本文整理汇总了C++中reports::context::screen方法的典型用法代码示例。如果您正苦于以下问题:C++ context::screen方法的具体用法?C++ context::screen怎么用?C++ context::screen使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类reports::context
的用法示例。
在下文中一共展示了context::screen方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: gray_inactive
static config gray_inactive(reports::context & rc, const std::string &str)
{
if ( rc.screen().viewing_side() == rc.screen().playing_side() )
return text_report(str);
return text_report(span_color(font::GRAY_COLOR) + str + naps);
}
示例2: unit_moves
static config unit_moves(reports::context & rc, const unit* u)
{
if (!u) return config();
std::ostringstream str, tooltip;
double movement_frac = 1.0;
if (u->side() == rc.screen().playing_side()) {
movement_frac = double(u->movement_left()) / std::max<int>(1, u->total_movement());
if (movement_frac > 1.0)
movement_frac = 1.0;
}
std::set<t_translation::t_terrain>::const_iterator terrain_it =
preferences::encountered_terrains().begin();
tooltip << _("Movement Costs:") << "\n";
for (; terrain_it != preferences::encountered_terrains().end();
++terrain_it) {
const t_translation::t_terrain terrain = *terrain_it;
if (terrain == t_translation::FOGGED || terrain == t_translation::VOID_TERRAIN || terrain == t_translation::OFF_MAP_USER)
continue;
const terrain_type& info = rc.map().get_terrain_info(terrain);
if (info.union_type().size() == 1 && info.union_type()[0] == info.number() && info.is_nonnull()) {
const std::string& name = info.name();
const int moves = u->movement_cost(terrain);
tooltip << name << ": ";
std::string color;
//movement - range: 1 .. 5, movetype::UNREACHABLE=impassable
const bool cannot_move = moves > u->total_movement();
if (cannot_move) // cannot move in this terrain
color = "red";
else if (moves > 1)
color = "yellow";
else
color = "white";
tooltip << "<span foreground=\"" << color << "\">";
// A 5 MP margin; if the movement costs go above
// the unit's max moves + 5, we replace it with dashes.
if(cannot_move && (moves > u->total_movement() + 5)) {
tooltip << utils::unicode_figure_dash;
} else {
tooltip << moves;
}
tooltip << naps << '\n';
}
}
int grey = 128 + int((255 - 128) * movement_frac);
SDL_Color c = create_color(grey, grey, grey);
str << span_color(c) << u->movement_left() << '/' << u->total_movement() << naps;
return text_report(str.str(), tooltip.str());
}
示例3: unit_weapons
static config unit_weapons(reports::context & rc, const unit *u)
{
if (!u || u->attacks().empty()) return config();
map_location displayed_unit_hex = rc.screen().displayed_unit_hex();
config res;
//TODO enable after the string frezze is lifted
//const std::string attack_headline =
// ( u->attacks().size() > 1 ) ? N_("Attacks") : N_("Attack");
//add_text(res, /*span_color(font::weapon_details_color)
// +*/ attack_headline /*+ "</span>\n"*/ + '\n', "");
for (const attack_type &at : u->attacks())
{
attack_info(rc, at, res, *u, displayed_unit_hex);
}
return res;
}
示例4: unit_hp
static config unit_hp(reports::context& rc, const unit* u)
{
if (!u) return config();
std::ostringstream str, tooltip;
str << span_color(u->hp_color()) << u->hitpoints()
<< '/' << u->max_hitpoints() << naps;
std::set<std::string> resistances_table;
bool att_def_diff = false;
map_location displayed_unit_hex = rc.screen().displayed_unit_hex();
BOOST_FOREACH(const utils::string_map::value_type &resist, u->get_base_resistances())
{
std::ostringstream line;
line << translation::gettext(resist.first.c_str()) << ": ";
// Some units have different resistances when attacking or defending.
