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C++ RectangleShape::setFillColor方法代码示例

本文整理汇总了C++中sf::RectangleShape::setFillColor方法的典型用法代码示例。如果您正苦于以下问题:C++ RectangleShape::setFillColor方法的具体用法?C++ RectangleShape::setFillColor怎么用?C++ RectangleShape::setFillColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sf::RectangleShape的用法示例。


在下文中一共展示了RectangleShape::setFillColor方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: crossfade

bool Tutorial::crossfade(float elapsedTime, sf::RectangleShape& rect1, sf::RectangleShape& rect2)
{
	float temp = alpha1 - elapsedTime * ANIMATION_SPEED;
	float temp2 = alpha2 + elapsedTime * ANIMATION_SPEED;
	// std::cout << "color " << static_cast<int>(temp) << std::endl;
	// std::cout << "color2 " << static_cast<int>(temp2) << std::endl;
	
	// ensure high calc times don't screw up the outcome (drag the window for a sec outputs a too high value)
	// maybe just limit it would be better.. 
	if (temp < alpha1)
	{
		alpha1 = temp;
		alpha2 = temp2;
	}

	if (alpha1 < 1)
	{
		alpha1 = 0;
		alpha2 = 255;
		rect1.setFillColor(sf::Color(255, 255, 255, static_cast<sf::Uint8>(alpha1)));
		return true;
	}
	// disabled because it should not be crossfaded only overlayed 
	//rect1.setFillColor(sf::Color(255, 255, 255, static_cast<sf::Uint8>(alpha1)));
	rect2.setFillColor(sf::Color(255, 255, 255, static_cast<sf::Uint8>(alpha2)));
	return false;
}
开发者ID:simonides,项目名称:4wins,代码行数:27,代码来源:Tutorial.cpp

示例2: init

    void init() {
        this->restart();
        // RectangleShapes
        sf::Vector2f unit(unit_w, unit_h);
        stone_view = sf::RectangleShape(unit);
        stone_view.setFillColor(sf::Color(255, 81, 68));
        body_view = sf::RectangleShape(unit);
        body_view.setFillColor(sf::Color(0, 204, 255));
        food_view = sf::RectangleShape(unit);
        food_view.setFillColor(sf::Color(19, 169, 136));

        // font & msg
        if (!font.loadFromFile("Inconsolata-Bold.ttf")) {
            puts("fonts loading error!");
            this->close();
        }
        msg1.setFont(font);
        msg1.setColor(sf::Color::White);
        msg1.setCharacterSize(50);
        msg1.setPosition(80, 100);
        msg2.setFont(font);
        msg2.setColor(sf::Color::White);
        msg2.setCharacterSize(25);
        msg2.setString("Press <Enter> to Replay");
        msg2.setPosition(60, 250);
    }
开发者ID:amoshyc,项目名称:sfml-snake,代码行数:26,代码来源:main.cpp

示例3: gameWindow

	Pong() : gameWindow(sf::VideoMode(600, 480), "Pong")
	{
		ball.setFillColor(sf::Color::Cyan);
		ball.setPosition(100.0, 100.0);
		ball.setRadius(10.f);

		p1Paddle.setFillColor(sf::Color::Green);
		p1Paddle.setPosition(10.0, 100.0);
		p1Paddle.setSize(sf::Vector2f(10.0, 100.0));

		p2Paddle.setFillColor(sf::Color::Red);
		p2Paddle.setPosition(580.0, 100.0);
		p2Paddle.setSize(sf::Vector2f(10.0, 100.0));

		p1MovingUp = false;
		p1MovingDown = false;
		p2MovingUp = false;
		p2MovingDown = false;

		ballMovement = sf::Vector2f(ballSpeed, ballSpeed);
		font.loadFromFile("arial.ttf");

		p1ScoreText.setPosition(150, 10);
		p1ScoreText.setFont(font);
		p1ScoreText.setString(std::to_string(p1Score));
		p1ScoreText.setColor(sf::Color::Red);
		p1ScoreText.setCharacterSize(24);

		p2ScoreText.setPosition(450, 10);
		p2ScoreText.setFont(font);
		p2ScoreText.setString(std::to_string(p2Score));
		p2ScoreText.setColor(sf::Color::Red);
		p2ScoreText.setCharacterSize(24);
	}
开发者ID:minhoolee,项目名称:id-Tech-Files,代码行数:34,代码来源:Main.cpp

