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C++ RenderWindow::GetEvent方法代码示例

本文整理汇总了C++中sf::RenderWindow::GetEvent方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderWindow::GetEvent方法的具体用法?C++ RenderWindow::GetEvent怎么用?C++ RenderWindow::GetEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sf::RenderWindow的用法示例。


在下文中一共展示了RenderWindow::GetEvent方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: showCredits

void showCredits(sf::RenderWindow& app)
{
  Credits credit(app);

  //Credits loop
  while (app.IsOpened()) {

    //Process events
    sf::Event Event;

    //Window closed
    while (app.GetEvent(Event)) 
    {
      if(Event.Type == sf::Event::Closed)
        app.Close();

      //Escape key pressed
      if((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))	
        app.Close();
    }

    if (credit.showCredits())
    {
      app.Clear();
      credit.update();
      app.Display();
      continue;
    }
    else
    {
      break;
    }
  }
}
开发者ID:madmaurice,项目名称:zombieattack,代码行数:34,代码来源:Main.cpp

示例2: drawSplashScreen

void drawSplashScreen(sf::RenderWindow & renderWindow)
{	
  //renderWindow.Draw(sprite::splash);


    sf::String welcome;
    toSFString("You are a chicken. \n The french are advancing and \nwant to fry you with lasers.\n\n Space to shoot, Z to fire shotgun",
	       sf::Vector2f(200, 500),
	       &welcome,
	       sf::Color(255, 0, 0));

    renderWindow.Draw(welcome);
    renderWindow.Display();


    sf::Event event;
    bool running = true;
    while (running)
    {
	while(renderWindow.GetEvent(event))
	{
	    if(event.Type == sf::Event::KeyPressed 
	       || event.Type == sf::Event::MouseButtonPressed
	       || event.Type == sf::Event::Closed )
	    {
		return;
	    }
    
	}
    }
}
开发者ID:puppyofkosh,项目名称:FrenchLaserAdvance,代码行数:31,代码来源:game-jam.cpp

示例3: Show

void SplashScreen::Show(sf::RenderWindow & renderWindow)
{
	sf::Image image;
	if(image.LoadFromFile("images/SplashScreen.png") != true)
	{
		return;
	}

	sf::Sprite sprite(image);

	renderWindow.Draw(sprite);
	renderWindow.Display();

	sf::Event event;
	while(true)
	{
		while(renderWindow.GetEvent(event))
		{
			if (event.Type == sf::Event::KeyPressed ||
				event.Type == sf::Event::MouseButtonPressed ||
				event.Type == sf::Event::Closed)
			{
				return;
			}
		}
	}
} // End Show
开发者ID:,项目名称:,代码行数:27,代码来源:

示例4: getEvents

/// This function handles any Events/Inputs thrown to the game
/// Do any input code here
/// Arguments are window => Window to register inputs from
/// THANKS TO JA_COP FOR HELPING ME OUT WITH THIS :)
void getEvents(sf::RenderWindow& window)
{
  sf::Event event;
  while(window.GetEvent(event))
  {
    switch(event.Type)
    {
      case sf::Event::Closed:
        window.Close();
      break;

      case sf::Event::KeyPressed:
        switch(event.Key.Code)
        {
          case sf::Key::Escape:
            window.Close();
          break;			

          default:
            // TODO: A call to some global key handler here? ;esa			
          break;
        }
     break;

     default:
       // I don't know what to do here but ja_cop says this:
       // Pass to input module or GUI module (placeholder)
       // so do that i guess
       // TODO: ADD MORE INPUTS
     break;
     }
  }
}
开发者ID:MCPeePants,项目名称:Solace,代码行数:37,代码来源:main.cpp

