本文整理汇总了C++中rocket::core::StringList类的典型用法代码示例。如果您正苦于以下问题:C++ StringList类的具体用法?C++ StringList怎么用?C++ StringList使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了StringList类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetRow
/// Fetches the contents of one row of a table within the data source.
/// @param[out] row The list of values in the table.
/// @param[in] table The name of the table to query.
/// @param[in] row_index The index of the desired row.
/// @param[in] columns The list of desired columns within the row.
void LuaDataSource::GetRow(Rocket::Core::StringList& row, const Rocket::Core::String& table, int row_index, const Rocket::Core::StringList& columns)
{
if(getRowRef == LUA_NOREF || getRowRef == LUA_REFNIL) return;
//setup the call
Interpreter::BeginCall(getRowRef);
lua_State* L = Interpreter::GetLuaState();
lua_pushstring(L,table.CString());
lua_pushinteger(L,row_index);
lua_newtable(L);
int index = 0;
for(Rocket::Core::StringList::const_iterator itr = columns.begin(); itr != columns.end(); ++itr)
{
lua_pushstring(L,itr->CString());
lua_rawseti(L,-2,index++);
}
Interpreter::ExecuteCall(3,1); //3 parameters, 1 return. After here, the top of the stack contains the return value
int res = lua_gettop(L);
if(lua_type(L,res) == LUA_TTABLE)
{
lua_pushnil(L);
while(lua_next(L,res) != 0)
{
//key at -2, value at -1
row.push_back(luaL_checkstring(L,-1));
lua_pop(L,1); //pops value, leaves key for next iteration
}
lua_pop(L,1); //pop key
}
else
Log::Message(Log::LT_WARNING, "Lua: DataSource.GetRow must return a table, the function it called returned a %s", lua_typename(L,res));
Interpreter::EndCall(1);
}
示例2: Compile
bool EventListener::Compile()
{
Rocket::Core::String function_name(64, "Event_%x", this);
Rocket::Core::String function_code(64, "def %s():", function_name.CString());
Rocket::Core::StringList lines;
Rocket::Core::StringUtilities::ExpandString(lines, source_code, ';');
for (size_t i = 0; i < lines.size(); i++)
{
// Python doesn't handle \r's, strip em and indent the code correctly
function_code += Rocket::Core::String(1024, "\n\t%s", lines[i].CString()).Replace("\r", "");
}
ROCKET_ASSERT(element != NULL);
PyObject* py_namespace = GetGlobalNamespace();
// Add our function to the namespace
PyObject* result = PyRun_String(function_code.CString(), Py_file_input, py_namespace, py_namespace);
if (!result)
{
Rocket::Core::Python::Utilities::PrintError();
return false;
}
Py_DECREF(result);
// Get a handle to our function
callable = PyDict_GetItemString(py_namespace, function_name.CString());
Py_INCREF(callable);
return true;
}
示例3: GetRow
void ConsoleBuffer::GetRow(Rocket::Core::StringList& row, const Rocket::Core::String& table, int row_index, const Rocket::Core::StringList& columns) {
if (table == "console" && row_index < messages.size()) {
for (size_t i = 0; i < columns.size(); i++) {
if (columns[i] == "message") {
eventMessage* em = &(messages[row_index]);
Rocket::Core::String msg(em->message.c_str());
row.push_back(msg);
} else if (columns[i] == "color") {
eventMessage* em = &(messages[row_index]);
switch (em->type) {
case SYSTEM_MSG:
row.push_back(systemMsgColorString);
break;
case MOVE_MSG:
row.push_back(moveMsgColorString);
break;
case ATTACK_MSG:
row.push_back(attackMsgColorString);
break;
default:
assert(0);
}
}
}
}
}
示例4: GetRow
void HighScores::GetRow(Rocket::Core::StringList& row, const Rocket::Core::String& table, int row_index, const Rocket::Core::StringList& columns)