int res_att = 100 - u->resistance_against(resist.first, true, displayed_unit_hex);
int res_def = 100 - u->resistance_against(resist.first, false, displayed_unit_hex);
const std::string def_color = unit_helper::resistance_color(res_def);
if (res_att == res_def) {
line << "<span foreground=\"" << def_color << "\">" << utils::signed_percent(res_def)
<< naps << '\n';
} else {
const std::string att_color = unit_helper::resistance_color(res_att);
line << "<span foreground=\"" << att_color << "\">" << utils::signed_percent(res_att)
<< naps << "/"
<< "<span foreground=\"" << def_color << "\">" << utils::signed_percent(res_def)
<< naps << '\n';
att_def_diff = true;
}
resistances_table.insert(line.str());
}
tooltip << _("Resistances: ");
if (att_def_diff)
tooltip << _("(Att / Def)");
tooltip << '\n';
BOOST_FOREACH(const std::string &line, resistances_table) {
tooltip << line;
}
return text_report(str.str(), tooltip.str());
}
示例5: time_of_day_at
static config time_of_day_at(reports::context & rc, const map_location& mouseover_hex)
{
std::ostringstream tooltip;
time_of_day tod;
const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
if (viewing_team.shrouded(mouseover_hex)) {
// Don't show time on shrouded tiles.
tod = rc.tod().get_time_of_day();
} else if (viewing_team.fogged(mouseover_hex)) {
// Don't show illuminated time on fogged tiles.
tod = rc.tod().get_time_of_day(mouseover_hex);
} else {
tod = rc.tod().get_illuminated_time_of_day(rc.units(), rc.map(), mouseover_hex);
}
int b = tod.lawful_bonus;
std::string lawful_color("white");
std::string chaotic_color("white");
std::string liminal_color("white");
if (b != 0) {
lawful_color = (b > 0) ? "green" : "red";
chaotic_color = (b < 0) ? "green" : "red";
liminal_color = "red";
}
tooltip << tod.name << '\n'
<< _("Lawful units: ") << "<span foreground=\"" << lawful_color << "\">"
<< utils::signed_percent(b) << "</span>\n"
<< _("Neutral units: ") << utils::signed_percent(0) << '\n'
<< _("Chaotic units: ") << "<span foreground=\"" << chaotic_color << "\">"
<< utils::signed_percent(-b) << "</span>\n"
<< _("Liminal units: ") << "<span foreground=\"" << liminal_color << "\">"
<< utils::signed_percent(-(abs(b))) << "</span>\n";
std::string tod_image = tod.image;
if (tod.bonus_modified > 0) tod_image += "~BRIGHTEN()";
else if (tod.bonus_modified < 0) tod_image += "~DARKEN()";
return image_report(tod_image, tooltip.str(), "time_of_day_" + tod.id);
}
示例6: unit_alignment
static config unit_alignment(reports::context & rc, const unit* u)
{
if (!u) return config();
std::ostringstream str, tooltip;
const std::string align = unit_type::alignment_description(u->alignment(), u->gender());
const std::string align_id = lexical_cast<std::string>(u->alignment());
int cm = combat_modifier(rc.units(), rc.map(), rc.screen().displayed_unit_hex(), u->alignment(),
u->is_fearless());
SDL_Color color = font::weapon_color;
if (cm != 0)
color = (cm > 0) ? font::good_dmg_color : font::bad_dmg_color;
str << align << " (" << span_color(color) << utils::signed_percent(cm)
<< naps << ")";
tooltip << _("Alignment: ") << "<b>" << align << "</b>\n"
<< string_table[align_id + "_description"];
return text_report(str.str(), tooltip.str(), "time_of_day");
}
示例7: unit_status
static config unit_status(reports::context & rc, const unit* u)
{
if (!u) return config();
config res;
map_location displayed_unit_hex = rc.screen().displayed_unit_hex();
if (rc.map().on_board(displayed_unit_hex) && u->invisible(displayed_unit_hex)) {
