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C++ context::teams方法代码示例

本文整理汇总了C++中reports::context::teams方法的典型用法代码示例。如果您正苦于以下问题:C++ context::teams方法的具体用法?C++ context::teams怎么用?C++ context::teams使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在reports::context的用法示例。


在下文中一共展示了context::teams方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: unit_side

static config unit_side(reports::context & rc, const unit* u)
{
	if (!u) return config();

	config report;
	const team &u_team = rc.teams()[u->side() - 1];
	std::string flag_icon = u_team.flag_icon();
	std::string old_rgb = game_config::flag_rgb;
	std::string new_rgb = team::get_side_color_index(u->side());
	std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
	if (flag_icon.empty())
		flag_icon = game_config::images::flag_icon;

	std::stringstream text;
	text << " " << u->side();

	add_image(report, flag_icon + mods, u_team.current_player(), "");
	add_text(report, text.str(), "", "");
	return report;
}
开发者ID:rasata,项目名称:wesnoth,代码行数:20,代码来源:reports.cpp

示例2: time_of_day_at

static config time_of_day_at(reports::context & rc, const map_location& mouseover_hex)
{
	std::ostringstream tooltip;
	time_of_day tod;
	const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
	if (viewing_team.shrouded(mouseover_hex)) {
		// Don't show time on shrouded tiles.
		tod = rc.tod().get_time_of_day();
	} else if (viewing_team.fogged(mouseover_hex)) {
		// Don't show illuminated time on fogged tiles.
		tod = rc.tod().get_time_of_day(mouseover_hex);
	} else {
		tod = rc.tod().get_illuminated_time_of_day(rc.units(), rc.map(), mouseover_hex);
	}

	int b = tod.lawful_bonus;

	std::string  lawful_color("white");
	std::string chaotic_color("white");
	std::string liminal_color("white");

	if (b != 0) {
		lawful_color  = (b > 0) ? "green" : "red";
		chaotic_color = (b < 0) ? "green" : "red";
		liminal_color = "red";
	}
	tooltip << tod.name << '\n'
		<< _("Lawful units: ") << "<span foreground=\"" << lawful_color  << "\">"
		<< utils::signed_percent(b)  << "</span>\n"
		<< _("Neutral units: ") << utils::signed_percent(0)  << '\n'
		<< _("Chaotic units: ") << "<span foreground=\"" << chaotic_color << "\">"
		<< utils::signed_percent(-b) << "</span>\n"
		<< _("Liminal units: ") << "<span foreground=\"" << liminal_color << "\">"
		<< utils::signed_percent(-(abs(b))) << "</span>\n";

	std::string tod_image = tod.image;
	if (tod.bonus_modified > 0) tod_image += "~BRIGHTEN()";
	else if (tod.bonus_modified < 0) tod_image += "~DARKEN()";

	return image_report(tod_image, tooltip.str(), "time_of_day_" + tod.id);
}
开发者ID:CliffsDover,项目名称:wesnoth,代码行数:41,代码来源:reports.cpp

示例3: attack_info


//.........这里部分代码省略.........
			// Regular swarm
			tooltip << '\t' << _("Base attacks: ") << base_attacks << '\n';
			if ( max_attacks != base_attacks ) {
				tooltip << '\t' << _("With specials: ") << max_attacks << '\n';
			}
			if ( min_attacks != 0 ) {
				tooltip << '\t' << _("Subject to swarm: ") << (max_attacks-min_attacks) << '\n';
			}
			tooltip << '\t' << _("Swarm: ") << "* "<< (cur_hp*100/max_hp) << "%\n";
		}
	}
	else if ( num_attacks != base_attacks ) {
		tooltip << '\t' << _("Base attacks: ") << base_attacks << '\n';
		tooltip << '\t' << _("With specials: ") << num_attacks << '\n';
	}

	add_text(res, flush(str), flush(tooltip));

	std::string range = string_table["range_" + at.range()];
	std::string lang_type = string_table["type_" + at.type()];

	str << span_color(font::weapon_details_color) << "  " << "  "
		<< range << font::weapon_details_sep
		<< lang_type << "</span>\n";

	tooltip << _("Weapon range: ") << "<b>" << range << "</b>\n"
		<< _("Damage type: ")  << "<b>" << lang_type << "</b>\n"
		<< _("Damage versus: ") << '\n';

