本文整理汇总了C++中serializer::Writer::Bool方法的典型用法代码示例。如果您正苦于以下问题:C++ Writer::Bool方法的具体用法?C++ Writer::Bool怎么用?C++ Writer::Bool使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类serializer::Writer
的用法示例。
在下文中一共展示了Writer::Bool方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Save
void Body::Save(Serializer::Writer &wr, Space *space)
{
wr.Int32(space->GetIndexForFrame(m_frame));
wr.String(m_label);
wr.Bool(m_dead);
wr.Bool(m_hasDoubleFrame);
}
示例2: Save
void SpaceStation::Save(Serializer::Writer &wr, Space *space)
{
ModelBody::Save(wr, space);
MarketAgent::Save(wr);
wr.Int32(Equip::TYPE_MAX);
for (int i=0; i<Equip::TYPE_MAX; i++) {
wr.Int32(int(m_equipmentStock[i]));
}
// save shipyard
wr.Int32(m_shipsOnSale.size());
for (std::vector<ShipOnSale>::iterator i = m_shipsOnSale.begin();
i != m_shipsOnSale.end(); ++i) {
wr.String((*i).id);
wr.String((*i).regId);
(*i).skin.Save(wr);
}
for (int i=0; i<MAX_DOCKING_PORTS; i++) {
wr.Int32(space->GetIndexForBody(m_shipDocking[i].ship));
wr.Int32(m_shipDocking[i].stage);
wr.Float(float(m_shipDocking[i].stagePos));
wr.Vector3d(m_shipDocking[i].fromPos);
wr.WrQuaternionf(m_shipDocking[i].fromRot);
}
wr.Bool(m_dockingLock);
wr.Bool(m_bbCreated);
wr.Double(m_lastUpdatedShipyard);
wr.Int32(space->GetIndexForSystemBody(m_sbody));
wr.Int32(m_numPoliceDocked);
m_navLights->Save(wr);
}
示例3: SaveMaterials
void BinaryConverter::SaveMaterials(Serializer::Writer& wr, Model* model)
{
//Look for the .model definition and parse it
//for material definitions
const ModelDefinition &modelDef = FindModelDefinition(model->GetName());
wr.Int32(modelDef.matDefs.size());
for (const auto& m : modelDef.matDefs) {
wr.String(m.name);
wr.String(m.tex_diff);
wr.String(m.tex_spec);
wr.String(m.tex_glow);
wr.String(m.tex_ambi);
wr.String(m.tex_norm);
wr.Color4UB(m.diffuse);
wr.Color4UB(m.specular);
wr.Color4UB(m.ambient);
wr.Color4UB(m.emissive);
wr.Int16(m.shininess);
wr.Int16(m.opacity);
wr.Bool(m.alpha_test);
wr.Bool(m.unlit);
wr.Bool(m.use_pattern);
}
}
示例4: Save
void ModelBody::Save(Serializer::Writer &wr, Space *space)
{
Body::Save(wr, space);
wr.Bool(m_isStatic);
wr.Bool(m_colliding);
wr.String(m_modelName);
m_model->Save(wr);
}
示例5: Save
void Body::Save(Serializer::Writer &wr)
{
wr.Int32(Serializer::LookupFrame(m_frame));
wr.String(m_label);
wr.Bool(m_onscreen);
wr.Vector3d(m_projectedPos);
wr.Bool(m_dead);
wr.Bool(m_hasDoubleFrame);
}
示例6: Save
void SpaceStation::Save(Serializer::Writer &wr, Space *space)
{
ModelBody::Save(wr, space);
wr.Int32(Equip::TYPE_MAX);
wr.Int32(m_shipDocking.size());
for (Uint32 i=0; i<m_shipDocking.size(); i++) {
wr.Int32(space->GetIndexForBody(m_shipDocking[i].ship));
wr.Int32(m_shipDocking[i].stage);
wr.Float(float(m_shipDocking[i].stagePos));
wr.Vector3d(m_shipDocking[i].fromPos);
wr.WrQuaternionf(m_shipDocking[i].fromRot);
}
// store each of the bay groupings
wr.Int32(mBayGroups.size());
for (Uint32 i=0; i<mBayGroups.size(); i++) {
wr.Int32(mBayGroups[i].minShipSize);
wr.Int32(mBayGroups[i].maxShipSize);
wr.Bool(mBayGroups[i].inUse);
wr.Int32(mBayGroups[i].bayIDs.size());
for (Uint32 j=0; j<mBayGroups[i].bayIDs.size(); j++) {
wr.Int32(mBayGroups[i].bayIDs[j]);
}
}
wr.Int32(space->GetIndexForSystemBody(m_sbody));
wr.Int32(m_numPoliceDocked);
wr.Double(m_doorAnimationStep);
wr.Double(m_doorAnimationState);
m_navLights->Save(wr);
}
示例7: Save
void SectorView::Save(Serializer::Writer &wr)
{
wr.Float(m_pos.x);
wr.Float(m_pos.y);
wr.Float(m_pos.z);
wr.Float(m_rotX);
wr.Float(m_rotZ);
wr.Float(m_zoom);
wr.Bool(m_inSystem);
m_current.Serialize(wr);
m_selected.Serialize(wr);
m_hyperspaceTarget.Serialize(wr);
wr.Bool(m_matchTargetToSelection);
wr.Bool(m_selectionFollowsMovement);
