本文整理汇总了C++中renderstate::StateBlock::setStencilOperation方法的典型用法代码示例。如果您正苦于以下问题:C++ StateBlock::setStencilOperation方法的具体用法?C++ StateBlock::setStencilOperation怎么用?C++ StateBlock::setStencilOperation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类renderstate::StateBlock
的用法示例。
在下文中一共展示了StateBlock::setStencilOperation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: lua_RenderStateStateBlock_setStencilOperation
int lua_RenderStateStateBlock_setStencilOperation(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL) &&
(lua_type(state, 4) == LUA_TSTRING || lua_type(state, 4) == LUA_TNIL))
{
// Get parameter 1 off the stack.
RenderState::StencilOperation param1 = (RenderState::StencilOperation)lua_enumFromString_RenderStateStencilOperation(luaL_checkstring(state, 2));
// Get parameter 2 off the stack.
RenderState::StencilOperation param2 = (RenderState::StencilOperation)lua_enumFromString_RenderStateStencilOperation(luaL_checkstring(state, 3));
// Get parameter 3 off the stack.
RenderState::StencilOperation param3 = (RenderState::StencilOperation)lua_enumFromString_RenderStateStencilOperation(luaL_checkstring(state, 4));
RenderState::StateBlock* instance = getInstance(state);
instance->setStencilOperation(param1, param2, param3);
return 0;
}
lua_pushstring(state, "lua_RenderStateStateBlock_setStencilOperation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 4).");
lua_error(state);
break;
}
}
return 0;
}