本文整理汇总了C++中renderstate::StateBlock::setStencilWrite方法的典型用法代码示例。如果您正苦于以下问题:C++ StateBlock::setStencilWrite方法的具体用法?C++ StateBlock::setStencilWrite怎么用?C++ StateBlock::setStencilWrite使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类renderstate::StateBlock
的用法示例。
在下文中一共展示了StateBlock::setStencilWrite方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: lua_RenderStateStateBlock_setStencilWrite
int lua_RenderStateStateBlock_setStencilWrite(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
RenderState::StateBlock* instance = getInstance(state);
instance->setStencilWrite(param1);
return 0;
}
lua_pushstring(state, "lua_RenderStateStateBlock_setStencilWrite - Failed to match the given parameters to a valid function signature.");
lua_error(state);
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}