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C++ RenderWindow::Clear方法代码示例

本文整理汇总了C++中sf::RenderWindow::Clear方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderWindow::Clear方法的具体用法?C++ RenderWindow::Clear怎么用?C++ RenderWindow::Clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sf::RenderWindow的用法示例。


在下文中一共展示了RenderWindow::Clear方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: draw

void draw(){
  _window.Clear();
  
  {
    sf::Rect<float> frect = sf::Rect<float>(0,0,window_width,window_height);
    _camera.SetFromRect(frect);
  }
  
  _window.Draw(_backgroundSprite);
  
  
  // draw the range shade
  _rangeSprite.SetPosition(current_pose.x + window_width/2, window_height/2 - current_pose.y);
  _window.Draw(_rangeSprite);
  
  // draw the landmarks
  for(unsigned int i=0; i<landmarks.size(); i++){
    _landmarkSprite.SetPosition(landmarks[i].x + window_width/2, window_height/2 - landmarks[i].y);
    _window.Draw(_landmarkSprite);
  }

  // draw the robot
  _robotSprite.SetPosition(current_pose.x + window_width/2, window_height/2 - current_pose.y);
  _robotSprite.SetRotation(current_pose.theta * 180 / M_PI);
  _window.Draw(_robotSprite);
  
  // draw the "other" robot
  _fakeRobotSprite.SetPosition(fake_current_pose.x + window_width/2, window_height/2 - fake_current_pose.y);
  _fakeRobotSprite.SetRotation(fake_current_pose.theta * 180 / M_PI);
  _window.Draw(_fakeRobotSprite);
  
  // display everything
  _window.Display();
}
开发者ID:ieatmosquitos,项目名称:bearingsimulator,代码行数:34,代码来源:simulator.cpp

示例2: showCredits

void showCredits(sf::RenderWindow& app)
{
  Credits credit(app);

  //Credits loop
  while (app.IsOpened()) {

    //Process events
    sf::Event Event;

    //Window closed
    while (app.GetEvent(Event)) 
    {
      if(Event.Type == sf::Event::Closed)
        app.Close();

      //Escape key pressed
      if((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))	
        app.Close();
    }

    if (credit.showCredits())
    {
      app.Clear();
      credit.update();
      app.Display();
      continue;
    }
    else
    {
      break;
    }
  }
}
开发者ID:madmaurice,项目名称:zombieattack,代码行数:34,代码来源:Main.cpp

示例3: Draw

void CreditState::Draw(sf::RenderWindow &Window)
{
	Window.Clear(sf::Color(250, 50, 150));

	Window.Draw(mSprite);

	Window.Display();
}
开发者ID:Mikea15,项目名称:Blockies,代码行数:8,代码来源:CreditState.cpp

示例4: playDeath

bool Player::playDeath(sf::RenderWindow& window)
{
  window.Clear();
  bool result = death.Update(window.GetFrameTime());
  window.Draw(death_sprite);

  return result;
}
开发者ID:madmaurice,项目名称:zombieattack,代码行数:8,代码来源:Player.cpp

示例5: Draw

void ScreenMenu::Draw(sf::RenderWindow &App)
{
	App.Clear();
	App.Draw(backgroundSprite);
	App.Draw(menuPlay);
	App.Draw(menuCommandes);
	App.Draw(menuQuit);
	App.Display();
}
开发者ID:thomasfantou,项目名称:Bomberman,代码行数:9,代码来源:ScreenMenu.cpp

示例6: drawGraphics

void Visual::drawGraphics(sf::RenderWindow& mainWindow, World& world)
{
	//mainWindow.Clear(sf::Color(50, 50, 50, 255)); //clear screen
	mainWindow.Clear(sf::Color::Black);

	drawWorld(mainWindow, world);
	textDisplay(mainWindow);

    mainWindow.Display(); //draw screen
}
开发者ID:desmondw,项目名称:alife,代码行数:10,代码来源:Visual.cpp

示例7:

void GUI::Menu::Menu::draw(sf::RenderWindow& window) {
	// Make view that is as close to 640x480 as possible and centered.
	view = window.GetDefaultView();
	view.Zoom(std::min(view.GetRect().GetWidth() / 640, view.GetRect().GetHeight() / 480));
	view.SetCenter(320, 240);
	window.SetView(view);

	window.Clear(sf::Color(0xcc, 0x66, 0x33));
	Container::draw(window);
	window.Draw(logoSprite);
}
开发者ID:projectskillz,项目名称:PutkaRTS,代码行数:11,代码来源:Menu.cpp

