本文整理汇总了C++中serializer::Writer::WrQuaternionf方法的典型用法代码示例。如果您正苦于以下问题:C++ Writer::WrQuaternionf方法的具体用法?C++ Writer::WrQuaternionf怎么用?C++ Writer::WrQuaternionf使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类serializer::Writer
的用法示例。
在下文中一共展示了Writer::WrQuaternionf方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Save
void SpaceStation::Save(Serializer::Writer &wr, Space *space)
{
ModelBody::Save(wr, space);
MarketAgent::Save(wr);
wr.Int32(Equip::TYPE_MAX);
for (int i=0; i<Equip::TYPE_MAX; i++) {
wr.Int32(int(m_equipmentStock[i]));
}
// save shipyard
wr.Int32(m_shipsOnSale.size());
for (std::vector<ShipOnSale>::iterator i = m_shipsOnSale.begin();
i != m_shipsOnSale.end(); ++i) {
wr.String((*i).id);
wr.String((*i).regId);
(*i).skin.Save(wr);
}
for (int i=0; i<MAX_DOCKING_PORTS; i++) {
wr.Int32(space->GetIndexForBody(m_shipDocking[i].ship));
wr.Int32(m_shipDocking[i].stage);
wr.Float(float(m_shipDocking[i].stagePos));
wr.Vector3d(m_shipDocking[i].fromPos);
wr.WrQuaternionf(m_shipDocking[i].fromRot);
}
wr.Bool(m_dockingLock);
wr.Bool(m_bbCreated);
wr.Double(m_lastUpdatedShipyard);
wr.Int32(space->GetIndexForSystemBody(m_sbody));
wr.Int32(m_numPoliceDocked);
m_navLights->Save(wr);
}
示例2: Save
void SpaceStation::Save(Serializer::Writer &wr)
{
ModelBody::Save(wr);
MarketAgent::Save(wr);
wr.Int32(Equip::TYPE_MAX);
for (int i=0; i<Equip::TYPE_MAX; i++) {
wr.Int32(int(m_equipmentStock[i]));
}
// save shipyard
wr.Int32(m_shipsOnSale.size());
for (std::vector<ShipFlavour>::iterator i = m_shipsOnSale.begin();
i != m_shipsOnSale.end(); ++i) {
(*i).Save(wr);
}
for (int i=0; i<MAX_DOCKING_PORTS; i++) {
wr.Int32(Serializer::LookupBody(m_shipDocking[i].ship));
wr.Int32(m_shipDocking[i].stage);
wr.Float(float(m_shipDocking[i].stagePos));
wr.Vector3d(m_shipDocking[i].fromPos);
wr.WrQuaternionf(m_shipDocking[i].fromRot);
wr.Float(float(m_openAnimState[i]));
wr.Float(float(m_dockAnimState[i]));
}
wr.Double(m_lastUpdatedShipyard);
wr.Int32(Serializer::LookupSystemBody(m_sbody));
wr.Int32(m_numPoliceDocked);
}
示例3: Save
void SpaceStation::Save(Serializer::Writer &wr, Space *space)
{
ModelBody::Save(wr, space);
wr.Int32(Equip::TYPE_MAX);
wr.Int32(m_shipDocking.size());
for (Uint32 i=0; i<m_shipDocking.size(); i++) {
wr.Int32(space->GetIndexForBody(m_shipDocking[i].ship));
wr.Int32(m_shipDocking[i].stage);
wr.Float(float(m_shipDocking[i].stagePos));
wr.Vector3d(m_shipDocking[i].fromPos);
wr.WrQuaternionf(m_shipDocking[i].fromRot);
}
// store each of the bay groupings
wr.Int32(mBayGroups.size());
for (Uint32 i=0; i<mBayGroups.size(); i++) {
wr.Int32(mBayGroups[i].minShipSize);
wr.Int32(mBayGroups[i].maxShipSize);
wr.Bool(mBayGroups[i].inUse);
wr.Int32(mBayGroups[i].bayIDs.size());
for (Uint32 j=0; j<mBayGroups[i].bayIDs.size(); j++) {
wr.Int32(mBayGroups[i].bayIDs[j]);
}
}
wr.Int32(space->GetIndexForSystemBody(m_sbody));
wr.Int32(m_numPoliceDocked);
wr.Double(m_doorAnimationStep);
wr.Double(m_doorAnimationState);
m_navLights->Save(wr);
}
示例4: SaveAnimations
void BinaryConverter::SaveAnimations(Serializer::Writer &wr, Model *m)
{
const auto& anims = m->GetAnimations();
wr.Int32(anims.size());
for (const auto& anim : anims) {
wr.String(anim->GetName());
wr.Double(anim->GetDuration());
wr.Int32(anim->GetChannels().size());
for (const auto &chan : anim->GetChannels()) {
wr.String(chan.node->GetName());
//write pos/rot/scale keys
wr.Int32(chan.positionKeys.size());
for (const auto &pkey : chan.positionKeys) {
wr.Double(pkey.time);
wr.Vector3f(pkey.position);
}
wr.Int32(chan.rotationKeys.size());
for (const auto &rkey : chan.rotationKeys) {
wr.Double(rkey.time);
wr.WrQuaternionf(rkey.rotation);
}
wr.Int32(chan.scaleKeys.size());
for (const auto &skey : chan.scaleKeys) {
wr.Double(skey.time);
wr.Vector3f(skey.scale);
}
}
}
}
示例5: Save
void SpaceStation::Save(Serializer::Writer &wr, Space *space)
{
ModelBody::Save(wr, space);
MarketAgent::Save(wr);
wr.Int32(Equip::TYPE_MAX);
for (int i=0; i<Equip::TYPE_MAX; i++) {
wr.Int32(int(m_equipmentStock[i]));
}
// save shipyard
wr.Int32(m_shipsOnSale.size());
for (std::vector<ShipOnSale>::iterator i = m_shipsOnSale.begin();
i != m_shipsOnSale.end(); ++i) {
wr.String((*i).id);
wr.String((*i).regId);
(*i).skin.Save(wr);
}
wr.Int32(m_shipDocking.size());
for (uint32_t i=0; i<m_shipDocking.size(); i++) {
wr.Int32(space->GetIndexForBody(m_shipDocking[i].ship));
wr.Int32(m_shipDocking[i].stage);
wr.Float(float(m_shipDocking[i].stagePos));
wr.Vector3d(m_shipDocking[i].fromPos);
wr.WrQuaternionf(m_shipDocking[i].fromRot);
}
// store each of the bay groupings
wr.Int32(mBayGroups.size());
for (uint32_t i=0; i<mBayGroups.size(); i++) {
wr.Int32(mBayGroups[i].minShipSize);
wr.Int32(mBayGroups[i].maxShipSize);
wr.Bool(mBayGroups[i].inUse);
wr.Int32(mBayGroups[i].bayIDs.size());
for (uint32_t j=0; j<mBayGroups[i].bayIDs.size(); j++) {
wr.Int32(mBayGroups[i].bayIDs[j]);
}
}
wr.Bool(m_bbCreated);
wr.Double(m_lastUpdatedShipyard);
wr.Int32(space->GetIndexForSystemBody(m_sbody));
wr.Int32(m_numPoliceDocked);
wr.Double(m_doorAnimationStep);
wr.Double(m_doorAnimationState);
m_navLights->Save(wr);
}