{
if (table == "scores")
{
for (size_t i = 0; i < columns.size(); i++)
{
if (columns[i] == "name")
{
row.push_back(scores[row_index].name);
}
else if (columns[i] == "score")
{
row.push_back(Rocket::Core::String(32, "%d", scores[row_index].score));
}
else if (columns[i] == "colour")
{
Rocket::Core::String colour_string;
Rocket::Core::TypeConverter< Rocket::Core::Colourb, Rocket::Core::String >::Convert(scores[row_index].colour, colour_string);
row.push_back(colour_string);
}
else if (columns[i] == "wave")
{
row.push_back(Rocket::Core::String(8, "%d", scores[row_index].wave));
}
}
}
}
示例5: Eventspushcmd
int Eventspushcmd(lua_State* L)
{
Rocket::Core::StringList list;
const char *cmds = luaL_checkstring(L, 1);
Rocket::Core::StringUtilities::ExpandString( list, cmds, ';' );
for ( size_t i = 0; i < list.size(); ++i )
{
Rocket_AddEvent( new RocketEvent_t( list[ i ] ) );
}
return 0;
}
示例6:
void Phobos::Game::Gui::LevelFileDataSource::GetRow(Rocket::Core::StringList& row, const Rocket::Core::String& table, int row_index, const Rocket::Core::StringList& columns)
{
if(table == "files")
{
row.push_back(vecFiles[row_index].c_str());
}
}
示例7: Eventspushelement
int Eventspushelement(lua_State* L)
{
Rocket::Core::StringList list;
const char *cmds = luaL_checkstring(L, 1);
Rocket::Core::Element *element = LuaType<Rocket::Core::Element>::check(L, 2);
if (element == NULL)
{
return 0;
}
Rocket::Core::StringUtilities::ExpandString( list, cmds, ';' );
for ( size_t i = 0; i < list.size(); ++i )
{
Rocket_AddEvent( new RocketEvent_t( element, list[ i ] ) );
}
return 0;
}
示例8: ProcessEvent
// Processes an event coming through from Rocket.
void EventManager::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
{
Rocket::Core::StringList commands;
Rocket::Core::StringUtilities::ExpandString(commands, value, ';');
for (size_t i = 0; i < commands.size(); ++i)
{
// Check for a generic 'load' or 'exit' command.
Rocket::Core::StringList values;
Rocket::Core::StringUtilities::ExpandString(values, commands[i], ' ');
if (values.empty())
return;
if (values[0] == "goto" &&
values.size() > 1)
{
// Load the window, and if successful close the old window.
if (LoadWindow(values[1]))
event.GetTargetElement()->GetOwnerDocument()->Close();
}
else if (values[0] == "load" &&
values.size() > 1)
{
// Load the window.
LoadWindow(values[1]);
}
else if (values[0] == "close")
{
Rocket::Core::ElementDocument* target_document = NULL;
if (values.size() > 1)
target_document = context->GetDocument(values[1].CString());
else
target_document = event.GetTargetElement()->GetOwnerDocument();
if (target_document != NULL)
target_document->Close();
}
else if (values[0] == "exit")
{
Shell::RequestExit();
}
else if (values[0] == "pause")
{
GameDetails::SetPaused(true);
}
else if (values[0] == "unpause")
{
GameDetails::SetPaused(false);
}
else
{
if (event_handler != NULL)
event_handler->ProcessEvent(event, commands[i]);
}
}
}
示例9: FormatData
void FileFormatter::FormatData(Rocket::Core::String& formatted_data, const Rocket::Core::StringList& raw_data)
{
if (raw_data.size() == 3)
{
// Add spacers for the depth.
int depth = atoi(raw_data[1].CString());
for (int i = 0; i < depth; ++i)
formatted_data += "<spacer />";
// If the file has 1 or more children, add an expand button.
if (raw_data[2] != "0")
formatted_data += "<datagridexpand />";
else
formatted_data += "<spacer />";
// Lastly, write the filename.