示例5: handleEvents

int handleEvents(){
  sf::Event event;
  while(_window.GetEvent(event)){
    switch(event.Type)
      {
      case sf::Event::KeyPressed:
	switch(event.Key.Code){
	case sf::Key::Escape:
	  quit();
	  break;
	case sf::Key::Up:
	  walk += move_step_increment;
	  walk = std::min(walk, max_move_step);
	  break;
	case sf::Key::Down:
	  walk -= move_step_increment;
	  walk = std::max(walk, .0);
	  break;
	case sf::Key::Left:
	  rotation += rotation_step_increment;
	  rotation = std::min(rotation, max_rotation_step);
	  break;
	case sf::Key::Right:
	  rotation -= rotation_step_increment;
	  rotation = std::max(rotation, -max_rotation_step);
	  break;
	case sf::Key::Return:
	  rotation = 0;
	  walk = 0;
	  break;
	case sf::Key::Q:
	  range += 10;
	  range = std::min(range, max_range);
	  updateRangeSpriteScale();
	  break;
	case sf::Key::W:
	  range -= 10;
	  range = std::max(range, min_range);
	  updateRangeSpriteScale();
	  break;
	default:
	  break;
	}	// end of key switch
	break;
      case sf::Event::MouseButtonPressed:
	if(event.MouseButton.Button == sf::Mouse::Left){
	  mouseLeftPressed(event.MouseButton.X, event.MouseButton.Y);
	}
	break;
      default:
	break;
      }	// end of event type switch
  }	// end of while
  return 0;
}
开发者ID:ieatmosquitos,项目名称:bearingsimulator,代码行数:55,代码来源:simulator.cpp

示例6: Run

int Splash::Run(sf::RenderWindow &win, sf::VideoMode &vMode)
{
	Event events;
	while(win.IsOpened())
	{
		while(win.GetEvent(events))
		{
			if(events.Type == Event::Closed)
				win.Close();
			if(win.GetInput().IsKeyDown(Key::Space)) return 2;
		}
		if(m_scripter.RunScript(&m_splashBgImg, &m_splashBgSp) == 2) return 2;
		win.Clear();
		win.Draw(m_splashBgSp);
		win.Display();
	}
	return -1;
}
开发者ID:rojanneo,项目名称:legend_of_lingerstone,代码行数:18,代码来源:Splash.cpp

示例7: run

void MainMenuHandler::run(sf::RenderWindow& window) {
	ImageCache mainMenuImages;
	const sf::Image& logoImage = mainMenuImages.get(Path::findDataPath("graphics/logo.png"));

	// Entering main menu, no game should be running.
	GameHandler::instance.reset();

	// Make view that is as close to 640x480 as possible and centered.
	view = window.GetDefaultView();
	view.Zoom(std::min(view.GetRect().GetWidth() / 640, view.GetRect().GetHeight() / 480));
	view.SetCenter(view.GetHalfSize());
	window.SetView(view);

	window.SetFramerateLimit(30);

	// Position at the top of the window.
	sf::Sprite logoSprite(logoImage);
	logoSprite.SetCenter(logoImage.GetWidth() / 2, 0);
	logoSprite.SetPosition(window.GetView().GetRect().GetWidth() / 2, 1);

	// Build the main menu GUI.
	GUI::Container gui;
	gui.insert(boost::shared_ptr<GUI::Object>(new GUI::Button("New game", 200, 100, 240, 50, boost::bind(&MainMenuHandler::startGame, this))));
	gui.insert(boost::shared_ptr<GUI::Object>(new GUI::Button("Exit", 250, 170, 140, 50, boost::bind(&sf::RenderWindow::Close, boost::ref(window)))));

	menuClosed = false;
	while (window.IsOpened() && !menuClosed) {
		sf::Event e;
		if (window.GetEvent(e)) {
			if (gui.handleEvent(e, window)) {
				continue;
			}
			if (e.Type == sf::Event::Closed || (e.Type == sf::Event::KeyPressed && e.Key.Code == sf::Key::Escape)) {
				window.Close();
				continue;
			}
		} else {
			window.Clear(sf::Color(0xcc, 0x66, 0x33));
			window.Draw(logoSprite);
			gui.draw(window);
			window.Display();
		}
	}
}
开发者ID:Pumpuli,项目名称:PutkaRTS,代码行数:44,代码来源:MainMenuHandler.cpp

