本文整理汇总了C++中raknet::BitStream::CopyData方法的典型用法代码示例。如果您正苦于以下问题:C++ BitStream::CopyData方法的具体用法?C++ BitStream::CopyData怎么用?C++ BitStream::CopyData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类raknet::BitStream
的用法示例。
在下文中一共展示了BitStream::CopyData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GenerateFromFrequencyTable
// Given a frequency table of 256 elements, all with a frequency of 1 or more, generate the tree
void HuffmanEncodingTree::GenerateFromFrequencyTable( unsigned int frequencyTable[ 256 ] )
{
int counter;
HuffmanEncodingTreeNode * node;
HuffmanEncodingTreeNode *leafList[ 256 ]; // Keep a copy of the pointers to all the leaves so we can generate the encryption table bottom-up, which is easier
// 1. Make 256 trees each with a weight equal to the frequency of the corresponding character
DataStructures::LinkedList<HuffmanEncodingTreeNode *> huffmanEncodingTreeNodeList;
FreeMemory();
for ( counter = 0; counter < 256; counter++ )
{
node = new HuffmanEncodingTreeNode;
node->left = 0;
node->right = 0;
node->value = (unsigned char) counter;
node->weight = frequencyTable[ counter ];
if ( node->weight == 0 )
node->weight = 1; // 0 weights are illegal
leafList[ counter ] = node; // Used later to generate the encryption table
InsertNodeIntoSortedList( node, &huffmanEncodingTreeNodeList ); // Insert and maintain sort order.
}
// 2. While there is more than one tree, take the two smallest trees and merge them so that the two trees are the left and right
// children of a new node, where the new node has the weight the sum of the weight of the left and right child nodes.
#ifdef _MSC_VER
#pragma warning( disable : 4127 ) // warning C4127: conditional expression is constant
#endif
while ( 1 )
{
huffmanEncodingTreeNodeList.Beginning();
HuffmanEncodingTreeNode *lesser, *greater;
lesser = huffmanEncodingTreeNodeList.Pop();
greater = huffmanEncodingTreeNodeList.Pop();
node = new HuffmanEncodingTreeNode;
node->left = lesser;
node->right = greater;
node->weight = lesser->weight + greater->weight;
lesser->parent = node; // This is done to make generating the encryption table easier
greater->parent = node; // This is done to make generating the encryption table easier
if ( huffmanEncodingTreeNodeList.Size() == 0 )
{
// 3. Assign the one remaining node in the list to the root node.
root = node;
root->parent = 0;
break;
}
// Put the new node back into the list at the correct spot to maintain the sort. Linear search time
InsertNodeIntoSortedList( node, &huffmanEncodingTreeNodeList );
}
bool tempPath[ 256 ]; // Maximum path length is 256
unsigned short tempPathLength;
HuffmanEncodingTreeNode *currentNode;
RakNet::BitStream bitStream;
// Generate the encryption table. From before, we have an array of pointers to all the leaves which contain pointers to their parents.
// This can be done more efficiently but this isn't bad and it's way easier to program and debug
for ( counter = 0; counter < 256; counter++ )
{
// Already done at the end of the loop and before it!
tempPathLength = 0;
// Set the current node at the leaf
currentNode = leafList[ counter ];
do
{
if ( currentNode->parent->left == currentNode ) // We're storing the paths in reverse order.since we are going from the leaf to the root
tempPath[ tempPathLength++ ] = false;
else
tempPath[ tempPathLength++ ] = true;
currentNode = currentNode->parent;
}
while ( currentNode != root );
// Write to the bitstream in the reverse order that we stored the path, which gives us the correct order from the root to the leaf
while ( tempPathLength-- > 0 )
{
if ( tempPath[ tempPathLength ] ) // Write 1's and 0's because writing a bool will write the BitStream TYPE_CHECKING validation bits if that is defined along with the actual data bit, which is not what we want
bitStream.Write1();
else
bitStream.Write0();
}
// Read data from the bitstream, which is written to the encoding table in bits and bitlength. Note this function allocates the encodingTable[counter].encoding pointer
encodingTable[ counter ].bitLength = ( unsigned char ) bitStream.CopyData( &encodingTable[ counter ].encoding );
// Reset the bitstream for the next iteration
bitStream.Reset();
//.........这里部分代码省略.........