示例4: init

void WindowCreateThing::init(sf::RenderWindow &window) {

    rectTitle.setSize(sf::Vector2f(window.getSize().x*0.45, window.getSize().y*0.07));
    rectTitle.setPosition(sf::Vector2f(window.getSize().x/2-(rectTitle.getSize().x/2), window.getSize().x/4-(rectTitle.getSize().y/2)));
    rectTitle.setFillColor(sf::Color(158, 158, 158));
    rectTitle.setOutlineColor(sf::Color::Black);
    rectTitle.setOutlineThickness(1.f);

    rectMain.setSize(sf::Vector2f(window.getSize().x*0.45,window.getSize().y*0.45));
    rectMain.setPosition(sf::Vector2f(rectTitle.getPosition().x, rectTitle.getPosition().y+rectTitle.getSize().y));
    rectMain.setFillColor(sf::Color::White);
    rectMain.setOutlineColor(sf::Color::Black);
    rectMain.setOutlineThickness(1.f);

    load();


    starting_position = sf::Mouse::getPosition(window);



    textTitle.setFont(font);
    textTitle.setString("CreateThings.txt");
    textTitle.setCharacterSize(24);
    textTitle.setColor(sf::Color::White);
    textTitle.setPosition(sf::Vector2f(rectTitle.getPosition().x+rectTitle.getSize().x*0.3, rectTitle.getPosition().y+rectTitle.getSize().y*0.1));
    //textTitle.setPosition(sf::Vector2f(400,10));

    textClose.setFont(font);
    textClose.setString("X");
    textClose.setStyle(sf::Text::Bold);
    textClose.setCharacterSize(35);
    textClose.setColor(sf::Color::White);
    textClose.setPosition(sf::Vector2f(rectTitle.getPosition().x+rectTitle.getSize().x-30, rectTitle.getPosition().y+rectTitle.getSize().y*0.05));


    ///// FOLDER ICONE
    textureFolder.setSmooth(true);
    spriteFodler.setTexture(textureFolder);
    sf::Vector2f targetSize(25.0f, 25.0f);
    spriteFodler.setScale(
        targetSize.x / spriteFodler.getLocalBounds().width,
        targetSize.y / spriteFodler.getLocalBounds().height);
    spriteFodler.setPosition(sf::Vector2f(textTitle.getPosition().x-targetSize.x, textTitle.getPosition().y));




    ///// CLOSE ICONE
    /*textureClose.setSmooth(true);
    spriteClose.setTexture(textureClose);
    sf::Vector2f targetSize2(window.getSize().y*0.07, window.getSize().y*0.07);
    spriteClose.setScale(
        targetSize2.x / spriteClose.getLocalBounds().width,
        targetSize2.y / spriteClose.getLocalBounds().height);
    spriteClose.setPosition(rectTitle.getPosition().x+rectTitle.getSize().x-targetSize2.x, rectTitle.getPosition().y);*/
}
开发者ID:3991,项目名称:Game-25486,代码行数:57,代码来源:WindowCreateThing.hpp

示例5: paintLighting

void cWindow::paintLighting()
{
	float power;
	int tex;
	int lightsDisplayed = 0;
	int priority = 0;

	for (int a = 0; a < 2; a++)
	{
		priority = 0;
		while (priority < LIMIT_PRIORITY_LIGHT && lightsDisplayed < game.unitCounter)
		{
			for (int i = 0; i < game.unitCounter; i++)
			{
				if (game.unit[i].light.priority == priority && game.unit[i].light.power > 0 && game.unit[i].light.texture != -1)
				{
					tex = game.unit[i].light.texture;
					brushRect.setTexture(&visual.gameTex[tex].handle);
					brushRect.setPosition(game.unit[i].pos);
					brushRect.setFillColor(sf::Color(255, 255, 255, max(0.00f, min(255.00f, 300.00f - game.ambientLight))));
					if (!settings.enableDynamicLight) {
						brushRect.setTexture(&visual.gameTex[visual.addTexture("light_white.png")].handle);
						brushRect.setFillColor(sf::Color(255, 255, 255, 50.00f));
					}
					brushRect.setTextureRect(sf::IntRect(0, 0, visual.gameTex[tex].handle.getSize().x, visual.gameTex[tex].handle.getSize().y));
					power = game.unit[i].light.power;
					if (game.unit[i].light.flickerMod != 0.00f) {
						power += power * (game.unit[i].light.flickerMod * abs(game.unit[i].light.flickerCurTime / game.unit[i].light.flickerTime - 1.00f));
						power += math.randf(-5.00f, 5.00f);
					}
					brushRect.setOrigin(sf::Vector2f(power, power));
					brushRect.setSize(sf::Vector2f(power * 2.00f, power * 2.00f));
					// Directional
					brushRect.setRotation(0.00f);
					if (game.unit[i].light.directional) {
						brushRect.setRotation(-game.unit[i].facingAngle);
					}
					// Painting to two textures
					if (settings.enableDynamicLight && a == 0) { window.texHandleLight.draw(brushRect, window.matrixHandle); }
					else if (settings.enableDynamicLight && a == 1) { window.texHandleLightMult.draw(brushRect, window.matrixHandle); }
					else { window.texHandle.draw(brushRect, window.matrixHandle); }
				}
			}
			priority += 1;
		}
		if (!math.intToBool(settings.enableBetterLight)) { break; }
	}
	brushRect.setRotation(0.00f);
	window.texHandleLight.display();
	if (settings.enableBetterLight) { window.texHandleLightMult.display(); }
}
开发者ID:Kos94ok,项目名称:CivEngine,代码行数:51,代码来源:paint_main.cpp