示例8: GetMenuResponse

MainMenu::MenuResult  MainMenu::GetMenuResponse(sf::RenderWindow& window)
{
  sf::Event menuEvent;

  while(true)
  {
 
    while(window.GetEvent(menuEvent))
    {
      if(menuEvent.Type == sf::Event::MouseButtonPressed)
      {
        return HandleClick(menuEvent.MouseButton.X,menuEvent.MouseButton.Y);
      }
      if(menuEvent.Type == sf::Event::Closed)
      {
        return Exit;
      }
    }
  }
}
开发者ID:minh27,项目名称:EsssTD,代码行数:20,代码来源:MainMenu.cpp

示例9: GetMenuResponse

MainMenu::MenuResult MainMenu::GetMenuResponse(sf::RenderWindow& window)
{
	sf::Event menuEvent;

	while(true)
	{
		while(window.GetEvent(menuEvent))
		{
			if(menuEvent.Type == sf::Event::MouseButtonPressed)
			{
				if(ServiceLocator::GetAudio()->IsSongPlaying())
					//ServiceLocator::GetAudio()->StopAllSounds();
				return HandleClick(menuEvent.MouseButton.X, menuEvent.MouseButton.Y);
			}
			if(menuEvent.Type == sf::Event::Closed)
			{
				return Exit;
			}
		}
	}
}
开发者ID:JarLoz,项目名称:pang,代码行数:21,代码来源:MainMenu.cpp

示例10: Show

void SplashScreen::Show(sf::RenderWindow& renderWindow)
{
	sf::Image image;
	sf::Color bgColor = sf::Color(40,40,40);
	
	//Replace this?
	if (image.LoadFromFile("test.png") != true)
		return;
	
	sf::Sprite sprite(image);
	cerr<<renderWindow.GetWidth()/2<<" "<< renderWindow.GetHeight()/2<<endl;
	sprite.SetCenter(184/2,184/2);
	sprite.SetPosition(renderWindow.GetWidth()/2 , renderWindow.GetHeight()/2);
	
	renderWindow.Clear(bgColor);
	renderWindow.Draw(sprite);
	renderWindow.Display();
	
	sf::Event event;
	sf::Clock clock;
	
	while(clock.GetElapsedTime()<3)
	{
		while(renderWindow.GetEvent(event))
		{
			if (   event.Type == sf::Event::KeyPressed 
				|| event.Type == sf::Event::MouseButtonPressed
				|| event.Type == sf::Event::Closed) 
			{
				renderWindow.Clear(bgColor);
				return;
			}
		}
	}
	renderWindow.Clear(bgColor);
	return;
}
开发者ID:thgil,项目名称:LightGUIEngine,代码行数:37,代码来源:SplashScreen.cpp

示例11: Show

void SplashScreen::Show(sf::RenderWindow& window)
{
  window.Clear(sf::Color(0,0,0));

	sf::Image image;
	if(image.LoadFromFile("assets/paint-wars.png") !=true)
	{
		return;
	}
	sf::Sprite sprite(image);
	window.Draw(sprite);
	

	sf::String inst = sf::String("Press any key or click the mouse to continue.");
	inst.SetPosition(
    Game::SCREEN_WIDTH / 2 - 300,
    Game::SCREEN_HEIGHT / 2 
  );
  window.Draw(inst);

  window.Display();

  sf::Event event;
  while(true)
  {
    while(window.GetEvent(event))
    {
      if(event.Type == sf::Event::KeyPressed ||
         event.Type == sf::Event::MouseButtonPressed ||
         event.Type == sf::Event::Closed)
      {
        return;
      }
    }
  }
}
开发者ID:NicodySazawa,项目名称:Paint_Wars_C_Plus_Plus_Sample,代码行数:36,代码来源:splashscreen.cpp