示例8: Draw

void IntroState::Draw(sf::RenderWindow &Window)
{
	Window.Clear();

	Window.Draw(mBgSprite);
	if( i < 20 )
		i = 0;
	else
		i -= 10;

	Window.Draw(sf::Shape::Rectangle(0, 0, WINWIDTH, WINHEIGHT, sf::Color(0,0,0,i)));

	Window.Display();
}
开发者ID:Mikea15,项目名称:Blockies,代码行数:14,代码来源:IntroState.cpp

示例9: Show

void SplashScreen::Show(sf::RenderWindow& renderWindow)
{
	sf::Image image;
	sf::Color bgColor = sf::Color(40,40,40);
	
	//Replace this?
	if (image.LoadFromFile("test.png") != true)
		return;
	
	sf::Sprite sprite(image);
	cerr<<renderWindow.GetWidth()/2<<" "<< renderWindow.GetHeight()/2<<endl;
	sprite.SetCenter(184/2,184/2);
	sprite.SetPosition(renderWindow.GetWidth()/2 , renderWindow.GetHeight()/2);
	
	renderWindow.Clear(bgColor);
	renderWindow.Draw(sprite);
	renderWindow.Display();
	
	sf::Event event;
	sf::Clock clock;
	
	while(clock.GetElapsedTime()<3)
	{
		while(renderWindow.GetEvent(event))
		{
			if (   event.Type == sf::Event::KeyPressed 
				|| event.Type == sf::Event::MouseButtonPressed
				|| event.Type == sf::Event::Closed) 
			{
				renderWindow.Clear(bgColor);
				return;
			}
		}
	}
	renderWindow.Clear(bgColor);
	return;
}
开发者ID:thgil,项目名称:LightGUIEngine,代码行数:37,代码来源:SplashScreen.cpp

示例10: Run

int Splash::Run(sf::RenderWindow &win, sf::VideoMode &vMode)
{
	Event events;
	while(win.IsOpened())
	{
		while(win.GetEvent(events))
		{
			if(events.Type == Event::Closed)
				win.Close();
			if(win.GetInput().IsKeyDown(Key::Space)) return 2;
		}
		if(m_scripter.RunScript(&m_splashBgImg, &m_splashBgSp) == 2) return 2;
		win.Clear();
		win.Draw(m_splashBgSp);
		win.Display();
	}
	return -1;
}
开发者ID:rojanneo,项目名称:legend_of_lingerstone,代码行数:18,代码来源:Splash.cpp

示例11: run

void MainMenuHandler::run(sf::RenderWindow& window) {
	ImageCache mainMenuImages;
	const sf::Image& logoImage = mainMenuImages.get(Path::findDataPath("graphics/logo.png"));

	// Entering main menu, no game should be running.
	GameHandler::instance.reset();

	// Make view that is as close to 640x480 as possible and centered.
	view = window.GetDefaultView();
	view.Zoom(std::min(view.GetRect().GetWidth() / 640, view.GetRect().GetHeight() / 480));
	view.SetCenter(view.GetHalfSize());
	window.SetView(view);

	window.SetFramerateLimit(30);

	// Position at the top of the window.
	sf::Sprite logoSprite(logoImage);
	logoSprite.SetCenter(logoImage.GetWidth() / 2, 0);
	logoSprite.SetPosition(window.GetView().GetRect().GetWidth() / 2, 1);

	// Build the main menu GUI.
	GUI::Container gui;
	gui.insert(boost::shared_ptr<GUI::Object>(new GUI::Button("New game", 200, 100, 240, 50, boost::bind(&MainMenuHandler::startGame, this))));
	gui.insert(boost::shared_ptr<GUI::Object>(new GUI::Button("Exit", 250, 170, 140, 50, boost::bind(&sf::RenderWindow::Close, boost::ref(window)))));

	menuClosed = false;
	while (window.IsOpened() && !menuClosed) {
		sf::Event e;
		if (window.GetEvent(e)) {
			if (gui.handleEvent(e, window)) {
				continue;
			}
			if (e.Type == sf::Event::Closed || (e.Type == sf::Event::KeyPressed && e.Key.Code == sf::Key::Escape)) {
				window.Close();
				continue;
			}
		} else {
			window.Clear(sf::Color(0xcc, 0x66, 0x33));
			window.Draw(logoSprite);
			gui.draw(window);
			window.Display();
		}
	}
}
开发者ID:Pumpuli,项目名称:PutkaRTS,代码行数:44,代码来源:MainMenuHandler.cpp