add_status(res, "misc/invisible.png", N_("invisible: "),
N_("This unit is invisible. It cannot be seen or attacked by enemy units."));
}
if (u->get_state(unit::STATE_SLOWED)) {
add_status(res, "misc/slowed.png", N_("slowed: "),
N_("This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
}
if (u->get_state(unit::STATE_POISONED)) {
add_status(res, "misc/poisoned.png", N_("poisoned: "),
N_("This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
}
if (u->get_state(unit::STATE_PETRIFIED)) {
add_status(res, "misc/petrified.png", N_("petrified: "),
N_("This unit has been petrified. It may not move or attack."));
}
return res;
}
示例8: attack_info
static int attack_info(reports::context & rc, const attack_type &at, config &res, const unit &u, const map_location &displayed_unit_hex)
{
std::ostringstream str, tooltip;
at.set_specials_context(displayed_unit_hex, u.side() == rc.screen().playing_side());
int base_damage = at.damage();
int specials_damage = at.modified_damage(false);
int damage_multiplier = 100;
int tod_bonus = combat_modifier(rc.units(), rc.map(), displayed_unit_hex, u.alignment(), u.is_fearless());
damage_multiplier += tod_bonus;
int leader_bonus = 0;
if (under_leadership(rc.units(), displayed_unit_hex, &leader_bonus).valid())
damage_multiplier += leader_bonus;
bool slowed = u.get_state(unit::STATE_SLOWED);
int damage_divisor = slowed ? 20000 : 10000;
// Assume no specific resistance (i.e. multiply by 100).
int damage = round_damage(specials_damage, damage_multiplier * 100, damage_divisor);
// Hit points are used to calculate swarm, so they need to be bounded.
unsigned max_hp = u.max_hitpoints();
unsigned cur_hp = std::min<unsigned>(std::max(0, u.hitpoints()), max_hp);
unsigned base_attacks = at.num_attacks();
unsigned min_attacks, max_attacks;
at.modified_attacks(false, min_attacks, max_attacks);
unsigned num_attacks = swarm_blows(min_attacks, max_attacks, cur_hp, max_hp);
SDL_Color dmg_color = font::weapon_color;
if ( damage > specials_damage )
dmg_color = font::good_dmg_color;
else if ( damage < specials_damage )
dmg_color = font::bad_dmg_color;
str << span_color(dmg_color) << " " << damage << naps << span_color(font::weapon_color)
<< font::weapon_numbers_sep << num_attacks << ' ' << at.name()
<< "</span>\n";
tooltip << _("Weapon: ") << "<b>" << at.name() << "</b>\n"
<< _("Damage: ") << "<b>" << damage << "</b>\n";
if ( tod_bonus || leader_bonus || slowed || specials_damage != base_damage )
{
tooltip << '\t' << _("Base damage: ") << base_damage << '\n';
if ( specials_damage != base_damage ) {
tooltip << '\t' << _("With specials: ") << specials_damage << '\n';
}
if (tod_bonus) {
tooltip << '\t' << _("Time of day: ")
<< utils::signed_percent(tod_bonus) << '\n';
}
if (leader_bonus) {
tooltip << '\t' << _("Leadership: ")
<< utils::signed_percent(leader_bonus) << '\n';
}
if (slowed) {
tooltip << '\t' << _("Slowed: ") << "/ 2" << '\n';
}
}
tooltip << _("Attacks: ") << "<b>" << num_attacks << "</b>\n";
if ( max_attacks != min_attacks && cur_hp != max_hp ) {
if ( max_attacks < min_attacks ) {
// "Reverse swarm"
tooltip << '\t' << _("Max swarm bonus: ") << (min_attacks-max_attacks) << '\n';
tooltip << '\t' << _("Swarm: ") << "* "<< (100 - cur_hp*100/max_hp) << "%\n";
tooltip << '\t' << _("Base attacks: ") << '+' << base_attacks << '\n';
// The specials line will not necessarily match up with how the
// specials are calculated, but for an unusual case, simple brevity
// trumps complexities.