示例12: Run

int MainMenu::Run(sf::RenderWindow & App)
{
	
	

	while(m_Running)
	{
		App.Clear();
		App.Draw(m_Background);

		while(App.GetEvent(m_Event))
		{
			if(m_Event.Type == sf::Event::Closed)
			{
				m_Running = false;
				return (-1);
			}
			
			if(m_Event.Type == sf::Event::MouseButtonPressed && m_SinglePlayerRect.Contains(m_Event.MouseButton.X, m_Event.MouseButton.Y) )
			{
				// GO TO GAME
				return 4;
			}

			if(m_Event.Type == sf::Event::MouseButtonPressed && m_MultiPlayerRect.Contains(m_Event.MouseButton.X, m_Event.MouseButton.Y) )
			{
				// GO TO JOINLOBBY
				return 3;
			}

			if(m_Event.Type == sf::Event::MouseButtonPressed && m_OptionsRect.Contains(m_Event.MouseButton.X, m_Event.MouseButton.Y) )
			{
				// GO TO OPTIONS
				return 2;
			}

			if(m_Event.Type == sf::Event::MouseButtonPressed && m_ExitGameRect.Contains(m_Event.MouseButton.X, m_Event.MouseButton.Y) )
			{
				// EXIT GAME
				m_Running = false;
				return (-1);
			}
		}

		ShowMainMenuLabels(App);

std::ostringstream bufor;
sf::String tdebug;
tdebug.SetFont(sf::Font::GetDefaultFont());
tdebug.SetSize(20);
tdebug.SetColor(sf::Color(255,0,0,255));
bufor << "BufforSize= " << gResMng.Get_MapSize();
tdebug.SetText(bufor.str());
App.Draw(tdebug);			
		

		
		App.Display();
		sf::Sleep(0.01f);
	} // end of while(Running)
	


	return (-1);
}
开发者ID:urbanek32,项目名称:Tanks-War,代码行数:65,代码来源:MainMenu.cpp

示例13: spr

vector<Start_Items*> Start_Items::SetHair(sf::RenderWindow& App, sf::Sprite* menu)
{
	vector<Start_Items*> parts;
	int ids=0;
	if (initalizeItems(ids,parts,menu) == 1) NULL;
	else EXIT_FAILURE;
	
	//cout << parts[0]->name << endl;
	
	sf::Image img_spr;
	img_spr.LoadFromFile("sprites/fig2t.png");
	sf::Sprite spr(img_spr);
	spr.SetPosition(200,210);
	spr.Scale(1.5,1.5);
	
	sf::Image i;
	i.LoadFromFile("items/hair/next_button.jpg");
	sf::Sprite next(i);
	next.SetPosition(691,491);
	
	vector<Start_Items*> eq2;
	vector<Start_Items*> all;
	sf::String hair_str;
	
	hair_str.SetPosition(100,500);
	
	while (App.IsOpened())
	{
		App.Clear();
		sf::Event Event;
		while (App.GetEvent(Event))
		{
			if (Event.Type == sf::Event::Closed)
				App.Close();
			if (Event.Type == sf::Event::MouseButtonPressed)
			{
				if (eq2.size() >=1 && !((Event.MouseButton.X >= 691 && Event.MouseButton.X <= 755) && 
				(Event.MouseButton.Y >= 491 && Event.MouseButton.Y <=555))) eq2.clear();
				for (int x=0; x<parts.size(); x++)
				{
					if ((Event.MouseButton.X >= parts[x]->hair.GetPosition().x && Event.MouseButton.X <= parts[x]->hair.GetPosition().x+26*(parts[x]->hair.GetScale().x)) && 
					(Event.MouseButton.Y >= parts[x]->hair.GetPosition().y  && Event.MouseButton.Y <= parts[x]->hair.GetPosition().y+40*(parts[x]->hair.GetScale().y)))
					eq2.push_back(parts[x]);
				}
				if ((Event.MouseButton.X >= 691 && Event.MouseButton.X <= 755) && (Event.MouseButton.Y >= 491 && Event.MouseButton.Y <=555)) 
				{
					ids+=1;
					all.push_back(eq2[0]);
					if (initalizeItems(ids,parts,menu) == 2) return all;
				}
				