示例6: draw

void Sprited::draw(sf::RenderWindow *window)
{
    // Scroll sprite
    sf::Vector2i shift = this->currentAnimation->frames[this->currentFrame];
    this->sprite.setTextureRect(sf::IntRect(shift.x, shift.y, this->width, this->height));

    this->sprite.setRotation((this->getWRotation() - this->camera->getWRotation()) / (2 * M_PI) * 360); // + this->wRotation / (2 * M_PI) * 360);

    if (this->camera) {
        // Transform sprite wPosition based on camera wPosition & wRotation
        this->sprite.setPosition(this->applyCameraTransformation(this->getWPosition()));
    } else {
        // No camera set, meaning this object's wPosition is not affected by camera.
        this->sprite.setPosition(this->getWPosition().x, this->getWPosition().y);
    }

    window->draw(this->sprite);

    Movable::draw(window);

#ifdef DEBUG
    static sf::RectangleShape origin;
    origin.setOrigin(2, 2);
    origin.setSize(sf::Vector2f(5, 5));
    origin.setPosition(this->sprite.getPosition());
    origin.setFillColor(sf::Color(255, 0, 0, 128));
    window->draw(origin);

    static sf::RectangleShape rect;
    rect.setFillColor(sf::Color::Transparent);
    rect.setOutlineThickness(1);
    rect.setOutlineColor(sf::Color::Blue);
    rect.setOrigin(this->sprite.getOrigin());
    rect.setPosition(this->sprite.getPosition());
    rect.setRotation(this->sprite.getRotation());
    rect.setSize(sf::Vector2f(this->sprite.getTextureRect().width, this->sprite.getTextureRect().height));
    window->draw(rect);

    sf::FloatRect wHitbox = this->getWHitbox();
    static sf::RectangleShape hitboxRect;
    hitboxRect.setFillColor(sf::Color::Transparent);
    hitboxRect.setOutlineThickness(1);
    hitboxRect.setOutlineColor(sf::Color::Red);
    hitboxRect.setOrigin(sf::Vector2f(wHitbox.width / 2, wHitbox.height / 2));
    hitboxRect.setSize(sf::Vector2f(wHitbox.width, wHitbox.height));
    hitboxRect.setPosition(this->applyCameraTransformation(this->getWPosition()));
    hitboxRect.setRotation(-this->camera->getWRotation() / M_PI * 180);
    window->draw(hitboxRect);
#endif
}
开发者ID:and3rson,项目名称:campfire,代码行数:50,代码来源:Sprited.cpp

示例7: doMouseMove

void doMouseMove(){
    if (rect1.getGlobalBounds().contains(sf::Mouse::getPosition(window).x, sf::Mouse::getPosition(window).y)){
        if (!sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) rect1.setFillColor(sf::Color(100,100,100));
    } else {
        rect1.setFillColor(sf::Color(200,200,200));
    }

    if (rect2.getGlobalBounds().contains(sf::Mouse::getPosition(window).x, sf::Mouse::getPosition(window).y)){
        if (!sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) rect2.setFillColor(sf::Color(100,100,100));
    } else {
        rect2.setFillColor(sf::Color(200,200,200));
    }

    if (rect3.getGlobalBounds().contains(sf::Mouse::getPosition(window).x, sf::Mouse::getPosition(window).y)){
        if (!sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) rect3.setFillColor(sf::Color(100,100,100));
    } else {
        rect3.setFillColor(sf::Color(200,200,200));
    }

    if (rect4.getGlobalBounds().contains(sf::Mouse::getPosition(window).x, sf::Mouse::getPosition(window).y)){
        if (!sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) rect4.setFillColor(sf::Color(100,100,100));
    } else {
        rect4.setFillColor(sf::Color(200,200,200));
    }
}
开发者ID:2729StormRobotics,项目名称:StormArduino,代码行数:25,代码来源:main.cpp