if ( max_attacks != base_attacks ) {
int attack_diff = int(max_attacks) - int(base_attacks);
tooltip << '\t' << _("Specials: ") << utils::signed_value(attack_diff) << '\n';
}
}
else {
// Regular swarm
tooltip << '\t' << _("Base attacks: ") << base_attacks << '\n';
if ( max_attacks != base_attacks ) {
tooltip << '\t' << _("With specials: ") << max_attacks << '\n';
}
if ( min_attacks != 0 ) {
tooltip << '\t' << _("Subject to swarm: ") << (max_attacks-min_attacks) << '\n';
}
tooltip << '\t' << _("Swarm: ") << "* "<< (cur_hp*100/max_hp) << "%\n";
}
}
else if ( num_attacks != base_attacks ) {
tooltip << '\t' << _("Base attacks: ") << base_attacks << '\n';
tooltip << '\t' << _("With specials: ") << num_attacks << '\n';
}
add_text(res, flush(str), flush(tooltip));
std::string range = string_table["range_" + at.range()];
std::string lang_type = string_table["type_" + at.type()];
str << span_color(font::weapon_details_color) << " " << " "
<< range << font::weapon_details_sep
<< lang_type << "</span>\n";
//.........这里部分代码省略.........
示例9: unit_box_at
static config unit_box_at(reports::context & rc, const map_location& mouseover_hex)
{
std::ostringstream tooltip;
time_of_day local_tod;
time_of_day global_tod = rc.tod().get_time_of_day();
const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
if (viewing_team.shrouded(mouseover_hex)) {
// Don't show time on shrouded tiles.
local_tod = global_tod;
} else if (viewing_team.fogged(mouseover_hex)) {
// Don't show illuminated time on fogged tiles.
local_tod = rc.tod().get_time_of_day(mouseover_hex);
} else {
local_tod = rc.tod().get_illuminated_time_of_day(rc.units(), rc.map(),mouseover_hex);
}
int bonus = local_tod.lawful_bonus;
std::string lawful_color("white");
std::string chaotic_color("white");
std::string liminal_color("white");
if (bonus != 0) {
lawful_color = (bonus > 0) ? "green" : "red";
chaotic_color = (bonus < 0) ? "green" : "red";
liminal_color = "red";
}
tooltip << local_tod.name << '\n'
<< _("Lawful units: ") << "<span foreground=\"" << lawful_color << "\">"
<< utils::signed_percent(bonus) << "</span>\n"
<< _("Neutral units: ") << utils::signed_percent(0) << '\n'
<< _("Chaotic units: ") << "<span foreground=\"" << chaotic_color << "\">"
<< utils::signed_percent(-bonus) << "</span>\n"
<< _("Liminal units: ") << "<span foreground=\"" << liminal_color << "\">"
<< utils::signed_percent(-(abs(bonus))) << "</span>\n";
std::string local_tod_image = "themes/classic/" + local_tod.image;
std::string global_tod_image = "themes/classic/" + global_tod.image;
if (local_tod.bonus_modified > 0) local_tod_image += "~BRIGHTEN()";
else if (local_tod.bonus_modified < 0) local_tod_image += "~DARKEN()";
const gamemap &map = rc.map();
t_translation::t_terrain terrain = map.get_terrain(mouseover_hex);
//if (terrain == t_translation::OFF_MAP_USER)
// return config();
//if (map.is_keep(mouseover_hex)) {
// add_image(cfg, "icons/terrain/terrain_type_keep.png", "");
//}
const t_translation::t_list& underlying_terrains = map.underlying_union_terrain(terrain);
std::string bg_terrain_image;
for (const t_translation::t_terrain& underlying_terrain : underlying_terrains) {
const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
bg_terrain_image = "~BLIT(unit_env/terrain/terrain-" + terrain_id + ".png)" + bg_terrain_image;
}
std::stringstream color;
color << local_tod.color;
bg_terrain_image = bg_terrain_image + "~CS(" + color.str() + ")";
const unit *u = get_visible_unit(rc);
std::string unit_image;
if (u)
unit_image = "~BLIT(" + u->absolute_image() + u->image_mods() + ",35,22)";
std::string tod_image = global_tod_image + "~BLIT(" + local_tod_image + ")";
return image_report(tod_image + bg_terrain_image + unit_image, tooltip.str(), "time_of_day");
}