				
			}
		}
		//cout << ids << endl;
		App.Draw(*(menu));
		
		spr.SetSubRect(sf::IntRect(0,0,32,48));
		App.Draw(spr);
		if (ids>0)
		{
			for (int x=0; x<all.size(); x++)
			{
				all[x]->hair.Scale(1,1);
				all[x]->hair.SetSubRect(sf::IntRect(0,0,32,48));
				all[x]->hair.SetPosition(spr.GetPosition().x, spr.GetPosition().y);
				App.Draw(all[x]->hair);
			}
		}
		for (int x=0; x<eq2.size(); x++) 
		{
			eq2[x]->hair.Scale(1,1);
			eq2[x]->hair.SetSubRect(sf::IntRect(0,0,32,48));
			eq2[x]->hair.SetPosition(spr.GetPosition().x, spr.GetPosition().y);
			hair_str.SetText("You have selected: "+eq2[x]->name);
			App.Draw(eq2[x]->hair);
			App.Draw(hair_str);
		}
		for (int x=0; x<parts.size(); x++)
		{
			int wid=400+(50*(x+1));
			int hei=200;
			if (wid>=601) 
			{
				hei=280;
				wid=400+(50*(x-3));
			}
			parts[x]->hair.SetSubRect(sf::IntRect(0,0,32,47));
			if (parts[x]->hair.GetScale().x != 1.5) parts[x]->hair.Scale(1.5,1.5);
			parts[x]->hair.SetPosition(wid,hei);
			App.Draw(parts[x]->hair);
		}
		App.Draw(next);
		App.Display();
	}
}
开发者ID:DontWorry33,项目名称:rpg-game,代码行数:96,代码来源:start_game.cpp

示例14: update

int GameScreen::update (sf::RenderWindow &app)
{
	int nextScreen = myID;
	float elapsedTime = app.GetFrameTime();