	// Show this weapon damage and resistance against all the different units.
	// We want weak resistances (= good damage) first.
	std::map<int, std::set<std::string>, std::greater<int> > resistances;
	std::set<std::string> seen_types;
	const team &unit_team = rc.teams()[u.side() - 1];
	const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
	for (const unit &enemy : rc.units())
	{
		if (enemy.incapacitated()) //we can't attack statues so don't display them in this tooltip
			continue;
		if (!unit_team.is_enemy(enemy.side()))
			continue;
		const map_location &loc = enemy.get_location();
		if (viewing_team.fogged(loc) ||
		    (viewing_team.is_enemy(enemy.side()) && enemy.invisible(loc)))
			continue;
		bool new_type = seen_types.insert(enemy.type_id()).second;
		if (new_type) {
			int resistance = enemy.resistance_against(at, false, loc);
			resistances[resistance].insert(enemy.type_name());
		}
	}

	typedef std::pair<int, std::set<std::string> > resist_units;
	for (const resist_units &resist : resistances) {
		int damage = round_damage(specials_damage, damage_multiplier * resist.first, damage_divisor);
		tooltip << "<b>" << damage << "</b>  "
			<< "<i>(" << utils::signed_percent(resist.first-100) << ")</i> : "
			<< utils::join(resist.second, ", ") << '\n';
	}
	add_text(res, flush(str), flush(tooltip));

	const std::string &accuracy_parry = at.accuracy_parry_description();
	if (!accuracy_parry.empty())
	{
		str << span_color(font::weapon_details_color)
			<< "  " << accuracy_parry << "</span>\n";
开发者ID:CliffsDover,项目名称:wesnoth,代码行数:67,代码来源:reports.cpp

示例4: unit_box_at

static config unit_box_at(reports::context & rc, const map_location& mouseover_hex)
{
	std::ostringstream tooltip;
	time_of_day local_tod;
	time_of_day global_tod = rc.tod().get_time_of_day();
	const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
	if (viewing_team.shrouded(mouseover_hex)) {
		// Don't show time on shrouded tiles.
		local_tod = global_tod;
	} else if (viewing_team.fogged(mouseover_hex)) {
		// Don't show illuminated time on fogged tiles.
		local_tod = rc.tod().get_time_of_day(mouseover_hex);
	} else {
		local_tod = rc.tod().get_illuminated_time_of_day(rc.units(), rc.map(),mouseover_hex);
	}

	int bonus = local_tod.lawful_bonus;

	std::string  lawful_color("white");
	std::string chaotic_color("white");
	std::string liminal_color("white");

	if (bonus != 0) {
		lawful_color  = (bonus > 0) ? "green" : "red";
		chaotic_color = (bonus < 0) ? "green" : "red";
		liminal_color = "red";
	}
	tooltip << local_tod.name << '\n'
		<< _("Lawful units: ") << "<span foreground=\"" << lawful_color  << "\">"
		<< utils::signed_percent(bonus)  << "</span>\n"
		<< _("Neutral units: ") << utils::signed_percent(0)  << '\n'
		<< _("Chaotic units: ") << "<span foreground=\"" << chaotic_color << "\">"
		<< utils::signed_percent(-bonus) << "</span>\n"
		<< _("Liminal units: ") << "<span foreground=\"" << liminal_color << "\">"
		<< utils::signed_percent(-(abs(bonus))) << "</span>\n";

	std::string local_tod_image  = "themes/classic/" + local_tod.image;
	std::string global_tod_image = "themes/classic/" + global_tod.image;
	if (local_tod.bonus_modified > 0) local_tod_image += "~BRIGHTEN()";
	else if (local_tod.bonus_modified < 0) local_tod_image += "~DARKEN()";

	const gamemap &map = rc.map();
	t_translation::t_terrain terrain = map.get_terrain(mouseover_hex);

	//if (terrain == t_translation::OFF_MAP_USER)
	//	return config();

	//if (map.is_keep(mouseover_hex)) {
	//	add_image(cfg, "icons/terrain/terrain_type_keep.png", "");
	//}

	const t_translation::t_list& underlying_terrains = map.underlying_union_terrain(terrain);

	std::string bg_terrain_image;

	for (const t_translation::t_terrain& underlying_terrain : underlying_terrains) {
		const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
		bg_terrain_image = "~BLIT(unit_env/terrain/terrain-" + terrain_id + ".png)" + bg_terrain_image;
	}

	std::stringstream color;
	color << local_tod.color;

	bg_terrain_image = bg_terrain_image + "~CS(" + color.str() + ")";

	const unit *u = get_visible_unit(rc);
	std::string unit_image;
	if (u)
		unit_image = "~BLIT(" + u->absolute_image() + u->image_mods() + ",35,22)";

	std::string tod_image = global_tod_image + "~BLIT(" + local_tod_image  + ")";

	return image_report(tod_image + bg_terrain_image + unit_image, tooltip.str(), "time_of_day");
}
开发者ID:CliffsDover,项目名称:wesnoth,代码行数:74,代码来源:reports.cpp


注:本文中的reports::context::teams方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。