示例12: Draw

void MenuState::Draw(sf::RenderWindow &Window)
{
	Window.Clear(sf::Color(50, 50, 150));

	Window.Draw(mBgSprite);

	// now, we draw our menu.
	for( int i = 0 ; i < mMenu.getMenuSize(); i++ )
	{
		if( i == mMenu.getSelectedItem() )
			mMenu.isSelected(i);
		else
			mMenu.isNotSelected(i);

		Window.Draw( mMenu.draw(i) );
	}

	Window.Display();
}
开发者ID:Mikea15,项目名称:Blockies,代码行数:19,代码来源:MenuState.cpp

示例13: Show

void SplashScreen::Show(sf::RenderWindow & renderWindow)
{
    renderWindow.Clear();
	renderWindow.Draw(mySprBack);
	renderWindow.Display();
    
	sf::Event event;
	//on sort pour faire plus vite
	while(false)
	{
		while(renderWindow.PollEvent(event))
		{
			if(event.Type == sf::Event::KeyPressed 
               || event.Type == sf::Event::MouseButtonPressed
               || event.Type == sf::Event::Closed 
			   || event.Type == sf::Event::JoystickButtonPressed)
			{
				return;
			}
		}
	}
}
开发者ID:JumpingNinja,项目名称:GameEngine,代码行数:22,代码来源:SplashScreen.cpp

示例14: draw

void GameScreen::draw (sf::RenderWindow &app)
{
	app.Clear();
	app.SetView(ConfigOptions::getView()); //switching to custom view for easy resizing of the screen

	app.Draw(m_background);
	m_highlighter.draw(app);
	if(m_selectedPiece != NULL_SQUARE)
		app.Draw(m_selectionSprite);
	if(m_selectedTarget != NULL_SQUARE)
		app.Draw(m_targettingSprite);
	app.Draw(m_cursor);
	for(std::map<PiecePtr, PieceSprite>::iterator it = m_pieces.begin(); it != m_pieces.end(); ++it)
		app.Draw(it->second);
	if(!isOver())
	{
		if(m_game.getActivePlayer() == GOLD)
			app.Draw(m_goldTurnIndicator);
		else //SILVER
			app.Draw(m_silverTurnIndicator);
		if(m_game.hasStarted())
		{
			app.Draw(m_movesBackgroundSprite);
			app.Draw(m_nbMovesSprite);
		}
		else //game has not started
		{
			m_placementUI.draw(app, m_game.canEndPlacement());
		}
		m_turnSign.draw(app);
	}
	else //the game is over
		app.Draw(m_victorySign);

	app.SetView(app.GetDefaultView()); //switching back to default view
	app.Display();
}
开发者ID:Prateekarimaa,项目名称:Arimaa,代码行数:37,代码来源:GameScreen.cpp

示例15: Show

void SplashScreen::Show(sf::RenderWindow& window)
{
  window.Clear(sf::Color(0,0,0));

	sf::Image image;
	if(image.LoadFromFile("assets/paint-wars.png") !=true)
	{
		return;
	}
	sf::Sprite sprite(image);
	window.Draw(sprite);
	

	sf::String inst = sf::String("Press any key or click the mouse to continue.");
	inst.SetPosition(
    Game::SCREEN_WIDTH / 2 - 300,
    Game::SCREEN_HEIGHT / 2 
  );
  window.Draw(inst);

  window.Display();

  sf::Event event;
  while(true)
  {
    while(window.GetEvent(event))
    {
      if(event.Type == sf::Event::KeyPressed ||
         event.Type == sf::Event::MouseButtonPressed ||
         event.Type == sf::Event::Closed)
      {
        return;
      }
    }
  }
}
开发者ID:NicodySazawa,项目名称:Paint_Wars_C_Plus_Plus_Sample,代码行数:36,代码来源:splashscreen.cpp


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