本文整理汇总了C++中property::Array::push_back方法的典型用法代码示例。如果您正苦于以下问题:C++ Array::push_back方法的具体用法?C++ Array::push_back怎么用?C++ Array::push_back使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类property::Array
的用法示例。
在下文中一共展示了Array::push_back方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetType
int Property::Value::AppendItem(const Property::Value &value)
{
DALI_ASSERT_DEBUG(Property::ARRAY == GetType() && "Property type invalid");
Property::Array *container = AnyCast<Property::Array>(&(mImpl->mValue));
if(container)
{
container->push_back(value);
return container->size() - 1;
}
else
{
return -1;
}
}
示例2: UtcDaliScriptingNewActorChildren
int UtcDaliScriptingNewActorChildren(void)
{
TestApplication application;
Property::Map map;
map.push_back( Property::StringValuePair( "type", "Actor" ) );
map.push_back( Property::StringValuePair( "position", Vector3::XAXIS ) );
Property::Map child1Map;
child1Map.push_back( Property::StringValuePair( "type", "ImageActor" ) );
child1Map.push_back( Property::StringValuePair( "position", Vector3::YAXIS ) );
Property::Map child2Map;
child2Map.push_back( Property::StringValuePair( "type", "TextActor" ) );
child2Map.push_back( Property::StringValuePair( "position", Vector3::ZAXIS ) );
Property::Map grandChildMap;
grandChildMap.push_back( Property::StringValuePair( "type", "LightActor" ) );
grandChildMap.push_back( Property::StringValuePair( "position", Vector3::ONE ) );
// Add arrays to appropriate maps
Property::Array grandChildArray;
grandChildArray.push_back( grandChildMap );
Property::Array childArray;
child1Map.push_back( Property::StringValuePair( "actors", grandChildArray ) );
childArray.push_back( child1Map );
childArray.push_back( child2Map );
map.push_back( Property::StringValuePair( "actors", childArray ) );
// Create
Actor handle = NewActor( map );
DALI_TEST_CHECK( handle );
Stage::GetCurrent().Add( handle );
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( handle.GetCurrentPosition(), Vector3::XAXIS, TEST_LOCATION );
DALI_TEST_EQUALS( handle.GetChildCount(), 2u, TEST_LOCATION );
Actor child1 = handle.GetChildAt(0);
DALI_TEST_CHECK( child1 );
DALI_TEST_CHECK( ImageActor::DownCast( child1 ) );
DALI_TEST_EQUALS( child1.GetCurrentPosition(), Vector3::YAXIS, TEST_LOCATION );
DALI_TEST_EQUALS( child1.GetChildCount(), 1u, TEST_LOCATION );
Actor child2 = handle.GetChildAt(1);
DALI_TEST_CHECK( child2 );
DALI_TEST_CHECK( TextActor::DownCast( child2 ) );
DALI_TEST_EQUALS( child2.GetCurrentPosition(), Vector3::ZAXIS, TEST_LOCATION );
DALI_TEST_EQUALS( child2.GetChildCount(), 0u, TEST_LOCATION );
Actor grandChild = child1.GetChildAt( 0 );
DALI_TEST_CHECK( grandChild );
DALI_TEST_CHECK( LightActor::DownCast( grandChild ) );
DALI_TEST_EQUALS( grandChild.GetCurrentPosition(), Vector3::ONE, TEST_LOCATION );
DALI_TEST_EQUALS( grandChild.GetChildCount(), 0u, TEST_LOCATION );
Stage::GetCurrent().Remove( handle );
END_TEST;
}