本文整理汇总了C++中raknet::RakPeerInterface::GetSockets方法的典型用法代码示例。如果您正苦于以下问题:C++ RakPeerInterface::GetSockets方法的具体用法?C++ RakPeerInterface::GetSockets怎么用?C++ RakPeerInterface::GetSockets使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类raknet::RakPeerInterface
的用法示例。
在下文中一共展示了RakPeerInterface::GetSockets方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char **argv)
{
if (argc<8)
{
printf("Arguments: serverIP, pathToGame, gameName, patchImmediately, localPort, serverPort, fullScan");
return 0;
}
RakNet::SystemAddress TCPServerAddress=RakNet::UNASSIGNED_SYSTEM_ADDRESS;
RakNet::AutopatcherClient autopatcherClient;
RakNet::FileListTransfer fileListTransfer;
RakNet::CloudClient cloudClient;
autopatcherClient.SetFileListTransferPlugin(&fileListTransfer);
bool didRebalance=false; // So we only reconnect to a lower load server once, for load balancing
bool fullScan = argv[7][0]=='1';
unsigned short localPort;
localPort=atoi(argv[5]);
unsigned short serverPort=atoi(argv[6]);
RakNet::PacketizedTCP packetizedTCP;
if (packetizedTCP.Start(localPort,1)==false)
{
printf("Failed to start TCP. Is the port already in use?");
return 1;
}
packetizedTCP.AttachPlugin(&autopatcherClient);
packetizedTCP.AttachPlugin(&fileListTransfer);
RakNet::RakPeerInterface *rakPeer;
rakPeer = RakNet::RakPeerInterface::GetInstance();
RakNet::SocketDescriptor socketDescriptor(localPort,0);
rakPeer->Startup(1,&socketDescriptor, 1);
rakPeer->AttachPlugin(&cloudClient);
DataStructures::List<RakNet::RakNetSocket2* > sockets;
rakPeer->GetSockets(sockets);
printf("Started on port %i\n", sockets[0]->GetBoundAddress().GetPort());
char buff[512];
strcpy(buff, argv[1]);
rakPeer->Connect(buff, serverPort, 0, 0);
printf("Connecting...\n");
char appDir[512];
strcpy(appDir, argv[2]);
char appName[512];
strcpy(appName, argv[3]);
bool patchImmediately=argc>=5 && argv[4][0]=='1';
RakNet::Packet *p;
while (1)
{
RakNet::SystemAddress notificationAddress;
notificationAddress=packetizedTCP.HasCompletedConnectionAttempt();
if (notificationAddress!=RakNet::UNASSIGNED_SYSTEM_ADDRESS)
{
printf("ID_CONNECTION_REQUEST_ACCEPTED\n");
TCPServerAddress=notificationAddress;
}
notificationAddress=packetizedTCP.HasNewIncomingConnection();
if (notificationAddress!=RakNet::UNASSIGNED_SYSTEM_ADDRESS)
printf("ID_NEW_INCOMING_CONNECTION\n");
notificationAddress=packetizedTCP.HasLostConnection();
if (notificationAddress!=RakNet::UNASSIGNED_SYSTEM_ADDRESS)
printf("ID_CONNECTION_LOST\n");
notificationAddress=packetizedTCP.HasFailedConnectionAttempt();
if (notificationAddress!=RakNet::UNASSIGNED_SYSTEM_ADDRESS)
{
printf("ID_CONNECTION_ATTEMPT_FAILED TCP\n");
autopatcherClient.SetFileListTransferPlugin(0);
autopatcherClient.Clear();
packetizedTCP.Stop();
rakPeer->Shutdown(500,0);
RakNet::RakPeerInterface::DestroyInstance(rakPeer);
return 0;
}
p=packetizedTCP.Receive();
while (p)
{
if (p->data[0]==ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR)
{
char buff[256];
RakNet::BitStream temp(p->data, p->length, false);
temp.IgnoreBits(8);
RakNet::StringCompressor::Instance()->DecodeString(buff, 256, &temp);
printf("ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR\n");
printf("%s\n", buff);
autopatcherClient.SetFileListTransferPlugin(0);
autopatcherClient.Clear();
packetizedTCP.Stop();
rakPeer->Shutdown(500,0);
RakNet::RakPeerInterface::DestroyInstance(rakPeer);
return 0;
//.........这里部分代码省略.........
示例2: main
int main(int argc, char** argv) {
RakNet::RakPeerInterface *server = RakNet::RakPeerInterface::GetInstance();
RakNet::Packet* p;
unsigned char packetIdentifier;
RakNet::SystemAddress clientID = RakNet::UNASSIGNED_SYSTEM_ADDRESS;
RakNet::RakNetStatistics *rss;
RakNet::SocketDescriptor socketDescriptors[2];
char portstring[30];
socketDescriptors[0].port = SERVER_PORT;
socketDescriptors[0].socketFamily = AF_INET; // Test out IPV4
socketDescriptors[1].port = SERVER_PORT;
socketDescriptors[1].socketFamily = AF_INET6; // Test out IPV6
if (server->Startup(4, socketDescriptors, 2) != RakNet::RAKNET_STARTED) {
std::cout << "IPV6 not supported, starting with IPV4-only interface..." << std::endl;
if (server->Startup(4, socketDescriptors, 1) != RakNet::RAKNET_STARTED) {
std::cerr << "Error creating server, exiting..." << std::endl;
exit(-1);
}
}
std::cout << "Server started successfully. Listening on port " << SERVER_PORT << std::endl;
server->SetMaximumIncomingConnections(20);
server->SetOccasionalPing(true);
server->SetUnreliableTimeout(1000);
DataStructures::List<RakNet::RakNetSocket2*> sockets;
server->GetSockets(sockets);
std::cout << "Socket addresses used by RakNet:" << std::endl;
for (unsigned int i = 0; i < sockets.Size(); i++) {
printf("%i. %s\n", i + 1, sockets[i]->GetBoundAddress().ToString(true));
}
char message[2048];
// Loop for input
while (1)
{
// This sleep keeps RakNet responsive
RakSleep(30);
if (kbhit())
{
// Notice what is not here: something to keep our network running. It's
// fine to block on gets or anything we want
// Because the network engine was painstakingly written using threads.
Gets(message, sizeof(message));
if (strcmp(message, "quit") == 0)
{
puts("Quitting.");
break;
}
if (strcmp(message, "stat") == 0)
{
rss = server->GetStatistics(server->GetSystemAddressFromIndex(0));
StatisticsToString(rss, message, 2);
printf("%s", message);
printf("Ping %i\n", server->GetAveragePing(server->GetSystemAddressFromIndex(0)));
continue;
}
if (strcmp(message, "ping") == 0)
{
server->Ping(clientID);
continue;
}
if (strcmp(message, "pingip") == 0)
{
printf("Enter IP: ");
Gets(message, sizeof(message));
printf("Enter port: ");
Gets(portstring, sizeof(portstring));
if (portstring[0] == 0)
strcpy(portstring, "1234");
server->Ping(message, atoi(portstring), false);
continue;
}
if (strcmp(message, "kick") == 0)
{
server->CloseConnection(clientID, true, 0);
continue;
}
if (strcmp(message, "getconnectionlist") == 0)
{
printf("Connections:\n");
RakNet::SystemAddress systems[10];
unsigned short numConnections = 10;
server->GetConnectionList((RakNet::SystemAddress*) &systems, &numConnections);
for (int i = 0; i < numConnections; i++)
{
printf("%i. %s\n", i + 1, systems[i].ToString(true));
}
//.........这里部分代码省略.........