本文整理汇总了C++中rocket::core::StringList::push_back方法的典型用法代码示例。如果您正苦于以下问题:C++ StringList::push_back方法的具体用法?C++ StringList::push_back怎么用?C++ StringList::push_back使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类rocket::core::StringList
的用法示例。
在下文中一共展示了StringList::push_back方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetRow
void ConsoleBuffer::GetRow(Rocket::Core::StringList& row, const Rocket::Core::String& table, int row_index, const Rocket::Core::StringList& columns) {
if (table == "console" && row_index < messages.size()) {
for (size_t i = 0; i < columns.size(); i++) {
if (columns[i] == "message") {
eventMessage* em = &(messages[row_index]);
Rocket::Core::String msg(em->message.c_str());
row.push_back(msg);
} else if (columns[i] == "color") {
eventMessage* em = &(messages[row_index]);
switch (em->type) {
case SYSTEM_MSG:
row.push_back(systemMsgColorString);
break;
case MOVE_MSG:
row.push_back(moveMsgColorString);
break;
case ATTACK_MSG:
row.push_back(attackMsgColorString);
break;
default:
assert(0);
}
}
}
}
}
示例2: GetRow
void HighScores::GetRow(Rocket::Core::StringList& row, const Rocket::Core::String& table, int row_index, const Rocket::Core::StringList& columns)
{
if (table == "scores")
{
for (size_t i = 0; i < columns.size(); i++)
{
if (columns[i] == "name")
{
row.push_back(scores[row_index].name);
}
else if (columns[i] == "name_required")
{
row.push_back(Rocket::Core::String(4, "%d", scores[row_index].name_required));
}
else if (columns[i] == "score")
{
row.push_back(Rocket::Core::String(32, "%d", scores[row_index].score));
}
else if (columns[i] == "colour")
{
Rocket::Core::String colour_string;
Rocket::Core::TypeConverter< Rocket::Core::Colourb, Rocket::Core::String >::Convert(scores[row_index].colour, colour_string);
row.push_back(colour_string);
}
else if (columns[i] == "wave")
{
row.push_back(Rocket::Core::String(8, "%d", scores[row_index].wave));
}
}
}
}
示例3:
void Phobos::Game::Gui::LevelFileDataSource::GetRow(Rocket::Core::StringList& row, const Rocket::Core::String& table, int row_index, const Rocket::Core::StringList& columns)
{
if(table == "files")
{
row.push_back(vecFiles[row_index].c_str());
}
}
示例4: GetRow
/// Fetches the contents of one row of a table within the data source.
/// @param[out] row The list of values in the table.
/// @param[in] table The name of the table to query.
/// @param[in] row_index The index of the desired row.
/// @param[in] columns The list of desired columns within the row.
void LuaDataSource::GetRow(Rocket::Core::StringList& row, const Rocket::Core::String& table, int row_index, const Rocket::Core::StringList& columns)
{
if(getRowRef == LUA_NOREF || getRowRef == LUA_REFNIL) return;
//setup the call
Interpreter::BeginCall(getRowRef);
lua_State* L = Interpreter::GetLuaState();
lua_pushstring(L,table.CString());
lua_pushinteger(L,row_index);
lua_newtable(L);
int index = 0;
for(Rocket::Core::StringList::const_iterator itr = columns.begin(); itr != columns.end(); ++itr)
{
lua_pushstring(L,itr->CString());
lua_rawseti(L,-2,index++);
}
Interpreter::ExecuteCall(3,1); //3 parameters, 1 return. After here, the top of the stack contains the return value
int res = lua_gettop(L);
if(lua_type(L,res) == LUA_TTABLE)
{
lua_pushnil(L);
while(lua_next(L,res) != 0)
{
//key at -2, value at -1
row.push_back(luaL_checkstring(L,-1));
lua_pop(L,1); //pops value, leaves key for next iteration
}
lua_pop(L,1); //pop key
}
else
Log::Message(Log::LT_WARNING, "Lua: DataSource.GetRow must return a table, the function it called returned a %s", lua_typename(L,res));
Interpreter::EndCall(1);
}
示例5: GetRow
void GameTypesDataSource::GetRow( Rocket::Core::StringList &row, const Rocket::Core::String&, int row_index, const Rocket::Core::StringList& cols ) {
if( row_index < 0 || (size_t)row_index >= gameTypes.size() ) {
return;
}