formatted_data += raw_data[0];
}
}
示例10: GetRow
void GameTypesDataSource::GetRow( Rocket::Core::StringList &row, const Rocket::Core::String&, int row_index, const Rocket::Core::StringList& cols ) {
if( row_index < 0 || (size_t)row_index >= gameTypes.size() ) {
return;
}
for( Rocket::Core::StringList::const_iterator it = cols.begin();
it != cols.end();
++it ) {
if( *it == "name" ) {
row.push_back( gameTypes[row_index].name.c_str() );
} else if( *it == "title" ) {
row.push_back( gameTypes[row_index].title.c_str() );
} else if( *it == "description" ) {
row.push_back( gameTypes[row_index].description.c_str() );
} else {
row.push_back( "" );
}
}
}
示例11: GetRow
void ItemViewModel::GetRow(Rocket::Core::StringList& row,
const Rocket::Core::String& table, int row_index,
const Rocket::Core::StringList& columns)
{
if (table == "items")
{
const ItemList& itemList = m_playerData.getInventory()->getItemList();
for (int i = 0; i < columns.size(); ++i)
{
const UsableId usableId = itemList[row_index].first;
const int itemQuantity = itemList[row_index].second;
const Item* rowItem = m_metadata.getItem(usableId);
if (columns[i] == "name")
{
if(rowItem == nullptr)
{
row.emplace_back(13, "Unknown %d", usableId);
}
else
{
row.emplace_back(rowItem->getName().c_str());
}
}
else if (columns[i] == "quantity")
{
row.emplace_back(5, "%d", itemQuantity);
}
else if (columns[i] == "icon")
{
if(rowItem == nullptr)
{
row.push_back(ItemViewModel::UnknownItemIconPath);
}
else
{
row.emplace_back(rowItem->getIconPath().c_str());
}
}
}
}
}
示例12: OnGuiEvent
void GuiManager::OnGuiEvent(Rocket::Core::Event &ev, const Rocket::Core::String &script)
{
UNUSED(ev)
Rocket::Core::StringList commands;
Rocket::Core::StringUtilities::ExpandString(commands, script, ';');
for (size_t i = 0; i < commands.size(); ++i)
{
Rocket::Core::StringList values;
Rocket::Core::StringUtilities::ExpandString(values, commands[i], ' ');
if (values.empty())
return;
if (values[0] == "goto" && values.size() > 1)
{
if (values[1] == "credits")
gFlow->Credits();
else if (values[1] == "menu")
gFlow->Menu();
else if (values[1] == "options")
gFlow->Options();
else if (values[1] == "game")
gFlow->DoLoad("game_level1.scene");
}
else if (values[0] == "exit")
{
pSystem->Shutdown();
}
else if (values[0] == "toggle" && values.size() > 1)
{
if (values[1] == "sfx")
{
if (gGameData->IsSfxEnabled())
{
gGameData->SetSfxVolume(pSoundSystem->GetSfxVolume());
pSoundSystem->SetSfxVolume(0.0f);
gGameData->SetSfxEnabled(false);
}
else
{
pSoundSystem->SetSfxVolume(gGameData->GetSfxVolume());
gGameData->SetSfxEnabled(true);
}
}
else if (values[1] == "bgm")
{
if (gGameData->IsBgmEnabled())
{
gGameData->SetBgmVolume(pSoundSystem->GetMusicVolume());
pSoundSystem->SetMusicVolume(0.0f);
gGameData->SetBgmEnabled(false);
}
else
{
pSoundSystem->SetMusicVolume(gGameData->GetBgmVolume());
gGameData->SetBgmEnabled(true);
}
}
else if (values[1] == "fullscreen")
{
//this->ReleaseGUI();
if (gGameData->IsFullScreenEnabled())
{
gGameData->SetFullScreenEnabled(false);
pScreen->ToggleFullscreen();
//pSystem->Shutdown();
}
else
{
gGameData->SetFullScreenEnabled(true);
pScreen->ToggleFullscreen();
//pSystem->Shutdown();
}
//this->InitializeGUI();
//this->ReloadGUI();
}
}
}
}
示例13: BuildOptions
// Builds the option list from the data source.
void ElementFormControlDataSelect::BuildOptions()
{
widget->ClearOptions();
if (data_source == NULL)
return;
// Store the old selection value and index. These will be used to restore the selection to the
// most appropriate option after the options have been rebuilt.