示例8: el

 el(sf::Vector2f p)
 {
     r.setSize(sf::Vector2f(50,50));
     r.setFillColor(sf::Color(2,136,209));
     pos = p;
     r.setPosition(pos);
 }
开发者ID:Nineshadow,项目名称:Snake-in-C---and-SFML,代码行数:7,代码来源:snake.cpp

示例9: obstacle

 obstacle(sf::Vector2f p)
 {
     pos = p;
     r.setPosition(p);
     r.setSize(sf::Vector2f(50,50));
     r.setFillColor(sf::Color(255, 205, 210));
 }
开发者ID:Nineshadow,项目名称:Snake-in-C---and-SFML,代码行数:7,代码来源:snake.cpp

示例10: Render

void Snake::Render(sf::RenderWindow& window) {
	if (_body.empty()) { return; }

	// Draw head
	auto head = _body.begin();
	_bodyRect.setFillColor(sf::Color::Yellow);
	_bodyRect.setPosition(head->position.x * _size, head->position.y * _size);
	window.draw(_bodyRect);

	// Draw body
	_bodyRect.setFillColor(sf::Color::Green);
	for (auto itr = _body.begin() + 1; itr != _body.end(); ++itr) {
		_bodyRect.setPosition(itr->position.x * _size, itr->position.y * _size);
		window.draw(_bodyRect);
	}
}
开发者ID:DForshner,项目名称:CPPExperiments,代码行数:16,代码来源:RetroSnakeDemo.cpp

示例11: setUpBall

void PongGame::setUpBall(int const mainWindowWidth, int const mainWindowHeight, sf::RectangleShape &ball) {
    ball.setPosition(mainWindowWidth / 2, mainWindowHeight / 2);
    ball.setSize(sf::Vector2f(20, 20));
    ball.setFillColor(sf::Color::Red);
    ball.setOutlineColor(sf::Color::Yellow);
    ball.setOutlineThickness(2);
}
开发者ID:Yves-T,项目名称:SFML_Pong,代码行数:7,代码来源:PongGame.cpp

示例12:

	Player(sf::Vector2f position, sf::Vector2f size)
	{
		once = true;
		rect.setPosition(position);
		rect.setSize(size);
		rect.setFillColor(sf::Color::Green);
	}
开发者ID:Nicholas-Swift,项目名称:Early-Work,代码行数:7,代码来源:Fortress+Survival+Alpha+0.0.4.cpp

示例13: IsSelected

	void IsSelected(Selection s, sf::RenderWindow &Window)
	{
		if(sf::Mouse::isButtonPressed(sf::Mouse::Left))
		{
			if(rect.getGlobalBounds().intersects(s.rect.getGlobalBounds()) || (sf::Mouse::getPosition(Window).x > rect.getPosition().x && sf::Mouse::getPosition(Window).x < rect.getPosition().x + rect.getSize().x && sf::Mouse::getPosition(Window).y > rect.getPosition().y && sf::Mouse::getPosition(Window).y < rect.getPosition().y + rect.getSize().y))
			{
				selected = true;
				rect.setFillColor(sf::Color::Magenta);
			}
			else
			{
				selected = false;
				rect.setFillColor(sf::Color::Green);
			}
		}
	}
开发者ID:Nicholas-Swift,项目名称:Early-Work,代码行数:16,代码来源:Fortress+Survival+Alpha+0.0.4.cpp

示例14: Board

    Board(int n, sf::Vector2f pos){

        boardSprite.setSize(sf::Vector2f(n, 2));
        boardSprite.setFillColor(sf::Color::Blue);
        boardSprite.setPosition(pos);

    }
开发者ID:2Def,项目名称:JumpSimulation,代码行数:7,代码来源:jump.cpp

示例15: Paddle

 // As with the ball, we construct the paddle with
 // arguments for the initial position and initialize
 // the SFML rectangle shape.
 Paddle(float mX, float mY)
 {
     shape.setPosition(mX, mY);
     shape.setSize({defWidth, defHeight});
     shape.setFillColor(defColor);
     shape.setOrigin(defWidth / 2.f, defHeight / 2.f);
 }
开发者ID:Boza-s6,项目名称:cppcon2014,代码行数:10,代码来源:p04.cpp


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