for( Rocket::Core::StringList::const_iterator it = cols.begin();
it != cols.end();
++it ) {
if( *it == "name" ) {
row.push_back( gameTypes[row_index].name.c_str() );
} else if( *it == "title" ) {
row.push_back( gameTypes[row_index].title.c_str() );
} else if( *it == "description" ) {
row.push_back( gameTypes[row_index].description.c_str() );
} else {
row.push_back( "" );
}
}
}
示例6: GetRow
void ItemViewModel::GetRow(Rocket::Core::StringList& row,
const Rocket::Core::String& table, int row_index,
const Rocket::Core::StringList& columns)
{
if (table == "items")
{
const ItemList& itemList = m_playerData.getInventory()->getItemList();
for (int i = 0; i < columns.size(); ++i)
{
const UsableId usableId = itemList[row_index].first;
const int itemQuantity = itemList[row_index].second;
const Item* rowItem = m_metadata.getItem(usableId);
if (columns[i] == "name")
{
if(rowItem == nullptr)
{
row.emplace_back(13, "Unknown %d", usableId);
}
else
{
row.emplace_back(rowItem->getName().c_str());
}
}
else if (columns[i] == "quantity")
{
row.emplace_back(5, "%d", itemQuantity);
}
else if (columns[i] == "icon")
{
if(rowItem == nullptr)
{
row.push_back(ItemViewModel::UnknownItemIconPath);
}
else
{
row.emplace_back(rowItem->getIconPath().c_str());
}
}
}
}
}
示例7: BuildOptions
// Builds the option list from the data source.
void ElementFormControlDataSelect::BuildOptions()
{
widget->ClearOptions();
if (data_source == NULL)
return;
// Store the old selection value and index. These will be used to restore the selection to the
// most appropriate option after the options have been rebuilt.
Rocket::Core::String old_value = GetValue();
int old_selection = GetSelection();
Rocket::Core::String fields_attribute = GetAttribute<Rocket::Core::String>("fields", "");
Rocket::Core::String valuefield_attribute = GetAttribute<Rocket::Core::String>("valuefield", "");
Rocket::Core::String data_formatter_attribute = GetAttribute<Rocket::Core::String>("formatter", "");
DataFormatter* data_formatter = NULL;
// Process the attributes.
if (fields_attribute.Empty())
{
Core::Log::Message(Rocket::Core::Log::LT_ERROR, "DataQuery failed, no fields specified for %s.", GetTagName().CString());
return;
}
if (valuefield_attribute.Empty())
{
valuefield_attribute = fields_attribute.Substring(0, fields_attribute.Find(","));
}
if (!data_formatter_attribute.Empty())
{
data_formatter = DataFormatter::GetDataFormatter(data_formatter_attribute);
if (!data_formatter)
Core::Log::Message(Rocket::Core::Log::LT_WARNING, "Unable to find data formatter named '%s', formatting skipped.", data_formatter_attribute.CString());
}
// Build a list of attributes
Rocket::Core::String fields(valuefield_attribute);
fields += ",";
fields += fields_attribute;
DataQuery query(data_source, data_table, fields);
while (query.NextRow())
{
Rocket::Core::StringList fields;
Rocket::Core::String value = query.Get<Rocket::Core::String>(0, "");
for (size_t i = 1; i < query.GetNumFields(); ++i)
fields.push_back(query.Get< Rocket::Core::String>(i, ""));
Rocket::Core::String formatted("");
if (fields.size() > 0)
formatted = fields[0];
if (data_formatter)
data_formatter->FormatData(formatted, fields);
// Add the data as an option.
widget->AddOption(formatted, value, -1, false);
}
// If an option was selected before, attempt to restore the selection to it.
if (old_selection > -1)
{
// Try to find a selection with the same value as the previous one.
for (int i = 0; i < GetNumOptions(); ++i)
{
SelectOption* option = GetOption(i);
if (option->GetValue() == old_value)
{
widget->SetSelection(i, true);
return;
}
}
// Failed to find an option with the same value. Attempt to at least set the same index.
int new_selection = Rocket::Core::Math::Clamp(old_selection, 0, GetNumOptions() - 1);
if (GetNumOptions() == 0)
new_selection = -1;
widget->SetSelection(new_selection, true);
}
}