	sf::Event event;
	while (app.GetEvent(event)) // Boucle des évènements en attente
	{
		if (event.Type == sf::Event::Closed)
		{
			return EXIT;
		}
		else if(m_iHandler->testEvent(event, "Quit"))
		{
			return EXIT;
		}
		else if (event.Type == sf::Event::MouseMoved)
		{
			sf::Vector2f mouseCoords = app.ConvertCoords(event.MouseMove.X, event.MouseMove.Y, &ConfigOptions::getView());
			m_cursor.moveOnSquare(BoardAlignedSprite::toSquares(mouseCoords), false);
		}
		else if(m_iHandler->testEvent(event, "Up"))
		{
			sf::Vector2i s = BoardAlignedSprite::toSquares(m_cursor.GetPosition()) + sf::Vector2i(0, -1);
			if(isValid(s))
				m_cursor.moveOnSquare(s, false);
		}
		else if(m_iHandler->testEvent(event, "Left"))
		{
			sf::Vector2i s = BoardAlignedSprite::toSquares(m_cursor.GetPosition()) + sf::Vector2i(-1, 0);
			if(isValid(s))
				m_cursor.moveOnSquare(s, false);
		}
		else if(m_iHandler->testEvent(event, "Down"))
		{
			sf::Vector2i s = BoardAlignedSprite::toSquares(m_cursor.GetPosition()) + sf::Vector2i(0, 1);
			if(isValid(s))
				m_cursor.moveOnSquare(s, false);
		}
		else if(m_iHandler->testEvent(event, "Right"))
		{
			sf::Vector2i s = BoardAlignedSprite::toSquares(m_cursor.GetPosition()) + sf::Vector2i(1, 0);
			if(isValid(s))
				m_cursor.moveOnSquare(s, false);
		}
		else if(playerHasHand())
		{
			if(m_iHandler->testEvent(event, "Save"))
			{
				m_game.saveToFile(BACKUP_FILE);
			}
			else if(m_iHandler->testEvent(event, "Load"))
			{
				m_game.loadFromFile(BACKUP_FILE);
				refreshAll();
			}
			else if (m_iHandler->testEvent(event, "LClick"))
			{
				sf::Vector2f mouseCoords = app.ConvertCoords(event.MouseButton.X, event.MouseButton.Y, &ConfigOptions::getView());
				sf::Vector2i s = BoardAlignedSprite::toSquares(mouseCoords);
				if(isValid(s))
					clickOn(s);
				else if(!m_game.hasStarted())
				{
					PieceType type = m_placementUI.click(mouseCoords);
					if(type == NB_PIECES) //end of turn
						tryAndEndTurn();
					else
						m_selectedType = type;
				}
			}
			if (m_iHandler->testEvent(event, "Choose"))
			{
				sf::Vector2i s = BoardAlignedSprite::toSquares(m_cursor.GetPosition());
				if(isValid(s))
					clickOn(s);
			}
			else if (m_iHandler->testEvent(event, "RClick"))
			{
				sf::Vector2f mouseCoords = app.ConvertCoords(event.MouseButton.X, event.MouseButton.Y, &ConfigOptions::getView());
				sf::Vector2i s = BoardAlignedSprite::toSquares(mouseCoords);
				if(!m_game.hasStarted())
					remove(s);
			}
			else if (m_iHandler->testEvent(event, "EndTurn"))
			{
				tryAndEndTurn();
			}
			else if (event.Type == sf::Event::MouseWheelMoved)
			{
				if(event.MouseWheel.Delta > 0)
				{
					m_selectedType = m_placementUI.goUp();
				}
				else
				{
					m_selectedType = m_placementUI.goDown();
				}
			}
			else if (m_iHandler->testEvent(event, "Rabbit"))
//.........这里部分代码省略.........
开发者ID:Prateekarimaa,项目名称:Arimaa,代码行数:101,代码来源:GameScreen.cpp

示例15: run

/**
 * Méthode principale de l'écran
 *
 * @Param sf::RenderWindow &fenetre
 * @Param Personnage &perso1
 * @Param Personnage &perso2
 * @Param Affichage &affichage
 * @Param Carte &carteJeu
 * @Son &son
 *
 * @Return int
 */
int EcranMenuMulti::run(sf::RenderWindow &fenetre, Personnage &perso1, Personnage &perso2, Affichage &affichage, Carte &carteJeu, Son &son)
{
	sf::Event monEvent;
	bool running = true;
	int i = 0;
	int j = 0;
	int k = 0;
	int l = 0;

    //Chargement de l'image de fond du menu multijoueur
    if (!ImageMulti.LoadFromFile("tilesets/MenuMulti.png"))
		std::cout << "Erreur chargement image du menu multi" << std::endl;

    //Chargement du tile pour le choix des personnages
    if (!ImagePerso.LoadFromFile("tilesets/Tile_perso.jpg"))
		std::cout << "Erreur chargement image du menu multi (tile perso)" << std::endl;

    //Chargement du tile pour le choix de la map
    if (!ImageMap.LoadFromFile("tilesets/Tile_Map.png"))
		std::cout << "Erreur chargement image du menu multi (tile map)" << std::endl;

    //Chargement de l'image flèche droite
    if (!ImageFlecheDroite.LoadFromFile("tilesets/FlecheDroite.png"))
		std::cout << "Erreur chargement image du menu multi (fleche droite) '" << std::endl;

    //Chargement de l'image flèche droite
    if (!ImageFlecheGauche.LoadFromFile("tilesets/FlecheGauche.png"))
		std::cout << "Erreur chargement image du menu multi (fleche gauche)" << std::endl;

