawLooper::LayerInfo info;
info.fPaintBits = bits;
info.fColorMode = (SK_XFERMODE_MODE_PARAM)SkBlendMode::kSrc;
for (size_t i = 0; i < size; i++) {
info.fOffset.set(settings[i].fOffset, settings[i].fOffset);
SkPaint* paint = looperBuilder.addLayer(info);
paint->setBlendMode(settings[i].fMode);
paint->setColor(settings[i].fColor);
paint->setStyle(settings[i].fStyle);
paint->setStrokeWidth(settings[i].fWidth);
if (settings[i].fEffect) {
(*proc)(paint);
}
}
return looperBuilder.detach();
}