本文整理汇总了C++中rc::Handle::getRTManager方法的典型用法代码示例。如果您正苦于以下问题:C++ Handle::getRTManager方法的具体用法?C++ Handle::getRTManager怎么用?C++ Handle::getRTManager使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类rc::Handle
的用法示例。
在下文中一共展示了Handle::getRTManager方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: defined
ClientWrap::ClientWrap( int compileGuarded )
: m_mutex("Node.js ClientWrap")
{
std::vector<std::string> pluginPaths;
Plug::AppendUserPaths( pluginPaths );
Plug::AppendGlobalPaths( pluginPaths );
CG::CompileOptions compileOptions;
if ( compileGuarded > -1 )
compileOptions.setGuarded( compileGuarded );
else
compileOptions.setGuarded( false );
RC::Handle<IO::Manager> ioManager = IOManager::Create( &ClientWrap::ScheduleAsyncUserCallback, this );
RC::Handle<DG::Context> dgContext = DG::Context::Create( ioManager, pluginPaths, compileOptions, true );
#if defined(FABRIC_MODULE_OPENCL)
OCL::registerTypes( dgContext->getRTManager() );
#endif
Plug::Manager::Instance()->loadBuiltInPlugins( pluginPaths, dgContext->getCGManager(), DG::Context::GetCallbackStruct() );
m_client = Client::Create( dgContext, this );
m_mainThreadTLS = true;
uv_async_init( uv_default_loop(), &m_uvAsync, &ClientWrap::AsyncCallback );
m_uvAsync.data = this;
//// uv_timer_init adds a loop reference. (That is, it calls uv_ref.) This
//// is not the behavior we want in Node. Timers should not increase the
//// ref count of the loop except when active.
//uv_unref( uv_default_loop() );
}
示例2: Node
ResourceLoadNode::ResourceLoadNode( std::string const &name, RC::Handle<Context> const &context )
: Node( name, context )
, m_fabricResourceStreamData( context->getRTManager() )
, m_firstEvalAfterLoad( false )
, m_keepMemoryCache( false )
, m_asFile( false )
, m_inProgress( false )
, m_streamGeneration( 0 )
, m_resourceManagerWeak( context->getIOManager()->getResourceManager() )
{
RC::ConstHandle<RT::StringDesc> stringDesc = context->getRTManager()->getStringDesc();
RC::ConstHandle<RT::BooleanDesc> booleanDesc = context->getRTManager()->getBooleanDesc();
addMember( "url", stringDesc, stringDesc->getDefaultData() );
addMember( "resource", m_fabricResourceStreamData.getDesc(), m_fabricResourceStreamData.getDesc()->getDefaultData() );
addMember( "keepMemoryCache", booleanDesc, booleanDesc->getDefaultData() );
addMember( "storeDataAsFile", booleanDesc, booleanDesc->getDefaultData() );
}