    //Chargement de l'image pour le nombre de manches gagnantes
    if (!ImageNombreManches.LoadFromFile("tilesets/Tile_NombreManches.png"))
		std::cout << "Erreur chargement image du menu multi (tile nombre de manches)" << std::endl;


    //Chargement des images dans les sprites
    SpriteMulti.SetImage(ImageMulti);
    SpriteFlecheDroite1.SetImage(ImageFlecheDroite);
    SpriteFlecheDroite2.SetImage(ImageFlecheDroite);
    SpriteFlecheDroite3.SetImage(ImageFlecheDroite);
    SpriteFlecheDroite4.SetImage(ImageFlecheDroite);

    //Position des différents sprites
    SpriteFlecheDroite1.SetPosition(230, 450);
    SpriteFlecheDroite2.SetPosition(230, 620);
    SpriteFlecheDroite3.SetPosition(630, 390);
    SpriteFlecheDroite4.SetPosition(590, 587);

    SpriteFlecheGauche1.SetImage(ImageFlecheGauche);
    SpriteFlecheGauche2.SetImage(ImageFlecheGauche);
    SpriteFlecheGauche3.SetImage(ImageFlecheGauche);
    SpriteFlecheGauche4.SetImage(ImageFlecheGauche);
    SpriteFlecheGauche5.SetImage(ImageFlecheGauche);
    SpriteFlecheGauche1.SetPosition(50, 450);
    SpriteFlecheGauche2.SetPosition(50, 620);
    SpriteFlecheGauche3.SetPosition(420, 390);
    SpriteFlecheGauche4.SetPosition(5, 695);
    SpriteFlecheGauche5.SetPosition(455, 587);

    SpritePerso1.SetImage(ImagePerso);
    SpritePerso1.SetSubRect(sf::IntRect(0, 0, TAILLEIMAGEPERSO, TAILLEIMAGEPERSO));
    SpritePerso2.SetImage(ImagePerso);
    SpritePerso2.SetSubRect(sf::IntRect(0, 0, TAILLEIMAGEPERSO, TAILLEIMAGEPERSO));
    SpriteMap.SetImage(ImageMap);
    SpriteMap.SetSubRect(sf::IntRect(0, 0, TAILLEIMAGEMAP, TAILLEIMAGEMAP));
    SpriteNombreManches.SetImage(ImageNombreManches);
    SpriteNombreManches.SetSubRect(sf::IntRect(0, 0, TAILLEIMAGEMANCHES, TAILLEIMAGEMANCHES));
    SpritePerso1.SetPosition(115, 425);
    SpritePerso2.SetPosition(115, 595);
    SpriteMap.SetPosition(485, 350);
    SpriteNombreManches.SetPosition(520, 585);


    while(running)
	{
	    //Tant que la fenêtre contient des évènements
        while(fenetre.GetEvent(monEvent))
		{
			if (monEvent.Type == sf::Event::Closed)
				return (ECRAN_QUITTER); // On quitte le jeu

            if((monEvent.Type == sf::Event::MouseButtonPressed) && (monEvent.MouseButton.Button == sf::Mouse::Left))
            {
                //Cas ou on clique sur la fleche précédant
                if(monEvent.MouseButton.X > SpriteFlecheGauche4.GetPosition().x && monEvent.MouseButton.X < SpriteFlecheGauche4.GetPosition().x + TAILLEFLECHE)
                {
                    if(monEvent.MouseButton.Y > SpriteFlecheGauche4.GetPosition().y && monEvent.MouseButton.Y < SpriteFlecheGauche4.GetPosition().y + TAILLEFLECHE)
                    {
                        //On affiche le Menu Principal
//.........这里部分代码省略.........
开发者ID:colbat,项目名称:supersmashbomber,代码行数:101,代码来源:EcranMenuMulti.cpp


注:本文中的sf::RenderWindow::GetEvent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。