wr.Byte(m_detailBoxVisible);
}
示例8: Save
void Missile::Save(Serializer::Writer &wr, Space *space)
{
Ship::Save(wr, space);
wr.Int32(space->GetIndexForBody(m_owner));
wr.Int32(m_power);
wr.Bool(m_armed);
}
示例9: Save
void Ship::Save(Serializer::Writer &wr)
{
DynamicBody::Save(wr);
wr.Vector3d(m_angThrusters);
wr.Vector3d(m_thrusters);
wr.Int32(m_wheelTransition);
wr.Float(m_wheelState);
wr.Float(m_launchLockTimeout);
wr.Bool(m_testLanded);
wr.Int32(int(m_flightState));
wr.Int32(int(m_alertState));
wr.Float(m_lastFiringAlert);
m_hyperspace.dest.Serialize(wr);
wr.Float(m_hyperspace.countdown);
for (int i=0; i<ShipType::GUNMOUNT_MAX; i++) {
wr.Int32(m_gunState[i]);
wr.Float(m_gunRecharge[i]);
wr.Float(m_gunTemperature[i]);
}
wr.Float(m_ecmRecharge);
m_shipFlavour.Save(wr);
wr.Int32(m_dockedWithPort);
wr.Int32(Serializer::LookupBody(m_dockedWith));
m_equipment.Save(wr);
wr.Float(m_stats.hull_mass_left);
wr.Float(m_stats.shield_mass_left);
if(m_curAICmd) { wr.Int32(1); m_curAICmd->Save(wr); }
else wr.Int32(0);
}
示例10: Save
void NavLights::Save(Serializer::Writer &wr)
{
wr.Float(m_time);
wr.Bool(m_enabled);
for (LightIterator it = m_lights.begin(); it != m_lights.end(); ++it)
wr.Byte(it->color);
}
示例11: Save
void SpaceStation::Save(Serializer::Writer &wr, Space *space)
{
ModelBody::Save(wr, space);
MarketAgent::Save(wr);
wr.Int32(Equip::TYPE_MAX);
for (int i=0; i<Equip::TYPE_MAX; i++) {
wr.Int32(int(m_equipmentStock[i]));
}
// save shipyard
wr.Int32(m_shipsOnSale.size());
for (std::vector<ShipOnSale>::iterator i = m_shipsOnSale.begin();
i != m_shipsOnSale.end(); ++i) {
wr.String((*i).id);
wr.String((*i).regId);
(*i).skin.Save(wr);
}
wr.Int32(m_shipDocking.size());
for (uint32_t i=0; i<m_shipDocking.size(); i++) {
wr.Int32(space->GetIndexForBody(m_shipDocking[i].ship));
wr.Int32(m_shipDocking[i].stage);
wr.Float(float(m_shipDocking[i].stagePos));
wr.Vector3d(m_shipDocking[i].fromPos);
wr.WrQuaternionf(m_shipDocking[i].fromRot);
}
// store each of the bay groupings
wr.Int32(mBayGroups.size());
for (uint32_t i=0; i<mBayGroups.size(); i++) {
wr.Int32(mBayGroups[i].minShipSize);
wr.Int32(mBayGroups[i].maxShipSize);
wr.Bool(mBayGroups[i].inUse);
wr.Int32(mBayGroups[i].bayIDs.size());
for (uint32_t j=0; j<mBayGroups[i].bayIDs.size(); j++) {
wr.Int32(mBayGroups[i].bayIDs[j]);
}
}
wr.Bool(m_bbCreated);
wr.Double(m_lastUpdatedShipyard);
wr.Int32(space->GetIndexForSystemBody(m_sbody));
wr.Int32(m_numPoliceDocked);
wr.Double(m_doorAnimationStep);
wr.Double(m_doorAnimationState);
m_navLights->Save(wr);
}
示例12: Save
void PlayerShipController::Save(Serializer::Writer &wr, Space *space)
{
wr.Int32(static_cast<int>(m_flightControlState));
wr.Double(m_setSpeed);
wr.Float(m_lowThrustPower);
wr.Bool(m_rotationDamping);
wr.Int32(space->GetIndexForBody(m_combatTarget));
wr.Int32(space->GetIndexForBody(m_navTarget));
wr.Int32(space->GetIndexForBody(m_setSpeedTarget));
}
示例13: Save
void HyperspaceCloud::Save(Serializer::Writer &wr, Space *space)
{
Body::Save(wr, space);
wr.Vector3d(m_vel);
wr.Double(m_birthdate);
wr.Double(m_due);
wr.Bool(m_isArrival);
wr.Bool(m_ship != 0);
if (m_ship) m_ship->Serialize(wr, space);
}
示例14: Save
void Body::Save(Serializer::Writer &wr, Space *space)
{
wr.Int32(space->GetIndexForFrame(m_frame));
wr.String(m_label);
wr.Bool(m_dead);
wr.Vector3d(m_pos);
for (int i=0; i<9; i++) wr.Double(m_orient[i]);
wr.Double(m_physRadius);
wr.Double(m_clipRadius);
}
示例15: Save
void DynamicBody::Save(Serializer::Writer &wr, Space *space)
{
ModelBody::Save(wr, space);
wr.Vector3d(m_force);
wr.Vector3d(m_torque);
wr.Vector3d(m_vel);
wr.Vector3d(m_angVel);
wr.Double(m_mass);
wr.Double(m_massRadius);
wr.Double(m_angInertia);
wr.Bool(m_isMoving);
}