Rocket::Core::String old_value = GetValue();
int old_selection = GetSelection();
Rocket::Core::String fields_attribute = GetAttribute<Rocket::Core::String>("fields", "");
Rocket::Core::String valuefield_attribute = GetAttribute<Rocket::Core::String>("valuefield", "");
Rocket::Core::String data_formatter_attribute = GetAttribute<Rocket::Core::String>("formatter", "");
DataFormatter* data_formatter = NULL;
// Process the attributes.
if (fields_attribute.Empty())
{
Core::Log::Message(Rocket::Core::Log::LT_ERROR, "DataQuery failed, no fields specified for %s.", GetTagName().CString());
return;
}
if (valuefield_attribute.Empty())
{
valuefield_attribute = fields_attribute.Substring(0, fields_attribute.Find(","));
}
if (!data_formatter_attribute.Empty())
{
data_formatter = DataFormatter::GetDataFormatter(data_formatter_attribute);
if (!data_formatter)
Core::Log::Message(Rocket::Core::Log::LT_WARNING, "Unable to find data formatter named '%s', formatting skipped.", data_formatter_attribute.CString());
}
// Build a list of attributes
Rocket::Core::String fields(valuefield_attribute);
fields += ",";
fields += fields_attribute;
DataQuery query(data_source, data_table, fields);
while (query.NextRow())
{
Rocket::Core::StringList fields;
Rocket::Core::String value = query.Get<Rocket::Core::String>(0, "");
for (size_t i = 1; i < query.GetNumFields(); ++i)
fields.push_back(query.Get< Rocket::Core::String>(i, ""));
Rocket::Core::String formatted("");
if (fields.size() > 0)
formatted = fields[0];
if (data_formatter)
data_formatter->FormatData(formatted, fields);
// Add the data as an option.
widget->AddOption(formatted, value, -1, false);
}
// If an option was selected before, attempt to restore the selection to it.
if (old_selection > -1)
{
// Try to find a selection with the same value as the previous one.
for (int i = 0; i < GetNumOptions(); ++i)
{
SelectOption* option = GetOption(i);
if (option->GetValue() == old_value)
{
widget->SetSelection(i, true);
return;
}
}
// Failed to find an option with the same value. Attempt to at least set the same index.
int new_selection = Rocket::Core::Math::Clamp(old_selection, 0, GetNumOptions() - 1);
if (GetNumOptions() == 0)
new_selection = -1;
widget->SetSelection(new_selection, true);
}
}
示例14: ProcessEvent
// Processes an event coming through from Rocket.
void EventManager::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
{
Rocket::Core::StringList commands;
Rocket::Core::StringUtilities::ExpandString(commands, value, ';');
if(commands.size() == 0)
{
//send only the event to event handlers
for(EventHandlerMap::iterator it = event_handlers.begin(); it != event_handlers.end(); it++)
if(it->second != NULL)
it->second->ProcessEvent(event, "");
}
else
{
for (size_t i = 0; i < commands.size(); ++i)
{
// Check for a generic 'load' or 'exit' command.
Rocket::Core::StringList values;
Rocket::Core::StringUtilities::ExpandString(values, commands[i], ' ');
//if (values.empty())
// return;
if (values[0] == "goto" &&
values.size() > 1)
{
// Load the window, and if successful close the old window.
if (LoadWindow(values[1]))
event.GetTargetElement()->GetOwnerDocument()->Close();
}
else if (values[0] == "load" &&
values.size() > 1)
{
// Load the window.
LoadWindow(values[1]);
}
else if (values[0] == "close")
{
Rocket::Core::ElementDocument* target_document = NULL;
if (values.size() > 1)
target_document = Context->GetDocument(values[1].CString());
else
target_document = event.GetTargetElement()->GetOwnerDocument();
if (target_document != NULL)
target_document->Close();
}
else if (values[0] == "exit")
{
Shell::RequestExit();
}
/*
else if (values[0] == "pause")
{
GameDetails::SetPaused(true);
}
else if (values[0] == "unpause")
{
GameDetails::SetPaused(false);
}
*/
else
{
//send the event to all windows
for(EventHandlerMap::iterator it = event_handlers.begin(); it != event_handlers.end(); it++)
if(it->second != NULL)
it->second->ProcessEvent(event, commands[i]);
/*
if (event_handler != NULL)
{
event_handler->ProcessEvent(event, commands[i]);
}
*/
}
}
}
}