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C++ Builder::addLayerOnTop方法代码示例

本文整理汇总了C++中sklayerdrawlooper::Builder::addLayerOnTop方法的典型用法代码示例。如果您正苦于以下问题:C++ Builder::addLayerOnTop方法的具体用法?C++ Builder::addLayerOnTop怎么用?C++ Builder::addLayerOnTop使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sklayerdrawlooper::Builder的用法示例。


在下文中一共展示了Builder::addLayerOnTop方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onDraw

    void onDraw(int loops, SkCanvas* canvas) override {
        SkLayerDrawLooper::Builder looperBuilder;
        {
            SkLayerDrawLooper::LayerInfo info;
            info.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit
                              | SkLayerDrawLooper::kColorFilter_Bit;
            info.fColorMode = (SK_XFERMODE_MODE_PARAM)SkBlendMode::kSrc;
            info.fOffset = SkPoint::Make(SkIntToScalar(-1), SkIntToScalar(0));
            info.fPostTranslate = false;
            SkPaint* paint = looperBuilder.addLayerOnTop(info);
            paint->setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
                                                        SkBlurMask::ConvertRadiusToSigma(0.5),
                                                        SkBlurMaskFilter::kHighQuality_BlurFlag));
            paint->setColorFilter(SkColorFilter::MakeModeFilter(SK_ColorLTGRAY,
                                                                SkBlendMode::kSrcIn));
            paint->setColor(SK_ColorGRAY);
        }
        {
            SkLayerDrawLooper::LayerInfo info;
            looperBuilder.addLayerOnTop(info);
        }
        SkPaint dullPaint;
        dullPaint.setAntiAlias(true);

        SkPaint loopedPaint;
        loopedPaint.setLooper(looperBuilder.detach());
        loopedPaint.setAntiAlias(true);
        loopedPaint.setColor(SK_ColorCYAN);

        for (int i = 0; i < loops; i++) {
            canvas->drawRect(fRRect.rect(), dullPaint);
            canvas->drawRRect(fRRect, loopedPaint);
        }
    }
开发者ID:aseprite,项目名称:skia,代码行数:34,代码来源:BlurRoundRectBench.cpp

示例2: onDraw

    void onDraw(SkCanvas* canvas) override {
        SkLayerDrawLooper::Builder looperBuilder;
        {
            SkLayerDrawLooper::LayerInfo info;
            info.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit
                              | SkLayerDrawLooper::kColorFilter_Bit;
            info.fColorMode = SkXfermode::kSrc_Mode;
            info.fOffset = SkPoint::Make(SkIntToScalar(-1), SkIntToScalar(0));
            info.fPostTranslate = false;
            SkPaint* paint = looperBuilder.addLayerOnTop(info);
            SkMaskFilter* maskFilter = SkBlurMaskFilter::Create(
                    kNormal_SkBlurStyle,
                    SkBlurMask::ConvertRadiusToSigma(SK_ScalarHalf),
                    SkBlurMaskFilter::kHighQuality_BlurFlag);
            paint->setMaskFilter(maskFilter)->unref();
            SkColorFilter* colorFilter = SkColorFilter::CreateModeFilter(
                    sk_tool_utils::color_to_565(SK_ColorLTGRAY),
                    SkXfermode::kSrcIn_Mode);
            paint->setColorFilter(colorFilter)->unref();
            paint->setColor(sk_tool_utils::color_to_565(SK_ColorGRAY));
        }
        {
            SkLayerDrawLooper::LayerInfo info;
            looperBuilder.addLayerOnTop(info);
        }
        SkPaint paint;
        canvas->drawRect(fRRect.rect(), paint);

        paint.setLooper(looperBuilder.detachLooper())->unref();
        paint.setColor(SK_ColorCYAN);
        paint.setAntiAlias(true);

        canvas->drawRRect(fRRect, paint);
    }
开发者ID:fluxxion82,项目名称:skia,代码行数:34,代码来源:blurroundrect.cpp

示例3: test_backToFront

static void test_backToFront(skiatest::Reporter* reporter) {
    SkLayerDrawLooper::Builder looperBuilder;
    SkLayerDrawLooper::LayerInfo layerInfo;

    // Add the back layer, with the defaults.
    (void)looperBuilder.addLayerOnTop(layerInfo);

    // Add the front layer, with some layer info set.
    layerInfo.fOffset.set(10.0f, 20.0f);
    layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
    SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo);
    layerPaint->setBlendMode(SkBlendMode::kSrc);

    FakeDevice device;
    SkCanvas canvas(&device);
    SkPaint paint;
    auto looper(looperBuilder.detach());
    SkArenaAlloc alloc{48};
    SkDrawLooper::Context* context = looper->makeContext(&canvas, &alloc);

    // The back layer should come first.
    REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
    REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrcOver);
    canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
    REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
    REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
    paint.reset();

    // Then the front layer.
    REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
    REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrc);
    canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
    REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
    REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());

    // Only two layers were added, so that should be the end.
    REPORTER_ASSERT(reporter, !context->next(&canvas, &paint));
}
开发者ID:MIPS,项目名称:external-skia,代码行数:38,代码来源:LayerDrawLooperTest.cpp


注:本文中的sklayerdrawlooper::Builder::addLayerOnTop方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。