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C++ RobotState::clearAttachedBodies方法代码示例

本文整理汇总了C++中robot_state::RobotState::clearAttachedBodies方法的典型用法代码示例。如果您正苦于以下问题:C++ RobotState::clearAttachedBodies方法的具体用法?C++ RobotState::clearAttachedBodies怎么用?C++ RobotState::clearAttachedBodies使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在robot_state::RobotState的用法示例。


在下文中一共展示了RobotState::clearAttachedBodies方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: computeAttachNearestObjectToStateMatchingId

    void MotionPlanningFrame::computeAttachNearestObjectToStateMatchingId(const std::string& object_id,
                                                                          const std::string& group_id,
                                                                          const KeyPoseMap& world_state,
                                                                          robot_state::RobotState& robot_state)
    {
        // Remove any previously attached bodies.
        robot_state.clearAttachedBodies();
        // Get the end-effector link.
        std::string eef_link_id = computeEefLink(group_id);
        // Get an object key of object ID in the world.
        std::string object_key = computeNearestObjectKey(object_id, eef_link_id, robot_state, world_state);
        // Get object transform relative to the end-effector link.
        Eigen::Affine3d T_object_world = world_state.find(object_key)->second;
        Eigen::Affine3d T_eef_inv = robot_state.getGlobalLinkTransform(eef_link_id).inverse();
        Eigen::Affine3d T_object_eef = T_eef_inv * T_object_world;

        // Attach object to robot state.
        planning_scene_monitor::LockedPlanningSceneRO ps = planning_display_->getPlanningSceneRO();
        collision_detection::CollisionWorld::ObjectConstPtr object = ps->getWorld()->getObject(object_key);
        APC_ASSERT(object,
                   "Failed to find object key %s in world", object_key.c_str());
        std::vector<shapes::ShapeConstPtr> object_shapes = object->shapes_;
        EigenSTL::vector_Affine3d object_poses = object->shape_poses_;
        for (int i = 0; i < object_poses.size(); i++)
            object_poses[i] = T_object_eef * object_poses[0].inverse() * object_poses[i];
        moveit_msgs::AttachedCollisionObject aco; // For dummy arguments.
        robot_state.attachBody(object_id, object_shapes, object_poses, aco.touch_links, eef_link_id, aco.detach_posture);
        robot_state.update();
    }
开发者ID:ehuang3,项目名称:moveit_ros,代码行数:29,代码来源:motion_planning_widget_active_actions.cpp

示例2: attachObjectToState

 void MotionPlanningFrame::attachObjectToState(robot_state::RobotState& state,
                                               const std::string& object_id,
                                               const std::string& link_id,
                                               const geometry_msgs::Pose& pose_object_link)
 {
     state.clearAttachedBodies();
     if (object_id.empty() || link_id.empty())
         return;
     Eigen::Affine3d T_object_link;
     tf::poseMsgToEigen(pose_object_link, T_object_link);
     attachObjectToState(state, object_id, link_id, T_object_link);
 }
开发者ID:ehuang3,项目名称:moveit_ros,代码行数:12,代码来源:motion_planning_widget_active_actions.cpp


注:本文中的robot_state::RobotState::clearAttachedBodies方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。